I really hated the SCP community for a number of reasons, and when the Backrooms basically became a direct clone, *that's when I really just fucking grudged my feelings* against *_brainless morons of that magnitude_* . The fact they turned a good concept into a *shadow of the bullshit SCP community* is beyond my power to process their brainlessness. It's as if they are under control of a *hivemind* : where they _all do the same thing_ , seemingly under one individual's control.
Part of what made the backrooms scary (if it wasn’t already mentioned) was not there being something after you, but that there wasn’t. You slowly going mad from isolation and loneliness. That’s what made the image so terrifying
I honestly liked the backrooms alot before the vhs stuff happened. after the vhs things started popping up it got more popular online which led to kids finding it and content farms using it.
fr when the backrooms vhs first came out i was glad that the internet noticed the whole backrooms myth, but after awhile it started to become to that point where it went to kids
@@chmryles might as well set a curse to whenever a content farm makes a profit and the whole farm fall in money and pretty much just kick them in the ass with bad luck for the rest of their life
I remember when the backrooms used to be this cool niche thing that only a few thousand people on 4chan knew about, everything to do with it was near perfect. Then it became over exposed and became the crap it is today.
Bruv those were the days. There were maybe 3 images max floating around of that familiar yellow emptiness and people dredging up childhood memories about getting lost in places like it. And then reddit got their hands on it-
The original 4chan post that the concept of the Backrooms originates from did imply the existence of a “monster”, but it never mentioned that there’s multiple of them.
@@outrageousholidayoh-2178 Im not saying that there's no monster, im just saying that the original post only implied that there was a monster instead of telling you outright. Pointing out the obvious but yeah
How to milk the backrooms in 4 easy steps:- 1)butcher the fundamental ideas of the backroom with goofy levels and entities 2)make a annoying and highly edited video 4 zygotes 3)hope that at least the vid gets popular and at most you kick-start a new backrooms bastaraization 4)watch the trend crumble like a cookie.
Just like half life lore your head canon is the real truth for you, you don't like the current state then return to the og then make your own stories or content.
Things got real bad when Lankybox (lobotomized adhd children farm of a channel) starts posting videos that would be like "escape the backrooms before huggy wuggy sleeps with your mom (secret ending)"
Honestly this is kind of inevitable. When something gets popular, it’s bound to not remain in its original form. I honestly love the different levels and entities, because not only do the levels make the Backrooms feel even more unending, but the entities always put you on edge.
Entities that serve mac and cheese and give you balloons and run theme park rides dont make me feel on edge. They make me feel like I'm at yet another overpriced overhyped intellectually bankrupt theme park that bratty kids demand their moms take them to. Yeah, some of the levels are pretty cool and creative, like the one where you're in complete darkness with no hope of getting a good look at anything, but a fucking food court is some literal out-of-this-world cringe. Save that shit for Minecraft ffs
I would love one entity or two AT MOST just to make a wanderer constantly on edge, but when theres about 20+ entities that only appear in certain levels that constantly jumpscare you its not scary and is pure brainrot
Story: Punishment. Once upon a time lankybox were uploading a cringe video until they got sent into the backrooms. They started recording and screaming that they got sent into the backrooms. The entities noticed this and remembered they have a special place for cringe people they like to call it "Backroom Ruiners". They sent lankybox into this place where they got stabbed, fell. In eternity. The end. Part 2: The endless agony. This time This cringe person didn't know the backrooms. They're name was "Topper guild" but the entities knew this cringe person and had a special place for them just like Lankybox. Topper guild was the new experiment for this thing called "Endless Agony" They got stabbed, shot, and all other executions were did to him. Blocks fell on him the entities were excited to call this an place now. And now Topper guild didn't die from the Endless agony but realized he couldn't die. The end. Part 3: It is not my fault.. This one game called "Poppy Playtime" kept getting used to be in the backrooms even tho they are not related.. Yet they came through the backrooms the backrooms entities realized it is not their fault so the entities goes to the poppy playtime characters and let them watch the videos about them.. Until the creator of these videos came and replaced poppy playtime. Until then they have been missing. Information was not dOnE until then.. We will wait. Part 4 at 15 likes
Alot of people say monster weren't meant to be in the backrooms, when the original text tied with the og backrooms image literally implies other things are there with you. But also yeah I do agree it get way too ridiculous sometimes
@@outrageousholidayoh-2178 you sure had a blast replying to every comment even remotely agreeing with this video didn't you. do you think this was a good use of your time? was it worth it?
Fun fact: While not outright stated, monsters of some sort where implied in the original 4-chan post that started the backrooms. "And pray go you don't hear something, because if you can hear it, it can hear you" What I like about this is it tells you nothing of the monster, and it doesn't even confirm if there is one, but the implications will have you looking over your sholder constantly.
It's still crazy how quickly this concept got torn apart by the internet, this is a concept that should've been done better considering how easy it is to understand the three major staples that make the backrooms.
I like how beak said that the backrooms games took 1-2 days while he used footage from fancy’s game which has over a year of work into it and plans to add more
The downfall of the backrooms was ultimately it getting popular. With any community to ever exists, if the fanbase grows the toxic side will grow with it. Thus when Kane’s video went viral, it was inevitable that the fanbase wasn’t going to stay chill for long.
@@Mike-di3mo At this point, 'The Backrooms' is split into thirds: One third which has actual good content with love put into it, another third that just tries to take your money and time away from you with stuff that doesn't make sense anymore, and another third which is just dominated by oversaturation and all of these cartoon characters that don't belong *anywhere* near the backrooms.
in the old backrooms wiki, the monsters are in the backrooms not because they exist but because the wanderers have seen them and shared their experiences, they share their dna with tales about the deep woods of people seeing strange things in the woods to walk in never to return only to be found dead years later not because they were harmed but because they got lost and died to exposure, like "i saw a weird creature, me and my friend got seperated i managed to leave the level, when i came back a few weeks later i stubled upon his corpse, cowering in a corner" or that by not folowing the laws of space, you can get injured and the like all build this overwhelming presence of beings who arnt
"God save you if you hear something wandering around nearby, because it sure as hell has heard you" This is why I thought entities were supposed to exist.
Yeah, but that “something” was unknown, and only unknown. That fear of the unknown gave the backrooms it’s dreadful charm. Now its an oversaturated playground where everything has to appeal to children.
I hate how K. Pixels is often seen as the "baseline version" of the backrooms when the only similarity between his and many other versions is that you end up in an area that looks like a yellow back room. This has made it nearly inpossible to find actually good games about the wikidot or any other version of the backrooms without mostly coming across the same "scary monster in yellow level!! find item to go to water level!!" gameplay. Not like the only good backrooms game I CAN find is already at the end of it's development. I just want a good, classic backrooms game that doesn't fall into the spiked hole of K. Pixels following.
RU-vid kids video scripts be like: WHATS UP GUYS AND TODAY WE WILL BE PLAYING GARTEN OF BAN BAN 122 BUT WHEN WE PLAYED IT WE FOUND SOMETHING WE NEVER EXPECTED
Elsagate ruins pretty much anything and will make any game die and burn if enough nsfw 13+ garden of ban ban rainbow friends doors poppyplaytime huggy wuggy butt content is made to the point where RU-vid can’t take it down
tbh i like both versions of backrooms, original meaning and modern one with entities, levels and objects (i guess because i used to be huge scp fan) only ones i dont like are those when someone just put something stupid (you know like random horror mascots) from other games to Level 0 (it just become something (Un)Funny)
Backrooms was the first ever fandom that i got into before it hit mainstream media. The reason I loved it so much was unlike most horror scenes reliance on intimidating entities. It was almost exclusively based on the mental stress and anguish of being trapped in liminal spaces. There were a few entities but they primarily just there to make you feel unsafe. The true threats were always the immense toll on sanity and willpower which the loss of either often lead to starvation or dehydration. Once it hit the mainstream that seemed to change. (The video that got it mainstream by kane pixels was outstanding i do not fault him whatsoever it was only a matter of time before it happened.) Initially it just shifted to a hyperfixation on backrooms entities which made it feel more like an scp clone. This was shown by many of the new found footages and many of the fan games where all of the only threats were exclusively the entitites and no longer the actual liminal spaces themselves. That was what initially sparked my disassociation with the backrooms. It only grew further and further once content farmers started milking it and completely shifting the image from what it was to other fandom copy pastes and cringy ocs/low effort crossovers. Ultimately this happens everytime a niche thing hits the limelight but it never makes it less sad to see. If you still enjoy it or are making some of the things i gripe about, you are fine because you alone are not the problem whatsoever, it is just destined to happen every time something like this comes around
There were actually a lot of entities in the backrooms before, in fact there is a whole wiki on every single level, including levels that are on the edge of being canon, and a lot of entities most exclusive to a specific room but I get that you could have not known about the wiki because it is widely unknown but it really good and even has stories from the backrooms about survivors.
I do agree with how the addition and focus given to the entities sort of ruined the main idea (even tho, as you said, Kane Pixel's series deserves quite some merit on its own, which I like as well). But if you still wanna check out a backrooms-related/inspired product that sort of holds true to the original focus on liminal spaces, there's a game called Subliminal coming out sometime this year which (among a couple other things) puts quite the detail on its environments.
@@MrTrooper It's 50/50. The game itself is a puzzle game (puzzles take place in the liminal spaces) but there's the entities element too (which makes sense due to the inspiration from what many consider"the backrooms").
I do have to agree with you. I genuinely never liked the inclusion of entities of any kind in the backrooms. For me, those just deviate the from the core experience, which are liminal spaces. However, I do have to admit that I quite enjoy and love the different levels of the backrooms. I personally love the thought of exploring various spaces with a certain theme to them. For me liminal spaces were never that scary. To me, they are just very... nostalgic and almost comforting in a weird way. I did also wanna add, you could also take a psychological horror spin on the levels. Basically each level could represent an individual's further psychological degradation as their own mind tries to perceive and imagine anything but the monotone yellow of the original backrooms. Nobody is stopping you from making something like this, because just like the SCP foundation, The Backrooms don't have a definitive canon.
coming back after 2 months it is still horrible, both my shorts feed and my tiktok feed is clogged with "what if [certain person] enters the backrooms"
I remember when backrooms were just a unsettling place where something could be behind the corner but never appeared. Just the thought it could be, the dread of a dreamlike space where you are trapped with no way out.
The SCP Foundation used to have quality control, until some new mods started kicking older mods so their cringe fanfiction would be approved. Really sad
I actually like the idea of having more then just the endless yellow wallpaper rooms. But instead of levels they should have areas based of various liminal geometry mixed together. However outside of psychological monsters I don't like monsters in the backrooms. I do enjoy the idea of the backrooms being survivable, could be an opportunity for a very interesting story. However, They certainly shouldn't be easily survivable.
honestly, the idea of levels is pretty cool if done correctly, and entities could be half-good in isolated cases. what i dislike is the "almond water" and other shitty objects, it just feels like its an SCP clone at this point; same with the "colonies and bases" thing. the kid content about the backrooms is absolutely horrible. some games about the backrooms can be fun, and its clear their creators put some effort into them, but the majority of them are just "uuuu backroom a lot of entities very scary aaahh" the wikidot backrooms is way better than the fandom one, it has much more good content, but still has major flaws like i specified earlier (the object thing, knock-off SCP foundation "M.E.G.", a lot of useless and bad entities, and literally garbage levels which just seem better because they dont have grammar mistakes) this is just a summary of my opinion, if you don't agree with me its completely ok
21:49 it’s kinda funny how he’s saying that All the backrooms games are basically the same yet he shows probably the most well made backrooms game that I forgot the name of and shows that one Backrooms Multiplayer game
I miss the old Backrooms. Where you walk around, not sure of what is happening, only to slowly go insane due to the isolation and the lack of people. RIP.
I’m actually writing something akin to it in this story universe I’m writing. It has some inspiration from Kane Pixel’s experiments and Percy Jackson’s labyrinth, and it forms when a tear in the fabric of space in time occurs, and reality compensates by attempting to mimic its surroundings though failing to do so perfectly. This leads to strange shifting architectural patterns and doppelgängers that inhabit it.
My guy you need to mature 💀Calling all of the backrooms games out there shitty cash grabs just 'cause they got a little more than yellow rooms is mad childish on your end
i really hope backrooms was just the way it was, the empty image of a yellow infinite maze, the idea of colonies is dumb, the main focus of backrooms is isolation. no entities, no people, just your own nightmares existing as illusions.
The whole point of liminal spaces was how uncomfortable they are in their familiarity yet uncanniness. Then the appeal of the backrooms was the horror in being stuck with no way out in one of them until the isolation drives you mad and you starve to death with no one to ever help or find you. It's so sad it got morphed into whatever bargain bin SCP it became cause the original concept was actually so appealing.
i honestly somewhat like the addition of some of the monsters/entity,but i think some are irrelevant while some can be good additions. the original forum however said that you were not alone and if you heard it, you heard it. another thing are the levels, i think it just should only have like 9 levels and not an infinite amount and not including negative levels and sub levels.
i never felt like the name fit with the visual (the classic yellow picture.) it never felt like a back room to me. more like this... impossible spot. i dont know, man.
I would like to make you aware of the fact that before kane made his backrooms vid there were already multiple levels, entities/monsters and even factions in the backrooms lore which is still pretty ridiculous.
Backrooms then: You just noclip into empty rooms with nothing for eternity causing you to go insane and eventually die Backrooms now: after you beat level 59996470, you get to battle the spiderman elsa entity and advance to the chungus level where you can escape if you go down the right soyjak slide.
I don’t like backrooms now at all, but the og backrooms just seems like a boring concept to be lost forever, personally I think they can keep the levels and like 3 entities but that’s it
I wanna make a good backrooms game now. One that is truly infinite. There is no levels. Just empty space. And that entity hallucination idea? I am so taking that and crediting you for it. No multiplayer. No ending. Just walking around endlessly, and as you move around' the screen looks worse and worse. You go insane. Basically just a good game with an extreme sense of dread the entire time.
Unfortunately, this is how things tend to go when it comes to channels like LankyBox. The thing gets popular, it has its 2 days of fame, and then the content farms pounce on it. Soon enough, it’s now essential to have it during a RU-vid kids video. Then it dies out after a few months, and the cycle repeats again with a new popular thing. This is the circle of life on RU-vid.
in my (definitely not biased by being part of the fandom) opinion, not all of the new levels and stuff are that bad. Some people enjoy the original version, but others enjoy the expanded lore. The fun part of it is that you can make your own levels, groups, and creatures. I built a Roblox model of level 52 for fun and a bunch of entity #68 roleplayers showed up and now they have their own lore. Was fun to watch. (Entity 68 fr looks like Dream had an emo phase its pretty funny)
And this is why allowing for multiple interpretations is important. Instead of an ongoing war over oh backrooms with monsters backrooms without and whatever just let two interpretations exist. There can be people making content on the entity based with all the levels and then the psychological ones can be right next to them Also letting the content of pandering, soulless people that don’t care about whatever they’re making a video on ruin whatever for you is one of the dumbest things you can do. If that ruins it for you and you stop making actually good content and just abandon it that means those people win. They get to dictate what happens to it then. “Oh rip backrooms, it’s now just huggy wuggy sonic exe slender man shit now” you don’t have to let it be that. Overall I’m tired of seeing videos of “oh the internet ruined the backrooms” just cus people can’t allow for multiple versions of something exist. If you separate interpretations and don’t let it be bound by one kind of cannon it just makes it so you can have both and it can just be more fun. May be “wrong” but that’s what I think
I completely agree with the monsters taking away from the psychological horror aspect. I personally think the backrooms are infinitely scarier with isolation and knowing that your biggest threat from another being is a human who has gone insane grom being in your situation for longer. There's fear in knowing you'll probably feel yourself die of dehydration, but also a tinge of fear in your final human interaction being with someone who has lost their marbles. Given that there's no food or water also better guarantees that the crazy person will be a violent cannibal too.
I don't understand your point about the SCP foundation, because the main thing about the universe (atleast before the current sleep inducing lovecraftian lore) is about an organization cataloging in formal documents and hiding stuff that defies the normality, and while horror is a huge thing in SCP, it isn't the rule, which honestly makes it more believable.
i like the multiple levels because it give off the sense of escape,a false sense if you say. hope tricking the individual that they can see their love ones again then boom a new level and they break down crying.but that is my opinion
I really loved the concept of being isolated in the backrooms, then people started making up levels and I didn’t really mind it, until more people made it into a survival aspect with entities, almond water, and other people in the backrooms as civilizations. It took away the whole feeling of being alone and the liminal space idea with things like levels that weren’t giving you a feeling of nostalgia and isolation, they where just weird out of this world concepts. Not only that but the absurd amount of levels and attaching it to an experiment ran by an organization. By that point I lost all interest cause it was transformed into something different than what it was originally meant to be and ruined it.
I was a fan of the backrooms before analogue horror hit it and it really pissed me off on how many details they got wrong and how people just went along with it, you know the big black tangly wire creature, like the freaking mascot of the series? it doesn't exist, like it's never mentioned in the original backrooms lore, (there aren't even entities on level 0) and they got some of the different levels way off. there were only 3 levels origanaly and that could've been it, but the internet had to screw it up.
Here’s the perfect backrooms version imo: -600 million square miles of that awful yellow hallway -bacterial wire people are still in, but EXTREMELY rare, you could walk around and die of thirst and still not have been attacked by one. -no food, no “almond water 😒”, no goofy monsters. -no levels except the yellow hallways -no way to get back -no one else is there with you.
Eh. This is pretty boring imo. Just a slow death chamber with nothing to do but wait to die. I agree on the fact that Almond water is dumb, but i feel like survival should be a POSSIBILITY, just not easy. Maybe small insects to eat, or the drywall has a few vitamins and minerals in it, but it's well, drywall... not very tasty.
add some ambiance to make the player uneasy or think the monster is there even though it isn't. I don't really agree with the yellow wallpaper only environment, add like some dark mall or something, and do not include slides.
just drink the awful moisture off the carpet for water... but you know it's going to feel awful on your tongue, it won't taste good, and if you aren't a sword swallower you will literally gag into throwing up might as well give you dysentery, but at least it will hydrate you as well as the amount of ice in a fountain drink from a fast food place
Tbh i kinda disagree with the harsh take on some of the backrooms games such as escape the backrooms. I agree that they do not exactly capture the feeling the original backrooms content tries to do. But i think that the people who make these kinds of games are pretty genouine and have passion behind the games rather than being "cashgrabs". They re just projects made for fun. Dont take them way too seriously.
I remember I asked one of my friends what would he do if he was in the backrooms and he shoot himself(not literally) but he showed it to me as an action. What I would do if I was there I would just stay quiet and try to find a way out
I remember when there was like only 5 popular backrooms videos and one of them was filmed in gta 5 where a police officer got trapped in the backrooms while investigating a house of a missing person, now i cant find it because when i look up „backrooms“ i am greeted with pure brainrot
To be fare the whole concept of the backrooms, and I'm talking before the kiddy infection, was stupid to begin with. It was the kinda stuff that should be seeing once and forget afterwards.