When you realize that all of your favorite survivor perks were so bad that they had to buff literally ALL of them. . .but you still had a blast playing with them. I'm so excited for tomorrow.
Look at dracula perks They are useless Chest perks looks bad And perk against the genrush counters by showing totem through walls, bcs find the totem is easy, especially with auras I love Dracula, but his perks is the most useless, more useless than in other chapters I don't like Vecna, but his perks is good and useful. And Belmont have useful or at least fun perks Replenish purple flashlight can be good in looping. Aura perk just for fun and can be useful in the endgame when you need to know where is the killer and come to right gates. And open chests for get heal is strong, especially if you loop good. Killer just leave you and you can get heal without wasting time
Yeah i didnt really need to see sped up timer to know how long something takes. I would have just taken the video makers word for it. This could have been 10minute video
May be cause of how .99 is coded differently to a dull meter? Idk but I know some games have odd coding like that. And DBD is just a huge mess of code! 😭
@@iestynowen2706 i've been saying dbd needs to just release a new game and add current progression. dbd 2, completely rebuilt but with same fundamentals. doesn't matter how long it takes.
18:15 that means slippery meat got buffed too if you get more attempts to unhook, because slippery makes it so each attempt is 10 seconds off instead of 20 seconds
Not a fan of what happened to Midwich (it's now a camping la palooza) and the +10 sec of hook stage. Everything else sounds more or less like an improvement (God please Knight needs more)
i honestly think the longer hook stages is fine, in my matches as killer i almost never saw people go to 2nd stage from jsut being left on hook, it was always just me hooking them 3 times or them killing themselves, in matches as survivor it felt like every 5 games i was left on hook by my entire team (of randoms) so i think the change is fine if not good
@@UwULilyKitsune itll definitely effect high mmr! hopefully its enough to make ‘camping + tunnelling as a strategy’ completely redundant across the board… but i doubt it. idk why they dont just make it 90 seconds so camping is impossible, then turn it to 60 in endgame… or just completely remove hook timers UNTIL endgame.
I agree. I play 65-35 killer survivor, and I'm not left on hook too often, so this doesn't affect my survivor gameplay at all, but, without camping, that extra ten seconds makes a huge difference. That's why there are so many number changes in terms of milliseconds. Just five seconds would make a difference. This is why Reassurance is so good especially in high MMR. People saying that this is a good change most likely do not understand how awful this can be for killers that don't camp. This gives survivors WAY more time to finish a gen or a heal or even get that gate 99ed. This change is unhealthy and unnecessary. If anything, buff Camaraderie! Or make Kindred basekit! That would be healthier for the game.
His zombies are surprisingly strong if you account for them. (But why do I need to bring an entire load out just so my zombies can be *slightly* more reliable?)
I think the goal was to make them appear closer together so survivors would be easier to track? Idk but I feel like having them spawn much larger as well on walls and such would make them easier to see and thus track
Just wish they made it slightly easier to see in his darkness for survivors since if youre console you pretty much just cant aee shit (im an ex console player)
Hang on a second, they wanted to make marvin's blood not be as mandatory because people couldn't dedicate a first chase without it. I get that, I like that change. But now Marvin's blood gets you into T2 with **TWO** hits instead of the previous patches 3? So... Marvin's blood got a straight buff instead of just being part of a base-kit? Wow... (I like the nemesis buffs as someone who almost never uses add-ons. But still, this seems a little silly of an oversight)
I really like these changes especially the bus to the survivor perks, the only thing I don't really like is the changes to midwich mainly the random objects in the Halls. Like I don't fully understand what the intention of them is you can't loop around them cuz they're too small you can't really do anything with them they're just kind of in the middle of the hallway and it just looks really awkward and clunky. Then again I'm not sure why they added them in the first place maybe there's a reason that I don't understand
They are there to be used as cover against killers. It will help against ranged, rush and stalk killers. Blight and Trickster are very powerful in those hallways currently.
Since unhooks are 4 for first hook, would slippery meat be 7 unhooks in total now? So what would be the math for it now along with 4 Ante's & 4 vigos jars?
with 70 s timer and no grab mechanic, tunneling the one who was already hooked is even more viable, bc allowing them to save hook stages and heal is now even more expensive than it was before
The only in this update I cared about was the killer buffs wich I think is ridiculous, Nemesis is a plenty strong killer and Dredge also doesn't need more speed, locking the lockers doesn't even stop him it just barely slows him down
I can’t expect anything because my Dbd won’t ever let me sign into the game because it says error 8016 and when I try the technical support they just don’t respond ever
Not really a fan of the longer hook stages. As a survivor, if your team couldnt manage to get a mate of the hook in time its your own fault. As a killer it was a blessing if a team fucked up and forgot their hooked mate. But that was really rare already. Now they have even more time to fuck around and do other stuff.
Bardic inspiration is definitely broken now . As in it doesn’t function correctly . I’m pretty sure after spending 15 seconds playing the guitar that it’s not supposed to expire within 6 seconds
Personally i think removing prestige visibility altogether is a dick move because now killers will be the types to leave most of the time or sweat they asses off to now ensure those that ARE p100 get the rough of it,all cuz things like pay it forward to the next group exists 😢
Midwich is a map every killer main hates, well, now the killer cannot see both doors at the same time (error from BHVR), you will have to deal with more obstacles to help survivors (you cant play with Billy or leatherface here anymore) the breakable walls now dont exist so survis will have more places to hide knowing this is an indoors map which makes survis harder to find, it has two floors... Please BHVR delete this shit map
There is a difference between a static Blast and Shock Therapie. Static Blast is the big Blast the affects everyone in your TR, that's why you can get hit, even if you are on the other side of the map (if Doctor has Dark Devotion, Trail of Torment or Unforseen), since Static Blast will only work in a TR. Shock Therapie on the other hand is the cone he shoots directly in front of him. It's much weaker than Static Blast (since it only increases Madness by 0.5 tiers instead of SB's 1 tier per hit) but has no cooldown. It's also much harder to hit someone with, since you have to aim it well to hit a survivor and it has a very small range compared to other ranged attacks.
@@XPoGDevLinky the escape rate should be below average that's part of the appeal the game isn't killer sided because it's a way higher chance that one person is going to escape the. Not but the shit balancing is literally a problem when I'm playing survivor as well just because I won one game I don't think I should be going up against people who've been playing for way longer than I have
@@Blackheart141 The game IS killer sided. And it's not a bad thing. But people shouldn't act like it's not the case when BHVR themselves say they want killers to be threatening + releasing stats that prove their point.
Nemesis and Dredge absolutely ate this patch, they were easily 2 of the weakest killers in the game and were in desperate needs of buffs, dredge got a major tempo change with it actually being able to use lockers in chase now and nemesis's early game is a lost shorter and actively rewards infecting people with the buffs to licker tongue and the hinder on the tentacle strike
How hindered do they become? This is why the devs need to be more descriptive with statis effects because theres no good just saying they get "hindered" because it could literally be rubbish like i think multiple killers have add ons or some part of there power that hinders but it doesn't say how much 🙄
I think the Onrýo has an add on where if she manifests near a survivor they become hindered me and friend tested this and they said they literally couldn't feel a difference 🙄