‘It is an evolving definition and is being built by a number of very different contributors. It will be a computer generated and interactive environment with its own robust economy open to everyone, with no cap on numbers and it will never stop. It will constantly live and breathe. The aim is that it will be a fair and fluid place where many different creators can build their image of the Metaverse’
‘As the internet doesn’t have one definition of what it is, neither does the Metaverse. It is still very much a technology in its primordial state…a 3D version of the internet.’
‘Garments shape the perceptions of ourselves and other’s perceptions of us. In the Metaverse garments also shape how you feel about your environment, and designers and creators have a unique place, setting guidelines to allow you to feel you are participating in other worlds that would otherwise feel unfamiliar.’
Dani explains how she sees digital fashion as having three distinct forms:
Physical Digital fashion, the digital fashion which informs the way we produce physical fashion. The product therefore is physical.
Phygital fashion, physical and digital combined. The product is digital fashion that can be worn by humans.
Fully Digital fashion, sold direct to avatar.
She continues that when considering the Metaverse we are focusing on Phygital and Fully Digital.
2 окт 2024