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What You Get Wrong About Smart Materials in Substance Painter 

FlippedNormals
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In this Substance Painter video tutorial, we talk about what most beginners get wrong. Instead of crafting carefully made materials, they will rely far too much on smart materials and smart masks, disregarding reference and the story of the model.
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13 фев 2019

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Комментарии : 243   
@kirilzangagolev3401
@kirilzangagolev3401 5 лет назад
Its really good to add a grunge on subtract blending mode over the edge wear and then add another one on linear dodge. Then its much less uniform.
@FlippedNormals
@FlippedNormals 5 лет назад
Great tip!
@cristiancojocaru9821
@cristiancojocaru9821 5 лет назад
I was also thinking about that but it'll still be quite uniform in terms of how large the area is each time even if the edges aren't smooth, you know some people are going to stop there and not go the full mile.
@musashidanmcgrath
@musashidanmcgrath 5 лет назад
I take it a step further and ALWAYS polish paint ALL my masks by hand using custom scratch brushes and wear/damage stencils.
@blouko
@blouko 5 лет назад
Would this be done by painting the grunge on the paint layer? I'm confused on how to add the grunge over the edge wear.
@musashidanmcgrath
@musashidanmcgrath 5 лет назад
@@blouko You stack more Mask Editor layers with custom grunge maps and set them to overlay/multiply/etc
@anshsharma2652
@anshsharma2652 4 года назад
Directions unclear: spent 3 hours imperfecting my perfect texture
@blenderium
@blenderium 3 года назад
The only comment that utilises the directions unclear in an actual way and no memes
@btdarmstad5815
@btdarmstad5815 5 лет назад
I like how you dig into the actual creativity here, unlike so many tutorials out there that only show you the technique.
@feistyferret7299
@feistyferret7299 5 лет назад
I remember back in the day when you actually hand painted the textures in Photoshop and manually did overlays and masks etc. Back then it was easy to spot that one rusted metal texture from cgtextures that everyone and their granny used. :> Now you just spot smart materials. I feel old.
@falloutworldrecord
@falloutworldrecord 5 лет назад
Eh don't worry mate, I used that rust texture a lot back then.
@xdeathknight72x
@xdeathknight72x 5 лет назад
lol everyone had the same rust, grass, grunge, and chipped paint textures
@Aussie.Owlcoholic
@Aussie.Owlcoholic 5 лет назад
It wasn't that long ago that photoshop was the main tool though, so don't feel old!
@olahaldor
@olahaldor 5 лет назад
@@BannedIP there's nothing stopping you from projecting and painting textures, even in Painter. :)
@Sirin111
@Sirin111 4 года назад
I think i saw a leaks texture from textures.com on one of the GTA 5 big trash trucks.
@sedrakberberyan4442
@sedrakberberyan4442 5 лет назад
I would love to see more Substance Painter videos.
@paragsatyal2330
@paragsatyal2330 5 лет назад
The two dirt brushes are definitely the go to. The mold one is also good for not just mold but a whole lot of other stuff. The dots are also good, but I also use a lot of alphas to paint masks, especially the fingerprint and palm print stuff. The square-brush looking alpha is also good for making things look like as if they were physically painted.
@vytasatvmanstudios
@vytasatvmanstudios 5 лет назад
Also it helps to understand the process of coating materials. Is it powder coated, e-coated, Anodized, Booth spray painted, or electroplated? What are the characteristics of each? Where is the coating thicker for each type (they aren't all capable of even coating)? Where is the coating the weakest and vulnerable to weathering? Once you understand that, then you can create more realistic weathering and corrosion.
@LukasBruess
@LukasBruess 5 лет назад
Now if you made a video covering that I'd be terribly interested :)
@joaomagalhaes2755
@joaomagalhaes2755 5 лет назад
i just know that it's great to see you guys just do stuff, i dont necessarily need substance videos, just more videos from you guys, its really chill just to see and hear you guys opinions and jokes while providing great tips and sugestions about general when it comes to broad term of arts and visuals etc. great job !!! im waiting for more
@leoleo1035
@leoleo1035 5 лет назад
For a second I was scared, like "Oh man I do that!" And then you showed the cleaning-up and the brushing part. And then I felt at ease. "Oh man I do that!" :)
@edgajam
@edgajam 5 лет назад
I love using the sandpaper brush with some tweaking for adding wear, and the default hard brush to blot metal bits in and the invert the brush and cut back the blots to create individual scratches. Dirt 1 and 2 are also great tools to use.
@HaroldScottIII
@HaroldScottIII 5 лет назад
I just wanted to bring the great point you guys made about the different stages of rust and wearing of paints. There is also the additional coats paint and use primer to consider that has different looks and principles compared to other paints
@malikmcclain1510
@malikmcclain1510 5 лет назад
You guys are the most helpful channel I've come across on RU-vid for this kind of stuff
@diegorago6924
@diegorago6924 5 лет назад
The Bark brush is amazing! if used sparingly you can see a good degree of random lines and crossed "scratches". I think it has a nice pattern.
@TheRipperSplitter
@TheRipperSplitter 5 лет назад
Awesome vid! Something that I like to do as well as hand painting some additional information into the mask is adding variation via the use of fill and some of the grime alphas that come with substance.
@JCobesV2
@JCobesV2 4 года назад
Great stuff guys! Already had a solid grasp of what you went over but it was still refreshing to hear the emphasis on storytelling. I did take away the polygon fill tool though, which is amazing. Big thanks :)
@Anonymous_User69
@Anonymous_User69 5 лет назад
Also useful tip - by using F1, F2, F3 buttons, you can quickly switch between UV view, 3D view and both. Great for getting a quick look upclose on textures.
@AlCalvo
@AlCalvo 5 лет назад
Awesome video. Can't wait for the full indepth tutorial. Thanks FlippedNormals!
@charliemakescartoons
@charliemakescartoons 5 лет назад
wow, what a clever approach to texturing. Thank you!!
@srbinbwe
@srbinbwe 5 лет назад
Just in time when i needed this.....thanks for the video
@Hutorch
@Hutorch 5 лет назад
Apart from it giving the asset much more character and not looking so generic, I also find it much more fun to go over it layer by layer adding grunge and details by hand.
@kickoffgamer6838
@kickoffgamer6838 5 лет назад
Thanks for this video , you reached on me in right time . Hope i'll rectify my mistake in my demoreel .
@lanberiondale6363
@lanberiondale6363 5 лет назад
Something I still have problems with, but mostly due to lack of knowledge of substance painter on how to do what I have in mind so I switch to look alike smart material and tweak it a bit, but I definitely need to put more attention to this. Thank you for this video. If nothing else, it gave me the motivation to focus more on substance painter.
@omni_frame
@omni_frame 5 лет назад
damn, you guys are so impressive. You constantly tackle things and subjects from a very conceptual and reflective side, which is so valuable and inspiring! thank you so much for all the hard work!
@FlippedNormals
@FlippedNormals 5 лет назад
Really means a lot! Thanks for the support :)
@rickkay9548
@rickkay9548 4 года назад
Great points about the item history and timeline. Lots of applicants tend to ignore this and don’t walk the item through its own history. How many kids climbed the item and where are their feet likely to land? Where will dust settle? Whats is the path of water and what dries first? Chains swing and people drop things to gouge and nick paint layers out. Well done video for making this priority.
@GlossRabban
@GlossRabban 5 лет назад
I learned this in sorta a hard way. I downloaded a ton of smart mats for an asset I was making, and just tried almost all of them on. And it never ended up lokking the way I wanted it too. So in the end I realized, that I had to do the rest of the work myself.
@nielsvdmarel
@nielsvdmarel 5 лет назад
can't wait for the tutorial! Thank you!
@muneebkhaki
@muneebkhaki 4 года назад
Just started painter recently, glad I have the right mindset
@annecalamuccimucciart1579
@annecalamuccimucciart1579 5 лет назад
It was really helpful. I used to do textures 100% procedurals, but thinking like this, its really more interesting than just create some generators.
@ramensushiegg6907
@ramensushiegg6907 3 года назад
As a student , I am very glad u made this video and I managed to found it. This is really gonna be helpful for my assignments and stuffs. Thanks for this awesome video.
@makkon06
@makkon06 5 лет назад
You guys had the opportunity to make a "Substance Abuse" pun and it never happened and I've never felt so let down
@ImaginaShip
@ImaginaShip 3 месяца назад
I had a painting teacher a long time ago who stressed the importance of not using paint straight from the tube but instead coming up with your own “recipe” to give your colors a more unique feel.
@philipgilbert3772
@philipgilbert3772 5 лет назад
Yeah I love the paint mask to paint on where you want the edge detail from the curvature. Instead of it being uniform.
@xdeathknight72x
@xdeathknight72x 5 лет назад
Great overall thought process video Showing the "Mask Builder" would be a very helpful technical tips video, kind of like the anchor points video which really helped me. Knowing these things are there and how to use them to your advantage is great for everyone.
@MustafaBerkeGureltol
@MustafaBerkeGureltol 4 года назад
I also like to go over my materials to add variations. For example, rubber tire material can be used in many many places such as tire, electrical tape, cable, latex mask / gloves, military object etc. I believe it's all about creativity. People can still use the same Smart Material in countless places. They just have to know what characteristics fit the story. Also, the thing that you guys did between 9:00 and 10:00 can be also done with the help of the ambient occlusion map as well.
@cheezyneSSful
@cheezyneSSful 5 лет назад
Another great video as always!! I would love to see more substance videos! Maybe an intro to designer as well. I've been having a hard time breaking into that one.
@Ganjaxan
@Ganjaxan 5 лет назад
Just started learning substance painter and looking into smart materials, the timing is impeccable ^_^
@Vilde321
@Vilde321 5 лет назад
Good info here, recently subscribed to substance and haven't really thought about many of the things you spoke so thanks!
@DavidAllen_0
@DavidAllen_0 5 лет назад
My favorite brush for the eraser is called Chipping from the allegorithmic site. My favorite for painting masks is anything with the Charcoals or Chalks. Sprays are very useful. Same with the Pencil brush, I use that often for very fine details. Turn up or down the opacity and flow too. Too high is typically too harsh. Other than that, I'm still experimenting
@martinaggerholm8992
@martinaggerholm8992 4 года назад
Love your conversation style of doing tutorials. Can you maybe do one on stylised usage for Substance, compared to the realistic looking?
@lightning4201
@lightning4201 Год назад
Great advice. Ty for the video.
@3dfer383
@3dfer383 5 лет назад
This video is gold, i'm going to have to make a lot of textures in substance for a scene i'm making and this gave me brilliant ideas...at least as brilliant as they can be at 4:00am
@user-ey1td4tv2b
@user-ey1td4tv2b 3 года назад
They allways are)
@olahaldor
@olahaldor 5 лет назад
Fav brushes; default, dirt 2, dirt spots, mold. Painting is usually left for projecting decals. I try to do as much as I can by layering masks and save smart materials.
@FlippedNormals
@FlippedNormals 5 лет назад
Neat! Thanks Ola.
@mikkelmelby
@mikkelmelby 5 лет назад
Great vids as always! Could you do more on creating good Alphas for Zbrush and Mari? tips and tricks with layers and blending modes? Happy Valentines dag!
@emmanuelchacon8900
@emmanuelchacon8900 5 лет назад
I'm so addicted to your commentaries. Definitely my favorite dynamic duo. (More Painter Content Please.)
@koko-nw1fv
@koko-nw1fv 4 года назад
Thanks You Very Much.That's is really Good.
@doomsdaytuther5095
@doomsdaytuther5095 2 года назад
Thanks for the advice. I think the problem is that most "Substance Painter video tutorials" tend to get too long winded in explaining something as simple as adding a smart material to a fill layer. Instead of taking things one at a time they will have 5 more layer and black masks before they tell you they are done. I think people that watch video tutorials are too afraid to point out mistakes in videos that make it hard for them use the program fully. You do not have to know how layers or blending modes work in other softer but they feel they need to explain whether you have or don't have this other software.
@LizIsRating
@LizIsRating 4 года назад
PREACH! Thank you for this. I'm an educator at an university, and substance painter has become the bane of my existence concerning student surfacers/texture artist for this exact reason! :) (I love the program tho!)
@FlippedNormals
@FlippedNormals 4 года назад
Thanks for watching! It's really frustrating when people skip the hard steps, going directly to magical texture maps
@Ali-yd3mb
@Ali-yd3mb 5 лет назад
I also like the dirt brushes they're pretty good in combination with the noise textures within Painter
@FlippedNormals
@FlippedNormals 5 лет назад
Nice!
@JapjeevSinghKohli
@JapjeevSinghKohli 5 лет назад
I learnt a new method of just creating the right "ROUGHNESS" map! Get the base colors right. It is soo important to get the base color right as we should be able to get the feel of what the object is just with the base color. The trick I learnt is just get the base color right and then export the color information to B2M, Shader Map or Photoshop and generate the roughness map from there and bring it back in Painter and apply on a fill layer with the "ROUGHNESS" channel enable and then play around with numbers! In this fashion you will have a bit more extra control over the roughness map! As you can still add on roughness effects from the base fill layers! It is just like we do in Mari! Take the necessary base textures required and drag to the roughness channel and then go on adding some additional stuff! Though a bit lengthy but really pushes your textures forward! Amazing Work! 💪
@JapjeevSinghKohli
@JapjeevSinghKohli 5 лет назад
Obviously we will still have control over the over the roughness from the fills (beauty of painter) but it is just a personal preference!
@soggymcfries8072
@soggymcfries8072 5 лет назад
You guys are missing the key point which is reference. Without showing it and discussing the details everything can be arbitrary. In my experience the most common mistake is making art without a reference. Not relying purely on automatic masks. Answering questions like "how does a hydrant get old, how does the dirt build up and paint gets chipped" is the key. That's the real reason behind what You're talking about in this video.
@DavidB-rx3km
@DavidB-rx3km 4 года назад
Only beginners use what the people on this video are talking about, it's part of the learning process, and every tutorial will demonstrate this for beginners. Experience brings the things you are describing, and I can't see any point to this video at all apart from pointing the finger at people who have never used the software before.
@KevinSaunders
@KevinSaunders 5 лет назад
Great Tips/tutorial, really looking forward to using Substance Painter soon. Be great to know what setup machine your using
@zoh0014
@zoh0014 Год назад
love you way of your explaining
@Jeep-vd6pd
@Jeep-vd6pd 5 лет назад
Excellent! thank you!
@SAIKRISHNAPURENDRA
@SAIKRISHNAPURENDRA 5 лет назад
Thank you for the video really helpful , actually I use to do the same thing
@Serienjunkie2811
@Serienjunkie2811 5 лет назад
Can you do videos about specific Texture maps in substance? Like opacity for glass or emission for light
@zrise8023
@zrise8023 4 года назад
What an informative video, would love to see more Substance painter videos.
@theophileeyong787
@theophileeyong787 5 лет назад
A tutorial on how to paint away masks (not using the slides) would be cool. I think my main issue with texturing is having full control over where I want detail to be.
@morlokwater3417
@morlokwater3417 5 лет назад
Please help me where i can found fixing bakes tutorial , in SP after baking i see much errors, if i baked in marmoset all good but from marmoset i not have changes export for game engine.
@JeffydimWitt2nd
@JeffydimWitt2nd 5 лет назад
But... Smart Materials are the "Make Awesome" buttons... Joking aside, I really enjoy this content as it combines the techniques required to use the software with the artist's perspective, highlighting why we study the fundamentals of design and art in the first place. Applying those fundamentals with the techniques that get taught in a class really separates people who can make 3D objects, and the people who make 3D Art. Great Video! Can't wait to see whats next! Would love to see some Substance Painter workflow videos, possibly with managing LOD's textures for games? Maybe even a Hair Card/Texturing series would be AMAZING.
@xdeathknight72x
@xdeathknight72x 5 лет назад
My instructor always said "There is no "make Star wars" button because if there was we would all be out of a job".
@coffeediction
@coffeediction 4 года назад
I thought about it too before Ive seen this video, cause i noticed it alot in games lately, just thought it was "normal" already, apparently not. Thank you dude! Every single thing I was doing, was actually wrong xD at least I know the UI now
@brianhall8440
@brianhall8440 5 лет назад
More videos please of painter I need to dig in and learn it!
@eliasdegasperi_art
@eliasdegasperi_art 4 года назад
Great video! Nice work guys
@LadyGrace2
@LadyGrace2 5 лет назад
Is this asset part of a tutorial that as can do and build/following along? it would be cool to do. Keep up the good work guys
@DigitalArtcast
@DigitalArtcast 5 лет назад
Great video guys! Would still love to have you on the show!!
@DrPickleCheese
@DrPickleCheese Год назад
when I use metal edge wear, it always just fills the entire model, idk how to get it to go on the edges, do I need to have those edges marked as sharp? or something different
@KimboKG14
@KimboKG14 2 года назад
as a programmer, not a designer I like baking out the generated maps like curvature and process them with some low scale noise, before putting them back on. Smart materials are most usefull to me when I finished one object with massive stacks of procedurals and save it all to a smart material so I can keep a coherent look on multiple objects. Once all of this is done I rather use shader to get the fine differences between multiple objects in the shader.
@Mirakuruuu
@Mirakuruuu 5 лет назад
Thank you. Very informative stor...i mean tutorial here.
@naughtyadventuresofmcbrouh5410
MORE PAINTER CONTEnt PLS We LOVE U
@cristiancojocaru9821
@cristiancojocaru9821 5 лет назад
What are your secrets fire hydrant? I must know!
@poolplayer322
@poolplayer322 5 лет назад
Cant wait for the substance tutorial videos!
@martinconstable5911
@martinconstable5911 5 лет назад
Very good advice for a student!
@rachidayad9153
@rachidayad9153 5 лет назад
please may ask a question I am from Algeria and I want to know what role of mari and substance painter i think Mari is good for skin texture and substance painter is good for metal texture
@atefezare5623
@atefezare5623 3 года назад
Hi. Thank you for the informative guidance! However, I faced an issue right off the bat which is my viewport wether it is my mesh or my map are both displayed in very small icons and the rest of the screen is black! I don't have an issue with the written size but a huge problem with the viewport display size, it's too small! Can you by any chance help me out? 🌹
@IGarrettI
@IGarrettI 5 лет назад
Tbh i never used smart materials, kinda forgot they're there. I always start with a material and build up myself. Also, in a game you'd have tons of hydrants, do you make textures fot like 4different hydrants ?
@anndyle1175
@anndyle1175 3 года назад
What hotkey did u do to paint and unpaint red mask sir, thank
@giacomorinaldi
@giacomorinaldi 4 года назад
its possible have the 3D model to use for follow this tutorial ? thank a lot
@dityayunis19
@dityayunis19 4 года назад
Hi I'm just learning Substance Painter, and I'm learning about Metal Edge Wear for my Generator. Which I'm confused because I don't see the Edge Wear effect, even when I click on alt + LMB on my fill layer, I only see black without the Edge Wear effect. Why did it happen?
@mrvfx2282
@mrvfx2282 2 года назад
Great tutorial
@brittanpeel6255
@brittanpeel6255 4 года назад
what do you use to 3d model?
@JagsP95
@JagsP95 5 лет назад
when is the full indepth tutorial coming out?
@FlippedNormals
@FlippedNormals 5 лет назад
Hopefully next week!
@JagsP95
@JagsP95 5 лет назад
@@FlippedNormals cool thanks!
@DavidAllen_0
@DavidAllen_0 5 лет назад
ok, I got substance painter, but it's very different from photoshop. Like very different. When I began painting on a mask, all worked fine until a bit into looking at other materials, I went back and realized I was unable to paint any more. I created a blank mask, still unable to paint. What happened? I started over from scratch and so I was able to paint again, but still curious what I did wrong
@MrHighway29
@MrHighway29 5 лет назад
THANK U FOR KNOWLEDGES
@FlippedNormals
@FlippedNormals 5 лет назад
Thank you for watching!
@monty5047
@monty5047 Год назад
wow i already know these things, awsm vdo
@videosforthebored3
@videosforthebored3 5 лет назад
How do you make a shiny silk material?
@aliensarecoming
@aliensarecoming 3 месяца назад
How are you flipping your brush to black?
@kidehoward93
@kidehoward93 5 лет назад
id like to see a quick video or post explaining the difference of making a smart material in Substance Painter versus Substance Designer
@karthikdikshit1339
@karthikdikshit1339 5 месяцев назад
how did u swap the paint color from black to white at 6:46?
@jfcomposition
@jfcomposition 4 года назад
Flipped normals allways thumb up !
@GalacticEmpireLabs
@GalacticEmpireLabs 5 лет назад
Wow how do you see those high horse from that sky high ivory tower you're in?
@kylisation
@kylisation 5 лет назад
Welcome to Hong Kong, btw, Nice tutorial !
@mae2309
@mae2309 5 лет назад
I thought you already have a painter tutorial. will this new tutorial you speak of. it it a new s.p tutorial? great stuff
@raularosemena
@raularosemena 4 года назад
hello guys, how can i isolate a object that is combine and mesh together? I want to isolate the pieces when a paint them, they will have the same materials, but for better view when working on them, i want to isolate piece by piece when im working. Im not talking about the diferent materials aproach when you export from maya, or the polygroups when exporting from zrbush, because the 3 objects i have are going to share the same texture, i just need to isolate them when i paint.
@whitestbloom
@whitestbloom 5 лет назад
nice tutorial ! i learned so much, but i have one question the rust shouldn't be under the steel, since the rust is the steel got eaten by the oxidation ?
@shibino2973
@shibino2973 5 лет назад
It should be an oxidized area of the steel
@user-ey1td4tv2b
@user-ey1td4tv2b 3 года назад
Great channel!
@MrMakksPower
@MrMakksPower 4 года назад
Im lookin for if someone can teach me how to scale a smart material (i want to make a brick builld but the texture are to big and the bricks must size 5 meters each). Thank you!
@martindiavolo1635
@martindiavolo1635 5 лет назад
As always good material guys ;)
@TheGreatArlei
@TheGreatArlei 5 лет назад
I see what you did there
@WeThePuppets
@WeThePuppets 5 лет назад
Nothing wrong with My Chemical Romance! Good info guys!
@zhouweiart
@zhouweiart 5 лет назад
Where can I download the project files?
@raymondstpaul4913
@raymondstpaul4913 4 года назад
I've been having trouble accessing Steam site you mentioned [it keeps crashing not allowing access for site] how would I purchase/ how or where your Perpetual license version can be obtained? Your site doesn't show pricing of individual software to buy or how? Please reply soonest. Am still interested in purchasing.
@architgupta3d
@architgupta3d 5 лет назад
Thanks a lot. Helpful Video. Can you make a video stressing on painting human characters?
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