While we're waiting on the last few things for our series, we thought we'd have fun with a different kind of video. Let us know if this is something you'd like to see more of!
As a fellow 2e content creator, there's two things I'll advocate for in our creator space right now: 1.) Under ten minute videos- We need more content broken down into digestible chunks of information without looking overwhelming. 2.) Anything that bridges the gap between 5e & 2e players- will help grow player base which is a win for absolutely everyone.
As a DM, first thing I can say I love about the new version, NO STAT ROLLS!!!! I don't have to physically see someone roll stats, and the character sheets are done incredibly fast even with new players.
Man... the production quality here is off the charts, the explanations are concise and thoughtful, and the humor is entertaining without being disruptive. As PF2 devotees, can't recommend this enough.
Great summary, our group switched over from 5e a few years ago. The action economy of PF 2e really makes combat/encounters so much more dynamic. Proficiency is generally done better too I think. Feats and spells kind of bother me, but the amount of choice can't be denied.
Really well done, love it! The perfect video to send to friends who are curious about TTRPGs but never played, as well as those looking to switch from other systems. It seems that the actual play series will be the focus of the channel, but I would LOVE to see more videos like this. In particular I would be very interested in a short series going more in-depth about the differences between PF2e and D&D 5e, as well as PF2e and PF1e. A few one-to-one comparisons in a 10 minute format like this would be a god-send for anyone looking to switch systems after years of playing something else. Hopefully you would cover broader design differences as well, such as the concept of bounded accuracy in 5e. I think that players can wrap their head around specific rules much easier than they can unlearn years of character building logic and play styles. Keep up the great work!
Thanks so much for the feedback! Re:Alignment will take up our time to begin with, but we're then planning to expand out into a lot more experimentation with games and showcases. But it's good to know there's an appetite for more like this. Thanks again!
It takes a lot of good stuff from 4e and 5e, while delivering on the core promise of PF1e of customizability. You get the customization of PF1 without the game breaking especially at high levels. My favorite system
@@ronaldsanfran I see. Actually, I begin to like it too. And luckily, my local ttrpg club starts a huge PF2 campaign very soon with multiple masters, as they did before with 5e. So, I definitely will try this out.
That might have been the best way to explain degrees of success I ever saw. The video as a whole I feel also is a fair and conscise way of giving an introduction into this system. Well done.
Cool, thanks. Very nice summary. As GM, I'll have to take a look at how monsters are run and things like that from behind the screen before I invest, but I do have issues with 5e, so...
I find it super great to run as a GM. The encounter building rules actually work, its easy to alter and make statblocks with the Gamemasters Guide, and the monsters all offer interesting flavour with their actions. Have fun!
As a GM, I really like the degrees of success. This is one spot where the dnd legacy of 1 and 20's drags it back. The three action economy is good because it gives a better action economy.
I've played one PFS public session and that was about 18 months ago. I came here for a refresher on the system (because your content is more recent than my last play session). I enjoyed this and got a fair bit out of it. I especially liked the humor, which wasn't over-done. I like a good chuckle. Well done. I'm a new subscriber!
Really high quality presentation and production, I was really surprised to find this only just under 2K subs. Looking forward to great growth from you guys!
I haven't tried 2nd edition yet but it seems way more easy than the first in the Actions...I might want to check it out already, my newcomer friends are so confused with so many actions
Great video! I especially like how easy is to make a character in pathfinder 2. You just either choose single target damage specialist, or generalist support caster, and go from there!
Great video! I have a lot of experience with D&D 5E, but a buddy wants to try Pathfinder for a bit, so this helps to have a basic idea of some differences! Looking forward to trying it out!
I really like this DM. He is easy to listen to and his descriptions during his rpg campaign videos are colorful and immersive. In many ways, I prefer him to Matt Mercer. But both have their strengths.
Algorithm bump. I posted on Reddit, but just saying here as well, this is a very good run down of Pathfinder 2e for people interested in it, hopefully more people see it :)
Initially my favorite thing about Pathfinder is the 3-action system but the longer I play it I tend to see the merits of the degrees of success. Though it can be quite hard to get a grasp on especially for saves it soon becomes 2nd nature. :D
Day 104 of waiting for Hijinks Pathfinder 2e campaign: I'm beginning to run out of food and water, I'm not sure how much longer I can go on. The series won't solve that but at least I'll be entertained!
So I'm thinking of switching to pf2e from 5e, but I have one major hang up - I'm not sure how I feel about the consequences of failures, successes, critical failures and critical successes already being decided. I worry that I would feel like a conduit for the rule book, an AI taking a numerical input from the players, checking my rule book database and spitting out a pre-determine output. Is there still room for creativity, flair and style from DMs to craft a unique experience for their players? If I'm being generous I can see how the 'more rules, less rulings' philosophy could free up the DM to focus more on the story by adding clarity, but I'm not sure if that's a worthy trade off when you lose in the moment freedom.
Late answer: It actually helps the GM a lot. You still have control over the game and can change things based on the situation, but the outcomes of the failure/sucess described in the book normally makes sense and you can just use that to know what happens. It saves a lot of game time and preparation time
There is absolutely room for creativity, and I honestly find it reduces cognitive load a lot. Instead of constantly trying to make decisions and judgements about the rules, they straight up tell you how it should work. You can build or alter that to make things more fun for the group as you see fit, but having a solid baseline and reference is invaluable. Give it a couple of goes so you begin to get familiar with it!
Thank you for this, will be staying well away from this system. They take way too many liberties with how I want to progress the power scale of the game. It sounds like the system is designed to make super heroes, not D&D characters.
100% play whatever system works for you! But if it helps, I should point out that there are options and tools for customising difficulty in the game, including a whole official system for Proficiency Without Level if the scaling numbers are a turnoff. Also, due to the encounter balance, I think you'll find that even at 20th level the challenges around you will present significant challenges and you will be less overpowered than you would otherwise be in high level 5E. Good luck!