SSS - Sparkin' Sexy Style Amazing combos. I'm still practicing combos myself but I'm not consistent with dash cancels in aerial combos since I either dash too early or too late and I just drop the combo
@@JagoShogun oh man you gotta play this game. It's considered one of the best, some consider it the outright best plat former out there. A spiritual successor to the Sonic franchise that has surpassed it in every way... and yes, it has combined combat elements into it's third installment, thus the combat you see here.
Zappy zappies to please the children at the circus. He also gets to cover stage lights and creating the fire for rings of fire... At least he _did_ until a certain _robot_ took his place *looks at big boy fark*
So glad you started posting about this game, I put so much time into the demo with just those few stages, the full release is looking to be everything I wanted out of a 3d platformer and more
...god i really need to get this game. Hell all 3. I need more lakefeperd ceratonine after the dmc drought and finally finishing sonic chrono adventure
Just finished the game yesterday, and I really enjoyed it. I haven't played around too much with the combo system, but do all the characters have the same combo inputs, just with different animations, or do they actually have unique attacks?
Spark has the most combo options. Reaper has bigger hitboxes and his light aerial attacks hit upwards. Float has a unique passive that deals extra hits after you continuously attack an enemy. Fark has an additional dash. His combo strings are limited. Sfarx hits harder than everyone and has a beam projectile that kinda keeps enemies in the air. Overall there are subtle differences with each character but it's enough to get some mileage out of them.
@@xbgsheikiii3593 It's still exactly what I thought though. When I said that, I was thinking of DMC, Nier, Bayonetta, etc. I actually finished the game about an hour ago, so that was nice
Funny because the game is actually better than SA1 and SA2 put together Gameplay wise, the story is kinda ass but who cares with these kinda games, just skip cutscenes
@@BurnsyRuns The story blew my mind (especially ending), so I wouldn't rate it so harshly. But it's divisive, I understand why someone might dislike it. But anyway, gameplay-wise this is the best 3D Sonic-like with good quantity of fun levels without filler gameplay styles. It's definitely worth playing.
It’s everything Sonic would’ve evolved into if Sega refined their adventure formula instead of switching play styles every 3 games. An upgrade. You’re missing out. At the very least try the free demo out to see if it’s your cup of tea.
i never thought about how perfect spark tej is for me until i saw spark 3 came out 9 days ago, sonic and hack n slash mixed together, been playing a bit of dmc1 every now and then recently (i'll make it to 5 one day), played mgrr before that and loved it, and i've loved sonic for ages
I accidently had "Style Switching Was Never Bad" playing in the background of this, and I was very confused. It _almost_ fit, so I thought you were doing an artistic thing. Oops! Cool that you could do all this with this game, of all things. I'll get to it after I play 1 and 2.
@@smolggenguffenfugs7844 Yes. Infact, by now, I've played the game. And the moveset IS extremely limited. You unlock, I think, 7 total moves you don't start with, and start with next to none. Across both forms.
@@PopstarDracula when you unlock the reaper , float AND all the attacks if you know wtf you are doing you will have an amazing time combat in this game is pretty great if you get good
@@PopstarDracula yes. how about get creative with the combat it aint limited at all if you cant get creative with mixing then that limitation is very much a you problem.