A mono white deck needing to play carefully to avoid decking itself out due to excessive card draw would not have been even a passing thought 10 years ago. This game has gotten a bit crazy.
@@jonasl9068 And before that, Mentor of the Meek was released 13 years ago in Innistrad. Drawing cards for making dudes has been White's thing for quite some time.
The state of standard that a deck like this is running basically 14 cards just for monored. I know they have other uses against other matchups but still!
@@91mattmac usually interaction to beat monored is 4-8 cards, depending on the standard, with some cards that are generally good against most matchups like sunfall etc. a whole third of your non-land deck being specifically for monored is insane.
@@arthurthiele979 do you guys think as a newer player this deck is safe to craft to get up to diamond? currently im facing all 3 of RW aggro, control/discard
@@S1000rr-7 IMO this deck is a little weaker and harder to play for a newer player than e.g. the auras deck: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MqqzTZSdW-g.html But I'm not an expert (I usually peak at plat/diamond in constructed and don't really grind it) so someone else might know better
It always strikes me how white decks are running Not On My Watch now, but blue and UW decks shied away from Horned Loch-Whale. Its basically the same effect plus the 6/6 flash ward whale stapled to it. Opponent basically scrying a creature to the top if they want but both are 2 mana ways to remove an attacker without die triggers
Cool idea! You'd draw cards on overlord entering/attacking too. There's not many other tokens in the standard domain deck iirc, but you could probably make a green-white control deck? I'd be interested in seeing an experienced brewer take a shot
At 22:00, 21 additional plains, not 25. You only got 22 plains in the deck. 😉 Otherwise yours is my preferred channel when it comes to mtg. Keep up the good work! Kind regards from Germany
Legend, a tip: since you always win the first and last game, any game that is actually exciting (such as the 1st game in this video), you should place in the middle. The first and last games are known results from the start, and they carry no real surprise; they are just a matter of "how it will happen" and not "what".