Limgrave: goes to gordrik to be grafted Leurnia: stops at lake edge because trolls cant swim or since the beidge is broken they are confused Altus: to the coffin dump Consecrated snowfield: to the haligtree Probably the second one too but got lost in the snow fog Was dispointed that thier wasnt one in the shadow lands
I imagine the two in the snow field where bound for the coffins and death rite bird at the north end of the frozen river Also the Altus one was probably bound for mt gelmir then would have been dropped off back at the pile of them for reuse or repair
at least they sort of made the furnace golems move, but thats prolly cos they are so damn big you can see them for miles, so it would be awkward if they just A-posed in the distance.
They're asserting their dominance over you by just standing there, menacingly, knowing you'll spend half an hour minimum depleting their boss tier healthbar while dodging one of their *4 whole attacks* , all of which 1 shot you unless you stack fire resistance as high as possible, just to get 7k runes and usually worthless rubbish. 😎
@krystalneko4094 ritual shield talisman, Lvl your vigor, blue feather shield talisman. I didn't even use fire resist but also after learning how to kill one you should rarely get hit.
@meme_ajin it's not that I'm dying to them, it's that it's tedious AF to poke it's ankles for 20 minutes to get a crit that doesn't actually kill it, so I have to do it AGAIN. And the devs went out of their way to make them immune to Destined Death and Black Flame just so we wouldn't have a way to get around said tedium.
The carriage in Limgrave was so hype when I first found it, it was awesome pulling what was essentially a train heist using stealth and precision. I wish the game rewarded you more for it, but it was what really got me to love Elden Ring.
Just started the video, so maybe you mention it. But seeing the carriages again instantly made me think of the giant coffins in the DLC. I'm pretty sure the carriages are related to funerals or something so.
Yes, there are a LOT of things funeral or afterlife coded in Elden Ring, and even more in the DLC. Considering that the carriages don't end up at a catacomb (for Erdtree burial), it seems they're either here to collect bodies (Limgrave) or for... I won't say viewings, but to have the body present for grieving/sending off purposes. That being said it could have different purposes depending on who is inside and their station (the Flowing Curved Sword and Torch of St.Trina indicate people who are deeply linked to Malenia/the Blue Swordsman and Miquella/St.Trina, possibly ending a life-long pilgrimage in death)
@@MrWinthrup i don’t remember giant coffins? Where are they? I’ve played like probably around 80 hours of the dlc at least so I think I would’ve at least seen them.
The DS games have the Wikidot pages, which are way better than Fextralife, but there isn't one for ER yet. Fextralife is still the most efficient place to get information about ER. Fandom is absolutely obnoxious though. Some ER players don't know how good they have it, tbh.
At least they don't seem to embed their streams on their site since they were called out for it, my phone browser can actually run the site without crashing
@@oh_sweet Oh that's why. I gave up on using the fandom one cause I'd rather have mostly correct info than none at all cause the damn website doesn't load
one thing dragons dogma 2 does so well, everything moves and continues on its path regardless if you see it or not, it’s quite interesting and impressive to say the least as I’m not certain of any other games that do this
Bethesda games do it. And yeah, it's harder to do than you think. Bethesda games, like most, break the worlds up into grids of loading blocks, which it loads into memory based on how close you are to them. When they're active in memory, all of the actors in the cells are literally there, doing their thing. But when you move further away, it doesn't ACTUALLY keep calculating in realtime. It saves the place in its running timeline when all of that stuff loaded out - the state it's all in, and then when you either go to a loading screen, or re-enter the streaming boundary, a script will run that calculates all of the behavior they would have gone through in that time, including interactions with other actors. Basically, when you're not there, causality stops for them, and then rapidly catches up when you come back. The thing that makes it tricky is the data management. The longer the playthrough, the more the causal chains in the save grow. Everything that exists, and everything it does, has to stick around, even after it is deleted. If you go in the console and manually delete the wrong things, there are conflicts between what the "active" and "inactive" narratives show and it can break everything. The more you scale it, the more janky it is to manage. The reason most don't go as far with it is because it's hard to keep conflicts out and not eat giant chunks of resources. RDR2 has a lot of apparent dynamic, unfolding behavior, like the construction of train tracks. But all of that stuff is rigidly scripted. Having the behavior be open-ended is much more computationally expensive. Bethesda games cut a lot of corners with the accuracy and work in some clever loopholes to keep it all from falling completely on its face. Making that all work is its own game-sized endeavor lol. You have to make contingencies for the inherent unpredictability and feel out constraints. It's also why you can fast travel to Sanctuary in FO4 and find Preston up on a roof, or in the river. The "inactive" side doesn't get the height data right, or more... it doesn't have that kind of precision. He was either in the house or on the bridge. But instead, he spawned under the bridge or over the house when it went active and made its guess on which exact data point should be there. A lot more stuff like that happened in dev that you never saw, because there are hundreds of scripted contingencies and pathing tricks that deal with specific flubs that system does in specific scenarios.
While playing for the very first time (literal first play session) I found the Limgrave carriage and saw it at the end, I also killed one troll and the other destroyed the carriage.
@Zeendefinetuder I saw the Limgrave one and googled it. If you hit one troll once they both stop. You can loot the chest without any aggro. I think I got a Great Axe out of that one.
Well in terms of lore: they're delivering the materials that the carriage is made of and whatever is in the chest Usually a big thing like that with no way in is generally supposed to be taken apart and rebuilt into something else along with the materials inside
So it's pretty safe to assume the carriages are taking something valuable somewhere for some reason. What doesn't make sense to me is why they're still doing that at all. I say that because by all appearances, all of society has completely ground to a total halt throughout all of the Lands Between. Most houses and villages look long abandoned and fallen apart. Leyndell seems lifeless, the houses are literally locked tight, and nobody's doing anything about the giant dead dragon or the damage it caused. Nobody anywhere is doing anything that implies society is still functioning... Except for those carriages. They're the only things in the world that still appear to be doing any sort of functional job. And that one thing alone still going seems really inconsistent with the total collapse vibe everything else about the world design has going. Also, total societal collapse or not, I get the feeling that hardly anything has changed much in the Lands Between for a long time. Like Dark Souls settings, it seems stuck in a VERY long term stasis of slow decay. I mean, apparently nothing can die. Everything could have been how it has been for centuries. So not only does it not make sense for there to any NEW funeral processions, or anybody bothering to see them through, I'd also think that by the time your Tarnished shows up, any troll-drawn carriages initiated before things fell apart would have probably had DECADES to have already gotten wherever they're going. It's just not a setting/plot where it makes sense for really... anything as short/temporary as a funeral procession to be actively happening. Everything should be either abandoned, long since finished, or stuck in an indefinite situation like "guard this forever." On which note, the troll carriages would make a lot more sense if they went in a loop. Then you could reason that 1: They started before things fell apart, and 2: the confused deathless members of the procession have just been stuck in their one procession forever because they never hit an endpoint to think to stop and do something else. Perpetual stasis of slow decay and nothing new happening is maintained that way, the vibe is consistent.
While you make some valid points from a gameplay mechanic side. Storyline wise the entire ethos of the land is ultimately the actions one takes to decide on their method of death and the things that happen to you thereafter. For the golden order its 'you MUST get back to Erdtree after death so you can rebirth'. Marika's order is quite literally to cheat death and the higher your status the closer one is allowed, in death, to be rested upon the Erdteee roots. So the endless cycle of funeral marches quite literally are endless as every death and rebirth is made easier/quicker as they bring their dead towards the roots.
That’s a good point, he’s dead and so is malenia. I wonder who would fight off the scarlet rot at that point if it ever began to spread again, there is a video by vidya and he speculated that Malenia might still not be fully defeated and there could be a final form, (my own opinion is that we saw the final form the “rot goddess” in phase 2, but he talks about both possibilities) but it would be a neat story for Malenia to comeback as a god since she is an empyrean and Miquella never ended up achieving god status or at least not for long before he was defeated, also they say the rebirth process makes you stronger when afflicted with scarlet rot and she was already strong to begin with, and the story would consist of her combating another spreading of scarlet rot in the lands between
You really should’ve mentioned the valley in between mt gelmir and atlas plateau it’s full to the brim of abandoned carriages and even has an ancient dragon guarding them
The carriage in Altus has a solely military escort in a fortified road, largely because the war between Leyndell and Mt. Gelmir is ongoing still. The leyndell troops are sending supplies and soldiers to try and make breakthroughs in Mt. Gelmir, hence why Leyndell dead are everywhere up there
yeah if it tried to render all the graphics? that'd be a problem but simply updating unit locations isn't a big deal... assuming the units are not in combat.
You may be one of the most underrated channels of your genre I’ve seen. I love the detail of editing where when you showed the map you ensure each cut scene was hovering over its associated location. Not many creators care to be that particular.
I know this is 3 weeks later and I never responded when I first saw this, but this comment is one of my favorites on this video because I took even more time just to make sure those things that were happening in each location was true to the world. Really appreciate the kind words!
@@ShaggyMcSwaggy it’s that attention to detail that has created the world that your video is even inspired by. You are genuinely a creative mind on the same level as some of the greats. I cannot wait to see where you go with your craft :). You’d be an amazing director someday with your execution of a vision.
I remember these guys being the biggest selling points pre-release for me. Two hairy giants pierced with comparably giant metal bars pulling carriages, it was a lovecraftian scene never seen in other open world games before, I was totally stocked. Now they barely relevant to any of my playthroughs, and even if I need an item from a carriage, having to stop one of the trolls before opening chest while followers ganging upon me is just a minor inconvenience.
Here's like and comment for the Fextralife diss :). I left a message at the end of the long Consecrated Snowfields carriage--it's fun to just sit in the back of the wagon and let the trolls carry you around for a few minutes.
I have been playing this game for 2 years straight and only ever knew of 3 carriages, I did not know there were 5 troll pulled carriages. This game has so many secrets yet to be shown to me.
Hey, they don't need it anymore. Honestly rather selfish of them to take their cool stuff when we're out here with dragons and wormheads and skeletons all over the place.
I honestly was excited for this aspect of this game. I just think it was cool conceptually to make the game world alive. I honestly wish they'd make it so.
I was kinda hoping the carriage would swing wildly as they run towards you like the regular ones giving you can extra thing to worry about while fighting em
Ha! I like that you just pause still yourself for the last 20 seconds rather than actually take a freeze frame :D Good work!... oh the video was good too :D
3 out of 4 of the golden weapons summoned by Morgott are found in the back of carriages, which may have some significance. Maybe they were headed for the capital?
I remember in the network test the giants can break the carriage to get freed and start chasing you. Maybe it happens if you pester the giants from afar.
They probably stop at the lake in Liurnia because the Cuckoo army (Academy Soldiers) turned on the Carians. They were likely going to throw the recently deceased knight into the lake. Now, for the Snowfield, I have no explanation whatsoever.
I love the environmental storytelling on the altus plateaus wagon. The moving wagon has one great star mace and by the end of the path there is a looted wagon with beast blood. The other mace is dropped by magnus who has beast incantantions and presumably looted one of the weapons.
Maybe it was the deceased's first weapon they got and was just good memory that they wanted to be buried with? Probably something like that, I'd imagine
I somehow completely missed the chests on these. I jumped around and looked all over a couple of them and never saw a prompt so i just gave up on ever bothering with them, lol. Just assumed they were meant to be a road hazard 😅
I dont know why but i have a memory of a second carriage being in liurnia, to the right of the lake-facing cliffs site of grace juat after godrick, all the way down there, inside being the treespear i think, though it might have been stationary
I was curious once and stalked two of the caravans. I was sad that they didn't seem to go anywhere of note. I clicked on this video so I could commiserate with you for your endless waiting 😂. Your editing was fun!
It would have been great if the NPCs actually did a funeral ceremony when they reached their destination. I can see FromSoft doing stuff like that in a game, honestly.
That part about you saying that my PC might explode if everything is in motion even when the player isn’t within range? I do believe Elden ring cal pull off something like that, as STALKER blatantly shows that they’re capable of NPCs and targets doing and traveling in real time without you being within range of them This can be easily observed if you accept a sidequest that requires you to kill someone Just don’t actually kill them and you’ll see on the map that they are usually on the move or can just die randomly due to other NPCs and monstrosities that they may come actoss
“Elden ring is such a massive game with so many different events going on. Dragons flying in from off screen, or a random invader showing up on a midnight stroll” type video
I may be wrong but i remember there being a stationary carraige with trolls down at the bottom of the east liurnia road. Id go check but i was playing on someone elses xbox and have no access to the game anymore :'(
There is! But it's not moving, I only covered the ones that had a beginning and ending path. There's 8 or 9 separate chests found on carriages that are stationary - imagine all those caravans moving at once... *CINEMA*
They're funeral carriages. The two Black Knights before the Haligtree drop their armor. In the description it gives you insight into the knights and the carriages. You're robbing funeral gifts.
Weird. When i walked up specifically to the carrage in the snow field, there was no weapon. I killed everyone as well specifically to get on the back. Only to be met with nothing 😢
all enemies coming after the player 247 from across the map but you sit and wait maybe in a spot they cant get you ? to see what goes on lol would be cool