EDIT: When I refer to "next year" I mean this year (2024). I made this video a month ago to upload in advance as I am currently on holiday, and didn't realise I would be uploading it in 2024 lol So am I on serious levels of copium here? Or do you think my theory might hold a chance of being true? Let me know, and be sure to subscribe! Join my discord - discord.com/invite/WGc9UNM
while i think the end should get an update, i dont think it should be made too livable with forests and such. its meant to be a barren waste that repels any outside life and making the terrain *too* varied and colorful is an easy pitfall i see in a lot of end update concepts
The nether isn't suposed to be livable either infact i think it's better for the end to be full of life that it is for the nether the context of the end is a fractured space full of floating islands and possibly rich in very alieny and exotic life forms just like in minecraft dungeons while the context of the nether is a hot and hellish place full of undead monsters tourment with little to no vegetation
ahh yes, it shouldn't be livable. totally void of life and barren, as long as we ignore the cities and literal ships built it in, the chorus fruit plants, enderman, shulkers, and the dragons that live in the end. No. The reality is that the End was made under a time crunch for final release so you had a way to "beat" the game. There's literally no reason for it to not have content. It doesn't need to look like the overworld, but you could easily have whole new forest biomes with exotic looking "trees" that don't look like trees that are similar in weirdness and shape in line with chorus fruit, ect.
Today's Fact: In 1978, a man named Joseph Figlock was struck and injured by a falling baby; a year later, he was walking in the same spot when the same baby fell again and struck him, but both survived.
A end update would be absolutely amazing, but I think there could be a small change to the dragon fight white keeping it vanilla. I think the difficulty of the game could greatly change the difficulty of the end fight, with easy being what it is currently, normal being slightly difficult, and hard being much more difficult with possible new abilities. If there are players who are less skilled at the game, they can decide how difficult they want to finally beat the game, giving it more satisfaction each time.
The end fight is even easier on bedrock edition, where the dragon doesn't launch you nearly as much. It would be good to see the fight get an increase in difficulty
Honestly, I'd much rather see difficulty brought away from the old "enemies have more hp & do more damage" stuff in general. What spiders do on hard rn is super interesting, just a chance to spawn with random potion effects applied to them and I wish all mobs had something similar since that dynamically changes the gameplay on the harder difficulties. Some examples I can think of would be like: Skeletons can have their accuracy decreased overall but on medium its what it is now, and on hard their arrows are tipped as well. Zombies can have their movement speed reduced, medium being what they are now, and hard making them faster and aggro other nearby zombies (like zombie piglins). Spiders can just move faster on medium, and keep the potion effects on hard. Creepers can just do more damage, since that thematically fits with them, or have a chance to spawn supercharged on hard.
I feel like the End Update needs to have a lot of desert-like or barren biomes that add unique challenges for the player and break up the monotony of the outer islands. I don’t think the End needs the Nether treatment, it just needs more variety to its barren style.
all it needs is something that makes it stand out tbh. the nether may just be a downgrade to the overworld but it also has farmable loot unique to it, and that alone makes it worth staying in
@@matthewbarabas3052 because it would be. why would you not want a nether treatment for the end. "it's still barren, but now there's variety see, now there is 3 different colored end stone block island options with nothing to explore instead of one!"
I think it could have a bit a both. Maybe there are little oasis with a building that’s in ruins littered around the end, similar to ocean ruins or desert wells.
@@sub0rLaithe whole thing about the end is supposed to be barren, I'd be happy with terrain changes making it more complexly built, maybe some biomes that don't retract from it's barren field but make it unique, alot like how luxintrus is doing in their end update.
Minecraft has been in need of an End update for a long time now, and I think that this might have been what Mojang was building up to with these other lackluster updates. The goodwill this would generate with the community would be even greater than 1.16.
@@BigForAHedgehog I agree, but I do wonder if the amount of community made mods and ideas for the end update might make what inevitably comes out feel pretty boring. Then again, I think the community has reached a point where an update at similar scale to the nether update would cause widespread euphoria.
@@godofportal5905 Have you not been keeping up with minecraft recentely? The community is being destroyed in a way because Mojang has failed to provide for them. Its been going on for a while and people are saying that this is going to be one of the most important updates. take what i said with a grain of salt tho because i dont know that much about the situation
I think the end should be a mixture of a desert, space, and the deep sea. Mostly baren with only a few mobs and plants spawning and small pockets filled with plants and mobs. The mobs and plants should have a focus on decay, levitation, and teleportation. It should have exploration and livability in mind.
The end is so cool visually, always been my favourite dimension, I really hope they give it the proper love it deserves, give it more of an endgame feel as a reward for beating the dragon, where you’re able to find new challenges and items
theres no point of breeding shulkers they are just hostile mobs like zombies and others if they will be able to breed then zombies too think about it breeding them for shulker shells is pretty dumb u could just make a shulker farm@@SmokeFactory
I can't believe I never thought of a trial chambers esque structure for the end, really helps to fill it out and potentially fills the flaw in obtaining elytras on a large server - also having underground structures in the end would be cool, the kinda asteroid-esque look of them being filled out has a sick aesthetic.
I do think Mojang really should do an End update, but I don't think they should do it now. With all the controversy recently, if they don't nail the long awaited End update then it'd probably be the final blow for a large chunk of the community
Depending on how it's executed, it's a high risk/high reward scenario. If the update is polished and really well made, I think it can definitely make the community happy. But if the update has issues, it can be devastating, as it is one of the most requested update themes. So if it doesn't live up to expectations, lots of people will be disappointed in Mojang and further anger the community.
@@jamesw3413 Better End is just eye candy. There's really not a lot of unique mobs or mechanics; it's simply a bunch of pretty biomes and blocks. I don't get the hype behind it.
I'd love to see The End get overhauled to have that same vibe that Xen (from Half-Life) does. Alien and unnatural. I feel like that would fit the aesthetic of the dimension so well and its why so many mods go for that feel. I also feel like the best way to improve The End would be to just add in more content to the endgame. I'd love to see content that expands on the smithing & fletching table too. Maybe this end update adds new ores to the dimension that aren't used for tools & armors, but to modify existing gear that you already have. Like maybe an ore that spawns in the islands that when applied to tools, gives it a free level of efficiency or unbreaking. Or maybe a gem that increases the durability of whatever its put on. To keep these balanced though, you'd have to make sure they're all roughly equal in power and only 1 can be applied per item. You could also say these gems are ONLY for elytras and used to upgrade those.
I’d love to see more end exclusive items and rewards and stuff. Elytra trims also seem like a pretty cool idea as well as enchantments, and maybe a way to equip elytra and armor at the same time as well would be nice.
Ever since I played terraria I’ve wanted them to have a slot for both armour and wings, as well as a slot for an “accessory” aka some sort of slot for a passive item like totems of undying, sort of like an off hand slot but without a button to activate anything.
No the end update would be terrible for the game. Minecraft has forgotten its entire purpose, and that's to survive and craft. People are forgetting what Minecraft really is. Mojang is trying to make the game as realistic as it can get. We don't need another fancy update. Is it actually going to help beat the game, which is the sole purpose of it? I don't care if it makes the game "interesting". Yall are too blind too see the downfall of this game. This (along is other updates) takes the positivity away from the game. Cmon, is it really worth it? I don't want "fancy techniques" or extra items that "enhance" (which I say just makes the game fancier) items. Minecraft in about 10 years might be forgotten if this continues. Yall want the game to be easier, but that's your skill issue problem. Besides, minecraft isn't just what is was before.ugster_101 0 seconds ago
@@maldivesthegamer9774 for me its bad luck so hard to find a lava pool for obi so hard to find a fortress and hard to find pearls and the amount of time all that takes ive only tried beating it legitlike 4 times tho i just lose motivationb to do it
@NotFound48 I would realy like to help you having fun in Minecraft - all the way, to the End and beyond. Tere is allways something U can do, something fun U can do ;) Invite some friends to play with U maybe @eddgow i dont really know how to help U... I mean U play for this long and never been @ the End (in survival)?
One thing _I_ would add to the End Update would be an Elytra-specific enchantment called “Gliding” which would increase the gliding distance of Elytra by 33.3% of base, with a maximum of 100% more glide time at level 3. The enchant would disable the use of Fireworks with the affected Elytra in an attempt to balance it. It would also only allow the Riptide enchant if the player is in a water source block, also in an attempt to balance it.
@@KwikBR Fireworks would still work with Elytra without the gliding enchant, you just wouldn't be able to swap them midair unless the pair currently worn by the player breaks and _needs_ to be swapped.
I still think we need a structure update before an end update. A new and improved stronghold and nether fortress would help make the end update that much stronger.
In minecraft dungeons, their last DLC was actually end-themed, so if mojang does decide to add an end update, they already have a bunch of ideas put into one of their games to work with. Just another reason why an end update needs to come.
What i think of new biomes in the end, they should add atleast 5: 1: Yellow Barren wasteland (in minecraft dungeons dlc.) 2: crystal mountains, a gorgeous mountain with colorful crystals. 3: Shadow Valley, a dark forest, and a wasteland with plants. 4: Blazing Forest: a fire forest. 5: Chorus Forest, a forest with chorus trees and chrous plants
I think it would be cool if they reconstructed the Ender Dragon fight and provided some adapted, less powerful versions of it in the middle of rare dungeon spawns around the End Outer Islands, along with some nice alien vegetation, just like they did with the Nether Biomes
No the end update would be terrible for the game. Minecraft has forgotten its entire purpose, and that's to survive and craft. People are forgetting what Minecraft really is. Mojang is trying to make the game as realistic as it can get. We don't need another fancy update. Is it actually going to help beat the game, which is the sole purpose of it? I don't care if it makes the game "interesting". Yall are too blind too see the downfall of this game. This (along is other updates) takes the positivity away from the game. Cmon, is it really worth it? I don't want "fancy techniques" or extra items that "enhance" (which I say just makes the game fancier) items. Minecraft in about 10 years might be forgotten if this continues. Yall want the game to be easier, but that's your skill issue problem. Besides, minecraft isn't just what is was before. yes I know im copying my comment btw
End update shouldn’t happen. The end is meant to be barren and void. It’s a dead land, with only warped humans, pillars of rock, a dragon, and cities infested with fleshy parasite that live in blocks. I do think an “end oasis” biome that spawns rarely, and an occasional abandoned bunker would be interesting. Maybe another food source, like an Ender gourd would be cool, but the end should be mostly dead/alien and inhospitable.
@pugster_101 0 seconds ago No the end update would be terrible for the game. Minecraft has forgotten its entire purpose, and that's to survive and craft. People are forgetting what Minecraft really is. Mojang is trying to make the game as realistic as it can get. We don't need another fancy update. Is it actually going to help beat the game, which is the sole purpose of it? I don't care if it makes the game "interesting". Yall are too blind too see the downfall of this game. This (along is other updates) takes the positivity away from the game. Cmon, is it really worth it? I don't want "fancy techniques" or extra items that "enhance" (which I say just makes the game fancier) items. Minecraft in about 10 years might be forgotten if this continues. Yall want the game to be easier, but that's your skill issue problem. Besides, minecraft isn't just what is was before.
@@pugster1400 Making minecraft have more progression would actually allow "Mine" and "Craft" to work better. This dude knows what he's talking about, but oh well.
I hope. We see old structures from the past re-imagined such as the Brick Pyramid, and fog. Etc. Fog is seriously something that could be reincorporated in certain ways for some structures, heck properly embrace mythical beings, old ideas such as snowmen naturally spawning there's a lot that could be done. So hopefully, hopefully the end does get some love.
I really REALLY hope they finally add the combat test changes in 1.21, it makes sense right? they talked a lot about combat in the live. Hopefuly we'll have The End Update annpunced next year.
I think Mojang is terrified of what releasing a new combat system will do to its already tenuous relationship with players. On one hand it could be amazing and unite the community, but on the other hand it could be 1.9 all over again and a PR disaster.
@@Samstercraft77 Honestly, you made a lot of good points. Touche. I forgot about hypixel skyblock, and I do see a lot of hoplite and MCC videos in my YT suggestions. I do wonder what will happen to hypixel bedwars, and skywars though. Will it eventually die, or will hypixel decide to switch to 1.9? I feel like a lot of people will be upset either way, so I imagine it's a difficult decision for them. Splitting bedwars into 1.8 and 1.9 might be a good option, but then the playerbase would be effectively halved until everyone moves to 1.9.... hmm
Let me save you ten minutes, they're going to be adding *something* for minecraft's anniversary, and there's a non zero chance it could be the end update. You can leave now
The end will probably take more time to come, because there are still various features in the game's progressions that are still pretty outdated like enchanting, experience, repairing, combat, the inventory and whatever i'm currently not remembering at the moment, updating the end before those could lead to a dimension that is designed with outdated mechanics mind and it could lead to problems when such mechanics need to be updated (Look at how netherite armour was designed with the idea that players were going to put mending on it, and how now that they want to rebalance it they need to consider one more thing on top of evrything else), the Minecraft Ideas Academy channel has made what i consider to be a pretty good argument for why we shouldn't expect the end yet on his video on a potential update after 1.18.
I was expecting a little more when the title said "potential evidence".... but oh well, I'd also love to see an end overhaul and it would be so hype if it happened on the 15th anniversary, so let's just hope these kinds of videos and discourse gets Mojang in the mind set for it!
"As we visit the past, present and look to the future". Dont the endermen have their timeless dimension they use to teleport "lore-wise"? Might also hint at end update. Timestamp: 3:17
The way mojang has designed the end has sabotaged their ability to update it. To get the very valuable elytra’s and shulker boxes from the biomes, players generate hundreds if not thousands of chunks. Compare to pre-1.16 nether which was used for fast travel, the occasional nether fortress and that was it. Mojang would need to make a method for people with legacy worlds to easily reach the far points of their end to load new chunks, let alone build a base to stay in them. I saw a video about the idea for a long distance end teleportation system and I think that’s the only feasible solution. What I’m thinking mojang is planning is an update to the core campaign before the end update, possibly to hype up a following end update for the following year. They actively avoided changing the nether fortresses (aside from making them less common) in the nether update, the strongholds no longer pose a threat compared to other newer structures, the trial chambers could make new structures much more interesting and combative with trial spawners. So the idea that they’d remake these core aspects of the journey to the ender dragon along with the boss fight itself, THEN update the actual end when everyone’s eyes are on it makes sense to me.
I see an end update more as a post-game update because of how you get there and all the things that are needed to separate the normal game from the post game.
One thing I thought that could be cool for the End update, would be friendly Enderman villagers. You could stumble across an "Ender village" where they have houses that have doors and ceilings 3 blocks high so the Endermen can fit, as they would be passive/friendly mobs you could trade with like normal villagers, maybe they have blue eyes instead of purple? They could have a small stock list of super rare loot, and require a different type of currency. This could give the player a friendly place to set up camp in the End and also give them a reason to come back more often to trade.
Ideas: Maybe make it so that there are a handful of distinct variants of Endermen that initially only spawn in the end, but once you kill the dragon and light the portal, they start spawning in the overworld with the implication that they are moving through the new portal.
I'm pretty sure Jeb once said on Twitter that before even considering adding a new dimension as some people have asked, the three existing dimensions would be updated first.
You kept mentioning that the End never received changes. What about how Shulkers were given the ability to reproduce when being struck by a shulker bullet? I thought that change was relatively new!
Just the fact that EVERYONE is asking for an End Update shows that Mojang _really_ needs to make one. Players have been getting increasingly spiteful towards Mojang these days, and having a proper End revamp would really help with their public image (assuming they don't mess it up).
No, the end update would be terrible for the game. Minecraft has forgotten its entire purpose, and that's to survive and craft. People are forgetting what Minecraft really is. Mojang is trying to make the game as realistic as it can get. We don't need another fancy update. Is it actually going to help beat the game, which is the sole purpose of it? I don't care if it makes the game "interesting". Yall are too blind too see the downfall of this game. This (along is other updates) takes the positivity away from the game. Cmon, is it really worth it? I don't want "fancy techniques" or extra items that "enhance" (which I say just makes the game fancier) items. Minecraft in about 10 years might be forgotten if this continues. Yall want the game to be easier, but that's your skill issue problem. Besides, minecraft isn't just what is was before.
@@pugster1400 1. "Survive and craft" was never the initial plan for the game. When the name was first conceptualized there wasn't even any crafting system, it was just a sandbox building game. Plans change, yes, but survival is only _part_ of Minecraft's identity. 2. Yes, believe it or not "fancy" updates are what keep the game alive. Minecraft is by no means a dead game. You can't be the most popular game of all time and still be dying... Hundreds upon thousands of players still play the game every day and enjoy it, many people are far more casual than you and aren't hung up on community controversy. 3. YOU are the only one taking the positivity away from the game. I am talking about giving the game more content and gameplay in a way MANY people have been suggesting for years now. You are the one saying that the game is dying out of nowhere, and saying I'm blind for not seeing it. Where are your facts? Or are you just going off of what other people told you? 4. Never said anything about fancy techniques or fancy items... You can make an impactful End update without changing the core game (you must just be salty about the Elytra if you think that). 5. Ten years is actually a really long time, nearly DOUBLE the game's current lifespan (the game has only existed for 13 years). 6. NOBODY said that making an End update would make the game _easier,_ you're pulling that statement out of thin air.
They should not change anything about the dragon island. I agree the nether needs an update, but the dragon island should remain untouched. It's rather more fun to find different biomes in the rest of the end dimension instead.
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I agree, it seems very likely for a big end update. A few days ago I saw a video suggesting a new feature for an end update, a block that can be linked using a loadstone in the end (only) where you then can teleport to. This would be a very interesting concept. (The video was made by "Kenadian the Catboy" if anyone wants to know more.) I hope Mojang listens to a lot of ideas from the community for a possible end update, because as they said, it's there 15 anerversity and could have a big positive impact on the whole game. I am so excited, there is so much potential. I hope Mojang doesn't screw it up.
I’ll say what I’ve said before: I feel like they should take what they did with the End in Minecraft Dungeons and add it to the base game. It would fit the theming of the End very well, yet add way more variety.
I hope they make the Enderdragon fight harder and add meaningful progression, rather than just adding some new biomes and niche items. Another issue that The End has right now is that it has no unique quirk that the Over world and Nether have, so I'm hoping that they add some unique feature to this dimension that makes you have to revisit it frequently.
What if it is more than that update? Maybe the reason they have been so minimal in the content being added with recent updates is because they are preparing for the 15 year anniversary and they go all out? Would be pretty cool to see.
honestly would love to see the dungeons get updated. doesn't need to be anything special. maybe just add some slight branching rooms maybe but not many. just to keep it vanilla style
An end update would be the perfect opportunity to extend progession beyond the ender dragon, with a new boss and maybe a solution to the ancieny city portal
It kinda weird that wolfs haven’t change for 12 years and in there newest version of Minecraft add new wolfs and the add wolf armor and add new dungeons so it most likely it will be around old Minecraft stuff reworked
If it were me, I wouldn't even add new blocks or biomes, I'd just give it a complete rework. Starting with Eyes of Ender, instead of being tossed into the sky to give you a general direction of a Stronghold, they'd glow brighter the closer you get to one. If you are too far away, it would flash when facing in its direction. A recipe for the Eyes of Ender can be found in Woodland Mansions. As for the Portal Stronghold, it would be filled with Illagers, and the prisons would have villagers or mobs in them. Silverfish would only exist once you open the portal, and will become a plague on your world originating from the Stronghold, turning blocks into Endstone over time. Unlike in previous versions of Minecraft, you would not start the Enderdragon fight as soon as you enter the End. Instead, you'd start in a stonebrick city infested with Silverfish. You have to leave, or be consumed. After you leave, there is a chance every so often for the dragon to teleport in and attack you. Once it's reached half health, it teleports away, and leaves a particle trail the leads in the direction of its bedrock well. It fades away after fifteen seconds, so it will probably take several attacks before you can find the well. Along the way, besides the things that normally appear in the End, you'll find 'Stolen Lands', which are where the Endermen put the blocks they steal. It looks like they are trying in vain to rebuild their devoured world. Silverfish infest some of the stone within these structures, and slowly turn it into Endstone over time. This is why Endermen HATE THEM. You can get overworld ores, including diamonds, from the Enderman's attempts to recreate the Overworld. When you finally reach the Enderdragon's bedrock well, the fight proceeds mostly as normal, though swooping and strafing attacks have been added, as well as Phantoms. Once the dragon is dead, there will be HUGE consequences: 1. Enchantments no longer work. It appears that magic was directly connected to the existence of the dragon. 2. Silverfish disappear. It appears that for the dragon to create magic, it needs to devour a world through the assistance of the Silverfish. But without a dragon, they cease to be. 3. Undead mobs and magic casters disappear from the Overworld (with the exception of spawners). 4. Endermen no longer steal blocks, and are not hostile unless provoked. If you respawn the dragon, these all reverse. If you take the dragon egg from the End and put it in the overworld, enchantments reactivate and spell casters return, but nothing else does. The implication is that you are making a moral choice, between the safety of your world and having power. That perhaps the End dimension used to be a world much like your own, but corrupted and devoured by the dragon's influence. One day, the egg will hatch and turn the Overworld into the End, all because you wanted your enchantments back.
i just realized every feature revealed in 1.21 so far is just revamped versions of old features (other than tuff and copper) trial chambers - dungeon, crafter - crafting table, copper bulb - redstone lamp
Honestly, Mojang, if they were to change the End, should remove the forced Ender Dragon fight. There already exists a way to spawn it back in using End Crystals, but what if this were to change slightly... The dragon fight, lets be honest is mostly just a decorative thing so people can have an egg placed in their base to be forgotten. Why not revamp this? If the End were to be totally overhauled, I don't see why it would be crazy to add in a specific, brand new End dimension boss that isn't the Ender Dragon, but would drop something that would let you craft the End Crystal, while having the Nether Star be used to craft the Nether Crystal, and the Warden could drop something for the Depths Crystal. Simply add another Crystal variant from something else, and then you can spawn the Ender Dragon in the same way you do now, but it could actually drop something players might want more than a slightly fancier looking block that sits in their base, where almost nobody will see, or honestly, care about it. The Ender Dragon could be voluntary, compared to it being a pure annoyance as it is right now. It could drop the Dragon Trim for those that want it. Lingering potions could be brewed with something else, or it would simply drastically change their value to players. This would also add into any "story" that players wish to have in this sandbox game. "There's an old myth, that if someone brave enough were to scour the lands and cross into unknown realms to defeat the ancient evils that torment their homes, one could resurrect the forgotten one... blah blah blah" I don't tell stories... This would also allow for Mojang to truly revamp the Ender Dragon fight and make it something that isn't a complete pushover to anyone that practices 1 or 2 skills in the game. So... You want to beat the "final" boss, do you? Prove it. This would also get rid of the super annoying credits screen being forced on players, making them skip it merely for wanting to go to the end, unless you go out of your way to invoke it. Mojang wants to push for more exploration. This would be a much more interesting and engaging way to make that happen, over... forcing players to make half a dozen villager outposts to get some enchantments. Although none of this would happen, because changing even the slightest part of the game that has existed for years would send half of the internet into a rage coma, even though the Ender Dragon was a cheap addition to the game as a celebration for the title actually being out of beta. Nearly everyone I seem to talk to says that the dragon fight is annoying and practically pointless, so why not improve that for those that want it, and "remove" it for those that hate it?
So, 1.21 could be the official end update we’ve been looking for. I wonder what new biomes or wood types we will be getting. It’s kind of interesting that the first video of the year from this channel is actually talking about this year.
I can see Minecraft becoming similar to terraria in the same aspect that the “wall of flesh” is only the beginning of the game, I can see them replicating this with the ender dragon.
I think the best route for an End Update would be to take inspiration from Minecraft Dungeons' Echoing Void DLC which looks substantially better in generation and block variety, and yet keeps the alien feel in its trees, plants, and grass, along with the 4 new mobs and naturally spawning Endermites.
Even though this video is about End Update. Theres a 50% Chance 1.22 will be the End Update, i wanna talk about 1.23, 1.23 Should focus on Environment and Nature like adding new Animals like Monkeys, Deers, Lions, Elephants etc. Which all have different uses and add new Plants, Tree Types and Vegetation, and maybe even 1 or 2 new biomes.
3:37 "Is this some cheesy PR statement" Yes, yes it is. Minecraft announcements have become more and more cheesy and bombastic in the lasy few years. Overhyping everything in such a way that you might as well believe the developers don't know how to play the game.
Bro, I just want you to know that you singlehandedly made me feel very old with that intro. 1.9 felt like it came out maybe a couple years ago. Time flies...