Wow, thanks for playing! Was a lot of fun watching you play and notice a lot of stuff. Some things I'll highlight/ take note of: This is my first game obviously, there's a ton of jank and I was gaining experience as I went along (like just how bad the Oswald AI is even relative to the Ghost lol). The batteries are actually supposed to reload automatically, but knowing me I broke this in an update at some point... Anyway, since making Where's Oswald, I've actually picked up work as a level designer full time, where I've grown a lot as an artist/designer in such a short period of time, and also working on OWLMAN, my upcoming game I've picked up way more experience programming AIs, scripting events and all that. Where's Oswald will be the first in a trilogy (followed by One More Dream (OWLMAN will be part of a separate sequence) and I've generally wanted to keep the narrative vague, but you're pretty right guessing about most of the details. Which is what I love so much about these videos anyway, that you appreciate the stuff that people usually gloss over but can make an experience whole. There's a lot of fledgling ideas here anyway, hopefully soon I'll be able to have them properly fleshed out. The Free Roam mode, which I initially imagined as just putting all the game spaces together, was actually the most time consuming task of the whole game's development lol, but I think it was worth it. It's not something I've seen other games do and I intend to have that feature in future games. There's a few ghosts here, but they're really subtle, more so than on a GMOD haunted map for example. The idea is that the Ghost character is always around. I've got a huge text document full of ideas and concepts I want to share in the form of short games to more ambitious projects, and your feedback is genuinely helpful, so thanks again for playing!!
this is absolutely WILD for a first game! it does so many things so well and was genuinely terrifying to even watch The Librarian play. can't wait to see what you come up with next, cuz this game is real promising :) I'm loving the subtle horror mixed with the terror of unpredictability. it's like Skinamarink meets David Lynch dream logic, I love it!
You did a super great job on the environments in both layout and atmosphere! It all feels really cohesive and “palpable” (if that makes sense?) while still conveying the strangeness a dream or memory might have. I’m an Absolute sucker for the rain effects and sounds, Super inspiring work all around!
“If you’re trapped in a room with no way out and are face to face with someone or something that wants to kill you see if you can face your fears and kill it first if not then be sure to not let it get the upper hand and go out swinging” - Gary Coleman
The story/messages coming from the computer reminds me of an old horror story our elementary school librarian used to tell us. Every Halloween she'd tell us this, and if any of us got too scared she would send us to the book closet with the lights off haha. Essentially, the story goes that there's a kid in bed in their room at night. Their room is on the 2nd floor of their house, at the end of a hallway leading to the stairs. The stairs lead down to a door leading outside to the swampy outdoors. And every night the child hears the raspy voice of a monster narrating its slow ascent up the stairs to their room. Every night it gets one step further up. "I've opened the back door. I've come inside. I'm on the first step up the stairs." and every night it narrates closer and closer until the story ends with the kid's bedroom door slowly creaking open. As a kid who lived in a two-story house with his bedroom door at the end of a hallway leading to the stairs that end next to the door to the backyard, that story scared the crap out of me as a kid. I refused to show it though, haha. Hearing that same sort of narration here definitely gave me the chills, though!
5:40 The fear everyone has yet has no name for it 7:35 Bernards Door 15:21 Oswald fronting 17:28 Oswald uses Heart Attack! 21:38 You can try 24:00 Breath of Fresh Air 24:38 Thoughts for the Dev regarding Oswald 28:15 Shift to hospital 29:10 Lurking 30:13 Just wanted to interject and say I love when The Librarian talks about Dream Logic, it's always relatable. 30:52 Creepy then Silly 32:28 Back Through Bernards Door 32:58 Text Adventure 34:45 Look both ways 35:00 Waiting Room 37:09 Free Roam Start (basically a gm_ explore) 38:13 IS THAT A CANDLEMAN REFERENCE?!?!1? 45:10 Reminder that most of us still have to watch Inland Empire with how much it's referenced on this channel 49:21 Investigation 53:31 Outro
The bit with her watching you through the window is actually haunting, but it's funny as by you dying I realize that was probably an unintentional effect and just the AI bugging out.
The rainy day atmosphere is perfection incarnate, its the type of stuff that always takes me back to the late 90's and early 2000's especially on those really cool after-school fridays (like you mentioned, but a little earlier) where the whole day is gray and stormy, and I would know that I would have a fun weekend, turning the blinds at home to see the storm while playing my old school RTS games watching cartoons or what have you as a kid, good times.
oh my god, i had this HORRIBLE nightmare in middle school that has stuck with me all this time, and the thing that chased me in it had the SAME silhouette as the thing in this one. im 6 minutes in and already terrified. cant wait to watch the rest.
I've seen something like this on shorts. it was an Ohio meme, kind of stupid, but the person who thought of it made it feel like a dream. Literally, I was getting the same sensations I have when I'm dreaming while watching that video.
This DEFINITELY reminds me of my old roaming dreams. I don't have these ones as often anymore. These dreams came in a weird period of isolation in my life, so maybe it's a good sign they're gone but at the same time I miss the exploration that came with them. They usually started out quite nice. The emergence of an extra party was usually very sudden. Sometimes not with much fan fare, but sometimes I'd hear it with from far away accompanied by impossibly loud noise. As if it knew exactly where I was even if it couldn't see me. Usually that noise was enough to wake me up. I do still get those roaming dreams from time to time, and they can be *weird*. Even a normal house becomes impossibly large during these sequences. It's wild.
47:55 i recognize that place from the game you played a while ago, Fears to Fathom: Norwood Hitchhike (Driving Horror!) i watched that video recently and that room resembles the room in the hotel very much, i guess it's a refference
I took the ghost girl's appearance at the end to be a sign of acceptance, not being afraid of death anymore. (I don't necessarily believe the player character died, not really any opinion.
Hey, I've got a project you might be interested in. For the past few months I've been building up this old, weathered mansion in Minecraft. It's this huge, winding structure that's got some good atmosphere and events/interactions. I even started to learn some code to make things work the way I wanted. I even started adding custom NPCs. It's not an adventure map, more like this big, "open" space you can explore at your own pace. Think more like your Gmod map expeditions. I've never really gotten to put my name out there or publish my works for everyone to see before. Honestly, I'm in a rough place right now. Seeing someone enjoy my works would mean the world to me. If you're *at all* interested in doing a video about it, please let me know. It all runs off of base Minecraft.
I really enjoyed this. The game has a lot of potential with a few tweaks. If I may recommend a game you may want to try "Stories Untold" for the PC. An episodic horror adventure game with light puzzle mechanics. I played it on a whim once on Steam and really enjoyed it.
Hey, I'd really recommend you play the game Among The Sleep! It's got some super nice atmosphere to it and has some cool moments, being that you play as a young child wondering around your house in a dream / nightmare. It's not too long, around 4 hours to complete but I think you'd really like it!
Dreamlogic is indeed an odd one for sure. I remember a dream not unsimillar to Oswald coming for you. I was traversing a ruined city but on the inside of the buildings, activly hiding from something the moment I started to sleep. A liquid foglike mass floating and circling above the ruins, masks pressed upon its surface all of which had shiny eyes, almost like floodlights to illuminate the space to find possible prey, to find me. I had no idea what the thing was but I knew it was dangerous and that I needed to hid. This thing was here to kill me and consume me I knew that 100%. Later on I dubbed it "The Chaser".
For once, I would like a game where you have a realistic flashlight. You know -- good illumination and not like if you were holding a bloody night light, and good battery life (lasts the whole game, unless you get Balloon Boy'd).
Wow, the way it chased you up the stares but then just stood there at the bottom and you could only barely see it's eyes. That's EXACTLY what I expect to happen when I run up basement stairs, 100% better you than me. 😅
The thing about "00:00" is that in most European countries and places like Mexico, that's what they use for midnight since they go off a 24 hour clock instead of the 12-12 we do.
You MUST play The Vanishing of Ethan Carter! Simply MUST. It is exactly the type of experience for you and us viewers: a creepy yet cozy huge open world fully explorable from the start, pieceing together the plot like a puzzle as you go. The atmosphere is the best i've ever seen in a videogame, graphics top notch, and the best part is that every place is unique, really please play it, it really is worth your talent of overanalisation.
I think its funny how you can rearrange the letters in the games title to get "Where's Waldo" (if you ignore the s) like the books where you find a man wearing red and white striped clothing in a sea of other people
now im only at 5:38 with a twitchy eye trynna commit dead eye but my geuss before i see this oswald guy is its a plush the memory main charachter lost of the rabbit oswald
I dont know where or how you find all of these creepy, yet semi-harmless games(for lack of better wording), and most of them seem very neat, in graphics and nature, so walking around or driving around, these games that you play, although appear to be "calming" or whatnot, I just don't get your patience with them, I guess.....As crappy as I am in games like Fortnite and GTA, cos im not the best shooter or ducker..lol...i would still need a bit more action, than what you endure in some of these games. Like I ordered The Backrooms, for my Xbox (twice) and got ripped off, cos the versions I got, had nobody chasing me, and just the same yellow walls, going on and on. One of them has zombies in it and I was given a gun, but it was so elementary 😆. I only watch one other gaming youtuber (The Outer Middle Show), so feel special, cos you're the only other one! Your voice is calming, and games are eerie
Huge potential, the enemy lacks Ai and animation, feel like they could have removed that and use a dark shrouded entity like in silent hill down pour or even the environment as to their advantage if they couldn't achieve an enemy. Its very good in graphics and map layout, it really set the bar and I hope they get to update it.
Yeah unfortunately the gameplay aspect of this is really poorly made. The enemies that just float around, blandly rotate, can hit you through walls (so there isn't even a simple raycast performed to see if they can hit you), they really should have just not had gameplay at all if they weren't capable of programming it properly. It's a shame, I see so many horror projects like this that need the touch of a good programmer and someone with a game design background. Oh well, continuing to plug away at my own horror game. I will say that in terms of visuals, this is very close to what my game will look like, set in a school with very good lighting.
The creator ended up commenting on the vid and mentioned the fact this was their first game- so they were learning along the way and didn't expect it to be perfect for the first time, despite the jank they had some really amazing elements going