Тёмный

Which D&D Class Makes the BEST Police Force? 

The Grungeon Master
Подписаться 23 тыс.
Просмотров 11 тыс.
50% 1

Guards are everywhere in our D&D games, a constant feature of fantasy cities. But how does a guardsman turn professional? What might compel a professional police force to begin? As always, the answer is magic.
#fantasy #history #dnd #dungeonsanddragons #worldbuilding #police
Credits:
The Grungeon Master logo, background and intro music were composed by the wonderful Janina Arndt!
Find her here: / janinaarndt

Опубликовано:

 

19 май 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 335   
@steveslothstorm1155
@steveslothstorm1155 13 дней назад
I think it'd be far more straightforward for a police force to mass produce some weak magic items which can imitate these spells. Probably cheaper in the long term as well.
@DarkMark-cf1ec
@DarkMark-cf1ec 13 дней назад
the moontouched weapons counts as magical and gives out some light all for 150-200 gold
@benwalters9712
@benwalters9712 13 дней назад
That has a lot of advantages, but some disadvantages too. The items can be looted off the bodies of dead lawmages, stolen from them, or embezzled and sold by corrupt officials. They also paint a target on the lawmage - murderhobos will kill even the nicest lawmage if they can get some sweet magical items out of it. Also of importance is that if magical items are cheap and plentiful enough for the police force to have many of them, the criminals likely will too. Whereas who has magic initiate can be somewhat more controlled by only teaching it at police academies and heavily surveilling anyone else with magical training.
@skycastrum5803
@skycastrum5803 13 дней назад
@@benwalters9712​Just make it locked in such a way that it’s generally more effort than it’s worth to try stealing. You have a lot of leeway in how to approach stuff when creating a world. Whole thing largely depends on setting too. Sometimes the downsides you mentioned are exactly what the campaign needs. Might also want more or less training for the police force to emphasize different aspects of it.
@seanrea550
@seanrea550 13 дней назад
Run a blended system. Keep your martial guards for mundain problems and gate monitors. Incorporate spellcasters and half casters throughout the ranks. Ideally the guard patrols should resemble an adventuring party in coverage.
@ethans9379
@ethans9379 13 дней назад
Depends how hard making magic items is in a given setting
@Telleryn
@Telleryn 13 дней назад
And the druid could, for whatever reason, also be themed around a bat and wear black leather armour.
@AnarchySystem
@AnarchySystem 13 дней назад
Honestly, Druids and Rangers are the Animal Control.
@Olothur
@Olothur 2 дня назад
I am inclined to strongly believe that Batman is a Rogue/Barbarian multiclass.
@primordialsun
@primordialsun День назад
Batman is absolutely a monk. Lots of hand to hand combat, and pretty sure he trained with monks, or at least martial artists.
@Olothur
@Olothur День назад
@@primordialsun nah, he's using a lot of gadgets, have deep proficiency in a variety if skills and prone to stealth and sneak attacks. When it is time for open hand to hand combat, he is brutal and fast, shrug off a lot of direct damage via armor, and gives himself advantages in the free flow mode to critically sneak attack in the face. He is totally a Totem Barbarian, and bat is his animal (with benefits of an Eagle Totem) The only specificly monk thing Batman has is his insanely high Will savethrow, but it can be achieved with a good base Wisdom stat and a couple feats. As a rogue/barbarian he easily can deal tons of nonlethal damage with his Enraged Sneaky Fists, while shrugging it off in his magical medium armor with rage resistances and Uncanny Dodges, move insanely fast, fly and ignore falling damage (totem bonuses), hide or disengage as a bonus action being batshit scary, and use a lot of tools and skills in his detective work (rogue proficiencies). You know, everything Batman do. If I ever want to play or implement Batman NPC in D&D, that would definetely be Roguebarian. Leaving Monk maybe for Robin, haha 😂
@Telleryn
@Telleryn День назад
@@primordialsun it was a joke because druids are strongly linked with animals and have the ability to turn into them
@MichaelRainey
@MichaelRainey 13 дней назад
In the criminal justice system the people are represented by two separate yet equally important groups: the City Watch who investigate crimes and the Lords Mayor who prosecute the offenders. These are their sagas.
@ClarkyClark
@ClarkyClark 13 дней назад
Fun fun!
@jackyoh971
@jackyoh971 11 дней назад
I want to watch that series...
@ERBanmech
@ERBanmech 9 дней назад
I have something similar in my campaign setting, the Hearthguard (self explanatory) and the Arbiters (an interesting combo between lawyers and religious figures) they normally work together to prosecute and handle disputes, crimes, and respond to disasters.
@Sagetower7
@Sagetower7 3 дня назад
bad boys bad boys...
@Gorzmalkin
@Gorzmalkin 13 дней назад
For the most part, I give my guards some simple equipment that ends up being more useful than people might assume. Caltrops, signal whistles, bolos, nets, manacles, gags, maybe some common magic items if they're a very well-funded guard force in some big city, and small bags of flour. Signal whistles to alert other guards that there's trouble. If a spellcaster casts invisibility, the guards throw their "flour bombs" to coat them in dust and make them visible again. They'll seed escape routes with caltrops to slow most perps down. Use bolos to trip an escaping perp and make them fall prone. Nets also serve a similar purpose to restrain perps. If they can get manacles on a restrained perp they will do so. A gag is placed on the perp if possible to prevent them from using the verbal components of spells. Standard guards can have this stuff and use it well enough. But if the standard guards are suddenly getting killed, they'll withdraw and go to get backup. Backup may just be more standard guards, or more likely the guard captain and a cadre of veteran guards with triple the standard guard's HP, slightly better weapons, slightly better saving throws, and the "Brave" ability that makes them harder to frighten. If you do morale checks, then I translate the Brave ability as an extra +5 to morale checks. Make the Guard Captain about twice as challenging as a Guard Veteran, and you have some cost-effective NPC guards. And this is before you give them any magic powers or class features to customize them.
@joshuah4952
@joshuah4952 12 дней назад
If you are okay with homebrew items, I would recommend looking up "Man Catchers" (Shadiversity has a good video, IIRC). Basically, it's a polearm with a mechanism on the end of it to grab a limb/neck.
@SusCalvin
@SusCalvin 12 дней назад
The rule of thumb in old FR was that most people including troops are level 0. Lieutenants you meet are levelled, a level 4-6 dude kicking around in an FR town was not weird.
@SusCalvin
@SusCalvin 12 дней назад
Measures that try to replicate spells do not get the full advantage of spells. This might mean a roll to hit with flour.
@youtubeisdead1858
@youtubeisdead1858 10 дней назад
​@@SusCalvin Flour expands when thrown as it is a "flour bomb", so that'd be more AoE rules than anything which triggers a Dex saving throw, akin to spells like fireball which trigger a Dex saving throw.
@vincentcleaver1925
@vincentcleaver1925 9 дней назад
Give 'em a whistle, guvnah, and now 'e's a proper Bobby!
@chameleonx9253
@chameleonx9253 13 дней назад
This makes me want to run a campaign where the PCs are all members of an elite police force and/or federal investigation agency. NCIS: Sword Coast
@zacharyweaver276
@zacharyweaver276 13 дней назад
I definitely agree an official police force would need to develop much earlier in dnd with monsters that are good at sneaking into cities like vampires, lycanthropes, and doppelgangers. A city with good walls and defenses can keep out the orc hordes but without a good police force they're going to fall pretty quickly as soon as a cult or shape changing monster gets inside
@MissionSilo
@MissionSilo 13 дней назад
Hence why there are adventurers. DnD provides an extreme variety of threats. Which would make creating a police force meant to handle them very difficult. A wide variety of specialized knowledge would be needed at any given moment. Special knowledge which the average recruit might not have or might not have the ability to wield such knowledge. The job of the police force would be to regulate the adventurers who are hired on retainer and the local militia. I don't think a centralized force would work. Every villager would have to be part of the team. The motto and method of operation for this force would be "inform, train, and counter". Meaning informing the locals of threats, train them how to deal with the threats, and via this method will counter any nasties.
@zacharyweaver276
@zacharyweaver276 12 дней назад
@@MissionSilo very good point I agree
@MissionSilo
@MissionSilo 12 дней назад
@zacharyweaver276 what would most likely form in the dnd universe is a church of witchers, Warhammer 40k inquisitors, or something of the like. They would be politically neutral, organized religious, but can be called on to advise and organize local forces against local threats.
@buddhaweatherby368
@buddhaweatherby368 13 дней назад
I was in Security Forces (specialty in Emergency Services/SWAT) and then went to Light Infantry where I picked up another specialty as a Medic. On the civilian side, I was the Security Director for multi-day festivals operating around the clock. I have also played D&D since the 1st edition. I love where you are going with this concept. In my mind I think there is a lot of benefit to creating a diversified force that can be determined in part by the resource base, threat profile, and general disposition of the locals. Consider equipping the general watch with high impact and low cost mundane items as base kit and expand from there with things like feats, class levels, etc. as you move up the ranks. Maybe they always work in at least pairs and have mutually reinforcing responsibilities. Perhaps the junior member is tasked with something like readying a net in case the team leader’s sleep spell leaves a perpetrator standing. Maybe they throw caltrops past the perp to prevent escape while the team lead signals for backup, etc. Each district could have multiple pairs or quads with a range of skills: different feats, spells, specialized kit, etc. Perhaps each two person patrol has another that they automatically attach to once patrolling uncovers an incident. These quads should include a corporal/sergeant with enhanced capacity (more hit dice, higher proficiency, perhaps an additional feat), a medic/healer (mundane or magical), a more heavily armored brute/grappler for things like breaching and restraints, and someone with either a ranged capability, or perhaps a feat like mobility to address more distant threats. I like the idea of integrating magic initiate into the mix. Some utility cantrips along with a specialized leveled spell really opens things up. Consider a guard captain with command among other options. What about investigators with friends, or zone of truth? I really love guards with goodberry feeding the indigent, what a great way to develop a network of informants. This is a great starting point, much appreciated
@seanrea550
@seanrea550 13 дней назад
I was thinking a similar thing. Making a singular set leaves gaps in coverage, gaps that are filled by a variety of specialist. I am more surprised he did not mention paladins as an option as well.
@buddhaweatherby368
@buddhaweatherby368 13 дней назад
@@seanrea550 Every team I have been on had a range of specialties and capabilities. Versatility cannot be overvalued if you have a diverse and unpredictable mission set.
@morrigankasa570
@morrigankasa570 13 дней назад
THOUGH DON'T DISREGARD ELVES!!!!!
@SusCalvin
@SusCalvin 12 дней назад
Vampire's latest Hunter book posted what the second Inquisition would be. All the tools of the War on Terror, amped up in the Dark gothic world of WoD, used against vampires and other spooks.
@SusCalvin
@SusCalvin 12 дней назад
Shadowrun discussed magic security. Not every rent-a-cop on site will be magically aware. But the rapid response team from corporate will have.
@IamHattman
@IamHattman 13 дней назад
The really interesting part of this is that it would be an easy branching point to train a Ranger. Especially one with the druidic warrior fighting style. These rangers could fill the roll of detectives in larger cities.
@RovingTroll
@RovingTroll 13 дней назад
I had posited that half-orcs would be a nearly ideal race for a militia or constabulary member. They have dark-vision, are big and strong, and are presumably somewhat common anywhere that orcs and humans overlap. Highly durable they can take the risk of physically restraining many of the most common disturbances in a city.
@kevinmccalister4602
@kevinmccalister4602 13 дней назад
Makes sense for a race but what about class?
@fuzzborne
@fuzzborne 13 дней назад
Depending on setting (including forgotten realms) half orcs very existence implies pillage has happened from orcs at some point, so having them as guards may create social problems.
@RovingTroll
@RovingTroll 13 дней назад
@@fuzzborne perhaps, but i don't like the narrative that an entire ethnic group exist only because of war rape. I would prefer to portray orcs as a nomadic warrior culture, who can assimilate by filling certain niches in settled societies they encounter, like militia, constables, even medicine workers because as a sapient they aren't mindless monsters and would be experienced at treating injuries
@morrigankasa570
@morrigankasa570 13 дней назад
I think the best Races for a Police/Guard Force is Wild Elves or Half-Elves(if they too get Fey Ancestry benefits). Because Fey Ancestry would help prevent them being Charmed/Magically put to Sleep which many criminal sl!meb@lls might try to do. They would have Dark Vision which is always useful. The Wild Elves "Mask of the Wild" could help them hide better when tracking a criminal/threat. Their long lifespan potential would allow them to become more "expert" in skills pertinent to fighting crime. Finally, the Trance Trait of Elves would allow them to work longer hours.
@d3str0i3r
@d3str0i3r 12 дней назад
@@RovingTroll to be fair though, i'm not sure it's accurate to call them an ethnic group, the difference is more than cultural it's like saying foxes and coyotes are only seperated by social differences
@mightyzeus1e
@mightyzeus1e 13 дней назад
Immediately adding the lawmage concept to my campaign world. Thanks Tom, another banger!
@Kremmer_
@Kremmer_ 13 дней назад
"This is an unsanctioned use of magical energy..."
@kelpiekit4002
@kelpiekit4002 13 дней назад
I imagine in worlds with so many magical creatures the idea of a canine unit would be greatly extended and common. If giant centipedes are trainable they'd be good at non-lethally subduing for instance.
@Shalakor
@Shalakor 12 дней назад
Oh, nice observation! They're kinda way too dangerous for a CR 1/4 out in the wild with the prospect that they'll be eating the party within that 1 hour if everyone gets dropped, but in the context of being used to subdue people for arrest it's far more fair of an encounter inclusion. I think I have a specific culture in my setting that would fit using these critters in this way perfectly (jungle elves). This will be just as fun as my griffon rider stout halflings in the swamplands.
@michaelday6870
@michaelday6870 13 дней назад
Tieflings all get Thaumaturgy automatically, which would be very useful for alerting people to danger or calling for backup. Maybe in areas where they're a sizable fraction of the population it could lead to a "police" caste, or a neighbourhood watch, if they're socially excluded, maybe? Cool video as always!
@michaelyoung7261
@michaelyoung7261 13 дней назад
I the basic lesson I’ve been learning over and over again is that real life is more fantastical than you can imagine, and taking lessons from history makes everything feel more grounded
@SuperGamefreak18
@SuperGamefreak18 13 дней назад
I’ve always seen command as an intimidation spell like people are intimidated magically into follow orders . Like imagine a younger individual who has a higher than average pitch yells at you in a deep and gruff voice to do something I see that as similar to the command spell.
@greaterdanemark2397
@greaterdanemark2397 13 дней назад
“CHEESE IT ITS THE FEDS!!” *sound of a marching band approaching*
@alexzanderthered6694
@alexzanderthered6694 13 дней назад
In the case of law enforcement using sleep then maybe thieves of fey ancestry may be worth more than human counterparts by any people hiring professional lawbreakers
@fuzzborne
@fuzzborne 13 дней назад
I think I'd probably want to hire someone with the assumption they wouldn't be caught and sedated at all!
@alexzanderthered6694
@alexzanderthered6694 13 дней назад
@fuzzborne maybe but having a plan b always helps
@sharksam8583
@sharksam8583 13 дней назад
Warlocks with aspect of the moon would probably also be worth more money than most humanoids as well because warlocks. with that evocation are immune to sleep spells and they don't need to sleep Or go into any similar state. They're just awake. 24/7. So they might even be worth more than humanoids with Fay ancestry. but there would probably be significantly rarer
@morrigankasa570
@morrigankasa570 13 дней назад
EXCELLENT POINT!!!!! That is sort of what I thought, specifically that Fey Ancestry would be the best counter against guards with Sleep and/or Charm. I was thinking more if it's a group of "Murderhoboes" who are all Elves(most likely Drow) causing trouble the guards would be less effective.
@alkirk-ws4co
@alkirk-ws4co 13 дней назад
@@fuzzborneIn one of campaigns I Dmed, I had an Elite Task Force, for the larger cities city guard, comprised of reformed thieves. Furthermore, each Guard Squad had either a battle mage, or spell sword amongst their ranks. Ensuring that the squads or the city guard as a whole, could adequately deal with any criminal activity. Furthermore I had it as law, that the city guard routinely trained with the locally stationed imperial legion.
@SimonBromley
@SimonBromley 13 дней назад
Like this, but probably the city would have to employ a specialist team of higher-level casters for more difficult problems.
@steeldrago73
@steeldrago73 13 дней назад
Druidcraft can be combined with a flower language to communicate effectively. Also, they can create the sounds of various animals and you can have both effects up simultaneously. While both are not as visible as dancing lights; that just lends their skills to more covert stalking/tracking type of enforcement.
@EvelynNdenial
@EvelynNdenial 13 дней назад
warlocks. not only would they be effective but its thematic too
@EvelynNdenial
@EvelynNdenial 13 дней назад
the trustworthy thing is very much not a requirement. cops will still occupy a region even if the people hate them.
@zacharyweaver276
@zacharyweaver276 13 дней назад
This is true but if they aren't trusted it means it's only a matter of time before the populace turns on them​@@EvelynNdenial
@wumbojet
@wumbojet 13 дней назад
I can see a city government making a large scale pact with some lawful celestial or fiend creature for large scale, small warlock pacts, but that has to be extremely wealthy cities that can afford whatever price in gold or blood that entails.
@zacharyweaver276
@zacharyweaver276 13 дней назад
@@wumbojet assuming it asks for gold or blood and not that they perform obscure rituals or hunt down its enemies
@EvelynNdenial
@EvelynNdenial 13 дней назад
@@zacharyweaver276 they'd probably pay with the souls of any the warlock cops kill, and completely ignore the obvious consequences of that.
@wumbojet
@wumbojet 13 дней назад
I think there's a very interesting dynamic with this, there almost surely needs to be a distinction between the police force, the city watch (wich in my opinion are different enough to warrant the existence of both in a fantasy city) and the detectives and investigators. The city watch is (i believe) directly under the countries military, so it's more of a "mass production" situation less suited to specialized members. The police force is smaller in scale, being specific to each city and under the local government's rule, that can allow for deeper specialization of it's members. Lastly, the investigators or detectives should be also a part of the police force, but above them in rank, they should also be kind of exceptional in their abilities and those are the people for who I think being game classes works perfectly.
@prosamis
@prosamis 13 дней назад
I'm surprised Message was not discussed. Though not as versatile as dancing light for the sake of being both light and a form of communication, Message has the benefit of being able to shape your structures to accommodate it for an easy *two way* communication method A guard can easily alert an officer or captain or someone designated for communication with a quick message to alert decisions like "Something suspicious is prowling, approaching target" or similar
@sharksam8583
@sharksam8583 13 дней назад
And sending would actually be better than that. because there isn't a distance limitation, like with the message spell. Though it is higher level, so it would probably be For some higher ranked member force. likely a designated communications officer or something roughly equivalent
@Shalakor
@Shalakor 12 дней назад
@@sharksam8583 The Sending spell is kind of in a weird place. 3rd level spells are at a high enough power level that it'd basically always be more practical for anyone high rank enough to have access to it while belonging to an urban organization to just have Sending Stones instead. Or just a chain of guard stations positioned around the idea of relaying Message cantrips to each other until it reaches the main office, kinda like the role of telephone switch operators back in the day.
@sharksam8583
@sharksam8583 12 дней назад
@@Shalakor Though If getting access to an artificer is Reasonable sending stones would probably be the better option
@kaichi23
@kaichi23 13 дней назад
Random fact, there were Police swords in the UK. There are some examples at the royal armoires in Leeds.
@Edhelistar
@Edhelistar 13 дней назад
Police force idea: Paladins of a god of Justice, equipped with club and shield as main weapon, and sending stones for communication.
@SusCalvin
@SusCalvin 12 дней назад
You meet these people in Esoteric Enterprises. There they wield Interpol badges, suits, earpieces and the fanatical loyalty of all police.
@stevenle9960
@stevenle9960 3 дня назад
for the lighting point i think it is far more realistic to just have the guardsmen carry lanterns/torches rather than having stationary lanterns across the entire city, since as you said that would be highly impractical without the use of magic. Even with the use of magic you can't light a lantern if there's no fuel. You'd need a whole other system of couriers just running oil around the city to keep lanterns fueled Personally in my worlds magic isn't widely practiced enough to have magic users be guards
@segafan2437
@segafan2437 13 дней назад
i have only played in 1 campaign, but i have been watching Critrole and other shows for years, and i am a bit surprised still that i have not seen Guardsmen use the Sleep spell to attempt to stop the average criminal, not even once...i would love a more focused single target version of the sleep spell. a knockout stick. i dont know about the average police officer having magic initiate. but having 1/6 guards with minor spellcasting who can be called apon as a first response team by Whistle or bell to show up with Command, or sleep or even Silence for anti-spellcaster response does sound completely reasonable. i would love to see more people think of using Infirmaries too, paramedics and even firefighter type emergency workers on hand is something we so rarely think about in a Fantasy city. It would even make sense to have watchtower guards have the message cantrip to organise the guard not unlike emergency service radio chatter the weirdest part of this hypothetical is that there is such a focus on combat in D&D, that i think we kinda forget that ini real life a police officer will likely do no more than tackle and restrain, whereas in the game because the rules are aimed at fighting monsters, almost every idea boils down to "do damage" until you kill them.
@morrigankasa570
@morrigankasa570 13 дней назад
You are ignoring Elves! Magical Sleep is far less likely to work on any Elven Race, same for Charm.
@Shalakor
@Shalakor 12 дней назад
I wish the sentiment that real life police most often only focus on non-lethal force were a bit more true.
@Shalakor
@Shalakor 12 дней назад
@@morrigankasa570 What if the Elves are the law, while the common population mostly wasn't? Employing the Sleep spell in that case would kinda be like how there's the Drow and other fae that use sleep poison on their arrows because they mostly intend to wield their bows against their non-fey enemies.
@morrigankasa570
@morrigankasa570 12 дней назад
@@Shalakor Excellent point, but if it's Elves on both sides of the Law then Sleep still becomes less effective along with Charm.
@ghrondindustries5136
@ghrondindustries5136 13 дней назад
have all your Lawmages patrol in duos, one with Entangle, and one with Goodberry.
@raffelon9508
@raffelon9508 13 дней назад
How to get an efficient police force in D&D? 1. become a Patron 2. turn your guardsmen into Warlocks 3. overload them with eldritch invocations (all the vision buffs, maybe Aspect of the Moon and there's also the great upgrades for Eldritch Blast)
@adolfodef
@adolfodef 13 дней назад
The bastion system of OneDnD "sugests" (implicitly), that a 5th spellcaster level Wizard [with an apropiate "tower" building] has by default a free "assistant " NPC lvl 0 spellcaster with something similar to Magic Initiate. | -> Furthermore, once the wizard PC is a 9th level spellcaster; some of the "features" they could do themselves at 5th level in their bastion now can be performed by their "assistant" offscreen [implying they have a 4th level Feat of some kind, since they are still "classless" (technically speaking)].
@helixxharpell
@helixxharpell 13 дней назад
Awesome video Tom! Very thought-provoking! Back in the early days of Toril we pondered what the police would be like in a med to LG Halruaan city. Each "patrol" would consist of: A fledgling man-at-arms, an acolyte & strangely enuff, a diviner to make them even more "vigilant". 😊
@vlad_ussr8390
@vlad_ussr8390 13 дней назад
Love the different type of flavor each class could give to the police force. Like Monk class could be interesting flavor, as then it presents the police as a group of martial artist with a philosophy to follow the law and to defend the citizens, officers who don't much armour which allows them to be quick to respond and to quickly defuse a violent situation with quick punches and kicks. Or barbarian officers would be most probably enforcing authoritarian law like an iron fist or, barbarians could enforce just several village/settlement, where everyone is like family and killing family is something that the officers take very personal as the protectors of the family.
@justsomejerseydevilwithint4606
Find Familiar is a broken policing tool; every rat, every pigeon, every street cat, every cockroach, could see you do the crime and alert the cops.
@Jo-Heike
@Jo-Heike 13 дней назад
The fantasy novel Skammersens Datter (in English: The Shamer's Daugther) by Danish Author Lene Kaaberbøl includes people with the power to see everything a person feels shame about, including any crimes or other actions. For police activities they are quite scary.
@thiagom8478
@thiagom8478 13 дней назад
The video is very specific for D&D, and it is in the name, ergo constitutes no fair ground for critic. My comment is more generic, despite of that, but I hope it remains valid for most D&D settings. I believe we seldom want a police force to be too efficient in a "Medieval" fantasy setting. Is better to have them ill equipped to deal with treats, and doing the best despite that lack of tools, than have them properly equipped. Exceptions may exist, perhaps there is that ONE human capital with a impossibly great police force, where citizens sleep in peace and tranquillity. But what makes this place special is the fact that everywhere else that is not the case. Normal people live in danger, only powerful lords are relatively safe in their castles. That one village may perhaps be a trap under control of Illithids. Even if it isn't, and the efficient police force is merely a consequence of good common sense more a little good luck, the circumstance of having this peace that no one else has in itself attracts some problems. More immigrants than what the city and region can sustain being one obvious issue this place probably has. Perhaps they would need to build a reputation of inhumane cruelty (even if not entirely true) in order to administrate the complication. In any case, in real life efficient and trustworthy police is always good to have. In fiction too much of that is usually less desirable than too little.
@Draxynnic
@Draxynnic 13 дней назад
I think that in a D&D setting, your criticism is offset by the fact that the whole premise here is that we're still talking about guards who don't have class levels, just a feat that allows them to emulate some abilities normally associated with a class. You can have a police force that is as efficient as it possibly can be without having class levels, while still being quickly overwhelmed by the sorts of threats that PCs (who do have class levels and the full suite of associated capabilities) normally face.
@thiagom8478
@thiagom8478 12 дней назад
I understand your point,@@Draxynnic. In the context of a adventure that is particularly important, because our window to those worlds will always be the experiences of Player Characters, who by definition have class levels. They are, also by definition, exceptional people. How exceptional variates according the setting. I can imagine a setting where you have one person with character levels to each 1.000.000 being a place where most people never saw any "adventurer". But I must admit that is not the typical D&D settings. Most places have more powerful adventurers than that. Still, not enough adventurers for every village to have problem with the kind of things adventurers face every other year. I suppose those problems only look as if they where that common in the world because we look the world from the point of view of characters who quite literally live to walk around looking for them. In any case, it is a matter of style. There is some degree of variation between game masters when the subject is "How High?" the high magic settings of D&D are, I believe.
@Draxynnic
@Draxynnic 12 дней назад
@@thiagom8478 Yeah, having the entire police force be "lawmages" of any stripe would be pushing into being a fairly high-magic setting. Maybe even one where you'd really be thinking of having it be a culture where virtually everyone has a little bit of magic. In most cases, one would probably be inclined to just equip guards with a suitable set of alchemical equipment instead. Of course, theoretically speaking, the less magic there is in the setting, the less often that guards would be expected to deal with magical threats.
@thiagom8478
@thiagom8478 12 дней назад
It is a matter of balance,@@Draxynnic, I agree. One funny, tragicomic, situation is the one where organized crime has free access to alchemical equipment and even some wizards in their ranks while law enforcement has to get by with mundane wood sticks. Suboptimal for common people living in this settlement. Still, probably a better premisse to start a story than the oposite situation.
@anonymouse2675
@anonymouse2675 12 дней назад
Lets look at what kinds of threats they will be facing, and the kinds of situations they`ll be in. Criminals with magic, Vampires, Doppelgangers and other assorted monsters, plus all the normal stuff like drunks, thieves, domestic violence, medical emergencies, starving beggars, etc... So they will absolutely have to be able to fight very tough enemies, and be able to restrain a drunk and provide medical assistance as a first responder. Feeding the hungry wouldn't hurt either. You need Rangers. Think about it, a half caster with Druidic spells, and decent martial abilities? It fits the bill ALMOST perfectly. The class features like Favored Enemy and Natural Explorer would need an urban option, but other than that they fit the job. They can even get proficiency in both Perception and Investigation. Plus with medium armor and a shield they could have 19 AC on a d10 hit die, so not squishy. Heck, if you went Drakewarden then they even have their own police K9 units. "Drop the weapons and come out with your hands on your head or we`ll send in the Drakes!" Plus you get the Thaumaturgy cantrip for free which would be useful for tripling the volume of your voice. "Everybody remain calm and exit the building!" Their spell list is pretty good for the Lawmage role with things like Cure Wounds, Entangle, Goodberry, Ensnaring Strike, Locate Object(contraband), Silence(Shuts down casters), Conjure Animals(extra personnel) , Locate Creature, and Conjure Woodland Beings. Sick a pack of Fairies on them! "This is who we`re looking for! Search everywhere! Find them!" So for your police academy I would suggest creating the Urban option for Ranger class features, train them to use Prestidigitation, and giving them the Crossbow Expert and Sharpshooter feats. They should also take the Archery Fighting Style. Next you would have to look at standard issue equipment. I would suggest a Hand Crossbow with the Artificer Repeating Shot Infusion because it does away with both the loading and ammunition properties, and also gives a +1 to both attack and damage rolls. Two attacks, and a bonus action attack, and allows your Lawmage to also use a shield at the same time without affecting their damage! Not quite at Gunk levels, but still really good! And they still have spells! I would also suggest issuing a Ruby of the War Mage(common) so they can use their weapon as a focus if needed.
@kooolainebulger8117
@kooolainebulger8117 5 дней назад
depending on the area, the guards are equipped with either glaives, halberds, billhooks, pollaxes, and pollhammers equipped with a pepperspray compound inside the hollow head
@laughingskull4362
@laughingskull4362 13 дней назад
I run a heavily modified, homebrewed A5E game where the main head city of the of the continent Dal'kathar where the campaign takes place, the head city holds what are called Crimson Antiquities which are sentient artifacts created by Drathrir (God of Time) these artifacts act as lorekeepers for drathrir with the goal if detailing the history of the main city so they offer pacts in return for lost history that the cities throughout the continent searches for, so alot of guards are warlocks of the relic (a very modified version of hexblade), due to changes the pacts are eldritch invocations instead and warlocks get an extra subclass feature at 3rd level, and there's an eldritch invocation that allow the tome to add spells of up to 5th level from other classes to their tome (just at a far more expensive gold cost then a wizard) so often you have a wide verity of different warlocks who made different pacts with the blade artifact, the tome artifact, the chalice artifact, or the key artifact, the idea being there's often a squad for most situations specialized in different field based on the Crimson Antiquity that is their patron
@silverjohn6037
@silverjohn6037 13 дней назад
I'd say it's unlikely that mages would work as police unless they were forced to do it as they'd think they were too good for that kind of work. Police work is mostly boring, you have to work nights and weekends and a lot of it is dealing with jerks and drunks. In our world police forces have tried to increase the number of college graduates in their ranks but they haven't been able to keep them. If they don't move up into detective or administrative positions they just quit and move on to a profession where they can get the 9-5 office job. Even just setting up as a "dry cleaner" with the cleaning feature of the the Prestidigitation cantrip would be easier work.
@SuperGamefreak18
@SuperGamefreak18 13 дней назад
Why stick with one type of lawmage,honestly it would make since if a police force had a few different type of spell casters for different roles
@justsomejerseydevilwithint4606
Diviner Detective will ALWAYS find you, yuan-ti purebloods get discriminated against because truth spells don't work on them, Paladins and clerics can heal victims, smite undead, make a thunder wave to alert people, and cast Light as a cantrip. Most guard captains would be a cleric or paladin; law-inclined, trusted members if the church, and have the above mentioned capabilities.
@epiclazerpie1630
@epiclazerpie1630 2 дня назад
who needs whistles or dancing lights when you can give them sending stones and allow them to talk through them like walkie talkies
@MartinRudat
@MartinRudat 8 часов назад
This suggests that you might not have a watch house but rather a wizard's tower and/or bardic college, and the watchmen are paying their way through school or earning some spending money by joining the watch. I believe that part of the purpose behind cantrips is to use them to practice casting magic, so getting paid to (ideally) get some light exercise, cast some of your cantrips in a variety of useful ways all over town, at the risk of having to subdue someone doesn't sound like too bad an idea. Well, you probably would have watch houses so you have accommodations where people can sleep off their bad ideas and where backup can be staged, but watch HQ would probably be part of the tower/college or the lord's castle.
@user-wr8sr9fe4m
@user-wr8sr9fe4m 13 дней назад
We now had gnome eldritch knight sheriffs. Other city just has some paladins as captains, and rangers as free militia.
@salemnightlark8161
@salemnightlark8161 5 дней назад
Stone of the guardsmen: a common stone attached to the armor when pressed anyone wearing a stone attuned to that one will immediately know the direction and distance of the one who activated it within 10 miles. (Any stone can be used including gemstones)
@marcusmills225
@marcusmills225 13 дней назад
Tom, all of these points of developing and deploying historically infused elements of bodyguarding, policing and watchmanship seem wonderful to craft into a guide or further video research. Just letting you know that this was a wonderfully juicy installment, and not only will I end up using it in my upcoming games, I’d also love to hear more on the topic(s). Thanks, and WELL DONE!
@lukebranham177
@lukebranham177 13 дней назад
Never been this early to one of your videos before. I just wanted to say thanks for inspiring me to get me writing a fantasy novel. it’s been a long time aspiration of mine, but i’m finally getting down to putting my ideas to paper
@jackmorrison5272
@jackmorrison5272 13 дней назад
Great video as always. In high magic settings a magic guard force makes total sense, yet I haven´t seen one in any module. But I don´t know if I agree with the emphasis on spells for signaling and fire lighting when these effects can be replicated easily with whistles and torches instead of "wasting" 50% of your magic potential on them. Which brings me to the lighting the city issue. That lighting reduces crime is fact, but I think just having the police force have prestidigitation wouldn´t solve that. Torches have to be changed and lamp oil refilled and that would take some city workers with big carts which could light the torches instead of an expensive magical police force which has other things to do. In my humble opinion it would make more sense for the wizard types to have some oil flasks, firebolt and most importantly control flames.(together with the sleep spell which makes so much sense). In order to capture people they could use the combo to encircle them with flames and more importantly they would be an awesome firefighting force with the ability to extinguish 5 foot cube fires (and control their own colateral damage). We tend to forget how dangerous fires were in the preindustrial era as the great fire of London proves. But I think the coolest vibes would be religiously trained cleric types sworn to some justice god (Inquisitors?). If they combined an attack cantrip with spare the dying they could shoot offenders if they didn't submit and immediately stabilize them. Much safer for the caster than having to go hand to hand, especially since they are a valuable resource for the city/kingdom. But the most important asset would be to be able to cast command during interrogations (confess). I think the ethical dilemma is kind of anachronistic. In most preindustrial / pre enlightenment societies torture was the to go to strategy for interrogation. In think the people would be glad to have this reliable non violent alternative to being tortured just because somebody pointed at them.
@Talladarr
@Talladarr 13 дней назад
Man, I love your content. I don't even play D&D anymore, I switched over to PF2e, but I love it. If ever it struck your fancy, I'd love to see similar videos using Pathfinder2 spells and whatnot
@colsenthissell1012
@colsenthissell1012 13 дней назад
The reason for Booming Blade / Green Flame Blade having a required value for the weapon is a game balance one, so that it doesn't stack with Shadow Blade (for example)
@anonymouse2675
@anonymouse2675 12 дней назад
No. It was specifically to fix Component pouches magically creating an unlimited number of swords(the component) because a cantrip was used. Breaking the interaction with Shadow Blade was an unintended side effect. When asked about it, Crawford said something like he still allows them to work together in his games, and some stupid comment about summoned blades being the equivalent of a real one, and if you had a real one it would have value... I don`t remember his exact words, but yes the argument was that stupid. Basically, they didn't notice that they were breaking the combo before they did it, and couldn't be bothered to reprint books to fix their mistake.
@colsenthissell1012
@colsenthissell1012 12 дней назад
@@anonymouse2675 that's really interesting! Thanks for the correction
@steeldrago73
@steeldrago73 13 дней назад
I think a major failing of 5th edition is that anyone succeeding on the save or ending the duration of the enchantment 'knows they were affected by magic'. I have no problem with them potentially knowing, but the spell ends and you just know it was a spell- on what basis? Especially if the character in question has zero knowledge or experience of magic outside of seeing the bard play pretty songs? While magic is generally very obvious enchantments are supposed to be subtle forms of magic, generally.
@morrigankasa570
@morrigankasa570 13 дней назад
Well if they are an inherently magical Race like Elves or Deep Gnomes or Fairies or Duergar(specifically they have to deal with inherent magic from Drow often) then it makes logical sense they recognize magic.
@steeldrago73
@steeldrago73 13 дней назад
@@morrigankasa570 that's exactly my point. If there is a reason for them to have the knowledge or experience to know sure. Otherwise, no
@simonburling3762
@simonburling3762 13 дней назад
Bards have access to the Sleep spell.
@Jeromy1986
@Jeromy1986 13 дней назад
Quick sidebar about Command: Has anyone ever considered that with so many languages in the D&D world, a single-word command could be more than one English word? For instance, maybe there's a Dwarvish word for "get on the ground" or "drop your weapons"?
@sharksam8583
@sharksam8583 13 дней назад
Unless there's a restriction about the individual being targeted by the spell has to understand the language. This would probably be totally possible.
@SusCalvin
@SusCalvin 12 дней назад
Command is a fun spell. It forced the target to take an action. It was a lot more direct control than Charm. Toss your gun, hit your friend etc.
@Nostripe361
@Nostripe361 13 дней назад
I'd think in a place with a high number of adventurers would probably use them for some policing duty. This way they can save money, resources, and/or people for other more important jobs or ones that can't be trusted to outsiders. But would be easy for a trade city to offer bounties to adventurers for small things like hunting enemies on the city borders, providing security in the slums, or having bounties on wanted fugitives
@erikschaal4124
@erikschaal4124 12 дней назад
Not likely for regular patrol. Adventurers would demand higher pay, and likely skip town if a better opportunity presented itself. Hired Adventurers would be used as needed. Probably for things the guards can't handle.
@Nostripe361
@Nostripe361 12 дней назад
@@erikschaal4124 that’s kind of what I meant. Like adventure guilds in fantasy. Local guards can place requests for different jobs they feel can be trusted to them. Not patrolling the streets but like bounties on known criminals or providing intelligence on cases that if verified would be rewarded
@BlackKing_9
@BlackKing_9 13 дней назад
another great video !
@noughtypixy
@noughtypixy 13 дней назад
Find Familliar would be a solid pick for areal servailance and remote delivery of whichever of the 2 cantrips you took could even be a specific department to coordinate from main police headquarters.
@Michael-fd1gx
@Michael-fd1gx 13 дней назад
Cleric, Law Domain.
@cheesypoohalo
@cheesypoohalo 9 дней назад
In my fantasy world, those blessed with magic by the gods gain a magic inventory that lets them stash items away. The thief class is able to peer inside of inventories of others and remove things; this also makes it the best class for a police force, who refer to it as the sentinel class (likewise, warriors are referred to as knights by guards who take up the position). Interesting video, I love topics like this, they're especially interesting for world building ideas!
@Vampster19CockedD20
@Vampster19CockedD20 13 дней назад
I some times give certain guards ritual caster and give them sky write. It's not a damage spell so I feel sometimes just giving 1 out of 15 or 20 guards sky write isn't that big of a thing if in a region where magic is a little more predominant even with out ritual Caster feat
@GIJoker1173
@GIJoker1173 13 дней назад
Hands down Rangers. They can track criminals. Engage criminals in close and far range. Lay traps for criminals. Also they can talk to animals to help get a star witness is an animal.
@michaelsandy2869
@michaelsandy2869 13 дней назад
Prestidigitation can also create an image in the palm of the caster's hand, which is really good for "Have you seen this person?" or quickly getting an accurate description of a suspect. Druids should also use animal friendship and/or ritual cast Beast Speech to make much more use of animals for sending messages or hounds to examine a scene, track, and give more details to the investigator. An area policed by druids would probably have a lot more trees and other vegetation in the city that could be used for entangle. There are lots of different roles in the police department. And undercover investigator with Disguise self and the message cantrip can observe and report without giving away that they are reporting, that they have a "wire". There is also likely to be a difference between the equipment that is standard for routine patrols, and the riot gear for responding to an alert. The armory could easily have scrolls, potions and even heavier stuff like wands or magical arrows. A minor issue of incorporating magic into your economy is there is less incentive to go adventuring. Spend ten years at magic school to gallivant in swamp covered ruins or get a lucrative job that keeps you well-fed and in demand in local society? Tough choice ;) You also have much stronger institutions if they have reliable command of magic. If magic is widespread enough and reliable enough to be used as technology, you no longer have a classic medieval fantasy world, you have a more Renaissance or even early industrial feel, with potentially much larger nations and much less monster infested wilderness.
@adolfodef
@adolfodef 13 дней назад
Since this is a "classless" LVL 0 NPC with "Magic Initiate"; they would not have access to aditional uses of their first level spell (even if they are a Variant Human, or any race "Custom Lineage"), since they would had to select another "one free use" spell for their Second Feat. | . One important defect of the Disguise Self + Message "combo" is the need of components on the spellcasting [it is likely that such a commonly used spell to be recognizable]. | . The solution is rather "expensive": Single use of a "Metamagic:Subtle Gemstone" [that the item itself costs 50 Gold Pieces BEFORE including the "recharge fee" from a 2nd_lvl Sorcerer after its use].
@adolfodef
@adolfodef 13 дней назад
The way I try explain the ubiquous "dangerouss-ness" of simple villages is that anyone who has the "Magic Initiate" feat & is NOT working exclussively for The Lord (who must designate the specific job, always giving maximum priority to the safety of nobles, local merchants & church), are considered alien outlaws... UNLESS they belong a recognized "Guild" [that can be taxed/restricted apropiately]. -> Travellers or those expelled by a Guild (without a valid cause) have some ample time to join one (or try to create a new), before getting "banished" from that territory. | -> This way, unless a town regulary "convinces" The Lord to keep this "special forces" to remain attached to some local important figure [that may need their own "stimuli" to remain there]; there simply will NOT be any magically trained police. -> Illegally paying non-registered "freelancers" to reinforce the mundane local enforcers explains 80% of all "murderhobbos" (NPCs).
@SpiritWolf1966
@SpiritWolf1966 13 дней назад
I enjoy all of The Grungeon Master videos
@Peacuch
@Peacuch 9 дней назад
This would make for an awesome game, like you have a city to protect, and you're a first responder or something. That could be interesting as heck
@Werebat
@Werebat 6 дней назад
A bit unusual but I always liked the idea of Dark Sun’s Templars as basically being Warlock police.
@Morvelaira
@Morvelaira 13 дней назад
Use case for Sorcerer types in your lawmage force: Community Outreach Personel xD
@jackjenkins5056
@jackjenkins5056 4 дня назад
I feel like you'd benefit from having them patrol in pairs of a control wizard and bard, then having enforcer types being clerics and more forceful wizards being called in for backup
@erkdoc5
@erkdoc5 12 дней назад
There is always the option to have a custom feat to do nonlethal spell damage if they choose. I think I remember some 3.5 feats allowing that.
@Thr4kus
@Thr4kus 10 дней назад
Brilliant bit of insight on policing in DND, specialized and mass-produceable examples I love
@commonviewer2488
@commonviewer2488 12 дней назад
There could be an in-universe Monster Manual of regional and generally common creatures, detailing the best way to defend against them.
@joelkreissman6342
@joelkreissman6342 13 дней назад
I could see a full druid of at least third level acting as a sort of county sheriff. Responsible for a large, sparsely populated area, backup's not likely to arrive quickly and if they do from distances that Animal Messenger would be more useful.
@ERBanmech
@ERBanmech 9 дней назад
I’ve put some thought into this for my setting. There is a force of high level NPC’s that the party can interact with, they’re strongly neutral but based on the actions of the party they may side with or against them in the end. They also give a sense that the party isn’t the biggest fish in the pond and they should be considerate of consequences. I think paladins, druids, and rangers would make the best members due to their focus on external standards but I could theme just about any class to fit this role. These NPC function like a high scale police force whose edicts and actions go above the rules of cities. I also have a more standard police force for protecting the city in my setting.
@d3str0i3r
@d3str0i3r 12 дней назад
i like druids because you could also use house rules/flavor to define what plants entangle uses, for example, if you use entangle and a crop of Sucher vines sprouts up to hold a rioting crowd, sucher vines are also great because they close and clean up open wounds but another great feature of using druids is their utility in hiding smaller towns from those that would raid them, for example, a small logging or hunting focused town could easily blend into the forest it's built in/near if it has patrolling druids though within my setting, law enforcement tends to be a responsibility of the postknights, basically a guild of retired adventurers who deliver mail, it's pretty easy to enforce the law when everyone knows your face and you know everyone's face and have access to all packages and letters they send
@victorthurse6027
@victorthurse6027 13 дней назад
Continual Light, 3rd level, has no material components. The city government or merchants guild could hire a caster to permanently light up key areas in the city. Lamps require fuel and would be more expensive to maintain in the long term. If the guard's action is needed to light an unlit lamp, the criminals will use their action to escape or overwhelm the guard.
@chrisp.2852
@chrisp.2852 12 дней назад
In my world the general watchmen is generally just a squad of soldiers with a sgt that has some magic items to assist them like what was effectively flair guns, some tracking stuff and the like. Then we also had the equivalent of a swat team which was generally a squad of paladins and clerics with a supporting team of normal soldiers. But this was also a world where basically every state was a big theocracy.
@H1Guard
@H1Guard 12 дней назад
3e: Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. 5e: Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned.
@MethosJK9
@MethosJK9 10 дней назад
You could equip every guard with a Healer's Kit to free up a cantrip slot instead of learning Spare the Dying.
@starat2645
@starat2645 13 дней назад
My guess before watching the video is Druid. Druids have longstrider for catching up to the criminals, thorn whip and mold earth for grabbing and slowing them down. Detect magic as a needed ritual, speak with animals for investigating, spike growth for not letting them run, same with entangle. Plant growth when needed, conjure animals for an instant swat team, dispel magic, and even earthbind for catching fliers. Wildshape even is super useful, being able to run, traverse difficult areas, and even trap criminals in pursuit (I guess I’m imagining them catching a lot of street criminals) This is probably cheating but bards + Druids seem perfect. The one thing Druids don’t have are social spells and bards have those in spades. Expertise helps too. Bards + Druids seem like the perfect team EDIT: ok so after finishing the video I still basically stand by Druid, though I hadn’t fully considered the lethality of some options. Shillelagh is a good pick. The mentioning of magic missile made me think of a v scary cop: a hexblade w aberrant dragonmark. You combine hexblades curse with the one magic missile cast from aberrant dragonmark to hit a creature for 16.5 damage with no save or attack. And this recharges on a short rest! You also have martial weapons for knocking out dissenters, shield for big attacks, hex for interrogation or even tracking to give them disadvantage on stealth. And the fact that all of their features recharge on a short rest makes them super potent and deadly as a militaristic police force. Friends + prestidigitation, a whip and a crossbow are your best friends. Maybe magic stone or Eldritch blast for better ranged attacks. A whole force of these guys sounds miserable for the average citizen, as any one of them have a 50/50 of being able to kill 3 people in one shot
@andrewdreasler428
@andrewdreasler428 13 дней назад
12:42 The wizard cop with Magic Missile is more like the Special Weapons Officer (if I'm using that term correctly, I'm a yank who has to deal with the "Violent Law Ogres in blue shirts") (Hmmm, that might be a better alignment description for American policing: Lawful Violent, like the paladin who goes full on Judge Dread), called out to teal with the particularly dangerous miscreants. Protesting crowd with torches and pitchforks? Mass Sleep will do fine, with a possible rain spell to quench accidental fires from the dropped torches. That One Guy hiding in the peacefully marching crowd who has a crossbow and looks like he just drank two coffee shops dry, drop him with Magic missile and let the rest of the crowd continue marching in protest of the new regulation about banning cattle from the arterial roads within the city. (It was either that or invent 'cow diapers,' the horses are easy to clean up after, the cows are a goey, sticky MESS.)
@gentlemanjimgm
@gentlemanjimgm 12 дней назад
I'm imagining a squad of Medieval Fantasy Police Helicopter-esque familiars following law breakers through city streets from above! I like the idea of using the magic initiate feat - the beauty of worldbuilding in this way is you don't even *need* the feat per se. I alert players that the guard training popular in 'civilized' regions includes having Charm Person cast on them such that they can regognize the effects and possibly the casting of such a spell. Adding education of only Prestidigitation and/or Dancing Lights for utility makes a lot of sense as well. From there, maybe not every lawmage has access to Sleep but it might be a good next step along their training.
@megablasters5
@megablasters5 13 дней назад
Something i enjoyed from Keith Baker's Eberron content for 5e is that specially trained military groups have a feat like magic initiate or sharpshooter to show their specialization. You can easily apply it on statblocks
@badideagenerator2315
@badideagenerator2315 12 дней назад
In Trudi Canavan's Kyralia book series, magicians (basically the setting's wizards) are often used as law enforcement.
@justinsinke2088
@justinsinke2088 13 дней назад
I've met people who dislike magic because not enough creators step back to the big picture of how the existence of magic and supernatural forces would shape and alter society by their mere existence. It's all too easy to just go "it's medieval, but with magic" and call it a day, and then work out magical threats as the seeds for adventures without really thinking about how the presence of such magic as a "normal" part of the world would shape society and its functions.
@michaelsandy2869
@michaelsandy2869 13 дней назад
If magic is reliable and widespread, the economy and social structure of the world will rapidly depart from "medieval". One option is to have the campaign world simply be a time of turmoil, of rapidly changing technology (ie, prevalence and use of common magic) and society. More Discworld than standard fantasy with buried menaces that are just as much a menace a thousand years later, regardless of how much the population has grown since. I haven't seen any stories about elves discounting some human village and then checking up on it a couple centuries later and, hey, they have a thousand times as many people now!
@watcher314159
@watcher314159 13 дней назад
I think a bit more care should be given to distinguishing between what police *allege* their role to be versus what it actually is. Namely, the role of police has always been to do violence to protect the property rights of the powerful. There can be a fair bit of nuance regarding how that's actually implemented in society, and the degree of effort that is put towards obscuring or limiting this reality (whether with additional duties or just careful propaganda) so as to maintain the consent of the policed, but everything starts from that premise, not one of actually helping and protecting the average person. And this can exist on a pretty wide scale, ranging from trditional Lakota policing (people selected from low-status positions in society like clowns on a rotation (to prevent entrenchment of power) stictly to protect the success of the big annual bison hunt that determines the bulk of the community's food for the year) to modern American police (self-selecting bullies charged with protecting and feeding the prison-industrial slave complex by any means up to and including open theft from vulnerable people, use of chemical weapons banned by the Geneva Protocol, and bombing entire city blocks). In most D&D societies... you'd tend to see something much closer to the latter, just due to the way levels and especially higher level magic and hit dice create such entrenched power structures that are difficult to topple even with massed action from the lower classes; there's extremely minimal need to court the consent of the governed, and the police would tend to become even more brutally repressive than the worst seen here on Earth... unless Angels, Archons, Guardinals, and other such agents of Cosmic Good regularly showed up to disrupt these powers and create parallel power structures (eg Lawful Good churches, Chaotic Good cults, and wandering adventurers/Paladins lacking fealty to any mortal power) to keep the police in check. Depending on how successful the Celestials are in this task (likely not very, given how much easier the Fiends would have it because they can just interfere with Celestial plans and let power do as it naturally tends to, without having to actually work to build any new power structures) you may see anything from a minimal change from the above to police being relegated largely to a role of protecting against monster attacks. Police would tend to be Wizards, Walocks, and Sorcerers, whereas those policing the police would tend to be Clerics, Bards, Rangers, Paladins, and Druids, though it really need to be emphasized that these would be trends rather than hard rules.
@scottyrose9106
@scottyrose9106 13 дней назад
Imagine police force would consist almost entirely of low-level paladins. They're sworn oaths could literally be, serve and protect. And they could be jobs that are held multi-generational a. Therefore fathers would pass this on to their sons. That way, the men themselves, could train their own sons. That way that duty itself wouldn't even call to the state. And think about in modern times, about how many people decide to become police officers, specifically because they have a family member who does so. Add hell, if you're talking about a human society, you might as well have them all take on magic initiative as well. That way, they can have some form of dancing lights or something, so that they can signal others. And, using the wizard spell list as magic initiative, they can use their other can trip as prestidigitation for the cleaning and effects it has, and then instead of needing something like goodberry, they can simply use their lay on hands. Finally you could have half take the sleep spell, for crowd control. And the other half take fine familiar. Not only with their familiar, be able to fly around messages for them, to write down on a piece of paper to have sent to a central office, or slips of colored paper for signaling the same way dancing lights good. They could also be used, as a very good tailing device, to follow subjects with. And, as long as you summon a familiar that has dark vision, could sit on the paladin shoulder, and the paladin could look through their eyes, to get over their own night blindness. So, an entire generational police force, a paladin's. All taking the magic initiative feet, using the wizard spell list, with dancing lights for signaling, press the digitization for its magical abilities and cleaning, and find familiar for many crime-fighting activities, and to get over their lack of night vision. And, even if they don't have magic weapons, to fight monsters, they would have their own cantrips, maybe a few damage and can trips from The wizard spell list, and don't forget, Divine strikes. Divine strikes being especially good, because you don't even have to use them, until you strike a hit. Which actually makes the better than no spells. Which can still miss, or the saving throw be beat.plus, in a town situation, or even city, with lots of buildings around, and working in alleyways, you're not going to have to worry about long range fighting. Almost everybody you're fighting would pee melee. Especially if you're using melee so you can use non deadly means. Which is what the paladins are good at anyways.
@ruathawylderkin2268
@ruathawylderkin2268 3 дня назад
I loved your ideas, and I don't even use the DnD ruleset, lol. Great way to think about how to adapt magic to different practical uses despite being from different sources.
@artesque
@artesque 13 дней назад
In my setting, aside from large cities, adventurers are the “police force”. A town might have a night watch, but that’s about it. In the city, Paladins patrol and maintain order. Rangers however are employed by noble lords/ladies to track and intercept threats before they become a problem. Fighters/barbarians/monks can also be employed as personal bodyguards for people or shops/establishments. Bards act more like lawyers and wizards like judges. Clerics and Druids could be considered more like paramedics, nurses or doctors. Large cities can also rely on their local militias (imagine a party of adventurers with dozens of members) for larger threats. There are also various guilds which train professional forces which can be called upon for specific situations.
@cscheshire7959
@cscheshire7959 13 дней назад
I think the latter type of a Druidic guardcorp would probably incorporate their police force and socialwork together, at least a little bit. Shelters for the unfortunate being connected to the police stations so that whenever a law-mage finishes their shift with goodberries to spare then they can give out the remaining ones to those who have assembled at the station's shelter. Shelters themselves would probably receive a lot of support from retired and in-training law-mages who, while not able to take to the streets on patrol, were still capable of casting a first level spell.
@thiagom8478
@thiagom8478 13 дней назад
In any case, that's a great video, very interesting. And my comments have no intention to disrespect the channel in any way.
@sjussi
@sjussi 11 дней назад
Fairy Fire: lets people know who is running away from crime scene, gives advantage and deals with invisible creatures.
@llamatronian101
@llamatronian101 13 дней назад
Wands of magic missile would be a great investment for at least for the "SWAT team". You'd avoid taking up the first level spell choice, and still have some scary damage against nearly anything as a squad.
@jamestitus472
@jamestitus472 13 дней назад
Great idea. But i don't think it could be widespread or ubiquitous. You'd need a serious level of capital production to fund this sort of thing. It's like paying for every cop to study legal theory and mathematics for a bachelors degree, on top of police academy. Who is paying for this? How do these folks get selected? What are you doing in the meantime while these guys get trained up? Very resource intensive.
@CitanulsPumpkin
@CitanulsPumpkin 13 дней назад
The idea of "policing" is only about two hundred years old. Maybe less. While some parts of Europe may be able to trace their police history back to civilian volunteer neighborhood watch groups, the police in America trace their origins back to bounty hunters that tracked down runaway slaves. The average D&D setting is not going to have police. At the most, the larger towns might have an organized town guard or a private military company that runs security for minor nobles, powerful guilds, or in most cases the one factory, mine, or industry that keeps the town alive. If you introduce a regular police force, you run the risk of players asking, "Why don't we just call the police." This is a problem that Call of Cthulhu modules almost always deal with by adding the contingency, "If the police are called, they show up and are either immediately killed or tricked by the cultists and leave having done nothing." The show Buffy the Vampire Slayer solved the call the police issue quite nicely. Every time anyone mentioned the police someone else said, "The police in this town are deeply stupid." Any time the police actually showed up, they either tried to shoot or arrest the hero, or they did absolutely nothing of value to anyone. The Guild Master's Guide to Ravnica has a few useful stat blocks for police since that setting is more modern fantasy set on Prague than medieval fantasy. The first MTG novel for the very first Ravnica card set is a crime noir novel about a Boros Wojek (military police detective), a Golgari Assassin, and a Selenyan bodyguard on leave teaming up to solve a series of murder investigations. The entire gimmick of the Azorius Guild of Ravnica is "fascist police state." As such, the order domain cleric and the various Azorius lawmages in the monster chapter solve most needs when it comes to policing. If you really need to homebrew a police force, just give the npcs the Azorius background and let them cast the spells on that background's spell list. They can spam cantrips and cast level 1 and 2 spells once a day. Allow some higher level spells only if the base stat block is higher CR. But all this overlooks the real problem with fantasy police. Real-world police don't serve a worthwhile purpose in society. They are the tool through which the state exercises its monopoly on violence on the people. In fantasy worlds police only serve to impede the heroes. Comic book police don't help heroes. They prevent Superman from dealing with Lex Luthor, try to force Captain America to crack down on unions and peaceful protesters, and they fire dozens of bullets into brick walls while trying to kill Spiderman. In any tabletop setting, the police are either going to be the minor antagonists the players have to evade or slaughter, or they'll be complete non entities. After all, the police are deeply stupid.
@seanrea550
@seanrea550 13 дней назад
The real world police do infact serve a vital role in maintaining large cities even though many departments are flawed. This has been proven in the major cities where the role of law has been hampered.
@seanrea550
@seanrea550 13 дней назад
More explanation. It is the law enforcement, in function if not name, that respond to disruptions and instances of violence. It is the law enforcement that make sure people follow the rules set so that people can keep complicated systems like road traffic safe and respond to issues when those rules are ignored. It is law enforcement that respond to complaints of abuse or theft. More over it is the law enforcement that have their hands tied through procedure so that the ability to report a false claim does not become a weapon its self. It is when the law enforcement gets high on their own authority or when they are bared from doing their job as well as the justice department not following through or undermining the efforts of law enforcement where problems arise.
@CitanulsPumpkin
@CitanulsPumpkin 11 дней назад
Every time a police union goes on strike or just throws a temper tantrum crime goes down. The rare neighborhoods that have banded together and successfully taken their streets back from police have all been better off. Crime only returned to those places when the police came back and exacted revenge for proving the profession is worthless. When you call the police in America there is, depending on where you live, anywhere from a 60% to 100% chance that a white nationalist with a gun will show up and ruin or end someone's life. The useful things police steal credit for and still fail to provide could all be accomplished with adequately funded public education, healthcare both mental and physical, universal basic income, expanding emergency services to more options than "man with gun" or "man with hose," and dissolving the corporate leadership for gun manufacturers and for profit prisons. Police either use lethal force against unarmed protesters and citizensjust going about their day, or they cower behind barricades as republicans murder children and unarmed citizens. Believing in police in the face of all the failures of policing in America over the last decade is just evidence of delusion or wilful ignorance.
@CitanulsPumpkin
@CitanulsPumpkin 9 дней назад
​@@seanrea550You live in a rich and vibrant fantasy world that in no way reflects the reality of policing on the planet earth. Especially not in America. Pray you never lose a friend or family member because the stormtroopers cracked skulls open at a peaceful protest, or cowered behind barricades for 6 hours while a Christian nationalist walked through a school room by room.
@naels.gonzalez963
@naels.gonzalez963 12 дней назад
I like the idea of monk and hexblade police forces. Cities with a Monastery keeping the peace, or a lord that trains his men into making a pact without suspecting. "Just do this ritual and you gain powers" They wont even have to supply the weapons!
@mrcatchingup
@mrcatchingup 5 дней назад
I'm going to make it a point to come up with some dancing light patterns like you suggested. I would love to see other people's suggestions before developing g my own. Please post'em!
@Jo-Heike
@Jo-Heike 13 дней назад
If I remember correctly high level rogues and/or investigators in Pathfinder Second Edition get the ability to tell when people are lying unerringly without magic, that or might just have been the ability to lie through/deceive magical/divine abilities to tell truth.
@stevetopop2028
@stevetopop2028 10 дней назад
I think sorcerers could as the chief of the guard force, they wouldn't be required to be on site for everything but for a big threat or operation they can act as powerhouses.
@Draxynnic
@Draxynnic 13 дней назад
One flaw I could see with druids is that however well the abilities might mesh with law enforcement mechanically, they'd be a bit out of touch thematically with an urban environment. A mix of wizard and cleric versions would probably be more likely in cities, with guards paired up so that one could do whatever the other couldn't. The druid version might be more likely to be seen in rural areas that have a local culture of respect for nature - particularly since in such areas there might only be a handful around, so self-sufficiency becomes more important than being able to signal for help.
@metleon
@metleon 13 дней назад
I don't see why we even need to worry about classes. Just put together a standard enemy table together with something like a spear, club, shield, and something like scale mail for equipment. Then give them proficiency in things like Insight, Perception, and Medicine and some Cantrips like Prestidigitation, Sending, and Dancing Lights. You can also give them all minor magical items like manacles that suppress any magic cast by or on the wearer or some sending stones to send messages back to a central locations. Also, they don't need to be amazing for combat. If a strong monster breaks into the town, their first priorities should be calling for backup and evacuating the area. If the monster is too strong for the regular guards, they could end up calling in the few special forces in the town that could take on that monster. Modern police aren't usually equipped with weapons that could deal with a criminal wearing body armor and using a high powered rifle. When a really serious situation like that happens, they call in the swat team.
@MacArawn
@MacArawn 13 дней назад
Considering the fact that as a principal NO guard should ever be paroling on their own, I think a combo of druid and bard would make the most sense.
@darcraven01
@darcraven01 13 дней назад
talking about druids signaling others.. if the city is built around them, you can say the buildings have signaling torches on them. a druid (or someone with magic initiate druid) can then light a torch with druidcraft and use the "Control Flame" cantrip to signal what info is needed.. control flame has the following effects (which would be useful in this situation): "You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. You cause simple shapes-such as the vague form of a creature, an inanimate object, or a location-to appear within the flames and animate as you like. The shapes last for 1 hour." between the shapes allowing basic enemy type or location info to be transmitted and the brightness and color changing to possiblly signal how dangerous (bright being really dangerous and dim being not so much) and what other side conditions (like healers needed being green or hostages being blue as examples), they can easily signal for aid. sorcerers and wizards also have control flame on their list so it'd work with Prestidigitation too. also.. if you take the "rewarded" background it gives a feat for free. theres 3 options that can be chosen. magic initiate is one of them. also: if you're putting them in a dnd setting, you can have all your lawmages be graduates from strixhaven and give them the strixhaven student background which gives the strixhaven initiate feat for free (which, while it limits your cantrip choices, it can let you take a 1st lvl spell from a class who doesnt have access to the cantrip options..). if you're using variant human or custom lineage for your lawmages, you can take either background and then take the other feat for your free feat for even more magic spells.. or use the background to get magic or strixhaven initiate and then use your racial feat for fey touched or spellsniper or even metamagic adept or eldritch adept to gain extra spells or spell-like features.. all at lvl 1
@Sam-dz3wn
@Sam-dz3wn 13 дней назад
well considering some of the history of policing that I know of, them maybe having command sounds terrifying
Далее
Counter Magic With Household Items!
24:31
Просмотров 16 тыс.
Fantasy Monks Are Dull. How Can We Fix That?
17:46
Просмотров 10 тыс.
Пробую торты
00:43
Просмотров 392 тыс.
What Are Dungeons For?
32:44
Просмотров 370 тыс.
The Fantasy Genre Has A Prophecy Problem
19:02
Просмотров 10 тыс.
The Wildfire Druid Cleaver: d4 #115
1:01:13
Просмотров 92 тыс.
What Should a Fantasy University Be Like?
21:00
Просмотров 13 тыс.
How To Defend a Fantasy Island
29:32
Просмотров 8 тыс.
Prehistoric Dungeons & Dragons | Planegea Explained
15:44
Chosen Ones Are Cool, Actually
20:43
Просмотров 4,6 тыс.
Our Classic D&D Farms are Wrong.
20:13
Просмотров 15 тыс.