The reason why Alyx can't get in the Muscle Car it's because she's missing EP2 animations, There are mods that can fix the missing Episodic animations but will also break HL2 Animations so there are weird stuff that can happen
Yhea you just cant have both mounted, if you wanna play ep1 dismount everything but ep1 if you wanna play ep2, dismount everything and then mount ep2 first, and then ep1... and apply the model fix addon for each respectively. for HL2 just mount HL2...
@@jakedill1304 and this is what we all callllll.........*insert ghasp.wav *............... SOURCE SPAGUETTI!!! *insert public_cheering_and_clapping.mp3(someone lost the .wav) plus that generic prize win music *
GMOD actually has extensive support for Half Life Source, so it's no surprise the train functionality for the object on the elevator is restored. Really cool though!
Since Gmod is only designed for sandbox purposes, most features from HL2 are kind of edited for Gmod, Not only those, but when trying to play all of the Half-Life 2 campaigns in Gmod, you might notice missing animations, some of the other ones are scripts, sounds, function and so on. I bet people tried opening VPK files on Half-Life 2 file directory and copy all of the important files here, so it should work. Apparently, there are add-ons that can fix these, but not all.
@@Gmodfan750 I think I've seen it used in a speedrun, but they had to touch a barnacle to be removed from that state before they could activate triggers.
3:03 if you download the original hl2 player model(untextured gordon)it has no ragdolls and you can do the thing witout getting healed so every time you die yo can still move
Absolutely fascinating knowledge regarding the disembodied player entity, I'll be keeping an eye out if anything interesting regarding this is discovered, such as being able to activate triggers for unique results, etc.
the player entity continuing to move after death has been a thing for many years, i remember playing with it a little iirc if the clientside ragdoll gets removed (eg by cleaning up the server) then the camera will follow the player entity instead, though that might have been patched these days
The fact that you can run most HL2 stuff in Gmod was awesome. In the old days I would load into HL2 maps inside Gmod then use the Funbox to spawn in crazy entities or weapons like the nuke pistol (I forget the name but it would shoot down a huge rainbow and explode the entire screen). The HL2 game at the time was working almost the same as if you played it vanilla and you can go through loading triggers etc and continue on through the game from map to map. This was over 10 years ago so I'm not sure if it still works the same way. I got near the end of the game and spawned in a bunch of Alyx's which broke everything. Good times.
6:00 fun fact:If you bring turrets from the previous rooms all the way to this one some will be hostile to mossmen and Eli and are completely capable of killing them so save a lot when doing this so if it happens you can go back
HL: Source has nothing to do with gmod or HL2. HL: Source came out after both games. Its probably just a placeholder HUD element left over from development just in case they wanted to bring back func_vehicle from HL1.
In GMod, Rebels with RPGs don't have lasers to guide their rockets. I think some addon maps enable the lasers but I'm not really sure. GMod Combine Soldiers are also spawned without a squad so battling them in a custom GMod map will have them all firing at you. They also seem to prioritize higher-value targets (usually the player) which will lead to them completely ignoring the shotgun-wielding Rebel right next to them.
They fixed the combine soldiers not having squads recently(at least the ones spawned from the spawnmenu). Now, most combine units that are spawned will be put into the squad "overwatch." Additionally, resistance members are put into the squad "resistance," antlions are put into the squad "antlions," and headcrabs + zombies are put into the squad "zombies." Interestingly, poison zombies and headcrabs have their own squad, "poison," and Father Grigori, Dr Breen, Dr Kleiner, Eli, Mossman, and Dog aren't given any squads despite it being pretty clear which faction most of then lean towards.
@@christiancinnabars1402 for the last ones, there is likely not much of a reason to put any of them but Grigori in a squad, and even Grigori is a bit iffy. those squads internally are not really meant for determining faction but for NPCs to coordinated and communicate with each other, and things along those lines. they are mainly for Combine, as Soldiers use squads to determine what kinds of tactics to use based on how many soldiers are in their squad, where everybody is, and what the terrain is like. for example, squad behavior is what determines if a shotgunner should try to flank you or not, or whether they should throw grenades to flush you out. they will also tell the rest of their squad where you are if everybody has lost LOS and then one soldier manages to find you. they will also coordinate their fire, making sure at least one soldier is always firing at you, giving the others time to reload.
Meanwhile, me: *waiting for the combines from the spawn menu to hold weapons* Really, I'm not even asking you to shoot me or use tactics instead of standing in one place, just please take a real weapon!
When I was playing hl2 and using the powerful harpoon to kill antlion, it made 20 ragdolls in an explosion instead of one when I killed it. This happened in the area where you get the harpoon
I think the reason the barnacle'd airboat glitch doesn't involve graphical bugs with the flashlight is because the projected texture limit (which includes the flashlight since ep1) was increased to 9 in Garry's Mod, from the original limit of 1.
In gmod, you can pin yourself to a doorway with the crossbow by standing in a doorway, aiming up, jumping, shooting, and using the 'kill' command bound to a hotkey.
Oh cool, Gmod Alyx goes Flintstons-style. Interesting, in HL2 DM there was a deathrun map withe a HL1 rideable vehicle 'lift' slab. And if I remeber correctly Airboats weren't enterable if you shot a rocket.
2:40 I used to accidentally abuse this during round resets on deathrun. Would let you essentially noclip to the end of the map, or activate all the death traps if you wish
Alyx can actually enter the car in EP2 if you put the appropriate model/animation files and scene files into gmod's directory from EP2. It seems like all of the episode 1-2 AI changes can be added into gmod with the correct files including the Vortigaunt's AOE attack for antlions. The only exception is Alyx's zombie hand-to-hand combat, even if you have all the scene files installed and the correct animations for both alyx and zombies there is no way to have Alyx do her cool takedown animations in gmod, she DOES however gain the ability to duck underneath zombie swipes.
So in gmod crossbow bolts can be stoped with the collapsible elevator doors when they open te bolt will resume its path, you can also slow them down by shooting them at a slam from the top.
Speaking of afterlife, I remember, years ago, when I die in GMod, the camera becomes a sort-of plane that can accelerate through air slowly, maybe it's because of some add-ons IDK but this doesn't happen anymore. I'm bringing this up since 2:57 reminded me of that.
4:01 You can get the same "energy ball" in Garry's mod, its basically the R2 thing (i forgot everything about how it was called) and when you right click to a wall and fire the second ammo of the R2 you can pick up the orb and it will transform into one of those "energy balls", i hope you know what i mean, just shot a R2 second ammo between two walls so they keep bouncing off eachother and grab the orb with gravity gun. there you have it the orb is also faster and debounces faster
IIRC allot of Ep1/2 stuff is broken in GMod (missing code/assets?), at least the last time I tried to play through EP1 in Gmod it was impossible to get through without cheating and I know EP2 has issues (e.g. launching the rocket).
2:38 This is best shown when you have a pill pack addon in Gmod. Basically you can killbind but you’ll still be able to move around and do anything that pill can do until you hit V to exit it.
I'm so glad you made this video I have been wondering if all the stuff from half life work in Gmod ever since you made your first facts video and i don't currently have a way to test it so thank you and love you vids😁
You still can get a crossbow bolt in a "stuck" state, its just not with pickups anymore. In gm_boreas (an excellent map on the workshop go check it out) there are two garage doors that, when closed, can hold crossbow bolts. I'm not sure whether it is the model, or specific to those doors, but it can still happen. Its just in rare, specific areas now, instead of being possible anywhere.
One thing that I've noticed about Gmod is that vehicle physics seems different than those in HL2, is this true? The Muscle Car and the Airboat feels different to drive in both games, since Gmod edits a bunch of HL2 physics related stuff and code, I wouldn't be surprised, but still am curious about.
For some reason when driving a vehicle the dirt/dust particle effects coming out of the wheels dont seem to appear in Gmod while in HL2 it does. Anyone knows how to restore them?
3:09 this one can actually be exploited in gmod if the server you are playing on has PAC3 installed. You can attach a camera to your player entity to give yourself a spectator mode of sorts when you are not supposed to. Though you can only move backwards for some odd reason.
3:12 I've seen someone use this glitch in combination with a server's third person command, which always follows the player entity even after death. They used it to break into people's anti-noclip builds. Also, in combination with pac3, if you wear any pac with an entity in it, it will re-render the player entity until you respawn.
if you stand over a slam and shoot it from directly above looking down the crossbow bolt becomes slow mo dont know if you already knew this i learned this along time ago
Here's something. Bill's Big Thrill still works in gmod. this glitch basically lets you use a vehicle wheel to modify the vphysics sleep state of any dynamic prop, and by extension can give the player the same vphysics sleep state as the modified prop (on collision). once this glitch is activated, you can do things such as fly (without noclip), clip through walls (while flying), teleport to wherever you want, and can technically give you quickclip or possibly yesclip. all you have to do is brush a prop against a vehicle wheel in a certain way (this will make the prop float), and then jump into the prop. you should start flying. to cancel flying, simply duck. also, unducking will lock your vphysics hitbox to that location, so touching any prop should teleport you to that location. to cancel the glitch, simply remove the prop you started with. it can also just go away randomly (use developer 1 and look for something about a crazy origin on prop).
2:33 GMod DOES HAVE DIFFICULTY! Its set to eazy by default, if you want, you can "lua_run game.SetSkillLevel(DIFFICULTY)", replace difficulty with 1/2/3.
Similar to 7:22 there used to be a bug in PUBG where if you mantled over a wall, then while mantling got into a vehicle you would be attached to the vehicle in a random seated position, when you exited the vehicle you would be teleported back to where you initially entered it. I wonder if the code both games had was similar?
7:00 that's because gmod supports playing hl:s maps and it's the same entity type, if you load that map in hl:s by copying over the required assets the same thing happens.
1:06 The only reason I know that the player entity and ragdoll are disconnected is because certain addons and/or maps can set the player on fire so hard that they stay on fire when they respawn but if you were moving before you died (i.e. strafing), the fire creates an animated silhouette where the player entity is.
You can use the explosive barrel in its about to explode state to teamkill in half life 2 as well, if you use to kill odessa, you get a game over screen.
I was so upset when I went back and saw ABHing was patched. It worked for quite a while, and I stopped playing for like year to come back and see it was gone D:
1:46 I like how shaky and forceful the movements of the crane are. "THAT'S IT YOU LITTLE SHIT. YOU ARE GOING OVER THERE, WHETHER YOU FUCKING LIKE IT OR NOT"
2:38 i've learned this 5 years ago when using Pac3 pac stuff will be attached to entity and i can make the pac float around the map, also tried attaching a camera entity and was able to see from the entity view just like how HF:2 was.
Idk if this is patched but if you die in gmod and clean up the map or load a save it will load the half dead function like it’s half life 2 edit: it motly happens on saves and you walk like normal (footsteps and everything) but when you press something else you become alive again
5:55 worth saying that this is because garry's mods ui is made up of webpages using chromium as the web engine, instead of vgui, which is source's built-in user interface toolkit. vgui is used for all current source engine games (except for half-life 2, episodic, and portal on steam deck, which use hl2-gamepadui, and cs:go and pre-source 2 dota 2, which use panorama, which is web-based). vgui was also used for the entirety of steam's ui until relatively recently when it was remade using web technologies and chromium
4:27 It would seem that Alyx not being able to get in the jalopy has been an issue since Gmod 13 released. Apparently, the only way to "fix" it is to mount Episode 2 VPK into the Garry's Mod folder. However, doing that breaks the HL2 and HL2: Episode 1 animations. Looks like this will be broken until Garry decides to fix it, which is highly unlikely because I'm not even sure he knows how to properly fix it.
2:38 I actually found that out as a kid in 2012 when I was messing around in gmod. This was on a server that didn't use the thirdperson ragdoll. Edit: Forgot to mention that thirdperson ragdoll only happens because it's something programmed into the Sandbox gamemode. If you use the console command "gamemode base" garry's mod will no longer use thirdperson ragdolls and the experience will be closer to default HL2. Things like movement and jump height is actually different in the sandbox gamemode. It might be a good idea to retry some of these things in the base gamemode Pinsplash.
If I may offer some constructive criticism - it would be much easier to follow what's the new recording and what it is you're referencing if there was some visual distinction, even as little as zooming out slightly. Optionally you could lower the saturation, compress the audio and/or maybe add some visual element that's exclusive to the previous recordings.