THIS is the correct answer. Aerospray has fire rate of 90, while Nova has 70. Make Nova fire rate 80, and there would be no more problems. Faster inking, faster killing, more likely to land disjointed shots, etc.
I took the Nova straight into Clam Blitz the first time I used it and managed to come out with an flawless 5-0 win in Series. Liberally using point sensors and painting key areas on the map really helped in all of those games. I do agree with you that the Nova isn't meant for slaying, butI reckon if you do end up with a high number of splats, a sizeable portion of those will be assists, which is exactly what the weapon is good at.
Nova is really fun. Definitely get a little dopamine rush when all 4 enemies are marked. I do think the pro and nova are on the same level of usefulness in a game it's just Nova is a lot more team dependent so people aren't going to play it as much.
Back in S2 i played the pro pretty much exactly like the nova is supposed to be played, so when i heard "we're giving you the support splattershot, but even more support-y this time" i was hyped. Sadly all the downsides it got aren't really made up for. It puts out more paint, but still not enough to be a good painter. It is more ink efficient, but that doesn't help it put out more point sensors. All in all, i think a splattershot pro medel with the same kit would be better in combat while still doing the support role just as well as the nova.
yeah, like why not use something like a ttek? tteks can definitely play supportively, but can also get into a fight and win reliably. also, it paints more than the nova, so, uh... yeah...
Here's my biggest issue: 96 .Gal exists... It slays, it paints, it can hold down a position. It just fits into teams much better than either Pro or Nova.
@@vio2112 because ink vac is a very inconsistent special, but if your team does want an ink vac 96 is the best choice as Tenta Brella doesn't work, big swig is bad, jet has line marker, Splat charger has to give up it's main weapon for a bit of time to use it's special and sniping is usually more valuable than an ink vac - also charger hangs too far back to be in effective spots for vac, and rapid pro is the only ink vac weapon that can compete w/ 96 but is generally less useful outside of Tower control & rainmaker compared other modes while 96 has no real preference to any specific mode
@@vio2112 adding to what aronspiker said, once 96 gets its deco kit, there's a good chance it'll be used more. it might still end up with splash wall, but depending on the new special to replace splashdown, it could see a lot of play.
I really do like the nova it forced me to play a more support oriented playstyle by locating opponents, tagging enemies to be finished off by my team, and scattering enemies with the killer wail keeping them from grouping. also its probably the closest thing we're going to get to the dual jet squelcher from the first game which was my main
I have played with both of these weapons a lot recently and anarchy battles and although I love the concept of the nova, I think the splatter shot pro outweighs the cons in the nova. On a different note, I don’t know how you don’t have more subscribers dude, you’ve been an inspiration to me since the first game and I love your twitch streams!!
Definitely I agree with you about improving Nova's accuracy to make it more consistent during engagements, since they happen less often for Nova than the pro. The current accuracy has kind of put me off using the weapon in solo. But I do enjoy using it.
Found this really useful, specifically about the the purpose & ways to play the weapon. I was playing with both weapons today & was having a harder time winning games than I usually would. Now I have a better understanding of how I should be playing with these weapons, thanks man 🙃
I've played the nova for a while now I can say that the gameplay is refreshing. As someone who has wanted to play a more non special spam support, this is a really good weapon if you're wanting to learn the basics of support and game awareness.
You can manage ink consumption on the pro with your gear, and its paint honestly isn't TOO terrible, but there's no getting around the nova's crap accuracy and damage
LDE definitely does help but ink saver main itself stacks HORRIBLY on most weapons that aren't heavyweight (as those get a special multiplier with main saver) and is especially unhelpful for shooters as they tend to already get like close to 100 shot on 1 ink tank while stacking a reasonable amount of main saver usually only gives you around ten extra shots at most. For the pro in particular the main problem is the amount of downtime the weapon has reducing its overall paint throughout a match so ink recovery up is probably the best of the 3 ink savers to focus on with the pro for gear slots outside of LDE if you're not too worried about your sub weapon as suction bomb is often too expensive to dedicate ink save sub to aside from LDE
At the moment, I think we are seeing players that are too afraid to go into the heat of battle and hence the large number of Forge Pros, since it is accurate and you can stand mid range. Until players get more savvy about how to move in to get the splats and move towards the objective, we shall see the midrange weapons and therefore the Forge Pro used, as also the booyah bomb is also quite a safe special.
A big problem is that a ton of maps makes close-range super dangerous because snipers/anchors have perches that let them cast massive nets over the tiny stages. Can't slip past the enemy team if the enemy team can snipe you across the map; only option is to fight extreme range with extreme range. It's one of the reasons why Crab Tank is so good.
First of all I think the Nova is better compared to the H-3 nosslenose. I think the Nova needs the accuracy of the .96. (for the record the novas shot rng cone is 6 while the .96 has a shot rng cone of 4.) one of the novas gimics is that it has no initial accuracy like all other automatic shooters which is why in my opinion the nova feels so bad and if we were able to make the accuracy of the nova the same as .96 the lack of initial accuracy wouldn't matter as it would still be accurate enough to potentually deffend its self in a pinch and would still have problems attacking on the offensive.
Nova while being fairly weak has been an interesting weapon to mess with. I'm all for new interpretations for a weapon class. Big swig could very well be one of the weakest main weapons in the game and yet I'm still happy it's in the game to begin with. I'd rather they give us more things to chew on even if they're literal garbage of mains lol.
I would love a slight fire rate buff for the nova, but as is I still think it's an incredibly fun and decent weapon. Big swig really needs a bit more damage and to be able to one shot at point blank ranges with horizontal flicks. That weapon is straight underpowered.
i either want a firerate buff or a decent range buff on the nova, right now it feels really annoying when i'm forced to fight as i can usually hit 4 shots before i die, so either having the option to outspace my enemies or trade with them would be nice, i personally would prefer the range buff to the extent that it would fairly outrange the splattershot pro, basically trading accuracy and damage for range.
Purpose absolutely matters, especially for extremely specialized weapons like the Nova, Aerospray, Big Swig, and Dapple Duelies. If the Pro is a range-focused splattershot, then the Nova is a ranged-focused Aerospray. It is not meant to get splats, but if your main purpose is to cover the ground in ink, then the wide spread of the weapon becomes an asset instead of a weakness. As extreme examples, we have the Reeflux and the Aerospray.
While the Nova is not meant to be a slaying weapon, it can fill that role nicely if you play smart. For instance, when you activate the Killer Wail 5.1, if you do it for opponents that are close up on you then you can chase them down and finish them off easily. And with the ink output and maybe 1 main of Special Charge Up, you'll be getting the Wail regularly. Another thing it's useful for is for greedy Aerospray, Sploosh/Splash-o-matics and Splattershot Jr.'s who just love to rush up on you. As long as you keep backing away from these types of players while firing back at them, you'll get your five shots easily by taking advantage of their recklessness and imagined invincibility >w
To be fair I haven’t not been able to slay with the Nova, both that and the Forge are now in my rotation with Splash. I find the Nova is better up close for splats and better at supporting further away out of the range of the other slayer shooters. I find a slight strafe wiggle of the left stick helps. There is also HUGE satisfaction in getting the play just right with the Nova. Great video!
these weapons need buffs, for pro (imo) i think 1 less frame between shots, 8% ink efficiency buff, 190 booyah bomb for forge, or 49.9 damage and 20p cheaper special (although this may be broken). For nova id say better paint and accuracy is what it needs. nothing crazy since it came out a week ago, but that should be all it needs
I view the Nova like a long range Splattershot Jr., with the distance amplifying the inaccuracy. As others have stated (and what you mentioned in the video) it’s really about how you play it.
I personally like the nova more : It has more map control with the sub and the Paint and can hold zones Better than the pro , i dont really care about the damage tho
I hear people say that future nova kits Need a bomb in order to be good, but if you want to be more agressive with a mid range shooter then play pro and let the nova play support My predition for a future nova kit is beacon as a sub and either wave or taticooler
Nova is about support support support. Dude nailed it by saying the nova will struggle in solo. I like the concept of the weapon, a long range Jr, but 5 shots makes it unplayable for me...
My peeve with the community is how they keep trying to act that Nova is a slayer weapon and get angry that it's not good at splatting, and the 'balance changes' that they suggest is to make it a slayer weapon.
So I used Nova in two games during scrim. It was very difficult for me to pick someone off that my teammates may have missed. If I want range, I'll probably do 96 gal or Forge Pro. If I want paint, I'll go with one of the juniors
I think this weapon is meant to play a double team play style. Since it struggles to fight on its own, it needs a second player to finish the job. The nova player will poke and reveal positions, while the other player cleans up.
theres a lot of things you can do to make nova acutally playable, 1 point extra damage, better accuracy, a better kit that helps it kill doing either one of those things makes the weapon playable and to be fair I wouldn't mind doing all 3 for the weapon
I am good with both. Both of them are at least 3 stars on my fresh scale. If I had to choose forge is better. Better range, accuracy, and better kit but the nova has a lot of missed potential that Nintendo absolutely scuffed. I hope both get a significant buff.
My big problem with Nova is that the low damage and wide spread means that even shorter range weapons can close the gap for a quick kill very easily, making it's range less useful. That puts you in a position of having to constantly be ready to back away from a fight. That by itself wouldn't be so bad if it had a bomb for a sub. You could drop it at your feet, slowing the pursuit as you back away, or at least make your opponent think twice. With point sensor you can't do that, all you can do is mark the opponent, which to be honest, you probably already did. I think a "fix" for the Nova would be giving it a bomb when they get around to a second kit. Personally, I think autobomb/missiles would be a great kit for it, that fits with Nova's role, but gives you a slightly stronger gameplay option.
I don’t know what Nova really is, besides a long ranged aerospray. Its damage makes it a five shot, same as aerospray, and i just find it not as cool as it can be. Some buffs could help
i honestly think the forge/splattershot pro In general is really good, ive had good matches with It but I do agree with what you said, especially about the nova and the painting. Nova isn't my favorite but it's a pretty good support imo but I think the painting defintely needs fixing or the damage should be buffed just a bit because the 5 shot kill is painful and I've died so many times by trying to kill someone with the nova😭
Imo, in terms of middle range weapons, if they gave the dual squelchers booya bomb or crab it would be the death of both the splattershot pro and nova. If only because I think the dual squelchers feel like the most versatile weapons out there that if they had an inking weapon they be really powerful.
Splash already outclasses all crab tank weapons currently in the game and the only weapons that could theoretically differentiate themselves from Splash while having crab are pure/mixed backliners like Ballpoint or jet Squelcher, or is a one-shot weapon that has poke at decent range like Splatana Stamper or Range blaster. Also, did you mean to say "Dualie Squelchers" bc the "Dual" Squelchers don't exist in this game as they were reworked into dualies in Splatoon 2, and yeah, Dualie Squelchers are one of the best main weapons in the game as they have almost as much range as jet & have the best accuracy of any dualies while not have "true" endlag after a roll
I used both and kept on losing. Probably cause I'm not used to their playstyles, cause when I went back to the splash-o-matic which is all up in your face. I did way better. And was actually winning.
Dude may you Please make a video on the importance of not crowding your back line. i lost 40 games in a row because no one would push past me as a back liner......... and costed us the game because everyone kept running into me and getting me killed...... even though was in ok spots of the map but no one wants to move up or push in.......
Why would you choose the nova over, say, the Nautilus? I like to play support and throw point sensors constantly, and the Nautilus can do that but also kill very quickly.
I get that nova is supposed to mirror the normal Splattershot, hence the same fire rate and spread, but I feel like the spread it has right now goes horribly against what it was advertised to do well; we got information saying that it would maintain reliable accuracy when firing for long periods of time and tbh it looks like that's either implemented poorly or just flat out bugged. It was such an insult getting this thing, having it be the first optimal 5hko since aerospray, and discovering that contrary to the posts we got it has horrid accuracy problems. I really hope they either buff its damage to 25 for a 4hko or reprogram the accuracy gimmick to be more discernable (thus making the weapon a more reliable contributor to fights).
I think the pro is a lot better, but I think the nova would be helped a lot if it had like ANY first shot accuracy, it just evaporates on the nova too fast to be useful. The pro could use lower points for special and yeah faster fire rate. It also eats up a lot of ink in my experience so I end up wanting ink saver just because it takes a lot of shooting to cover the same ground so just buffing its painting would be nice too. Honestly though I still enjoy playing the pro even with its problems, I really like the kit and if you have other teammates with really high paint output it's not bad IMO. I feel like booyah is only 210 cause them lowering crab on vanilla to 190 would feel pointless in the devs' opinion since it feels like just a move that was made as a concession that angle shooter sucks and so the normal pro needed a reason to use it.
Senser and mist just need paint (e.g in splatoon 2 hero mode, the 2nd octo stage has a mist stand thing (idk) and that could be used to give mist ink output (Idk about disrupters)) that's turning problem. Also hi
Splattershot Pro: Faster ttk Better range Better accuracy Slayer based weapon Splattershot Nova: Better paint WAY better in consumption Better movement Support based weapon It all comes down to preferance. For me I perfer pro cause nova takes ten years to splat someome 😂
Most likely its assists! If you tagged enemies with your sensors and your team kills them then you get a splat on the record screen. Ive had games where ive killed 1 or 2 myself but had 15 total splats which were assists lol
Personally, I think the nova and splatpro aren't comparable as they both fill totally different roles. They just so happen to look similar, be named similarly, and have similar range values. Other than those points, they couldn't be more different to each other in terms of playstyle and kit usage. Weapons that can be compared are ones with similar playstyles. Like the nova vs other supporters such as Jr. And pro vs other slayers, such as splattershot, splash, 52, tetras, and squelchers. What makes pro weaker imo in team environments especially is its lack of paint for itself. It can't flex to any other role properly bc it can't paint, it's movement is slightly slower than other such weapons, and it doesn't have the range for extra pressure. For example, while shot is a Frontline slayer through and through, it can still flex to become a painter or skirmisher fairly effectively when its needed to. Same with Jr, and a lot of the top picks rn and in s2. Niche picks just were never as viable bc they had too many shortcomings and not enough advantages
Which makes so many cool weapons harder and harder to pick. Brellas, rollers, splatana, stringer, etc. Brellas were supposed to be the shooter counter but it can't do that very well bc of network issues and unnecessary nerfs from s2 that still haven't been addressed