It really doesn't matter on who is the strongest character, it just depends on whatever you like the most and what you are better with EDIT: Thank you for the likes I haven't gotten this many likes before
I shall now describe all 3 characters pros and cons. Saitama pros: very versatile, can be used in nearly any situation in a fight. Multiple combo opportunities. Cons: ultimate usage is easily predictable, and using the ultimates raw doesn’t always hit. Garou pros: has a counter, can combo into said counter if opponent is dumb enough. Ultimate usage is the best out of the 3, given that you really only need to use 2 moves to kill. Cons: lacks the range to get into hand to hand combat, and the counter usage is often predictable. Genosama pros: great range and mobility, have the ultimates move you to just about anywhere on the map, as well as being able to fly if you jump and then use that boost. Cons: very hard to actually get good if you main this. And I think…that just about covers everything. Tell me if I missed something.
ill tell u better combo for garou, Front dash- m1's X 3- uppercut- Lethal whirlwind stream into flowing water- side dash- hunters grasp- front hit- m1'sX3- ground slam. this combo leaves 13% hp if you land all the hits, and its true
@@TheForgidbearbackers saitama should just do more dmg depending on the serious mode meter so its canon to manga/anime cuz he gets more serious so he does more dmg
Good combo for Geno's u need to time the 2nd one 1st combo: Start with 3 punches to a mini uppercut then the barrage (time it before they hit the ground) forward dash 3 punches with a slam kick hunters grasp forward or side dash then the second skill try to end it with preys peril 2nd skill: 3 punches onto a mini uppercut + second skill + time your barrage before they fall + forward dash + 3 punches to a slam kick then hunters grasp once again try to end it with preys peril
Saitama actually has a very good combo 3 punches then slam then uppercut then side dash towards them 3 punches the consecutive normal punches then mini uppercut the side slam thing while their in air then dash towards them and then 3 punches and mini uppercut then normal punch while their in air
I do | 3 m1's normal shove then while they're about to ragdoll, do the last m1 it will make them take damage from falling, then side dash, normal uppercut, then side dash or front dash it's up to you, then finally 3 m1's mini uppercut then normal punch.|
My go to for garou combo is: Dash sideways then 3 m1's + mini uppercut + 1 + do 3 m1's then for the last one m1, side dash to them then do ground slam m1 + 3 + front dash + 3 m1's + 2 + 3 m1's + last m1 groundslam.
btw genos combo is not true bc ragdoll cancel exists also saitama combo not true cuz uplift safe for garou the moment someone enters ragdoll they can ragdoll cancel which makes combo untrue
@@IzukuMidoryia- yea u don’t need the genos ult moves to damage just stand on top of someone then use the ult and the wind of the ult will do 40 damage
Yo there's a saitama combo I use that's one shot M1×3 into ground slam/mini uppercut,move 4,dash,m1×3,move 2, move 3,dash,m1×3into mini uppercut,move 1 (It's not the real one shot combo but still works)
A better combo for garou is- Dash m1 x3 uppercut- lethal whirlwhind Stomp- Hunters grasp- front dash M1 x3 flowing water- Downslam This leaves the user with 6 % and its true
It's not true, ragdoll cancel can be used during uppercut, ragdoll cancel can be used after whirlwind stomp, and ragdoll cancel can be used after flowing water.
Saitama combo:3m1 to mini uppercut,normal uppercut, forward dash, 3m1, consecutive normal punches, to miniuppercut, normal stove, forward dash, 3m1, miniuppercut, normal punch.
That’s stupid, all character ultimates can give you a massive advantage in fights of it can straight up give you the win, getting ultimate by taking damage will make the ultimates extremely OP, a lot of people will just run in the entire fight and take as much damage as possible to pop out their ultimate and win, it also defeats the entire purpose of the ultimates. You are supposed to *be aggressive* to get your ultimate and decimate your opponents
its May 7th and personally best character for me is garou, because he has very aggressive combos and also can 1 shot with most of them. Whirlwind stream (2) does insane amount of splash damage as finisher and you heal a lot (you can also use Hunters grasp [3] to almost fully regenerate and prepare for next fight). If you catch somebody with his ultimate then its gg. Also when garou uses his abilities, he cant get hit by anyone which makes it even easier to regenerate during massive fights. Garou counters genos easily.
Wth this guy did the same saitama combo that my friend who taught me how to play showed me when i started playing. Heres a combo ive been working on for a while now: 3 m1s + consecutive normal punches into mini uppercut (hold down LMB while doing the consecutive punches for a better result) timed normal shove to hit them before they hit the ground + forward dash + 3 m1s into ground slam + normal uppercut then side dash to your enemy + 3 m1s + mini uppercut and finish em with the stylish normal punch execution. This combo will one shot most of the time. If the normal punch doesnt play the execution, the second hit will do its job. (Note: this combo wont work if your enemy has a ragdoll cancel but you can predict it and punish it with forward dash, but your forward dash will go on cooldown if you do that so you need to do the combo backwards if you know what mean)
tip if you block with garou or saitama when genos using 234 attack it will reduce much damage , if your mot good enough using saitama on genos use garou
My saitama combo: 3 m1 hits, consecutive normal punches, normal shove, front dash, 4 m1 hits (do mini uppercut), normal uppercut, Walk for a while, hit them with front dash, 3 m1 (then do a mini uppercut) , and normal punch
You def can all you need to do is bait them with a m1 uppercut and then when they dash you can use a dash and dash right into them then perform the 100 - 0 combo
saitama has one shot combo the combo: dash W + click 3x the one tthat steps you + normal uppercut + dash W + consicutive punches + click 3x do mini uppercut + normal shove + dash W + click 3x do uppercut again + Normal punch
Im so scared of genos users. I played ranked, this one genos kept running and spamming moves, took half of my health in two moves. I tried to chase him but he kept running, my mental health dropped i was going to commit animan studios but animan is just too holy so i kept chasing him but he kept running. The WHOLE match.
All the combos u did could have been better if u used in right order and u did uppercut m1 Edit: except genos but saitama does have 1 shot and u could do a tiny bit more damage with garou but not 1 shot
2:11 Sorry, but this is just false. Rage Mode is WAY better than Serious Series in terms of consistency, and here is why: -Whit rage mode, you get all your health back and can deal around 30%-40% of someone's health, depends on where they are before they get hit by the AOE Slam. -Serious Series gets no Health back until you land a move. -Whit Rage Mode, you get a speed boost to catch your oppoment incase they run. -Serious Series dosent get any speed boost, meaning that it can be countered by running away. -Rage Mode has a counter that can lead to a 90% damage combo if landed. -Serious Series Death Counter is mad predictable, and now takes all your ultimate gauge when using it. -Rage Mode moves are quick, and really easy to land. -Table Flip and Serious Punch can only be landed after a knockdown, which is almost impossible to do since you get zero speed boosts. I still dont get how people calls Serious Series broken when all you have to do is turn around and press W, while Rage Mode is way harder to evade from whit the speed boost.
Well I think whether the characters are strong depends on the user, like stands, and for me garou is the strongest(bc no money for genos and less experience for saitama so idk how to use them)
The answer is between garou and genos. Garou has no CD and possible 1 shot combos while can spam counter always. Genos has T.o.Ds that sre hard to hit. Genis is Op but imma go with garou
OBJECTION saitama has a very hard combo if u do it right u finish the opponent in that 1 combo if u learn that combo u pretty much gonna win every fight
I think you did the other combo not the combo i do in this game, my combo does one hit combo here it is, 3 hits, jump air stomp, then 2 hits and mini hits the 2nd one, then 3 hits and hit up than the 3rd ability, and 3 hits and hit up again and use normal punch 100% damage tell me that it works for you guys leave it in the comments😑
Garou is the ultimate character no joke. It has a counter and counter means can counter the moves of saitama with a long start up and can counter any genius move so is basically the best counter for genos and good against saitama it also has good combos
Ngl they made genus annoying. Most users run when below half health and not to mention that passive. Oh boy the genus user if they see someone low they’ll walk closer to then then kill em for cooldown reset. Personally if they remove that cooldown reset genus would be less broken.
and normal saitama has a one shot combo it is: 3x m1s-2-3-walk forward a bit-forward dash-3x m1s-uppercut-normal uppercut walk forward a bit-forward dash-3x m1s then 1. They should be dead by the end of this combo
I'll tell u a better combo for Saitama 3m1's then m1 uppercut Shove Dash 3m1's then m1 uppercut Normal uppercut Dash 3m1's and m1 uppercut Normal punch 100+ damage
Well there are 1 shot Saitama combos its not like there is only the combo u said there but if you use Saitama the right way you can probably do a 1 shot combo
I found a combo from saitama 2 m1s to normal punch 2 m1s to a mini upper cut dash front 4 m1s to a mini upper cat again and upper cut dash front and 4 m1s mini upper cut and normal punch