As a Blue player, I have to say there are inconsistencies with your reasoning : When I look at a bunny, I just say "No, countered" and it pops out of existence, just like my friends did after I started maining Blue.
Lol it's finite because blue players suck everyone else's fun out of the experience so they get tired of blue's shenanigans and either quit or go play without them. So, blue; Stop, get some help
The thing about Red destroying artifacts is because they love breaking things. Its the whole image of smashing an intricate and complex machine with a tree branch you picked up off the ground.
It's because red is also about freedom. The technological advancements leave us as as slaves to machines that we have to maintain every day in order to keep our miserable boring lifes going in a predictable manner. Red hates that and wants to break free.
As a red player, it is more important to prioritize dealing direct damage than to worry about silly things that slow the game down like having a stable board state.
I feel like Noah mains green and plays with someone who uses blue, who counters all Noah's massive creatures so he can't actually put anything down to go stompy-stompy.
that and he worries black will see his big awesome stompy things and just murder them before they can do anything. black = scary, blue = annoying. felt a little attacked as i play a blue-black deck
@@googloocraft1217 I can understand why. Irl I have a card that's pure blue that not only returns everyone's nonland permanents to them, but also ends the turn. It costs a total of 10 mana if you do it on someone's turn other than your own, but the fact that it abruptly ends someones turn before they can even do their phases is pretty brutal. Plus there's ways to cast things without using their actual mana cost, so factoring in that... Blue is savage as heck.
I made a blue deck that allows you to draw 5 cards a turn, and it goes really well with a creature card I have that gets a +1/+1 everytime I draw a card. Or at least I think it goes well. I don't have any friends to try the deck against.
I really like the flavor behind red only being able to destroy artifacts and not enchantments. With destroying enchantments, it implies a lot of convoluted arcane reversals and mystical magic to get behind the source of the enchantment and remove it at its core, but with destroying artifacts it's just "oh shit that thing is shiny and is definitely a thing that's probably going to get in my way so I'm going to smash it" and boom, the artifact is gone. Much red, very red.
Yeah like what is a dumb little goblin gonna do to an enchantment? It doesn’t understand enchantments. It probably can’t even read, let alone comprehend the arcane. Its understanding of the world is rooted solely in the physical. So of course it would have no answer when faced with an enchantment other than to murder the enchanter, or the enchanted object, and simply hope that doing so will put an end to whatever trixsy nonsense that was going on.
Most red cards that destroy artifacts also shows things just get smashed or blasted. While enchantment removal in white is mostly as you said "taking the magic out"
You've made me have a change of heart as a Blue main. I'm going to throw away my mono-blue deck right now. And now... since I have no deck.... 'Jace, Weilder of Mysteries' for 4, loyalty +1. I win the game.
Fun fact: Green doesn't need a lot of flying creatures because it has a lot of reach creatures. It doesn't need to fly over opponents either because it can just crush them beneath their feet.
I know he said this in regards to green, but as a red player, that is exactly my attitude. Just lightning bolt to the face until they die. I don't care if you have tons of creature, large creatures, cool enchantments or artifacts, just die already.
Blue Black: scoop immediately, this person is not worth your time. He doesn't play magic he plays Saw. To this "person" (if they're even human) you aren't an opponent, a catalyst for a good time. You are a toy, something to be thrown around and to be laughed it. This person doesn't play for fun, he plays because his father beats him every night and he needs some semblance of power in his life
Red Blue: Better finish the game quick before they explode your board all in one big turn. To this player, fun is only had if they get to watch everything and everyone turn to ash all at once. You get to have burn spells and counter spells. They will draw cards and those cards will not be fun and will put you six feet under in one turn and there won’t be shit you can do about it. They play for fun, but they only fun they can have is by making sure you have none
Dimir is annoying, but Sultai is a lot of fun. You stop others from playing so they dont stop you from playing and curvestomp them with giant creatures after the murderamp, its the ultimate vengeance against aggro decks.
White-Blue: Pain. White-Black: You're on a clock. White-Red: Expect to be overrun by small hasty boys. White-Green: Tokens... lots and lots of tokens, I hope you brought board wipes. Blue-Black: Pain. Blue-Red: Pain. Blue-Green: Pain. Black-Red: Recklessness, they're about as concerned about their own safety as they are about yours, not at all. Black-Green: They don't take a shower in deathville, population all the Golgari Rot never gets out of your clothes. Red-Green: Say hello to the kindest players on the planet, they like big stuff, and they enjoy to have lots of big dudes that smack into other lots of big dudes, because they're obsessed with P/T, and big creatures. Basically they're just like regular Green Players except they don't like Elves, and I mean who likes elves in the first place... Not me, no... never..
When the original Zendikar block came out, I made a Standard deck called Blue Deck Wins. Mono blue with the exception of a single red spell. Filigree Sages, Training Grounds and Khalni Gem. Infinite mana, into draw my deck, into Banefire for infinite, uncounterable, unpreventable damage. Consistently went off turn 4 or 5 in Standard. If I ran any counterspell effects, it wasn't many, because it was too busy digging for Exodia.
As a blue player, I can admit. I love making the game joyless. If only there was a word that meant pleasure derived by someone from another person's misfortune.
I love playing against and also with blue. Playing against it is great cuz you have to carve your way around the counterspells with either strategy or card advantage, whatever means you have. Playing with blue is obviously great. Trying to stop your opponent from smashing your face in, or a battle of the blue mages which is my all time favorite. A control deck is my preferred way to play magic and I do love me some blue, however black is my all time favorite color and the most fun imo. Though if I’m drafting a multicolored set… don’t be surprised if you catch me drafting 5CC… love that shit!
I haven’t gotten to the green part of the bunny analogy yet, but I’m calling it now: Green looks at the bunny and thinks “Okay but what if we made it bigger?”
Red: What if I made the rabbit shoot lightning? Blue: What if I made the rabbit unblockable? Black: How about a vampire bunny? White: The rabbit needs more lifelink.... and vigilance.
I got introduced to Magic recently by my friend and I started playing as Mono-White Commander and white HAS a game plan. It is usually just setting up your card advantage with well used board wipes, or building up mass of tokens/high power/toughness permanents. White is super safe and comfy to play, as it has a lot of really good cards that defend it (Angels in particular are very potent). Also just because other colours have SOME cards that white excel at, it doesn't make those strength any lesser. At the table I play in usually, (mostly red/blue mains against me) I feel like I am the one who controls the game through setting up a strong pillow fort and then attack from it, forcing them to do something and if they fail to contain the oppressive pressure, they lose. So yeah. White is not as useless as people say it is.
white is very diverse and can be played at very different ways Ilike blue color in general but I also have couple mono white decks and and from any color in general. the bottom line is that if you haven't played other colors you can't judge the people which are playing it. BTW there so many variations of white decks that the color alone is entire universe. And I play mostly blue 😉
Yeah my two favourite ways to play white is to generate absurd amounts of creatures and tokens, or to play fewer creatures but buff them with enchantments and such
Green blue is the ideal combo between stopping your opponents from putting things on the field and having enough power to take everything out ever it’s unstoppable
@@donthespotter6550 No wonder no one plays with me anymore.....I just murder them with mana ramp pumped with espresso, counters, and big scary monsters. And a elf.
I second this. I main black but green is my favorite to splash, it works with like every other color and is a great second color to help mana fix your third/other color(s). It's also great to let you sideboard a few counterspells just for when you run into a blue main.
The reason artifact removal is on-brand with red is because red is traditionally the color for goblins, and from Mirrodin onwards goblins have been characterized by their proclivity to destroy artifacts.
From Mirrodin onwards? I think that started in the Mirage block with Goblin Tinkerer and Goblin Vandal. Not to mention, Red has had Shatter since the very beginning.
Also it's one of the mechanics it shares with Green sitting next to it, both of which sit opposite Blue on the colour wheel, which is relevant because one of Blue's identifying concepts is technology (represented by artifacts).
Dude I love you this was the best interpretation of magic players in the history of the universe and you're one hundred percent right green all the way
I agree green is the best for the reasons you outlined here. Though green doesn't have flyers, it has plenty of great defenders with reach that you can boost up and make stronger, or you can use things like gravity well
Oh no, it can’t be countered? Your spell cleared against my azorious control deck? Whatever will I do? Oh yeah, solitude, leyline binding, path to exile, prismatic ending, archmages charm if it’s one drop, bounce back to hand with one of three different planeswalkers or cryptic command, board wipe with supreme verdict, block with celestial colonnade or hall of storm giants, or when you declare it to attack I just make a monster 7/7 shark and cycle my shark typhoon. So scared of decks that “ignore” blue. I don’t routinely crush them or anything 😂
@@FitGuyAZ577 green still has hexproof, regeneration, indestructible, protection from blue, graveyard shuffling into library, enchantment destruction, land destruction, fight mechanic, totem armor, token armies, etc
I remember a game vs my friend (he was playing blue) who would just counter everything I could do. I gave up and conceded and in return he used a "counter" to my concede, only to counter his own counter to my concede, just to show me he had more counterspells left up his blue ass
Better than countering I had a sage row denizen deck before that I'll bounce everything and all my bounce was based on creatures so doing so milled them at the same time as setting back their board state. They try to attack my creatures directly and I simply bounce them to keep them save and bring them back next turn
If you're playing green and getting swarmed, you need to build passive token generators into your deck. While white is the strongest at token generation and artificing, (not mentioned) a lot of green cards allow you to make tokens passively as a result of natural game progression. Playing creatures, ramping etc. Saying they can't handle swarming doesn't seem accurate when they're the second best swarm color.
Instead of assigning philosophical attributes to colors, I prefer to look at how each color excels at certain type of violence within the literal gameplay. Like this: Red = Exertion (burning through your resources to overwhelm the opponent before they have a chance to respond) Black = Capitalization (extracting value from as many sources as you can while depriving your opponents of their resources) Blue = Deliberation (stalling the opponent long enough to enact your own master plan) Green = Investment (planting a seed to reap future profit/building momentum to punch above your weight) White = Reinforcement (building your defenses early so that you can attack with less risk) While these categories aren't perfect, I find them useful while deckbuilding because it simplifies the colors into five key strategies that I can then mix and match.
@@americankid7782 Exactly! If you fought all the colors in a barfight, *_Green_* would back up and dropkick you. *_Red_* would tackle you and cling on your face like a spider monkey. *_Black_* would break your kneecaps and steal your stuff. *_Blue_* would run away and come back with a glock. *_White_* would grab a chair and call their buddies.
i have a deck: dwarven miner dwarven blastminer mine layer orcish settlers memnarch thran dynamo capsize fanning the flames and lands are dual with exception of ancient tomb for more speed. basically the deck if going well, makes my opponents have 0 permanents in play while i have alot of permanents in play. my sideboard: acid rain meltdown anarchy sudden demise blue has hoser cards vs green. like acid rain. green is mana reliant. and cards like sudden demise can board wipe green relatively efficiently.
As a Green enjoyer I am surprised you haven't explained the weakness to black. Green turn: Alright, finally the moment I have been waiting for since the start of the game. I have spent 4 turns ramping up I am at 6 remaining health but I can finally play my 8/8 that when it enters it gives infinity +1/+1 counters between my 2 creatures on the board. Next turn you are so dead. Black: That is adorable. I sacrifice my zombies to cast murder twice. Also, I have 4 more removal spells still in my hands that cost less than half of the mana for you to play one creature, given you are not playing gruul, chances are you don't have the cards that give haste. I hope you have a card that is indestructible or immune to black in your hand right now or you are dead. Now for my next trick, I'll play a card that drops my own life points to one, just because I can with almost no advantage to my immediate situation because despite my genuine friendly demeanour and smile, I am a psychopath!
I don't know what you said about Green because I'm a Green player and all my brain cells are used to cast big creatures, but I sure do hope it was a long list of compliments!
Mana droughts, playing against black or blue, playing against death touch.they keep killing your mana creatures, no Hand and worst of all protection form green.
Why does this scream like school presentation vibes, where you were so over confident in the topic, and had a good time, but the teacher for some reason gave you a C+. I love this.
My green deck has big creatures but they get that way because All the elf cards build each other up until I have a 20/20 elf with hexproof. Oh Drove of Elves, my beloved. Me and my friend also built a red deck that we later realized was actually… a control deck? We somehow made a res control deck and playing against it is terrifying. Also, yeah that’s an accurate assessment of blue.
@@nurikhsan8821 That is true. Though I guess MtG are trying out non-artifact, non-Eldrazi colorless cards...when not overshadowed by questionable business decisions.
What Green lacks in flying, it makes up for in Reach (a way to deal with flying) and Trample (a pretty great alternative to flying). The biggest problem I'd say green has is lack of straight up removal, especially mass removal to deal with the swarms, but a ram through with Ghalta always makes me smile.
Green deals with swarms by having creatures with trample. If I swing with my 8/8 trampler, you have block with 8 of your 1/1s to avoid damage. Problem solved
Oh? Whats yours im running a flying super zombie, gives +1 +1 for each zombie i bring in, a token generator that runs off creature deaths (adds even more +1 +1) and with sacrifices (even more +1 +1), oh and 3 of the same legendary that gives all zombies flying
When I first was learning what the colors did in magic, I watched the Profs video on them to describe them. As soon as I saw the art and that I could play a deck of squirrels, I was hooked. Therefore this is my challenge against you Noah to play my death touch, flying 20/20 Trample squirrels; but you're not allowed to play blue because it shuts down my library. You can't play red because they beat all my squirrels before I can make myself look cool. You are banned from playing white because flying beats me unless I draw the one card I need. Oh, I almost forgot you're not allowed to play black because only I am allowed to play Golfari black/green. Also it has to be commander because my commander isn't a squirrel but is the reason my deck works.
To sum up the cards from what I've learnt is White: angels n stuff but we can't do anything Blue: that one nerd at a party Black: grim reaper plays the game Red: I CAN GO FASTER THAN GOD DAM MACH 10 MOTHER F- Green: Godzilla
As a White fan, i confirm everything you said. The convoluted 15 minutes turns I need to take in order to draw 3 cards in my Nadaar ETB EDH deck is absurd. I crashed the platform we were playing in trying to just save myself (and would have still died if didnt crash) last game we had.
I would say white is more like a Colt. 45 Because it makes all folks equal. A lot of white cards, especially more recently, equalize the board more than anything. I play White Green primarily, so my creatures are all *equally* capable of trampling you
I kinda thought whites strength is to just create a giant army of small things that all buff eachother until you make green players jealous but to be fair I'm still relatively new to the game.
It can certainly do that to. When I said it made everyone equal it was because of things like it's Board Wipe effects, which are almost always Symmetrical, or its card draw which gives cards to your opponent as well. They even somewhat recently got an artifact called wedding ring that creates a copy of itself to give to your opponent so that any time one of them gains life or draws a card, the other other one also gains that much life and draws that many cards.
I just won back to back commander tournaments with my mono white deck. One articular pod I was able to win by beating each player in a different way. I have a blast with this deck!
As someone who runs an U/W blink control deck in commander and ran the infamous Sphinx Rev never-ending deck way back then AAAANNNDD will never run other colors again because I like making people feel as miserable as I do. I agree with this, I do think I'm pretty cool, thank you.
I think red breaking artifacts is like "we hate sparky tech that's not going fast hard hard *throws a stone at a computer" also red hates stax pieces which are generally artifacts or creatures
And it gets crazier when you combine effects. Ever combine the revivification of white with the revivication of black and the annoyance of both of them with blue? It is beautiful when it takes 40 minutes for your turn to resolve because you still have a card in hand, a monster on the battlefield, and a card in your graveyard, so of course you still have another 10 moves planned. And none of them are patterned or repeating so you have to say each and every one, and while you haven't stopped talking for the past 40 minutes, you are still only on your second main phase. And that was a prebuilt I only *slightly* modified. I know there are cards that allow you to take more turns out there.
As far as I’ve ever heard cheetahs don’t attack people in any predatory way- and they don’t just ram people like a rhino they only do the chase thing if they’re yuno, something. They’re also one of the weakest types of big cats, and in general are afraid of most things.
I played a mono white starter deck on MTGA, and it wrecked against all colors. It would give life back for mana 2 or less creatures, which gave me counters on creatures. I summoned angels that gave life, which gave me more counters. Needless to say, it was a vicious cycle of health regen and buffs that made several players scoop. 😅
Black is always by favorite because I am a fan of greater power for a cost. I like the idea of having to use a blood ritual to spice up the mana enough to get a bigger demon or more potent plague to devastate my opponent. Just paying mana is boring, true power shouldn't be cheap I wonder what sort if bonus I could get for sacrificing my second best friend...hey Chris you free Friday🗡
2:18 Curiosity? There is a copy-and-paste "Keen Sense" for green :D also, do not forget that almost everybody is somehow good at swarming the field. Except for blue. Blue counters your swarming-stuff.
I once played a standard deep draw white deck until it was brutally removed from the format. It wasn't uncommon for me to board wipe, rebuild and go 10 into my deck in a single turn and gain life. It did a lot and lands made it brock.
Let’s be fare, the red and green player would say “aww, what a cute bunny!” However, green would pet it and red would shoot lightning bolts at it, for our own amusement to watch it jump.
I will say, white has gotten a lot better at card draw over the last year, so many engine pieces printed for them. Also mass nonland permanent removal too, and #2 in ramp is always nice, just gotta keep up with the green player slamming down land after land.
@@paulopaulo1615 so, I can assume you only play commander as well. Goo to know. I mean there is nothing wrong about just playing commander, just know it means you are only dipping a big toe into what is a huge game. White is and has always been a prominent color in all formats. Even in Commander it's prominent. It's just that casual players are b******. What's an amazing color in command, But people won't want their feelings hurt. So go ahead run along and play in the sandbox with your friends. Have a good time. I'll be over here playing with the adults.
Im a white player, and i can confirm that i have the least impact in a game of magic. Unless i play armageddon. Then for some reason everyone walks away from the table and blocks me :(