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Which Mario Kart 64 Tracks Can Be Scaled The Lowest? 

Snooplax
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15 сен 2024

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Комментарии : 269   
@OverKart64
@OverKart64 4 года назад
Without looking too hard at the data values, I'd guess the camera crashes on Rainbow Road from it being located so far under the map when multiplied. Most courses don't have nearly as much of a height variance as Rainbow Road does, and I wouldn't be surprised if the camera is just giving up when it's located that far off along the vertical axis. Great videos as always! Love seeing your work.
@Snooplax
@Snooplax 4 года назад
Thanks, that would make sense for rainbow road crashing
@toastkirby
@toastkirby 4 года назад
Sherbet Land was a whole new experience. It felt like a heavenly experience to just watch it.
@ughcreature
@ughcreature 4 года назад
it reminds me of this old mkwii custom track ice track, huge walls everywhere but the penguins are also giant
@angryhobo212
@angryhobo212 4 года назад
If anyone wants a timestamp, it's 20:35
@bruhthecommenter1664
@bruhthecommenter1664 2 года назад
I wish there was a way to sorta drive up really tall hills sorta like anti gravity it'd be really cool in some of these tracks
@saturn_rabbit_94.
@saturn_rabbit_94. 4 года назад
31:24 There are invisible porcupines on the track. That's why Mario kept spinning out. No theory.
@Snooplax
@Snooplax 4 года назад
That makes perfect sense I was so confused when that happend!
@XaneMyers
@XaneMyers 4 года назад
Why do the invisible penguins and porcupines in this game work like the "infinitely-tall" demons in Doom? I'd expect more accurate collision detection from a 3D game like Mario Kart 64
@Raspberryfloof
@Raspberryfloof 4 года назад
@@XaneMyers It might have been for performance reasons? Mario Kart 64 was a very early 3D Nintendo game, and most of the objects and characters were rendered as 2D billboards. The game couldn't even run its music engine in 3P/4P mode!
@hi-i-am-atan
@hi-i-am-atan 4 года назад
@@XaneMyers why would you expect a 3d game to have more accurate collision detection than a 3d game? that's kinda like expecting 10 to be more than 10 like, really, mario kart 64 was only 3 years after doom, and it had polygonal rendering of huge open courses that include sloped surfaces, complex 3d collisions for a lot of objects ( complicated further by those aforementioned sloped surfaces ), ai that isn't just bouncing around like a bunch of angry pinballs, _and_ a _huge_ amount of sprites stored in memory because the racers have an _absurd_ amount of angles despite just being sprites. that's an incredible increase in the amount of processing for each frame, and full 3d collisions for obstacles that the players aren't going to ever be jumping over in normal gameplay doesn't really make any sense, so why increase the load on the n64 for literally no gain? when it comes down to the programming level, games aren't 2d or 3d or anything like that. object positions are just numbers floating in computer memory, and _every_ single facet of how they're used to simulate spatial interactions is decided by the human-written code. so, there's actually no reason to expect a 3d game to have its dimensions act like _our_ three dimensions, because they're not. most games just do a good enough job of convincing you that they are, even if they have glaring holes if you look too closely at 'em
@XaneMyers
@XaneMyers 4 года назад
@@hi-i-am-atan I consider the original Doom more of a 2D-3D hybrid. Most of it is seemingly 3D, but demons and objects don't have a height, just like Mario Kart 64 here. You can't jump over one or you'll be stopped by the object way below you, for example. I'd expect Mario Kart 64 to behave closer to GZDoom (which I consider closer to "3D") or a source port of Doom that gives objects proper height, so they can't be collided with way above the actual object.
@zinklian1899
@zinklian1899 4 года назад
When I was little, I used to get dreams about this game. Courses would be made up in my head as the race went on and this feels just like that. It’s such I weird feeling but I love it so much. Thank you.
@noblefatass26
@noblefatass26 4 года назад
Not gonna lie, Moo Moo Farm has never looked more fun or interesting to race through.
@8SomaCruzes
@8SomaCruzes 4 года назад
16:26 "Maybe we can drive up this green thing" That's grass, Snooplax...
@seafarerpixel9860
@seafarerpixel9860 3 года назад
I think you might've forgotten x-1, x-0.5, x_0.25, etc. of Banshee Boardwalk. We don't know at what point the jump disappears!
@allovas
@allovas 4 года назад
I would have like to see Wario Stadium without skips too, like what's the closest value to 0 possible.
@Snooplax
@Snooplax 4 года назад
Yah it would probably be a small fraction maybe around 1/16
@waffle5422
@waffle5422 4 года назад
27:39 *LET'S LET'S A GO! LETSLETSLETSLETS LETSLETSLETSLETSLETSLETSLETSLETS A GO! L E T S A G O*
@dld493v2
@dld493v2 4 года назад
Mario's about to try to BLJ with his kart.
@MrNinjaFish
@MrNinjaFish 3 года назад
when you browse reddit too much
@Solibrae
@Solibrae 4 года назад
This makes some tracks look like they belong in F-Zero X.
@enid9911
@enid9911 4 года назад
I love Toad's Turnpike's skybox.
@itsCbomb
@itsCbomb 4 года назад
Choco mountain on -5 looks like a really good creepypasta setting, with the fog and thin road. Probably my favorite looking on
@paulnovacek3715
@paulnovacek3715 4 года назад
18:41 "Heehee! I got it!" * proceeds to tumble to his doom *
@UltraVioletLite
@UltraVioletLite 3 года назад
I got it! WOAHWOAHWOAHWOAH-
@four-en-tee
@four-en-tee 2 года назад
So wait, why can't Frappe Snowland be completed at x0? It feels like he just didnt test it at all, unless he did off screen.
@nngnnadas
@nngnnadas 2 года назад
for the ones that weren't possible at *0, I would be intrested in how close to zero can you take them, as much as the gameshark percision allows.
@katepuddings2
@katepuddings2 4 года назад
I wish I could've seen short peach's castle in Royal Raceway. Would've been mega cursed
@EvilApple567
@EvilApple567 4 года назад
Sherbet Land reminded me a lot of level 2 in Shadows of the Empire lmao. Also congrats unlocking Top Ride mode w/ Rainbow Road
@bigbangbot-SuperSqank
@bigbangbot-SuperSqank 4 года назад
Could you scale Kalimari even lower if you take the train track?
@doopness785
@doopness785 2 года назад
It’s a shame that every cup has at least one track that can’t be done at a negative value. It would be fun to see all the npcs in negative tracks
@G0on
@G0on 4 года назад
You have that rare quality where I feel like you could do anything in a video and it wouldn't be boring. Are you considering doing Smash Bros Melee break the targets with unintended characters?
@saturn_rabbit_94.
@saturn_rabbit_94. 4 года назад
7:37 Having a X-.5 Luigi Raceway softlocks Mario Kart. 34:10 Having a X-3 Rainbow Road softlocks Mario Kart.
@jazzabighits4473
@jazzabighits4473 4 года назад
It's weird the courses that softlock in this are ones with moving enemies like Chomps in rainbow road and porcupines/hedgehogs in yoshi valley. I wonder if they're classed as different things to the gophers in moo moo farm (which didnt cause a softlock in either of your videos) or flower plants (the ones that stretch up and down and you spin if you run into them)
@Stout936
@Stout936 4 года назад
This is such a fun series. I need to see if this works properly in split screen
@louiepikmin3184
@louiepikmin3184 4 года назад
21:47 Invisible penguin crashes mario kart 64
@t1glistenerelf
@t1glistenerelf 4 года назад
Nice Stryder7x reference.
@stanzacosmi
@stanzacosmi 2 года назад
you know, it would actually be a cool concept to have courses mirrored like this, but fixed up, so it's possible to beat them.
@WilfredCthulu
@WilfredCthulu 4 года назад
"WOOAAHHHOOOOAHOO WOAHWOAHWOAHWOAH WOAHHHOOOOAHOO!" - Mario
@oggyandthecockroachesoffic3751
@oggyandthecockroachesoffic3751 4 года назад
I’ve gotta tell you. 1. Absolutely no one has comment on You for 2 weeks. 2. You need to play sneaky Sasquatch. It’s a really good Apple Arcade game. 3. If you want a car the price ranges are 250 coins,
@yugodeandrawirayudha4908
@yugodeandrawirayudha4908 4 года назад
Imagine if 3:22 was a real obstacle in a track edit: i forgot that koopa beach exists
@liamtheechidna461
@liamtheechidna461 4 года назад
Quicksand?
@yugodeandrawirayudha4908
@yugodeandrawirayudha4908 4 года назад
@@liamtheechidna461 that could work
@princeapoopoo5787
@princeapoopoo5787 2 года назад
Even with your perfectly acceptable explanation of how this works in mind, this video looks like some kind of horrific fever dream.
@purplesam2609
@purplesam2609 4 года назад
I'm used to playing Royal Raceway in MK8. Seeing just how plain it was on N64 both impresses and disturbs me. I'm impressed with how far we've come, but, like, WOW
@squeallymaniac
@squeallymaniac 7 месяцев назад
MK8's Royal Raceway sucks, you can't even drive around Peach's castle
@spaceonisorceress4406
@spaceonisorceress4406 4 года назад
These videos were really cool! Also you used my favorite Zelda soundtrack in this one. Subbed
@ragzard
@ragzard 4 года назад
Those 2 videos were way too entertaining! I like the editing too. Good job.
@DJWarwing
@DJWarwing 4 года назад
**Me as a father** Son: "Hey dad, I got top of an internet leaderboard on Mario Kart 20! I'm a MASTER" Me: **twinkle in my eye as I load up the Gameshark on Mario Kart 64** _"Oh, you don't say, son?"_
@bobsmith93
@bobsmith93 4 года назад
I'd really like to see all tracks at -1. Seeing the y axis reversed without being super exaggerated would be pretty cool
@ethanlentzner9492
@ethanlentzner9492 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oz7K1QDzN18.html He did that here.
@kackers
@kackers 4 года назад
11:39 a scaling is a scaling, you can't stay it's only a half
@alexk1682
@alexk1682 4 года назад
Absolutely loved the Mario kart scaling vids. Can you scale in the X axis? Also could you do these while using the mushroom boosts? Would enjoy just being able to see the full levels.
@bobguy755
@bobguy755 4 года назад
Ngl kalimari desert looks like a pretty cool track to race on. Change the name to something like kalimari hills and boom new track
@cadcTV
@cadcTV 2 года назад
20:36 Sherbet land sure was a magical journey, lmao
@EBroxas72
@EBroxas72 4 года назад
I really dig the N64 coffee table in the background.
@UltraVioletLite
@UltraVioletLite 3 года назад
nobody: the pre-video Zillow ad: wow susan has a lot of personalities.
@techformsmaster930
@techformsmaster930 4 года назад
I want to see all of them scaled as close to 0 as possible! they're kinda like snes tracks nvmd it seems you already did
@samk8005
@samk8005 4 года назад
x0 basically turns it into Super Mario Kart.
@TheBreakingBenny
@TheBreakingBenny 4 года назад
F-Zero on SNES also had flat courses.
@franciscodelico
@franciscodelico 2 года назад
What about Kalimari Desert with the train tracks alternate route? Surely, you can get it much higher with that
@rassilontdavros3004
@rassilontdavros3004 4 года назад
Did you try Frappe Snowland at 0.25?
@allovas
@allovas 4 года назад
I think it would have been possible within the rules
@radornkeldam
@radornkeldam 4 года назад
So, if you set this to 0 you have classic flat mario kart?
@jacobw1780
@jacobw1780 4 года назад
that hurts your eyes?
@walterthedog3209
@walterthedog3209 4 года назад
Yup
@shoopdawoop76
@shoopdawoop76 4 года назад
What are the odds I find this video right after watching prequel to this one? Great videos!
@AutisticAl
@AutisticAl 4 года назад
Are people competing to see what the highest scale track they can complete? I'd love to see those videos! Or even these tracks in online multi player!! 😆👌
@rassilontdavros3004
@rassilontdavros3004 4 года назад
I think that this goes to show _why_ the track scaling feature was scrapped. They realized there were no possible values you could scale _all_ of the tracks to and still have them all beatable- or at least no values far enough away from 1 to even matter.
@magiclapras
@magiclapras 4 года назад
Yeah. I think the absolute lowest you could go would either be 0.5 or 0.75, assuming it's one scaling for all tracks.
@spy.re-drobe20
@spy.re-drobe20 4 года назад
thanks for the video, it's almost like you planned the kart's to fall into an abyss(10), ha ha
@gaming_bigfoot
@gaming_bigfoot 2 года назад
22:03 "Yeah maybe no one will notice this mistake of going backwards" Regardless though these companion vids are pretty neat to see
@ephraimallen234
@ephraimallen234 4 года назад
I love this mountain kart 64
@solcario2
@solcario2 4 года назад
Royal raceway at 0.5 is some straight up toad warrior shit with that jump
@sagacious03
@sagacious03 4 года назад
Great video! Like your thoroughness! Thanks for uploading!
@Extramrdo
@Extramrdo 4 года назад
11:38 And that is Frappe Snowland completed in 0.5 A presses
@doctordothraki4378
@doctordothraki4378 2 года назад
14:01 How Mario sounds like when he is excited
@teve20
@teve20 4 года назад
It would be cool if you could scale modded stages for this game, although I guess there'd be way too many to do haha also just bought some merch, can't wait for it to arrive! Love the uploads
@G44Gonzalo
@G44Gonzalo 4 года назад
Please do a video with all at X0 or very similar, that’s so cool and interesting!
@stockicide
@stockicide 4 года назад
Cool video concept. Thanks!
@ZipplyZane
@ZipplyZane 2 года назад
I think you should have a category for mushroom uses, as long as it only takes 3 for 3 laps.
@Charlotte-gg4fb
@Charlotte-gg4fb 4 года назад
Would be fun to see a whole grand pri played this way
@ailingstar8856
@ailingstar8856 4 года назад
Fungus cup: Luigi Loop Moo Moo Canyon Koopa Dunes Kalimari Mines Pyro cup: Toad's Highway Frappe Tundra Choco Purgatory Mario Valley Astro Cup Wario Pit Sherbert Peak Royal Runway Bowser Bunker Secret Cup DK's Jungle Pathway Yoshi Labrynth Banshee Bridge Rainbow Avenue
@StickFiguresMaster
@StickFiguresMaster 2 года назад
Choco mountain at -5 looks just so awesome, a big chocolate crust to wheel on 🤣🤣
@Vocaloid-English
@Vocaloid-English 4 года назад
Would have been interesting to see some of the levels at 0.25x
@Spearmph2
@Spearmph2 4 года назад
These look super cool!
@fnln3011
@fnln3011 2 года назад
Actually the flying cows tipped me off to it being cursed moo moo farms
@sondi2123
@sondi2123 2 года назад
i would love to see people Speedrun these versions of the maps.
@Octorber13
@Octorber13 4 года назад
Love how the banshee track completes the bridge to show that it was a broken bridge
@noname-jt6kl
@noname-jt6kl 2 года назад
It's interesting how Kalimari desert was the best for both scaling up and down.
@the10ofdiamondscard
@the10ofdiamondscard 2 года назад
Oh damn i thought this was going to be a joke like "Haha all the tracks are flat" but this is cooler
@That1PlaceBehindTheBush
@That1PlaceBehindTheBush 2 года назад
13:58 wooaahaahoo-wooaahaahoo **continues driving up** woo-woo-woo-woo-woo-woo-woo
@joshylord
@joshylord 4 года назад
I'm glad I found your videos. So cool 😎
@borisbeloudus2691
@borisbeloudus2691 2 года назад
DK Jungle Parkway can be done at X0.5. You just have to jump off the boost at the right time
@02HARMAE
@02HARMAE 2 года назад
It’s literally 3:43 AM and I’m watching this, I’m down
@PalidFingers
@PalidFingers 4 года назад
27:14 Bowser castle could probably go to 0.25.
@LoneWolvezMontages
@LoneWolvezMontages 3 года назад
Hi I don't know if I'm just stupid or what I can't figure out what you put for the last four digits of the game shark code can you please explain in either a video or in the comments how you come up with the multipliers
@chase6902
@chase6902 3 года назад
Alternate names for these "new" tracks: SNES Luigi Raceway Moo Moo Mountain Koopa Kanyon Kalimari Hills Toad's Bridge Frappe Snowflats Choco Path Mario Circuit 2 (idk) Wario Dirt Road Sherbet Peaks (Heaven) Royal Road Bowser Jr. Castle D.K.'s Jungle Parkway Yoshi Valley (but you're in the valley) Banshee Board Rainbow Road (Easy Mode)
@moronribbons5774
@moronribbons5774 2 года назад
I was definitely expecting this was going to have all the levels scaled to have lower y variation, like how luigi raceway turned out. Does make me curious what all courses scaled to be flatter would be like though.
@astralnekomimi
@astralnekomimi 2 года назад
Scale everything to like 1/16x and run a SMK texture pack, nobody’s gonna know
@laura-ni8ym
@laura-ni8ym 4 года назад
2:50 What is that wall texture infront of you?? I've never seen it in MK64
@nathanielhermason5488
@nathanielhermason5488 3 года назад
Actually, -0 and 1/64 is the lowest when racing at luigi raceway.
@WreckSeven
@WreckSeven 4 года назад
You've gotta try the 0.5's at 0.25... for science!
@MoonDeLaAxel
@MoonDeLaAxel 4 года назад
Could you Minturbo around the bend for that jump and hop at the very end in x0 Bowser's Castle?
@lilycreeper5246
@lilycreeper5246 2 года назад
0:07 hate to break it to you, but 0.5 isn't a fraction, it's a decimal, ½ is a fraction
@duckbert3314
@duckbert3314 2 года назад
does anyone know why Luigi's Raceway softlocks? is it because of the interections?
@PXKMProductionsGaming
@PXKMProductionsGaming 4 года назад
What would times 0 even mean in this case? Logically, wouldn't that mean the track ceases to exist? Cause times 1 would be normal.
@kingbill8155
@kingbill8155 4 года назад
No times 0 would actually mean the track is completely flat like in Super Mario Kart
@Loskythecopydog77
@Loskythecopydog77 4 года назад
I'm not seeing this happen but are you planning this for other Mario Kart games if they do have a scaling cheat code?
@camdenone7847
@camdenone7847 4 года назад
man I love this kind of stuff you should do this with Double Dash and Wii
@tomc.5704
@tomc.5704 4 года назад
I would have liked to see frappe snowland at -2 and 0, even just clips to show why it wasn't possible. It would look cool!
@groszak1
@groszak1 2 года назад
You should do upper and lower bounds for both endpoints of each of the ranges so that the biunds can be tightened later.
@shannonney3028
@shannonney3028 4 года назад
but wait wouldnt the dip before the ramp on frappe become the ramp just a little further back on negatives? It might be possible at negative 0.5 or a little higher.
@shannonney3028
@shannonney3028 4 года назад
Or is the land after the gap taller than the land before it?
@thefellow3j
@thefellow3j 4 года назад
That curve in Mario Circuit...
@NormalLunk
@NormalLunk 2 года назад
Cursed idea, but would driving the derivative or integral of each track be possible? If so how many integrals could you go?
@danhenry8163
@danhenry8163 2 года назад
Would it be possible to play Grand Prix mode with it upscaled like this or would it just softlock and be unplayable
@Shog64
@Shog64 4 года назад
I love this series
@liamtheechidna461
@liamtheechidna461 4 года назад
3:19 that looked like quicksand to me
@matheusgrossi8257
@matheusgrossi8257 4 года назад
This is what Mario sees when he smokes a Mushroom...
@TheTrueAltoClef
@TheTrueAltoClef 4 года назад
Technically you're using the smallest negative number possible
@MarillMau5
@MarillMau5 4 года назад
How old are you? im just wondering because your work is on the n64!
@TheguythatgoesbyPlayer5
@TheguythatgoesbyPlayer5 4 года назад
Sometimes scaling things makes stuff difficult to do, but sometimes it's probably an improvement. - Kalvin, 2020
@RisingJericho
@RisingJericho 4 года назад
Oh I thought we were making the tracks smaller overall lol
@UltraVioletLite
@UltraVioletLite 3 года назад
mario kart 64 mario circuit at x5: this too steep for me :< mario kart wii rainbow road at x-1 because normally it's a big drop when not upside down: hmm yes the wall here is made out of road. [Mario Kart 8 wall riding activation thing sound effect]
@yugureyt
@yugureyt 2 года назад
25:58 HE HAS BEEN RELEASED. TOUCH THE GREEN THWOMP
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