Nice work! It would be interesting to see what a simulator predicts for this rocket with the different nosecones as that would remove the variability you get with real world flights.
Yes! I actually did do a simulation for each nose cone to ensure the rocket wasn't going to go too high for the field I was on, but the simulation predicted an incremental increase in apogee altitude as a function of the "sharpness" of each nose cone. This was all in OpenRocket
Good experiment young man! Another factor to consider is the different weights of the nosecones. That too will affect the flight of the rocket. Carry on, Have fun!! Cheers
Just a tip for safety, in case of a misfire occurring, wait about 1 minute then the rocket should be safe to approach. The engine could still possibly ignite while you are too close to the rocket. :)
Couldn't agree more! I've used programs like Fusion360 and they can be some of the most unwieldily and frustrating CAD programs, even for simple tasks, I am a tinkercad stan (even if it's marketed towards children)
I use OpenRocket to see what nose cones can do. I find that an ogive works best, and everything works better with nose weight rather than fin area. One of my all-D12 simulations flies over a mile high. I'm trying to do it in three stages, four was hard enough.
Someone please explain it to me, there is a road near launch pad, dont you scared that it will land on road, or that someone will come up to you and start a conflict about launching a rockets?
To do any experiments you must do it multiple times. This will remove a few variables. I know rocket motors are not cheap but your Cs or Bs are cheap compared to the M I had to buy for level 3 cert.