Face / head gear customisation (Kitana, Mileena for example), regenerating meter and krushing blows. The KBs were badly balanced in MK11, but MK1 could just give all characters the same universal KBs: D2, punish string and special move on 3rd amplify for example.
@@AtomicF Standard 1080, its not my TV's width that's causing the problem, every character genuinely looks pretty wide in that game for some reason, whereas in MK1 they look slim
MK11 is much more feature rich, whereas MK1 chose to eschew that in favor of focus on its core gameplay loop. While matches of MK11 play out in a more flow chart fashion, it had a more mentally engaging gameplay loop than possibly any other title in the franchise thanks in large part to the Krushing Blow system and the various knowledge checks surrounding it. MK11 was also had features that made the learning processes much more convenient (e.g. character tutorials, as opposed to the series of 7 combo challenges thrown at you by MK1). MK1 instead favors a different subset of skills for success; the game is less oriented upon the mental space MK11 deals with, and is predicated moreso upon execution and "feel" as a match unfolds.
@@DashFight hard to say; I love all things MK, and MK1 is too early in its life cycle for me to really make a case for it being *better* than MK11. I do really miss some of the features MK11 had, though, because of how useful they were for learning the game and picking up new characters.
MK1 plays a more traditional fighting game than MK11 which appeals to mostly just doing whatever you want That said, on a casual side, MK11 is infinitely a better game than MK1. If you compare both games as what they are at launch, MK11 is significantly better
MK1 is just as much of a feature rich as MK11 was. MK1 also keeps some of the gameplay from MK11 like with the D2 punish mechanic that is reminisce to MK11's Krushing Blows as well as Fatal Blows that can only hit once per game, also while MK1 doesn't have character tutorials, it does have an amazing mechanic tutorial mode just like MK11 and an even better one at that.
@@Echoplex25Actually no, the opposite is the truth. MK11 was the one that played more like a traditional fighting game. MK11 was an updated version of MK2, while MK1 is more modern with the Kameo system and Air Kombat while keeping some elements from MK11 like Fatal Blows. And MK1 and MK11 are both as equally as amazing at launch. You just keep the same complaining cycle that the community shills do with every new release of an MK game. People complained about the launch of MK11 also compared to MKX, and now you do the same thing for MK1.
mk11 is aesthetically more gorgeous than mk1. the chicks are hotter and look like girls.. in 1, they look like dudes. you cant even change your costumes on the fight screen. and for fucks sake... a waiting screen on ranked? its 2023...we should be able to at least be on practice mode while waiting.
Dont like the assist cameo system at all. Maybe experienced players like that, but id rather want my own character to have a more diverse movelist and combos than having a cameo to make the game more complex. Also I didnt really care much about the invasion. Played it for an hour or two. Very boring grind, and the rpg system is just a big HELL No. If i want to play rpg i have tons of great rpg game, i bought this to get in some quick bloody fighting action. Not running around on in a board game, playing quick weird fights against bots. The campaign was great tho, and the story was interesintg. Graphics, voice lines and narrative is amazing. DLC characters are dope, and I cant wait for Homelander. But im concerned about the future grind and the invasion game mode...
people are saying gameplay is better, but i played Sindel and got a refund after 45 minutes of play, she was objectively better in MK11. im struggling to get 60fps in cutscenes and gameplay with a 3080 RTX UNEXEPTABLE
People saying mk1 is better cause of story and graphics, but what about actual content all previous mk games had way more to do. And didnt have fatalitys and cosmetics costing 10 bucks.
Just bought Mortal Kombat 11 ultimate edition for £7.50. I'm late to the party lol but just got back into fighting games. I really hate that all fighting games today have so much of their content locked behind DLC as a cash grab. I much prefer to wait until the full package comes out at a reasonable rate. haven't tried it online yet so don't know if everyone's deserted it for MK 1
Mk11 combos don’t look appealing, they don’t feel like combos your just spam kick punch puck kick meter. Idk. Mk1 is amazing with combos and the companions adds something different. I like it. Mean X was the best but I chose MK1 over 11
I love mk11 and I'm enjoying mk1... why the hell people are such bitches when it comes to taste? 😂 I mean when it comes to quality there are obviously things that are objectively better, while others are more tied to taste But people have that caveman mentality of like " I don't like this its wrong and shouldn't be like this" whenever something doesn't benefit them... Just so immature how people look at this and that game and say "this is trash" for the pettiest of reasons... thats why its hard to keep a community Some gamer just have to grow up one day...
mk11 wasn’t a real mk game sorry if you played it for 4yrs and came out of it thinking i’m a mk player now and now those players are getting a rude awakening😂 mk11 didn’t help anyone get better at fighting games its hindered a lot actually and i feel like that’s why so many mk11 players dnt like mk1..it’s not easy enough for them 😂
Ur tweaking, I play a lot ov fighting games and I never do combos cuz I suck at em but in mk1 I can do combos with the greatest ov ease smh the game is brain dead , all u need is 2 lucky hits and u win cuz every combo is 50%
@@JoseAntonio-qe5hy so you’re telling me that the game is brain dead all because you know how to do combos in it? 🤣🤣so there is no other elements to fighting games at all it’s just all combos and that determines whether or not a game it’s easy or brain dead? lol and this guy told me i’m tweaking sure thing pal 🤣🤣🤣🤣😂
The MK11 meat riders would not like this one LMAO. I have notice this too, it seems like the major issues some MK11 fans argue about is that MK1 is hard and has bad gameplay mechanics.
@NinjaSpicoli when all combos do 50% , all it takes is 2 lucky hits... therefore making the game brain dead cuz it ain't hard , I rather get my ass kicked in fighting game with footsie fundamentals then losing a 50/50 mind game x2 , yes all it takes is 2 lucky hits to win a round unless ur getting chipped all game by cyrax safe strings
MK1 invasions is a huge step down from the krypt or the living towers. Tedious grind for rewards you don’t even know until you complete them…which for the most part isn’t worth it unless you like a different shade of your current skin.
That's what people said about MK11 Towers of Time and the Krypt, the grind in both of these modes was also very huge and in the Krypt you didn't know what you're gonna get for the most part. MK1's Invasions allows to know in advance which skins you're gonna get every season. You only repeating the same complaining cycle that the community shills keep doing every new MK game comes in. The only "stepping down" here is your comment.
@@DashFight well the invasion mode is the same thing over and over again it's so boring and you can win pretty much with uppercuts. Online is not x play compatible. The only rewards you seem to unlock is just a different color pallet, and it seems like the only good skins you can get cost actual real money. at least they had the towers of time in mk 11 that you could unlock different skins or find skins in the crypt. Mk 1 is bare bones and honestly it's boring
@@arthurangliker8042 agreed, that's why I'm a big sam sho fan. And even compared to MK11, I still feel like it had more of a neutral game.. One never played either so I have no real idea it's just an observation.
@@arthurangliker8042the variation system made it way more diverse. There were some variations that made the character a zoner while others a rush-down. Like Jade's first and second variations that made her gameplay quite different.
@@makako7536give it time??? MK1 was rushed but fun as hell. Mk11 was a more feature rich game. I do think the hatred for mk11 has people saying mk1 is way better, though it is better not WAY better.
@@KingXyroVII Nope, it wasn't, they don't need to make up for anything. You just fall to the interent bandwagon done by the FGC, the trolls and the community shills.
@RoyArkon nah it's not that, my buddy knows Mortal Kombat and he tells me the things that are missing and shi so it's rushed I'm just taking it from a guy who plays the game
I haven't played online in mk1 yet but you have to be kidding with 11. some of the most terrible mashers that weren't capable of doing a string would get away with random lucky kb's, d1d1d1, easy overhead low 50 50 spam, spam a move that feels like it pops out at 1frames which is unpunishable. They would also pick a character that would be good for spacing so they could spam a flying move or projectile. Since you can't run and picked a character that hs no range moves or the "right" variation, you're straight up f'd
MK1 is 💯 X better than MK11. MK11 was a watered down borning cheese fest. MK9, MKX where also better than MK11. MK1 with Kameos and character freedom and the fact the vast majority of roster is really good makes it potentially the best MK ever! Only talking about gameplay, not QOL needs when ch are many, bug fixes and hitbox/hurtbox adjustments. Single player mode and basic functions are very bad grindy. The skins are expensive
@@Mishima_2004MK started as a slow pace series, MK11 was an updated version of MK2, that's why it was slow paced, because NRS/WB wanted MK11 to be that way. And there were some characters with diverse combos like Noob Saibot, it's just that not every character could've done them.
@@spectrexr1And Invasions is a combination of Towers of Time and the Krypt along with a whole bunch of other modes from previous MK games. You got mini games like Test Your Might, you got stories for every season, you got RPG mechanics, you got 6 huge Mesas to explore unlike MK11 Krypt which was also huge but only one area, and unlike MK11 Krypt, all the unlocks are at fixed locations, while in MK11's Krypt the majority of unlocks were random. MK11 Content had advantages too, like having the CPU play for you in TOT's or the fan service in MK11 Krypt, but Invasions has a ton of advantages as well, and we already got some fan service in Invasions with Hanzo Hasashi Scorpion finally getting closure in season 1, so maybe there will be even more in future seasons.
this argument will never be settled. everyone is going to be on one side or the other. and there's a reason for that. mk11 is vastly different gameplay than mk1. mk11 they redid all the game mechanics from what was previously used in mk9/mkx. they tried to make it more casual and more neutral and footsie. The Old fanbase who's been playing mk forever and loved mk9/mkx HATES how slow mk11 is. very bland combos etc., breakaways, the meter system.... But b/c of this mk11 is more casual friendly. you can see in all the arguments that casuals like being able to play and "not die when touched twice" they prefer this style of footsie, poke poke back and forth taking turns hitting each other and smaller combos b/c it make them feel good and have fun without having to lab or put in the work to be super competitive. Also the casuals don't like online gameplay so they stick more towards single player and are more worried about "content" like skins and things to make their characters look cool. Its an achievement thing. hey look at how my character looks etc. and that's fine. there's nothing wrong with that.. that's the group that LOVES MK11 and doesn't like mk1. now the group that likes mk1 is the Mostly the same fanbase that loves the high paced, crazy swag fight style of mkx/mk9 with rush down , long combos etc. etc. mk1 tried to give a little bit to each group. a little slower gameplay and longer combos and damage. these are casuals and competive/ streamer gamers who like to be competitive and lab, and are more focused on gameplay and playing online, than worried so much about skins. its a very hard balance to try to do. mk11 was HATED by a huge part of the fanbase.. that's why they rushed to get mk1 out. instead of injustice. There was a lot of blowback. However mk11 pulled in a LOT OF NEW casual fanbase and they dont like the switch back to some of the older game mechanics. Look at ECT they had a mkx tournament. b/c the people more focused on competitive like that game better. All you have to do is watch an mk11 tournament then search up some old mkx tournaments. the playstyle is DRASTICALY different. I can say i am biased. b/c i like mkx style gameplay. and im not good at it. but i love it and i love watching it. i was BORED watching mk11 tournaments. half the time the timer ran out or people where just going back and forth spacing. People will try to say this is more "strategy fighting" and "mind games" but i look at it like this. If im watching an mma match. im like the rest of the crowd who boo's when fighters sit there and just feel each other out for a whole round... you can still have strategy and mind games and not feel like your watching a game of chess lol. But also i dont like watching sf6 gameplay. its going to be different for everyone.
Mk1 is really fun. More importantly, it is different enough from 11 that I still play both. I also still play MKX and injustice 2. They are all fun and all different. Hats off to NRS.
Ibr I’m just in awe playing my 1 I’m just in the game staring at how vibrant and good the game looks and feels I was playing for hours and I haven’t even touched the story yet
My issues currently with MK1 are missing features and overpowered characters/kameos (cyrax) but my issues with mk11 was down to the core gameplay where i got full combo punished because someone used breakaway so for me mk1 is WAY better than 11 and i don't know why this is a debate in the mk kommunity
@fvcknoelle880 nah the gameplay in mk1 is far better its just the QOL shit missing. The kombos in mk11 were boring and basic aff. It was fun ngl I have over 6k matches in mk11 and played to demi god every single season of KL during their original run. I'm not just talkin outta my ass. Doing swaggy kombos is more fun than the same basic combos 3 times a match and every single person playing the same waym
MK11 had couple features that weren't in MK1, but MK1 still has all the features you need and you got some of them post release like pinning moves. Also MK11 had strong characters as well like Geras and such, that's with every fighting game. And the Breakaway is part of MK11 being a read-based game also, you need to play around it.
They had to pay marketing more than they have invested in the game itself. All that hype and we ended up with nothing rly. The story started ok just so it can end on a "ok, what now" moment and after that you can do towers just to change the colors. No new skins, different character models or move sets. They got us by the marketing, visuals and combat pack character hype (Omni man and Homelander popularity outside of MK and the rest of the pack that has the most popular MK characters)
Clearly mk11 Recently went back to it and it's a breath of fresh air. The fighting system is much better than mk1. When i mention fighting system, i mean hit boxes, frames, reaction time, etc. That should be the basis of any fighting game. Unfortunately, NRS did not focus on that with mk1 resulting in unnecessary flaws till this day. So you have a flawed system along with Stephanie ruining original characters. I wouldn't be surprised if she or he turns liu kang queer..you are now forced to go along with this weird agenda these corporations are throwing at us. Kameo system simply was not thought out properly. And lastly if you play against a sub zero or mileena sweat you will clearly find out the devs didn't play mk1 online before release.
@@usagi3093 1 combo that pretty much becomes executed the same way regardless of how you do it, is more fun in mk11? some characters don't even have launchers and you would have to solely rely on meter just to get a small combo in mk11
@@Stringingbear9299 Maybe it depends on the character. Maybe you liked your character in MK11 less than in MK1. I'm main Sindel, and I like her better in MK11 than in MK1. I think MK11's gameplay is perfect for her. I like how her whole game plan changes depending on variations and equipt moves. I play about four variations all the time, and each one gives a different game plan, like they're different characters, but it's still my character. I like her air banshee combos, her hair combos, zoning in the variation with low projektile and banshee barrage. I like how the game can be built around her scream: cancel, amplify or hold scream, plus crushing blows on screech ( it's very satisfying to do combos with crushing blows after screech and whip and flip). In mk11 she has more special moves than in mk1 and they look much flashier. In MK11, super moves basically play a bigger role than in MK1, they are more independent and reflect the character's personality very well. while in MK1 they are not really important on their own. Their purpose is just to be linked in different sequences in a combo that is performed up close and what moves are used doesn't really matter. That's why I find Sindel's combos in MK11 to be more varied and interesting than in MK1. And anyway, I don't think combos are the single most important thing in the game. Overall I feel like my character is much more watered down in MK1 compared to MK11. This is my personal opinion based on my character and it may differ from your experience with your character.
Invasion mode was a huge let down for fans and people don't want to admit this but Mortal Kombat 11 has better content when it comes to unlocking skins then Mortal Kombat 1, them removing Krypt was a huge mistake, they tried to fix something that was never broken in the first place, people shit on mk11 only because of Combos and gameplays, the fact that they can't master them on a daily basis knowing that on MK1 they can. The things that I like about MK1 is story mode was fantastic and knocked it out of the park, and they stepped it up on the DLC then last game I will say, however like I said before, then removing Krypt and giving us Invasion mode was something NOBODY asked for. I'll still put MK9 MKX over both mk11 and MK1 but all of them are great.
Maaan why whebn i type in Mk1 is better than mkx....search bar nothing even showsup but better than mk11. Shows mk1 cant touch mkx when mk11 cant as well. mkx is king
**The thing is... invasion just does not hold compared to the krypt and or what MK9 established originally. Especially fun leader mini kombatants online where you watch on spectate. MK9 also has 4 player local and online tag team fights. While this has cameo fighters and does not have 4 freakin players????**
11 is better by far, the story, the nostalgia, the fine tuned mechanics, costumes etc. MK1 is a lazy boring story that we have already played thru. No new characters or story, just the chance to purchase fatalities and costumes...fun. NR really dropped the ball.
I definitely enjoy mk1 more than mk11 mk11 was too simple and focused way too hard on everything not involved in the core gameplay n then aftermath n onwards it felt like they tried course correcting but they couldn’t go all out without fuckin shit up
The kameo system has pretty much revived the series for me, I dislike MKX and MK11, which is a rare thing for someone like me, who likes almost every fighting game, but I do like MK1.
Mkx was ok to me. Didn't like it as much as everyone else. Mk11 drove me crazy. Lost interest with that one really quick. I loved mk9 and I do love mk1 also
This can be an unpopular opinion, but I think that MK1 is maybe the hardest MK game to date, since it's the only one (to my knowledge) MK game which HEAVILY relies on footsies. I noticed that it can be so hard to open up my opponents because the game has these great defensive options, movement and most strings are generally safe on block, but the reward for getting that 1 hit is 40%+ dmg. Also this game has a lot more knowledge checks. A lot of strings that launch are safe in this game, which is very uncommon in an MK game, but the 2nd hit is most of the time a high so it needs to be ducked and punished, a lot of overheads that have big pushback and plus frames need to be up blocked to negate the push back and punish it, there are gaps in the strings or special moves sometimes, that you can armor through or poke out of and the list goes on. Simply put, the game's not easy... And I LOVE it