God I love Saint but I hate rubicon so much - Downpour Playlist: • Downpour Playthroughs - PATREON: / daszombes - VODzombes: / @vodzombes2828 - / daszombes / daszombes - Discord: / discord
fun fact: The room at 19:20 is actually ripped straight from the Side House mod, a region mod that Andrew made before DP. Side House is a collective of unused rooms in the game's files, meaning that this was actually created by the base game devs. Neat!
Easily the best part of Silent Construct for me (I guess leading up to it, or not) is trying to head from Chimney to Exterior, only to stumble across nothingness where the bridge to the Wall once stood
God exactly, I was full auto-piloting my way to the wall and seeing just the completely empty abyss where my usual pathing typically lies was just chilling. So fuckin good
even to someone who is not so into the game but loves its asetics and all like im here just apoled with it as ya its the remigns of pebbles the dude now is beyond salvation, i suspect moon may self stabalise and maybe just maybe with the others after reconnecting just enjoy watching their islands change. but seeing the full end of pebbles is quite a experance.
Upon a repeat saint playthrough (and specifically one where I went for farm arrays after sky) it really hammers home how incredible the invisible design of this game is. It’s leading you to that moment, with a tricky to get over karma gate to farm arrays and the obvious easy path being chimney. I’d already autopiloted there on saint one, hit the Oh My God There’s Nothing There wall, and wanted to see something else for a change, but actually ran into some difficulty due to the funnel towards chimney.
it’s honestly my absolute favorite area. it’s filled with lore, beauty, and just everything amazing. i almost cried when i saw how fucking breathtaking the entire place was. i was sobbing at the ending. it was just so goddamn wholesome.
The real boring here is the fact you can't understand true beauty, and perhaps you should take a look at other places like the Exterior, Subterranean, or even Shoreline, which are 666 times more repetitive. Also, repetition is something that *all games* have, so don't complain about it under any circumstances.
I never struggled with The Rot and positively enjoyed the area, mostly because Underhang was so awful that I could only imagine how bad FP was going to be so I just went up the wall instead. Considering the Rarefraction Cell is located so close to the access shaft it only took me about 20-25 minutes to find it and get out lmao. I'd probably put it mid B tier
You missed the main juice of the area. The experience and payout isn't the same if you have entered from Underhang. You probably missed the new memory crypt as well
Same. I hated going through pebbles in other campaigns but with the rarefaction cell you can at least turn of the damn zero gravity and make it so much easier to navigate. I explored it completely with rivulet, while i would usually just get tf out of there as soon as possible with other scugs
For Subterranean, it should get some points of in the tier list for expedition mode. When I tried to go to subterranean with hunted on, my game consistently crashed. Not fun experience
I remember trying to climb back up to Farm Arrays gate and few minutes later a fuckin red centipede found me. "I was playing naked so I just shat all over my chair"
Expedition mode is like shooting yourself in the foot 56 times to get a slightly sharper stick. Also, “not fun experience” pretty much applies to the entirety of the mode
Ngl I still think five peebo was a solid B tier. Zero gravity is pain but it makes you learn yet another movement system which sends you back to the helplessness you feel when first learning the game.
The reason I hate underhang so much is 1. because of the dlls and 2. because it's impossible to see what I can grab and what's in the background in half the rooms. If you've ever been to the shelter nearest the wall you'll know what I mean.
i am so happy about the undergrowth #1 placement. Not necessarly because it became my number 1 area to nagivate (tho if it was in other campaigns it would probably would be one of the bigs) but because it just gave me chills when i first entered it. it was truly memorable and I will never forget about it. Entering Drainage just expecting yet another frozen desolate land, only to see a beautiful, lush and lively place, yet still feel nostalgic and bittersweet as i realized how much the world has changed from the last slugcat i played. The growths had taken over, and turned these old sewers into a natural habitat for wildlife, yet still i felt some attachement to the home i was previously familiar with... truly a unique feeling... not to mention entering it after struggling in the harsh cold... I cannot put it into words, simply entering this place, and its vibes, was the first thing that really hit me during the Saint campaign, and this first reaction I would never forget.
My first trek through Undergrowth was stunning. The entire time I was there I had "They Say" looping in the background. The gorgeous visuals along with the serene atmosphere and the constant drone from They Say made the area feel super chill and alive in a way that I never really got with any of the other areas. After wandering around in the area I finally made my way up and met arguably one of the best echos in the game, after which They Say stopped completely, leaving only the silent ambience of the undergrowth. It fit so well that I honestly thought that They Say looping for as long as it did was intentional but I don't think I've seen it do that in anyone elses playthrough.
Having just gotten through The Exterior for the very first time, I realize that the entire thing is just a big training ground to break some really bad habits. I’m even going to include Shaded Citadel and Memory Crypts in this (granted, I was carrying a lantern for most of the way). To me, Shaded Citadel built the foundations to be cautious yet opportunistic. Sometimes the way to move forward is a war of attrition. And Memory Crypts drives that teaching home. However that works both ways - if you take too long, the rains come and you die. The Leg is honestly kind of empty. Just a long vertical climb with a few lizards and DLLs. No big deal. I would recommend picking up one of the many grapple worms though. The Underhang I have nicknamed “Spider-Man Zone” which speaks for itself. Just make sure to actually plan out your grapple points or you’ll slip and fall. The Wall is where I had the most trouble, and it taught me that the game will throw a wrench in the works for the funny if you try to outsmart it. My only obstacle when I arrived was the ball of orange lizards. And I thought “Ha ha, you fools! I’ll just build a ladder and bypass that nonsense!”. The ladder was almost done when the cycle started to end, so I went back down to the shelter. Little did I know that RW is a comedian that loves to target hecklers, because when I went back up, FIVE LIZARDS decided to occupy the only room with food. So I was forced to reroll cycles until I could kill enough dropwigs to bribe the lizards into letting me pass.
I really really really hope someone will develop a mod to trim and adjust Rubicon. I like the idea of throwing every single ultra powerful enemy at you as a final challenge, but the arenas need to be redesigned a bit and more Shelters added along the way. Just doing that would make things so much better
I mostly agree with this tier list when talking about purely vanilla Rain World, and I find very interesting how my enjoyment of many lower-rated regions has gone up a lot with just a few tweaks. Old garbage wastes, for instance, is a lot more fun to traverse when there are threats other than acid and when you have Artificer's mobility to actually explore the region comfortably. Shaded Citadel is boring and empty when you know the layout and when you have neuron glow (which I basically always do). But if you throw a couple of miros vultures to haunt the surface and dangerous amounts of spiders in the darker areas, it's suddenly a neat challenge again. Putting a couple bubbleweeds in Farm Arrays' new path so it's not Rivulet-exclusive actually delivers the goal of circumventing the awful deer section. I could go on but I think you get the point. Most of these in vanilla range from boring to unbearable after the first time, but with the help of a couple mods they become fun again. No amount of modding will ever fix filtration system though.
I don't understand the hate for saints power, I use keyboard and his power input is the same as artificers rocket jump, grab+jump midair, the tutorial text is off telling you to just jump+grab without being midair first but I can't imagine it being that hard to figure out, maybe I just played a version that fixed this issues? Idk
i dont like it because my laptops keyboard has a limitation which makes it so you cant hold 4 keys at once, and im usually trying to use the flight while already moving around, however, thats just a problem very few people have ^^
@@didntmeantokillemtwasaaccident Why not cancel all movement for a split second, trigger flight, and then continue moving? if you do it fast enough it won't become an issue.
@@Faunarr sure it isnt an issue, but in that one challenge ( if you know you know, a lot of people know by now ) its kind of a huge problem, you want to be using diagonal movement with saints tongue a lot, and suddenly you have to fly away, it becomes a bit too bs
@@didntmeantokillemtwasaaccident haven't finished all of the campaigns yet so I'm not familiar with the challanges. But I see. Might want to just get a 3 key external keyboard and just use that when playing rain world.
@@didntmeantokillemtwasaaccident oh, an Idea for you. Is to make a macro for flying as saint that automatically presses both the buttons for you at once. Could use autohotkey for that
I feel like Outer Expanse is the best region imo cause of everything you said and with the most favorite part of the region is the music The threat music is absolutely god-tier
past garbage wastes have good spawns,but the acid sucks soo much and its impossible to navigate without map saint garbage wastes have UNAVOIDABLE miros vulture spawns because you cant hide or fight back they are way worse
That's why Eyes of Iron makes me fear Snow World in Glacial Wasteland. It plays on a region where most rooms are open-air areas, which is terribly hard for a slugcat that uses grappling mechanics. It's really tough, tho I still like it because it summarizes the endless tundra idea, besides being that tough was like saying "You shouldn't go to Looks to the Moon through here. Try 'Shaded Citadel'. Going through there must be more interesting."
@@marcelolupatini5553 its not really hard because you can spam jump button and zoom past everything the only difficulty is getting a cycle without a miros vulture mid open air room
@@marcelolupatini5553 if you go to silent construct through garbage wastes you get to see a best entrance for this region, CL_B27, amazing room for amazing region.
@@jcdenton6427 I've got to say that CL_LEDGE gives you an incredible view by itself, but CL_B27 is a direct subsequent room that works great as a complement.
@@nerfjanetreal Yeah, it's not the hardest, but it's not a Suburban Drifs or Icy Monument either. Personally, I find Frigid Coast more difficult than Glacial Wasteland.
Oh. Well. I'd say five pebbles, rubicon, and farm arrays are my favorite regions. Maybe im just a psychopath or hate myself but these were the most fun and interesting to me. The absolute fear of dying again in pebbles when u got so far in ud is just great to me. Honestly pebbles did not deserve to put such fear into me (the dude not his region) when i got to him. I was so afraid he was gonnna kill me if i did something wrong lol. Uhhh rubicon was just really fun and interesting to think about to me. I felt like it was the best part of my saint run. Everything else just upset me when i was playing. (Especially since i couldnt find pebbles and kinda just... missed that plot point) either way, spaghetti land is a 10/10 for me. And farm arrays is just the magic of the place. The raindeer are annoying sometimes, yes, but the reason i think its so cool is because it was the one thing i understand in pebbles' rant and i thought it was so amazing that i actually made it there myself. Idk its a really cool region in my opinion. Worst region will always be underhang. I hate it there. Screw the five karma pebbles gate and these DEATH PITS ISTG WHY ARE THEY EVERYWHERE???
Can't agree with Farm Arrays, but I do really enjoy Rubicon and I can enjoy FP under the right conditions. It's way more fun as Arti or Spearmaster bc of their mobility, but the vibes still put it above F tier
15:30 when i stumbled at this area i died of drowning when trying to distract a salamander and i tought to myself "nah i ain't ready for this" so i proceded to finish the game without ever going back to it
25:18 As someone who had to go through here as Monk for Moon's Cloak, the only way through this as a non-Rivulet slugcat is to pull up a map, ride a jetfish and pray.
i once heard somebody say that chimney canopy was worse than five pebbles, and i’ve never been the same person, no amount of distasteful language can beat that moment
16:00 I feel like this tunnel was much longer in base game. The first time I got there in downpour it felt 10 times easier, unlike base game where you either do everything pixel perfect or die
I really like Shoreline because of lack of predators and more chill. Swimming and water physics are really nice and it has really beautiful looking water. On other hand I despise Sky Islands and Chimney. They spam so many enemies it's so frustrating and make you stuck at same spot again and again on small very restricted spaces, where you need to do tight jumping puzzle. Also dumb long jumps across abyss, where one mistake lead to game over. I avoid those areas whenever I can
Just played Rivulet and the parts where you have to go through The Rot can be annoying because of how small the area's tunnels are, but at least it looks cool, but the Underhang drove me crazy because it was really hard to gravity jump without hitting the ceiling and therefore, ultimately, some rot, and there's a room (D04 or something like that) where a DLL spawns IN THE TUNNEL YOU ENTER THE ROOM so 8 out of 10 times it was just RIGHT THERE, absorbing me as I came out of the tunnel, which I think is an incredible level of bullshit in a room that otherwise would let you maneuver around it.
Drainage is possible for Artificer, every water room has a tide effect. Same thing for lover rooms of Waterfront. Edit: also after beating every slugcat and wasting my lifetime in expedition I've noticed that I don't hate any region or subregion, but it's more about enemies. Farm Arrays - there is something that about long fields of wormgrass and raindeer that I like. Subterranean? I love trains and Filtration system is absolutely insane place. Shaded Citadel? Not that bad. Drainage? It has that weird mood that I can't explain.
"there is something that about long fields of wormgrass and raindeer that I like" Yes. It's really this. Farm Arrays is the worst region for me, but not because of the "long fields of deadly grass" idea. It is because of Raindeers' unpredictability and stupidiness that makes me spend half a cycle waiting them to move where I want to go. It's just outraging.
Patience my friend. It's the thing that this game constantly tries to teach you. Other than that you have spore puffs for deers and if you playing Gourmand or have his crafting perk in expedition you can craft gooieducks, wormgrass don't like that weird thing
i love undergrowth and the echo there so much and i have so much to say about this game and its beauty and how this shows its themes but man. i don't think i have to say anything more than rain world is not a game about death, it is a game about being alive
I had one of the worst experiences in past looks to the moon against mother spiders… the sheer amount of small spiders that they spawned in a single room lagged my game to oblivion. Besides that tho, great region and absolutely stunning to see moon before collapse
when i was teaching my friends how to play rainworld i was playing as saint and they were artificer, rivulet, and spearmaster and i struggled getting them past pebbles so i agree with that one
Yeah, I have to agree with shaded as someone who got locked in spider jail just after moon on my way to 5 pebbles, so I really haven't seen all that much outside of your content
Geeeuuugh _OPINIONS_ Past garbage wastes was such a fucking trip, definitely more suited to have Artificer kick your balls in to condition you for the road ahead, but also necessitating a whole new section past the scav stronghold just to get the hell out. Why would any other slug want to go to shaded from the garbage wastes? That defeats the whole point of the map layout. My first save as Spearmaster I wandered into the wastes again and it ended with me restarting. (my second save was before the pearl patch...) Pipeyard is cool in my book, opens up so many pathways and has generally distinct zones depending on where you go. The leap of faith down the long path into where the depths grow near is really cool, the subterannean ponds look great, the shoreline sewers are boring, and then Boris is my least favorite centipede. I think the rot is my favorite explicit challenge zone along with submerged superstructure for Rivulet having the tightest overall campaign structure in the game, especially when taking the leg path since the same run I know like the back of my hand has double the danger and stakes. It's rough and dangerous without being chaotic and hits veterans like a truck with its aesthetic. I just didn't like the unneccessarily long labrynth between peebs and the cell for my first trek, since none of my knowledge of Five Pebbles helped and blue guide Tiggy was the *least helpful piece of shit I've ever seen.*
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I made to Filtration, but after looking at it - "I thought I shouldn't be here" and turned back, but took hours to get to 2nd shelter away from Filtration/Drainage gates.
After literally over two months I've beaten every slugcat campaign except spearmaster (currently on) and saint. If Rubicon is a final fuck you to the player, Farm Arrays is the "Welcome to Hunter Campaign. Fuck you" of them. I honestly think Hunter was the worst experience of all the slugcats because i basically had to force myself to die and die again when i start to conform to the RNG hell that is getting through Farm Arrays, and THEN try to get a fast enough campaign to get to X karma and ascend. I didn't realize until watching this video that I'm not crazy and Farm Arrays is just god awful. Thanks for validating me on that
Anything to do with blueberry (secret slugcat (best name)) shouldn't be in f-tier, especially the slugcat itself. Some of the regions are actually pretty fun, like sky islands or subterranean. I do realize that there are some regions that are horrible, like garbage wastes or five pebbles, and they might seem unfair at times but most of the regions are genuinely fun. Even the slugcat is fun, trying to make the best of your singularity bomb to get enough food. I respect your opinions but you didn’t really even complete the campaign (unless I missed something). Like sure, starting off is hard but it can get fun after that, even though “fun” is subjective, it doesn’t deserve to always be in f tier with little to no explanation. This is only talking about the secret slugcat related things, as it is the one I feel most strongly about, but what are you even ranking these off of?? For the regions you don't like, you basically say "yeah it looks good and it has good atmosphere but the gameplay sucks," but for the regions you do like, you say "yeah the gameplay is pretty bad, but holy shit look at this atmosphere! S tier!!" One example is submerged superstructure, it has good atmosphere, but the gameplay is absolute shit, it's just a massive maze where you have no idea where to go, and yet it gets S tier. Yes, I know, opinions, but the way these are ranked is just awful, these things start happening in as low as C tier. One of your main points for not liking five pebbles gameplay is the rot, and then you go and rank the rot higher, just because it looks cool?? Hell, you even say you hate rot in the thumbnail. I don't understand this at all. tldr; Don't diss my boy blueberry (enot/inv/???). The way these are ranked doesn't make any sense and is very hypocritical.
Thank you!! Enot is unironically one of my favourite scugs to play because it's just. So difficult and so fun. I've survived my whole run with a fucking slugpup and it has been *miserable* and *wonderful*. The absolute helplessness the whole route makes you feel and the management of maneuvering and adapting to each region's gimmick (looking at you, Chimney.) is such a great time!
I'm glad that at the very least, everyone else hates farm arrays too. Man, i got stuck in that place in the middle of fuc* all, and i couldn't get out till i had basically lost all my karma. Also, that area above, HOW THE HELL DO YOU GET TO THE END OF IT. Beginner player gripes aside, screw the platforming too.
I disagree with a few of your points and like some regions you're mid on for personal taste reasons but god DAMN did you hit the nail on the head with undergrowth
I would love the wall, and its still better than having to go through 5 pebbles, but please replace the white lizards with litteraly anything else. Theyre the worst lizard by far and its not even close. The invisibility is fine, but for some unknown reason the devs decided to give them the longest lizard tungue in the game, the ability to knock things out of your hand, above average health and above average speed. Why do I have to deal with 4 super lizards in one room after dealing with an army of orange lizards. I dont mind difficulty, just make the difficulty fair instead of waiting for good white lizard rng.
My jaw actually dropped when I saw Rubicon in F tier. It's genuineily one of my favorite ending regions to any game in general. I can see how others might not like it, though.
i feel like your decision on pebbles is just jaded, im a newer player and the story his entire area is telling over these lives has been amazing, you only hate it because you dont have that intrigue anymore
Hot take from me, but: Rubicon >>> The Rot If you hate Rubicon because of the janky console, then I can't argue with that (I play on PC). But for me, Rubicon is still way way way less punishing than The Rot. The ridiculous ammount of enemies are compensated by the busted abilities that you have; the sniper scope. Killing creatures and seeing them being lifeless in an instant is so satisfying. And the fact that it gives flight too just makes the mobility even more easier, so I don't really have a problem finding the goals because I just keep going up. The Rot on the other hand... It's like he described; it's literally a labyrinth of path of pain from hollow knight. The proto DLL are easily the worst. I died to those abomination so many times just because of a missclick or misaligning my jump by an inch, its insanely frustating. Not to mention since the area is huge as hell, getting lost is just expected. But getting lost while dying many many times is not a fun combination at all. It doesn't apply to me as the Saint because at least with him you can still fight back. But it's entirely different from Rivulet because if you want to continue, you have to do precise jump all the time. Both astetics are great, and a great lore too obviously. But really, I just want to rant about my opinion.
This. The rot is way too big to realistically find the core. I spend over 2 hours in there and still had to use a map to find it. As well pebbles telling you the core is in the depths of his facility and then the core not being in the region called "Rot: The Depths" is straight up rude.
The first time I played Rivulet I cheated through most of it with the mouse drag mod, did it the second time and honestly it's not TOO bad if you enter through the wall. Otherwise? Terrible. Rubicon is better in regards to having proper defense.
The longer I play the more I think that no region belongs in the f tier, even rubicon which I think is the worst is manageable with some skill and a map
I was stuck in the memory crypt for like two hours it rained very fast and time was the most important role during the whole thingy when me and my sister finally made it are game crashed so I relate the memory cript to hell
The ONE THING I don't understand with the rain world dlc is some of the quality of life patches. That shit should've have been a free update, no cap. Maybe it is, someone tell me otherwise
Rubicon is meant to be a challenging region, it was literally named "hell region" before Downpour's release, which is why it's region initials are HR, and it was meant to be a final arena area as a send-off of Downpour. It would have been easier if they at least let Saint be able to throw normal spears with at least monk damage, but it's worse with the fact you have to kill a very hostile bug that can kill even king vultures if you don't kill it in one shot just to get the only spears that Saint can throw. The lore of it is confusing and felt rushed, the gameplay of it felt even more rushed, since its literally a forced boss rush with an ability that's extremely shitty to use and can only be used for a limited time. The only upside I'd give Rubicon is that one easter egg that intertwines Rain World with FEZ.
Personally, my favorite region is a tie between garbage wastes and the wall subregion. The rest of exterior is absolute trash to me. Leg is bearable, underhang is horrid because every time I’ve even glanced at it a DDL grabbed me. I personally hate chimney canopy, it’s copy/paste. But don’t mind garbage because it’s fun to literally interpret scavs and gain your own hit squad.
I had to get that one mod that let's you black list creatures because the mobile turbo cancer(not gonna give those abominations courtesy of using their names) they would just sit right against the the entry and exit pipes meaning while I could the on blocking on the side I'm on I couldn't do shit to move the one on the other side. So after about 50 almost 60 cycles of that shit I had to get that mod.
i have the exact opposite of your opinions on 5p and the rot going through 5P was super stunning on my first playthrough and i somehow never wandered into unfortunate development which made it more bearable. 0 gravity movement sucked yeah but it could have been worse now going through the rot was my second least favorite part of rivulet (first was trying to get out of underhang cause god dangit the proto longlegs were placed in such mean spots), and the possibility of losing a bunch of progress to landing an inch to close to something sucked submerged superstructure made up for it though
Gonna be honest, while I'd like to give a reasonably thorough critique on your non-reasons as to why Rubicon is bad, I'm just gonna have to be honest and say that it seems to be a bit of a skill issue on your end. Saint's mobility abilities are easily the most broken things in the entire game, with no exception. Saint is stronger than every other scug, and faster and more mobile. With the literal instakill ability, Rubicon posed almost zero issue for me, and while I get difficulty is subjective to a point, there is nothing in Rubicon (other than the firebugs which disappear halfway through) that should pose that much of a problem. Rubicon DDL and Miros Vultures are one-shot by ascension, and same with Rubicon Centipedes and Lizards. The hardest thing about Rubicon was getting through all of it without any threat music. Hell, figuring out the FEZ puzzle was harder than the region itself. The insta-kill Sunny D shouldn't be an issue because Saint has two abilities that allow him to fly (and near fly) and every area past the first half is too open to be ambushed. The only thing that I will agree with is that the region is slightly too large, but it only becomes an issue when you either haven't found a shelter and a firebug is chasing you, or you got to go to the beddy-byes because staying up past your bedtime is bad for your early hours. Oh, but based UG in S tier. Definitely the most underrated (and probably the least known) region in the whole game. There's something so special about UG compared to every other region. While every other area is frozen and dying in the Saint's campaign, UG is thriving and new life is growing. It's incredibly cathartic going through the frozen wasteland only to end up in this massive jungle near the bottom of the world. Drainage System as a whole just has a wholly different vibe to the rest of the area, and Undergrowth is easily one of the best regions in the game. It's incredibly ironic how the least known region in the whole game, is probably the best of the bunch. edit: As a wise man once said: "Those who can enjoy every area is either psychopathic, or a true Rain Worlder."
you're thinking of undergrowth, primordial underground is saint's sub. On the subject of rubicon, i'd place it higher myself for the aesthetics alone, but it's definitely one of the more flawed regions in the game. Fighting off miros vultures with saint's power is exceptionally annoying, having to wait for the power to recharge for some of the longer flights is not fun, it'd be like a C tier for me
Yeah I'm not great at the game but despite occasionally struggling with Rubicon I never remember having any particularly bad moments with it. It felt like depths but with actual gameplay, where you're just looking at how beautiful it is (seeing the copied rooms for the first time was awesome) and experiencing the story...Whilst simultaneously blasting through hordes of the deadliest creatures in the game like its nothing.
undergrowth has one (1) thing that holds me back from enjoying the experience- fucking ***stowaways.*** genuinely bro is lucky to have not accidentally grabbed onto one like i have because that shit is terrifying