Adobe has been used in major motion pictures. The Force Awakens was nominated for an Oscar and after effects was used in the film. Not to as used as nuke, it's pretty well used in movies for visual effects!
Yes, it was used to create some graphics, things that you see on screens in the movie, like control panels, HUDs, etc. But not for VFX compositing. But true, I could have formulated that a bit differently in the video.
@@christianbohm6118there is a guy named Andrew Kramer who built his career on creating VFX for both film and television with AE. You haven't heard of him? It's not common anymore, but it used to be everywhere (you might be too young if you're only going back 10 years though).
What difference does it make if I remember video copilot or not? If you want to dream about your SGI workstations and your yahoo account, feel free. I prefer staying up to date with what's relevant.
i think blender is the future, it's growing so fast and the new 2.80 version is pure awesome, it just needs few studios to switch and start contributing money to the developement fund & it"ll take over hollywood's standard in few years, i myself switched from maya to blender 2.80 because i don't need to pay thousands of dollars to do the same things and even better i can do them faster now....in the past that might have been true since blender was overlooked by professionals but not anymore.
5 лет назад
from a basic user point of view, there is no huge difference between 3ds max, cinema 4d or blender... if there is a huge difference for you, congratulations, you might be someone who can actually use that software for something big
5 лет назад
for example, I used autodesk autocad, autodesk eagle, autodesk 3ds max during school... it just makes sense for me to go for their software...
@ Every software is pretty much same thing but with different "bundle" of scripts/tools and ofcourse different UI. Behind the scenes they all probably work the same or atleast in a very similar way. That's also why Houdini is really powerful, you basically work "Behind the scenes" and constantly setup everything how you like instead of using premade tools/scripts.
@@yashsidhu8968 nope, I myself have used blender more than any other software but I am a hobbyist blender has its strengths but for heavy vfx in industry people use other softwares as they are well established and blender has some weaknesses nonetheless it is catching up.
@@MrPaceTv that's quite clear that is has weaknesses because it covers the whole pipeline... But you can do what you want just sometimes not as fast as other programs
@@ArtPomelo but it seems to be heading in right direction, with flip fluids and mantaflow it has pretty solid fluid sim, increased max poly count in 2.8,evee real time renders, motion graphics with animation nodes, mat caps and 2d animation pipeline with grease pencil. As for modeling its workflow may be faster than other softwares for someone who is experienced in the hotkeys.
" When I worked as an animator in the storyboard department for Spider-Man 2, I used Blender 3D models and character animation tools to refine the graphics, create sets and props, and visualize action movements and cameras in three dimensions." -Anthony Zierhut Spiderman 2 (2004), winner Best visual effects (Oscar awards)
Im an animator and from my experiene I can say that After Effects is utilized quite a bit but is probably found more commonly in smaller boutiques rather than a major vfx house. A lot of animation job postings will mention AE experience is a plus.
Redshift and Octane are taking far more popularity these days, I would call them a standard for people working in motion graphics. Star Wars Rogue one had some Redshift rendering from outsourced contractors for instance, and that's film.
just to add to my comment, apparently octane doesn't support ACES color space, which would go on to confirm why it is a step behind Redshift in terma of production usage, but Octane is perhaps the beat entry level renderer, I would suggest it as the best way to start learning... Arnold is an industry standard, also vray is not half bat but more archviz in it's primary usershare, so I would actually call the industry now as: Redshift + Arnold whereas Renderman is more Pixar. Finally in the end the process is handles by thousands of specialized cpus and gpus in production, by softwate like deadline
@@justshady Redshift is very likely the most futureproof renderer to learn if you use Cinema4d, they are going to optimize it and likely other companies will fall behind in compatibility on the long run, ofc people will use it in Maya as well but I start seeing why Arnold is going GPU asap....
Those who say blender sucks, it doesn't. It's just that the people are habituated working with industry standards. Trust me, I've gone all through that. When I first used maya after learning blender, the maya ui, hot keys and navigation was so weird and hard. I thought maya sucks. But, now I don't. I suggest to start with blender, and then move to other applications. The knowledge of 3d is easily transferable. BTW, I use all the major applications nonetheless I use blender the most not because it's free but because it's powerful.
Will be attending college at Universal Studios for VFX soon and after watching this I realized the software's used (Maya,Nuke,Z-Brush,Mari) to make films like avengers and transformers is what they are gonna have me mess with in there. Both exciting and nerve wracking! 😀😅😪
There are a ton of software used by the main Visual FX industry: from modeling to visual FX, animation, rendering, compositing, editing: Houdini, Fume FX, ZBrush, RayFire, Inferno, Cebas Thinking Particles, Nuke, Avid Media, but also Photoshop.
Why would a studio buy 4 different licenses when they can achieve great results in just one software. Yes I am talking about Houdini. And like almost every Studio use Houdini for FX
@@pspd1582 @PS PD One software can't do it all. You can do some modeling and animation in Maya but you need Zbrush to achieve details faster that in Maya would be impossible or take more time to do buy unlikely getting the same result. Paying for a license in nothing compared to the amount on money a studio can make crating visual FX for a big company/client.
Well I am learning Houdini and also did some stuff in Rayfire, Fumefx, Realflow. And after working on Houdini I achieved far better results than using any of those 3ds Max plugins. Houdini can do all type of simulations in less effort compares to all those 4 softwares/plugins. That's why Houdini is becoming necessity to even start working in FX studio then its Unreal engine after Houdini. And yeah Unreal Engine is specifically uses in Gaming industry but as per its speciality and complex results Unreal engine could make his way in VFX industry soon.
That's if you can learn the separate softwares to the same level as you learning just one. Me being on a advanced level with houdini is better than being intermediate with the several you listed, and it's easier and quicker than being advanced.@@RW_CreativeMedia
Also Blender. Blender will have many improvements in the upcoming release, in 2.80, contains all these features you mentioned for VFX. Blender is also free. Also Rigid Body Physics and Fluid Simulator will be rewritten and greatly improved in 2.81 or 2.82 release (in the end of 2019).
I would mention that blender hasnt really had many "gamechanging" features in release 2.8... eevee is nice and all but apart from UI improvements, everything 2.8 can do was possible all the way back in 2.70 also i wouldnt count on a rewrite of blenders rigid body / fluid system in 2.81, which i would guess will come in around mid 2020
wiki.blender.org/wiki/Reference/Release_Notes/2.80 in first 2.8 has changed a lot, it is a lot faster for bigger scenes because the viewport is rewritten. Besides that, there is an external branch called Fracture Modifier who implement a perfect destruction system in Blender. Not only that, in Blendermarket, FLIP Fluid plugin that integrates much more realistic fluid simulation is in sale. Have you watched Hardcore Henry movie? All VFX was done in Blender and Fracture Modifier Branch
You are the most valuable Guiness Book of records holder and a legend. If you are the one made a movie all by yourself. Can you think about the splendid people work in every department.
Its not that he hates blender this is the truth ik the sour truth even many softwares are used that are not made by autodesk! Get this: Hollywood Standard: Nuke and Autodesk RU-vid Standard: Adobe and Blender
It seems like Blackmagic Fusion is being used more and more these days. It was used for films like Avengers, The Martian, and Gravity. Although I really hope Blackmagic doesn't abandon the standalone Fusion software. I'm not a fan of the Fusion integration into DaVinci Resolve... Nevertheless, the standalone version is my favorite compositing software. And it's only $300 compared to Nuke which costs thousands of dollars. And even the free version of Fusion is really good!
@@doomguy9394 I usually prefer to do my compositing in a separate application from what I'm editing with. It's very rare that I use DaVinci Resolve for editing (though I do love the application, and I use it for nearly all my color grading needs). So if I want to do compositing without the need for the editing application of Resolve, then it's inconvenient to launch a full NLE, Color Grader, DAW, and encoder just to use the compositing features. In terms of the actual integration itself, I feel like there's a lot of wasted space in the Fusion tab. The standalone application had a lot more space graphs. It's not bad. And I use it for when I do work just in Resolve. But I still want the standalone application to be updated.
Go for a HP Z8 workstation, that's usually the hardware the developers test against. Stay away from custom PC's, stability makes for better workflows rather than raw performance. That new GPU or CPU may sound good on paper, but usually the software performs better on tested components. A stock certified workstation will give you the best results period.
@@ebadullah677 No problem at all! I used custom PC's for my workflows, and realized how much better it is to use pre-configured workstations for VFX. I even worked closely with Autodesk and The Foundry's support teams to find the best solution for workflows, and came to those definite results.
@@krypto61 only if everybody were like you dude :D usually they are trashing other softs in comments. Hopefully Blender will find its place in industry one day because its great piace of soft :)
Hello there all... First of all I thank VFK geek for explaining so clearly about when and where different softwares can be used for VFX and animation. I am a beginner and very passionate to be a part of this field. Can anyone guide me where to start as a beginner to become a best VFX artist or animation expert.
Not really sure lol, but first of all pick the field that you wanna work on, example; modelling, Fx, compositing, etc, then learn the software associated with it. If you want to be a generalist, then start with your favourite field or maybe two. I personally am learning Houdini and nuke(non-commercial versions). I am also using blender to learn sculpting, modelling and animation. But try not to overwhelm yourself. Hope this helps. :)
Ok as i see here is alot of wariors who think 1 program is better then another. But truth is that all programs good , but for specifig field. Maya ,Nuke Zrbush.. if you wanna work in Studios or Game dev... Unreal Engine for Game dev also... Hoodini i think its most powerfull soft in FX and Particules.If you know Hood. you can work everythere. C4d + Ae... if you wanna work in TV. Or small studios ... And Blender + davinichi + fussion if you are freelancing ...
Depends on the vfx house. But mostly, Anything adobe Maya Z brush Nuke- another free program you can use and get for free is shake. It’s old and out of date but it’s node based and better than after effects when it comes to compositing. Render man And Blender is trash. And if you want into vfx, coming from someone who’s worked in the industry. To go to school for this stuff is A LOT of money and the industry continues to outsource more and more of the work while more and more newbie vfx artists keep coming in and looking for work. And you always have to have an expensive computer at home while staying up to date on the software. And some software won’t run on previous operating systems. Most vfx artist end up leaving the industry and go towards other fields, so the drop out rate is very high while the entry rate is even higher.
@@WaterResistance Yes but i is also used in big productions.. Goodbye Kansas or the guys behind men in the high castle.. Next gen movie on netflix was nearly 100% blender. Its not the standard but he could mention it..
I think Blender will have its day with the upcoming coming release of 2.80 and the Eevee Real-time Rendering Viewport. Blender has recently been involved in a full-length cinematic film on Netflix, NextGen. So, Blender is capable of professional studio content, in ambitious hands.
I'd suggest Fusion rather than Natron, since is free and now integrated in DaVinci (editing, VFX and color grading all in one tool). I bet DaVinci will replace every editing and VFX software in small-medium production soon (at least Adobe). PS: in Blender I trust, though
Maya is expensive, but not insurmountably so. It is a subscription based software that runs about $1545/year. In the early days, virtually all software was "in house", custom made for that company. Now programs have become so powerful that anyone can make these movies (if you have the $$$ and the talent!)
i never understand that how vfx software work? how they able to add exact color they we want to in final output? how thats possible? for example the lion king 2019 and rango mobie animation is so deep with detailing.. how they done and exact color that they imagine> ?
Much has changed in three years … blender is developing into a super storm whipping up thousands of artists into a frenzy and Black Magic’s DaVinci Resolve which now has fusion integrated has an ever growing professional user base …
i am not sure if you got word or not but the software your thinking is king you better think about the big picture again ! many are jumping ship and moving to blender many are giving up paying for software today 800 to a grand or two or higher we are not going to fall for it any longer blender is going to blow everything away its getting more and more powerful to the point where we dont need to pay a fee to use its the way to go today ! more freedom not a rent software at all its free
Re: the Iron Man Mark I at 0:19. You neglected to mention animation was with SoftImage and rendering in LightWave. Autodesk bought and killed SoftImage, but LightWave is still around. It's currently being used in productions like Star Trek: Discovery.
Lightwave is not used on Star Trek Discovery. Actually it's barely used at any major VFX studio. I don't know about Iron Mam, but I doubt it was animated in SoftImage. And it definitely was not rendered in Lightwave, cause ILM is using Renderman.
@@VFXGeek The Embassy was tasked with the Mark I sequence. Artist Mike RB states "We modelled in modo, animated in xsi, and rendered the Mark 1 suit in Lightwave 9.3." forums.cgsociety.org/t/iron-man-mark-i-suit-some-making-of-from-the-dvd-all-rendered-in-lw/1239257/7 Star Trek Discovery posted job openings for Maya, Houdini, and LightWave artists. The posting for LW artists is: www.cgmeetup.net/home/jobs/star-trek-discovery-recruiting-lightwave-animators/ Discovery also posted openings for LW Render Assists
Maybe there would be more riggers if there were any resources on the subject. I mean, if we had the amount of classes, courses and seminars on rigging that we do on modeling alone, world would be full of riggers (people divide in two categories - one half likes to build stuff, the other half likes to make it move). Without mentoring it's pretty much black magic arts...
What about Boujou? I haven't worked in a while. I'm retired, but when I did I used Bourjou a lot. SynthEyes took over eventually, but a lot of studios were still using Boujou. So I can't imagine it is not in use today. I also disagree with your comment about After Effects. I agree Nuke is better for complex shots, but studios will use AE for a lot of stuff. Like basic Roto jobs, or even 2D tracking. It's cheaper and easy to use. So if a studio needs to hire a bunch of juniors to work on a stack of boring straight forward labor intensive shots they won't hesitate to use AE. It has been done that way forever. Studios use their biggest and most expensive compositing config on the flashy-ish stuff and usually, you'll find that set up in the front of the shop. Next to the Cappuccino machine. LOL In the area clients can see if they drop in for a visit, but back behind the doors or in the basement, you will usually find a less impressive looking room packed in with a bunch of younger artist all clicking away on run-of-the-mill workstations and running a cut of Adobe Creative Cloud.
@HauntedCircuit Absolutely wrong on that part about Nuke. There's a reason why it's thousands of dollars. The node-based compositing and object import system are superior to after effects.