200 vs 1000 - Red Alert 2 #GreenElf 🕹️ Red Alert 2 / YR / Mental Omega * Testing * 👍 leave a ⬅️ if you wanna help this channel 🎮 game name: Command & Conquer: Red Alert 2 : Yuri's Revenge and mods Red Alert 1 C&C 3
This is a very nice showcase of the GI's range and damage improvements at Elite veterancy, but more so the advantage of extra range that GIs have over Initiates. This was a nice follow-up from the last video where Conscripts, GIs and Initiates in bunkers where compared against one another. GIs versus Initiates (versus Conscripts) fighting armored vehicles like Grizzlies and Rhinos would be a nice showcase, though it would be interesting to see the difference between an Initiates time-to-kill versus vehicle when inside versus outside of a garrison like a bunker. Perhaps that's another idea! Infantry time-to-kill versus vehicle hordes when infantry are inside and outside of garrison. I know pathing for units is an issue sometimes, but it could showcase the difference between garrisoned and ungarrisoned infantry and the priority a player should place on acquiring a garrison.
It's not just conscripts. All burning infantry (i.e. infantry that are killed by fire damage like explosions or fire) run around randomly unless they're near water, at which point they run towards the nearest body of water. And since they're dead, they don't have to worry about collision or pathing issues.
Pretty much. Otherwise they do good damage but have paper armor, so anything kills them quickly. Whereas Conscripts can take a bit of a bit and deployed GIs are better armored than most infantry.
Can't remember if there were desolators or snipers but i think they outclass both. What i saw Burning infantry damaged the lines of defense.. Wait the game made it easier from gi's to deal with masses?