no micro, just ai mining Red Alert 2 #GreenElf 🕹️ Red Alert 2 / YR / Mental Omega * Testing * 👍 leave a ⬅️ if you wanna help this channel 🎮 game name: Command & Conquer: Red Alert 2 : Yuri's Revenge and mods Red Alert 1 C&C 3
I mean, the Slave Miner was meant to be an OP resource gatherer, so I wasn't surprised, but goddamn the War Miner is indeed the pride of the Working Class!
I knew that war miner have a lot more capacity than chrono miner but I didn't think it won out over all against fricking teleportation. That was quite surprising.
@@Alba_Longa Makes sense if you compare it with freight trains. You don't need to travel so much if you can just hold more cargo. Therefore chrono miners are useless. War miner also has a decent anti infantry gun too. But allies get that ore purifier. That balances the imbalance out somewhat. Not that anyone ever build that purifier in serious games though...
@@Alba_Longa War miner gathers at the same speed but collects 1000 vs 500, the time spent traveling back doesn't make much difference when it's already done twice as much.
I used to debate with my friend which one was the fastest back in the school. I wish I could show him this video and tell him how my pride of the working class won over his pathetic teleporting truck.
@@duck8280 I suppose the Chrono miner only has the advantage if a cliff is in the way as the War would still have to go around. But yes I always preferred the War miner.
Its still debaitible, This only showed like a large open path most maps have a BUNCH of stuff in the way and attacking your workers you can teleport the miner away from a Terror drone, you cant with a War Miner thus in a realistic aproce? Teleporting is best yes its better then Yuris im a yuri player and i know how annoying a fucken sniper or Desolator or such can fucken be Means jack shit if they have a anti infantry trooper camping your shit 1 shotting your guys but leaving the miner alone coz it wont realy defend itself from the fucken sniper now will it nope! but a Teleporter being able to teleport to safty with ore? K thanks this my friend is one of thouse showing things / statisics being mis leading
I think the reason why the Chrono miner always ends up last is that while the journey is technically one-way for the chrono miner before teleporting, the war miner collects 1000 dollars worth of resources versus the 500 for the chrono miner. So what happens is that the chrono miner spends most of its time travelling while the war miner takes fewer round trips.
IF that were the case, they'd end up pretty much at the same time, what's causing the difference is that every time the chrono miner teleports, it has to go through the unloading animation.
@@Dkmasteris Well, the Chrono miner wasn't really that far behind here. I think one other factor is the ore regeneration. Since the chrono miner only mines half the amount, then teleports, it gives the ore a bit more time to regenerate. I think a better test here would be if they mined valuable minerals instead because they don't regrow. Also, I really wanna see the credits score so that I know they mined the exact same amount.
So interesting. War and Chrono should theoretically be close to identical. But, it looks like when the miners begin the ‘mining’ mode they prioritize mining patches close together, which makes sense. However the AI doesn’t pick patches very well to get a full load as fast as possible *before* they begin mining. Therefore it looks like the chrono miner wastes a small amount of efficiency going between small remaining patches it leaves behind. Fascinating lol
Put a simpler way, the ai is smarter about the patches it picks when the mining has begun, but is less smart about picking the patch to start with. Therefore, war miner mines out whole patches more efficiently because its not making as many trips.
I think the problem with the war and chrono is the routing set up, the first two return to the same spot from where they got full and had to return while the miners make an aoe effect as they have multiple inputs (slaves) so they cover round areas which is more effective than a single point, it would be interesting to see if we set up a predetermined routes to the chrono and war miners how efficient it would be vs the slave miner
Basically the ai from chrono and miner is select locations, finish patch continue with nearest if full return to drop and then return to same spot to continue
And I thought the War Miner collects even more followed by the Slave Miners which is the slowest. War Miner makes room for extra ore while Chrono Miner is of course, 50% less for the teleport ability, saving time.
Ahhh yes.... Yuri Proving that slave labor is best labor for the ore economy! Although I always thought that the Chrono miner and war miner were pretty equal.... Interesting to see that they really aren't.
Chrono miner is the slowest but it's the most save way to make money. If someone attack your miner you just teleport it to base. War miner and slave miner could not escape that easly.
I feel like the other two miners have worse pathing than the slave miner. They leave little bits that they later come back for, while the slave miner is more methodical.
No, it's just because the chrono miner is the safest. It can just flee danger if needed. Soviet miner has to try to defend itself and slave miner is disrupted by both anti vehicle *and* anti infantry weaponry unlike the other miners.
Slave Miner: Mobile and Fastest Resource gathering of the three but its slaves are susceptible to anti-infantry units, vehicle and spies that need to keep an eye on. Also immune to mind control War Miner: Better than the Chrono Miner in resource collecting, can defend against infantry and some vehicles, immune to mind control but must be placed near a ore refinery (which must be built, but also prone to being targeted) Chrono Miner: -Slow Resource collector but has the ability to teleport back to the refinery when needed, cannot defend against vehicles but can crush any type of infantry and immune to mind control.
To be fair, at least the ore fields won't run out as quickly on chrono miners. And the mini chrono sphere acts as a escape mechanism that also removes terror drones and can quickly warp from one refinery to another that's further away.
The chrono miner would be better if the distance between the ore and the refinery was greater, the slave miner would still probably win as it's basically a ore factory on wheels with 5 mini ore trucks
I thought the Chrono miner would at least win over the War miner because of how much the teleport saves time from going back to the Refinery. I guess not.
I'm shocked. Yuri's Slave Miner was going to be top, no question, but I figured the Chrono Miner would have taken second just because of half the travel time would be cut out. Good to know.
But its still 1 whole trip to collect the same amount as the War miner. They should have at least been even. But they are not. Pride of the working class it really is xD
@@michaelt.5882 Yea some one seed 1000 ore for War miner and 500 for Crono miner. Chad War Miner VS Virgin Chrono Miner 🤣 Some one needs to make that meme xD
With better pathfinding, the chrono miner would easily out-perform its Soviet counterpart in terms of gathering efficiency - but as it stands, manual input is required to achieve that effect…
Ore can regenerate on it's own? I thought without the drillers, the patches would be gone permanently once harvested. It's like they're the benign cousins of Tiberium crystals or something.
In gaming, no matter pvp or pve, chrono still the best. When your money is insufficient you can tactically control the miner teleport in one second. War mine does but slowly drive back to base.
Here is the point: I would not say that Slave Miner is the fastet; IMHO it does not harvest faster than the others but it has the shortest distances to cover. A better approach would be to re-conduct the experiment again, but this time with varying distances AND the refinery placed in the middle of an ore field.
Likely it will not It’s still 2 long distance trip for each of harvesters to collect 1000 credits (2 one-way for chrono and 1 two-ways trip for war miner)
Can you show how much difference there was in total gold collected? I get the feeling the more efficient mining of Yuri reduces how much gold they mined (though I bet it's less than 500)
All ore patches have the same amount of gold to collect so by the end they all have the same amount of gold. The only difference is with an allied ore refinery which increases gold from each deposit.
@@JadeMythriil True, except that gold naturally multiplies in the game over time. So a slower miner, or a less efficient one (note the slave miner is extremely efficient) will actually have more gold growth on their field.
I have played the game long enough, using all three factions, to get the "feel" for the ore gathering rate of the factions. I already know the order is Yuri > Soviet > Allies from experience. Good to know that it's proven here. Yuri is truly a broken faction in so many ways. In terms of resources, it gathers ore faster, can grind mind-controlled units for money, and use the genetic mutator exploit to gain practically unlimited money. (Mutate the free slaves into brutes, and then grind the brutes into money. Rinse and repeat.)
Would like to see how it would be if they have to cross half the map, obvious slave miner wouldn't change, but Chrono miner only need to travel half the distance.
So, the message of Red Alert 2: Yuri's Revenge is slave work is the most efficient way to fund a war effort. Weird stance to take, but I can respect the balls with which Westwood used to make such a statement.
Altho war miners can gather more gold in one trip, Allies can use the ore quicker with faster return trip--> faster production, if only a certain amount is needed. Sometimes it can be a dealbreaker in battle
Well I can tell that RA2 expansions were probably done with minimal funding; no improvements were made to base unit pathfinding while the slave miner got a huge upgrade in pathfinding. Odd also that they didn't just have the slaves use the same pathfinding as the ore trucks.
Now compare the amount of credits gained by these 3. The chrono miner being the slowest to deplete the field should still give the most total amount of credits, since the ore has time to grow and spread again.
It never occurred to me that the slave miner was that much faster, but it does make sense given just how quickly they eat up an ore field in the campaign
Once again, RA2's weird AI pathing and targeting algorithms make an easy prediction wrong. The chrono and war miners SHOULD be closer to the slave miner but notice how the first two keep targeting the next patch straight down instead of what's nearest to the refinery, leaving patches to regrow, whereas the slave miner keeps updating its gathering radius for a cleaner sweep.
You forget that those miners are alone, yet the slave miner has slaves. More harvesters on a single field means one picks up the slack of another. But you're right on the pathing. It's a bit wonky.
This video was fascinating. Did the ore patches yield roughly the same amount of credits, regardless of miner type? So would 3 identical 10,000 credit patches of ore yield 10,000 credits to the War Miner and Chrono miner and slave miner? Or are their efficiency differences?
Ore and gems are worth the same relative to load, so it doesn't matter which miner you use. The difference is that the Chrono Miner can only carry half as much as the War Miner, but also only travels half the distance. The only actual difference would be via use of an Ore Purifier, so theoretically an Allied player gets more money out of it.
Green light I have a question (the question is a bit ridiculous) how do you make the allied and soviet gold refineries have the texture of a lot of gold? i love that