Oh, another thing I saw recently. Kingdom Hearts has very large hit boxes, they often hit the enemy before anything is even touching them. I think a system like that would work well to make the game feel faster
Love that we're entering the era of KH kids being old enough to be able to develop their own KH inspired indie games. Keep up the good work and congrats on your physical showcase of the game! May I ask, do you make the animations for the game yourself? That seems like a daunting task for me and they look great, and I was wondering if you created them or if there's a repository online with combat animations.
Hehe yeah thats so true, thanks XD Indeed it's super hard to make animations and have them look as epic as they are in games like KH, FF or DMC. Currently I'm using pre-made animations from the Unreal Engine marketplace but I'm thinking of hiring am animator at some point to make custom unique animations for my characters 🤔
@@YahyaDanboos my entire life i've been a fan of kh games and i recently graduated college majoring in animation, both 2d and 3d, and i even took some unreal engine and unity classes for game dev. It would be such an honor and so amazing to one day work on character animations for your game since I specialized on animation but still have some kind of game dev knowledge. I've had terrible luck looking for where to start my career bc of covid and struggling with this capitalistic hellscape as a recent grad (poverty and neurodivergence are not exactly a great background when wanting to make it out in the art and animation industry) however it was just a nice thought that if i one day could get the chance to really study 3d animation suitable for unreal engine games, maybe we'll come in contact in the future for it ^^ i wish you luck and success, this project really touched my heart! you're an inspiration!
@@MoonVixen Keep creating, always. Use things like KH for inspiration like he did here, and make the animations yourself, just to make yourself happy and say you did it! There are tutorials on RU-vid that will probably teach you using the same software you used in school! I hope this doesnt come off as rude, from one artist to another.. one of the best pieces of advices I ever got was "Always be working on something you would want to see, even if you dont get paid for it" its the best way to learn, and people really notice when there's a passion in your work too. I would love to see your art, stranger :). Don't give up!
I would be so down for a wave of Kingdom Hearts-Inspired Games to be made There's been waves of Zombie, Battle Royale, Stealth, and now Mythology games but maaaaaan Kingdom Hearts Inspired ones would hit sooooooo different
Proximity Based Combat is awesome! I planned to having a Melee and Range combat for my own game idea that is inspired by Zone of the Enders for my character to attack. Adds lots of gameplay potential. Now if I could learn how and make it. I can’t wait to see what you finish with this project. I hope to see tutorial videos from you to help other inspiring game developers wanting to make their own KH dream game. Oh! So you know Chariii5? He’s trying to make his own KH game too!
This is really impressive! I'm working on a KH inspired project myself, and the information you've learned and shared here will probably help me on my journey, too! I'm excited to see where this project goes!
I have no words to describe how good your doing with this project of yours so I'll simply say I will play and support your game in the future for sure (hopeful soon)
its amazing to see a kingdom hearts inspired games. Despite kingdom hearts popularity especially when kh2 was new not many decent fangames existed and neither were there any people making heavily inspired by KH games. also i love the irony that yahya is making a KH1 like game on an engine that was customized to make KH3 and had a short KH2 "sequel" at the beginning of said KH game
Something I always thought about in KH1 and 2 was how viable magic was in combat. It’s always been an excellent tool for the player to utilize, but in every game I’ve been left somewhat wanting with it comes to using magic over melee. It would be really cool to have the ability to “main magic” somehow, whether it be a different moveset tied to a different weapon or a unique combo set you can use over the standard melee set. An idea I had in mind for this is to have the new combo set use MP for each attack, dealing big damage in bursts and giving the player active MP regeneration while disabling MP fatigue. The tradeoff to using this magic combo is burst damage as opposed to DPS, and requires a higher mastery of guarding and dodging for bigger exploitations of openings. Not sure how balanced it is, but I figured I’d at least share a potentially cool idea.
I gotta say this game is showing promise never thought I see a indie dev make a kingdom hearts type of game and is actually doing a good job building I know someone tried to make a kh type of game and well his skills weren't really good enough for it but this right here is showing promise you got some serious unreal engine talent I love the kingdom hearts games and seeing a game that plays like it is quite exciting.
I know talk is cheap, but as someone who once dreamed of doing things like this, went down a Dark Road, and I'm finding my way back: Money is something I'm still new too. But: I am getting better and better, I am going to get paid more, and I am going to support you. This is so impressive my man. Please never stop doing this for passion and fun too. I can see your love for KH shine through your work, and you even managed to make it your own in a beautiful way. I see your effort, and have so much respect for people like you. Future Patreon supporter coming soon :). Corny as it may sound, it feels like my own way to send some Light to a heart that shares the same dreams. Beautiful work man.
I'll see what i can do, but in the end of the day the game development of the game is my top priority and there is only so much time I can dedicate to the videos 😅
I think one of the best things about the PBC system is that players will automatically use attacks that fit the situation. It gives variety to the character's basic actions. And with good animation, it'll make the game feel of the combat good.
Exactly! I think that has such a huge impact on how fun the combat would feel in the game. It makes the player feel so cool and strong by just pressing one or two buttons 😁
You should look at the Devil may cry games sometime if you wanna try a combo system on your game or try on focusing stylish combos. Devil may cry in my opinion has insanely good combat since it’s focused on rewarding the player on being good and creative with their moves.
This looks pretty good! If you’re okay with me offering some feedback though, I might recommend not going with the proximity-based combat system though. That’s because it automates selection of attacks, which takes control away from the player. Giving distinct manual inputs to attacks (ex. Light-Tap attack button for Slapshot, Double-Tap direction for Sliding Dash) gives much more control to the player, makes otherwise bad abilities like Dodge Slash worthwhile, and gives an impetus for testing player knowledge of situational awareness with respect to when & where it it is optimal to use any given attack.
i'm curious if your goal is to make a KH inspired game, or if it's to kinda remake KH2 with a skin and another story on top? I realize this comment could sound rude but know it's a genuine question born from curiosity about the project. I think KH2 is an amazing game, in fact, it still has my favorite combat system. As a fan of the series, personally, I'm more interested in seeing what you can add to the table rather than seeing the same dish again. Well, I say this but even if your goal is simply to have the game be as identical to KH2 as possible I'd say that's fine. I'm just curious.
Thanks, I always appreciate constructive criticism. Indeed the game looks and feels a lot like KH2 and at the beginning my plan was to make it very close to KH2 but I've since pivoted to try to make the game feel more unique so it can stand on its own. I'm currently working on those changes and will hopefully be talking about that in my next devlog! 😁👍
Really glad to see the game is coming along nicely! In street fighter 4 the game will also sometimes automatically decide between a close and far attack option depending on how far you're from the enemy, but I've never heard of a system like that in an action RPG, so that part was really cool.
Ohh wow, so even fighting games have something like that?! But wouldn't that affect the player a bit by not knowing which type of attack the character might perform next? 🤔
@@YahyaDanboos Yes that's why a lot of people don't like it and it has mainly been dropped in more recent games. Street fighter 5 didn't have it and neither will 6.
@@YahyaDanboos No, close attacks are extremely common in fighting games and assuming you've played the game more than once, you'll always know what attack will come out at a given time. They're most well known for being in KOF and anime games (Guilty Gear, Melty Blood, etc).
I apologize if this is a full essay, but this warning is added afterward. I appreciate your time if you decide to read through it fully and take into account and possibly implement some of these. Have you thought about other Weapons? If you're going to look into parrying, and multiple Weapons, then having different Weapons with different “Heaviness” could add more debt to combat. For example, Olympia is hard to deflect, but things like Fairy Harp is easy to deflect. Maybe Weapon length too. Like Long Weapons are heavy hitters, while Short Weapons are more “Magical.” You can even go a step further. In Re:Coded, Three Wishes has Faster Combos that are unique to itself and Lion Heart. Metal Chocobo and Olympia has Slow Combos that are unique to them as well. You could do a combination of “Slow, Precise, Unique Hits” that throw enemies off guard if timed right, or “Fast, Focused, Unique, hits” that quickly attack when an enemy opens THEMSELVES up, but are easily deflected. So, for players that wait. This, obviously, adds more depth to the gameplay just by adding new ways to plays. The “Guard” is even affected in KH1, when using a “Light” Weapon, you can't Counterattack as often when the enemy knocks the Keyblade back, which is why Olympia is used more often. Maybe look into “Timed” hits as well. In KH3, a Mod was used to “Speed Up” the attacks. By spamming “X,” or the “Attack” button, you get through your Combos faster, but lose out on the Damage by skipping the “Multi-Hit” moves by cutting them off early. However, letting the animation play out gives you the full Damage, and, you have a few seconds afterward to hit the button again, letting you have time to continue the Combo. Just by doing that, it's not just, “Spam X to Win,” as you have to wait to get the full effect, or if you want to go back on the “Defensive,” quickly finish up and Dodge Roll away. TLDR; Multiple Weapons, Lengths, Strength Specific, Magic Specific, Balanced, Unique Combos for “Short” “Long,” “Magic(?),” Parry affected by “Heaviness” of a Weapon, and a way to speed up Combos while giving downsides. Thank you for your again for your time.
Didn't want to add more to my previous post, so I'll just add it as a Reply. For Criticism, your character feels stiff. When you attack, your character stays in place. A reason Sora feels so good in KH2, is because of the way Hits move you around. When using Sliding Dash, after hitting the Attack button, you still move forward more. When using, Horizontal Slash in midair, the way it interacts with Aerial Finish feels really nice. You keep moving during the Finisher. The overhead flip finisher in midair also feels really good too, it drags you downwards, while the wide spinning swing drags you forward. I know it was probably already in the works, but having attacks that seamlessly connect, and the motion that seems to continue even during the Combo would also be a nice addition. Hopefully, you can get that added as well.
Ohhh that's awesome, I'd love to see your game!! Feel free to join the discord and share with everyone what you've been working on, everyone is eager to see other Kingdom Hearts-inspired games 😁
This looks really interesting; as a KH nut, I'm really curious as to how crazy you'll get with the combat system with the end product. I do have a few questions if you don't mind: 1. Have you thought about implementing a system similar to KH1's tech points where parrying certain moves reward bonus XP (such as reflecting the little guy's projectile at 1:56)? 2. What kind of magic system do you see yourself implementing? Blood Crisis (great recommendation by the way) seem to be planning on a limited, but more dynamic magic system. I have no experience in being a game dev, so I apologize if i'm asking these kinds of questions too early; I wish you the best of luck though.
I'm not trying to go too crazy with the combat system like KH but I will keep it close to it and will try to make it as fun. I will be adding a parry system although not sure if I'll be rewarding the player with experience points for it 🤔 As for magic, I definitely would love to add them to the game but I'm not sure if I'll have the resource and time to do that. But if I can I will 100% add a proper magic system just like KH2. 😁👍
The combat system looks and feels nice! Very inspiring for a KH fan game! I have been playing some Tales of Series games that have a hack n slash style that I found to be my passion to look for in the future! I also have some interests on puzzle-related activities and cracking codes in order to solve mysteries, especially when looking at Gravity Falls inspiration and Duck Tales! Overall, your efforts really pays off for what’s in store and I can’t wait for what the future holds for this KH fan project! Never forget that dreams and creativity are supreme with confidence and patience when using what fits best for you! Thank you very much for all the hard work that you’re doing and Happy New Year!🎉
Ngl I really really hope you can bring this game to switch at some point, so far really loving what I’m seeing from these logs, you’re doing a great job good sir!
i know the game is in a very early state and this is more of a basis of what’s to come but remember to add your own spin on the kh formula during development, that’s not to say that you can’t add gimmicks from other games but it’s important to execute them in a way that feels familiar but also unique as well as with your own ideas to make it stand out, some prime examples i can think of are freedom planet, pizza tower, and spark the electric jester which all follow a similar sonic-ish formula but still manage to feel radically different by each doing their own thing
🎮🎮🎮 Wishlist on Steam 🎮🎮🎮 store.steampowered.com/app/1949610/Luminous_Realms/ Had a lot of fun designing the proximity-based combat system and I'm looking forward to further improving it 🛠
The Kh inspiration its pretty neat but what is it about? Have you written the script already? Or at least the basic premise? Its important to not get blindsided by the mechanics and gameplay and forget about the story. Anyway looks pretty cool.🙂
Way back when a heart was fuller of light a game he stumbled upon of such delight he played and played and thought of an idea he started working and it came up with an idea It wasn't the best he wasn't that good though he kept working many times understood he tinkered he worked tirelessly over and over eventually he forgot about what he could make but when stumbling upon this remembers this game and redecided to remake this game in Minecraft
Funnily enough I actually found out about another kingdom hearts Inspired/ style game that someone else is making. It’s called blood crisis and I suggest you check it out. They have only one dev log out so far (I think) but it’s still cool
I reall really want to play something like Kingdom Hearts combat again (KH1 the best combat), but I just cant think of a good alternative. Really looking forward to this
Definitely no Gummi Ship segments, firstly because that would be like creating an entirely different game on top of mine and secondly because I always felt those segments in Kingdom Hearts always disrupted the story and gameplay, especially for people who didn't like playing them.
Super hyped to play this! Quick question, as a composer myself I have been super inspired by the music from KH, Yoko Shimomura is amazing. Are you planning on getting someone to make music in a similar style or do you think you're going to try your own thing?
I'm currently revisiting all KH games, it is my favorites series of all time and when I saw your first video about this project it really got my attention. I'm looking forward to it, but there is a thing keeps ringing in my head. What is your main goal here in terms of originality? Please don't take this wrong, but instead of looking like a "inspired by" game, it's looks more like a indie knock off. I really love how your project is going so far, and that you even took the time to look for a similar art style than KH, I'm pretty sure everyone will love it, but everything else: ui, menu, color scheme... feels like a blatant copy, like, you even add the orb drops! Maybe you should change things around so your game stand for it's own, have it's unique style, something that is yours. I hope everything I said didn't come out wrong, as a KH fan myself I really like what you are doing and I wish you the best of the luck. I already wishlisted it and I'm waiting for the next devlog to come out already.
When you start adding levels to your game. I hope you make them more like kh1 with puzzles, secrets, ect to break up the gameplay so it's not just combat. That was one of my issues with kh2.
My God this looks promising, I really hope you decide to finish it and release on consoles like the switch, we're missing some kingdom hearts flare there cuz the cloud games and the rhythm games kinda don't fill that hole tbh lol
I've got in mind another question: when making a kingdom hearts--like game which MP system is better? the one of kingdom hearts 1 (Lv1 = MP 2, LV50 = MP 8) or the MP system of Kingdom Hearts II (Lv1-99 = MP 100)?
When can we expect to hear about party members? If this is supposed to be inspired by Kingdom Hearts, then I'd like to know who should fill in for the Disney characters.
I have some characters in mind but I'm not sure if I'll have the resources and time to add a companion system like the one in KH, but I definitely will try my best to do it 😁👍
Hey if you ever need UI assets, i can do that for you! If you want of course. I have been redesigning the UI of a game for my mod project so i do have some experience when it comes to that.
@@YahyaDanboos that's cool. I live in Chiba and totally missed that one. I'm excited for Tokyo Sandbox though, are you attending it? Submissions end at the end of this month, same for BitSummit in Kyoto too.
@@YahyaDanboos I recently know your channel and I want to watch your ape escape video plus tag along your journey how bad ass its going to be. Hope you finish the way you want it :)
This is looking quite good but there's one huge issue. Your game has no personnality! Your ui, graphics and all gameplay elements with no exception are all KH. If you want your game to be successful eventually, you'll need to bring something new and unique enough for KH fans (who I assume are the target audience) to care. If you don't give them a reason to play your game, they'll just keep playing KH. Best of luck, I'm excited to see where this is going!
i love how the game is coming out so far, i think my only criticism (and i'm sure its because its so early in development) is it looks too much like Kingdom Hearts. Based solely on the combat system and the movement system your game looks very promising. The fact tht you showed this game off as a demo has me a little worried that you are no longer going to change the placeholder models. You see I love Kingdom Hearts, I stream Kingdom Hearts 2 on my YT channel and I plan on streaming all the KH games on my YT (except KH1 because I already did tht on my twitch), I love Kingdom Hearts, as a fan of KH I don't need an indie version of KH when I have all of KH already. You get where I'm coming from? But I know that this is super super early in development, and it looks promising so far, but I felt the need to point out tht its looking too much like Kingdom Hearts, and with KH4 coming out we don't need an indie version of a franchise that's still very alive and kicking. I don't mean to be rude and I hope I don't come off that way, its just something that i noticed.
Thank you for all the constructive criticism! You're absolutely right that the game is looking too much like Kingdom Hearts. At first I was just gonna make it a little different from KH but I think I need to go harder on that and take more inspiration from other things I love and consume and make something more unique that can stand on its own. I'm currently working on that and I hope to show that progress in my next devlog 😁👍
.......this is basically KH....Movement enemies weapon Design even the Charakter looks like Sora ....dont know how to feel about this cause there is alot of work behind rhis put it feels like a clone
Hehe yeah you're totally right. It's still early in development so the similarities are a little high but I'm working on making it a more unique experience and I'll be sharing that in the next few devlogs 😁👍
@@YahyaDanboos hey Man no hate just a Observation from a man made Projekt perspective without a big Studio behind it, its incredible especially the Animation Give the Game just a bit more of its own personality it deserves to be more than kh2.0 theres so much Potential here and you owe it yourself as an Artist
The weapon looks too mu much like a keyblade, I highly recommend to distance yourself from Kingdom Hearts as possible. There's a possibility that Square and Disney might want to take the project down.
I dont know how much you continuing with this project, but if thats the case, i only suggest to search o heard about the things that doesnt like about KH combat, like, i played almost the entire of the saga, but, i played a los of hack n slashes, beat em up and fighters, and there is a los of thing that can make the Kingdom Hearts combat more pulish and balance and engaging like a Devil May Cry for example. One complain that i always hear is the combat in KH games is button mashy, that is brainless and had no deep, we know that is not the case, but, in some ways they have reason, and its because of the automatation of the combat and not the free will to choose what to do in any situation. I know its a lot but you can make a combat that is WAY better than KH and far more enjoyble and rewarding, because of the freedom and character expresión that Hack n slash and fighting games had.
This project is looking amazing. I've been a fan of kingdom hearts since I was a kid and actually got into game development due to it. I want to start working on a similar project I was wounding if u have a instergram I can contact you on so I can pick your brain about this project?