This is the only game that sends FFB from simulated steering rack to the steering wheel. The force has to come from the tyres through the entire suspension geometry then down to the steering rack/columns as it would irl. In Assetto Corsa the feedback feels more direct and fast than accurate and it gets FFB from only tyres. Doesn't simulate an in-depth suspension geometry as BeamNG. Plus, BeamNG is the only game I've seen and played that simulates power steering accurately that explains why it can feel lacking like irl cars are designed to be.
Thing with beamng is they do too much at once so to update all parts of the game is quite hard. But when they come to ffb it's always a good evolution. Remember playing first versions, ffb and audio were quite bland, but is getting better and better.
@@jgbalves They love everything they're doing no matter how complex and I'm all for it. I uphold major respect for the developers in taking this bold approach that nobody else would venture towards. I remember, those were hard but interesting times. To see what it has become after all those years from just "crash simulator" is not only impressive but scares me to what level they want to achieve with this game. It's potential is insane, only hardware limits it.
@@randomsimstuff9557 Yeah setting up a DD wheel is pretty rough and I had a great time with the g920. I have the moza r9 now and I'm constantly tweaking the ffb sliders on a per-car basis. You can also set car-specifc strength in the car tuning tab which helps a lot. It gets better every update though and will eventually be the best sim out there imo
Assetto Corsa - Hovering cleverly calculated platform on wheels that feels like it's real. Do trampoline jump or roll over - it's gone. BeamNG - Real. Air friction, plasticity, weight and endurance factor of every piece of a car. Even missing 1 side mirror at high speeds insensibly takes you to the side. Overall, just great physics engine to play around with.
Yeah it was REALLY really hard (practically impossible) to go back and enjoy games like Forza and Gran Turismo, or even Assetto and Project CARS, after playing BeamNG. It really is just on another level at this point.
Wait, really? Assetto is that bad? I thought it was actually simulated... Should I even bother with Assetto if I already have Beam? I was kinda thinking about getting Assetto to do the No Hesi shit.
@@Drunken_Hamster both games are great, in my opinion assetto feels wayy better than Forza and a little bit more smooth than beamng but still no hesi is really fun
@@billywashere6965 You are quite right, the same thing happens to me too, I feel the other games as if they were too "arcade", instead I like the ultra realistic driving of this game.
By the way, just the fact that you can change cars almost imidiatly, spawn others, withour needing to go to a menu oe something like that, is just priceless.
It helps a lot that Beamng is more for 100% simulation where assetto is more for your casual or competitive racing, the damage and suspension models play huge factors on how both play, but you have to admit, both are great for how old they are, and beamng keeps getting better
@@DriftNick it's actually arguable that beams driving physics are more realistic, AC's main purpose is to keep you on the road, and Beamng's is to simulate everything that can happen on the road.
@@GTO_Nate It's not an argument at all, AC is more realistic and it's not even close, BeamNG fanbois are just delusional. "AC's main purpose is to keep you on the road" wut
@DriftNick have you ever taken a jump in ac? Wheels go through the road. Have you ever watched Beamng's suspension model? It looks and acts like real suspension, hell beamng simulates everything from a dig whereas all AC does is spin the tires. Bffr here AC fan boy, I love AC as much as the next guy but Beam is the most realistic driving simulator, and most guys will tell you that
@@GTO_Nate Good job you found a limitation in the physics, never said it didn't have it's flawed but it's also not intended to be a jump simulator, I'm talking about actually driving the cars and how the FFB feels, so when someone says BeamNG is the best drifting simulation they either have never drifted in real life or as I said are delusional. "It looks and acts like real suspension" I would have died long ago if that was true. " and most guys will tell you that" Can't say I've heard a single real life drifter say that, seen a bunch of people that have never drifted say that, just like in this video and in the comments.
@@_supshift_ when I see guys on the higher end wheels drifting , I can visually see a big difference, making it look so easy. I mean I can kinda hold a drift , but Assetto corsa tandem style , not so much . A game that I really like for drifting also is Live for Speed and of course assetto corsa .
i love beamng even tho it still needs a lot of work for the end product. The thing i hate the most is that i dont feel the cars have the right "weight" and with the slightest touch the cars almost explode sometimes xd.
no it was a shitbox that i snowdrifted in with @gustdk_2jz but i already sold it and looking for a new drift car and im too young to drive on the streets
Supshift using my mods? Hell yea (Rx-7 FB 1:24 & 1:50 ) tho I think you have an outdated version with broken suspension I can send you the fix on discord if u want
wait am i the only one whos ffb when drifting the wheel doesnt really return by itself. Like i need to push it a little bit. How much strength do you use?
Are you using a logitech wheel? I upgraded from a g920 to a thrustmaster t300rs and it's a huge difference. I don't need to even have a lot of strength, it just turns by itself no help needed
@@robinsonjay12 There isn't. They are adding tire temperatures in the further future, but tire wear is not a thing. You can only pop your tires from a sharp impact.
I just wish more of these mods were on the Repository. Tracking them down is kinda hard lmao (also I've heard from others not to trust Beamng mods that aren't on the repository so I try not to use them much)
@@_supshift_ Use the BeamNG forums!!! Real life cars aren't allowed on the repository for legal purposes but there are plenty of safe IRL mods on the forums.
I feel like with Beamng is that you have to download so many mods to your computer I mean same goes with asseto. I just use GT7 which feels better in my opinion compared to Beam and Asetto
I'd have to say that the FFB feels mediocre compared to something like RF2 or ACC. Plus the physics feel very oversteery without oversteer assistant. This is by the way not mentioning the lack of features such as tyre thermals. edit: I really like the game, but it has its flaws...
@@_supshift_ assetto isn’t really meant for offroad simulation, but dirt rally offers some good physics in all those kinds of scenarios. And tire thermals arent too important for drifting, they are only used in simracing.
The fact that BeamNg is so realistic is it's downfall. Most people don't want realism. They want easy slides that make them feel like a god under the illusion of realism. This is why tando buddies cars are the most popular in assetto.
@@burgerbait I see you don't understand the difference from being able to drift and being able to drift while pushing the limits without error consistently.
when it comes to tire physics and force feedback beamng really does slack compared to assetto, but taking in the fact that all the parts are simulated 1:1 i truly think with graphic, performance and physic improvements, beamng will become the most realistic car simulator, but for now considering assetto's modding support they still have a long way to go before becoming the best racing/drifting game.
i feel like tyres in this games are not that good, but every others aspect of simulation are better than others games i love this game and i hope this become a huge reference in simracing games, like assetto corsa and more !!
eh maybe with a proper car setup car it can be, i never gave it a real try tho, you compared it to asseto corsa but i think ac is real garbage for drifting.
The tires really dont feel right on beam tho. The race tyres seem to lose grip inconsistently and dont seem to have enough grip to begin with. This isnt helped by the base game drift cars having kinda shitty base setups either.
with the twincharge everything mod i made a box truck with crazy power and longer gears for drifting and that handled like a box truck would IRL and if you drift a box truck in other games like carx it slides like a drift built rx-7
my brother in christ ill remind you that most of the mods that you showed are of low quality, meaning that they dont handle good and dont crash good or have any unique charateristics other then more power (in some cases) for example, the 200sx you showed, crashed weird (was spiky) and had the sound of the ibishu 200bx, most likely being a "meshslap" of the stock vanilla car the 740i you showed is also most likely a meshslap, judging by the quality of the wheels and the etk I-series engine sound my suggestion would be to stick to mods from the beamng forums or if you are more savvy, check out some leaked private mods for irl cars
They have come a long way and it's a very fun game. Regarding car physics tho they are nowhere near close to assetto corsa. And before people start crying as that is apparently a thing with kids in todays world. Beamng doesn't see it self as a race or drifting simulator but as a soft body physics sim
I really struggle with drifting in beam.ng somehow... I'm fine on asseto Corsa, even whipped a real car a couple of time, but with beam NG the sweet spot between "it will catch up" and "oversteer land" is so tiny ... Am I doing something wrong ?
beams come a long way in terms of driving physics not just the soft body physics, pitch it to someone without telling them its beamng and it sounds like one of those too good to be true patreon funded game scams. you need people to drift with on beamMP?
This game is is impossible to run, I have ryzen 5 5800x, 3080, 50gb ram. Normal get 50pfs, try to run on max it gets 9fps, but assetto corsa in 8k on max graphics gets 230fps...........lmfao
i wouldnt say the most realistic. Its definitely getting there slowly and surely, but its still very rough and doesnt really reflect real life driving as much as, say assetto, however in a couple of years im pretty sure its going to get much better
Only downside to beam is no real traction model, basically traction is on a scale from 1-10 depending on what youre driving on. So once you go to a drag strip they just nearly max it out at 8 or 9 giving you an illusion of actual tire bite and grip
carx is so much less realistic but still is really fun to drift in, same with assetto but assetto is more realistic than carx. in beamng you have to constantly control the car (like in real life) while in assetto you just press the gas pedal and you are a pro drifter
Even tho I love the game, I have to admit that Drift is far from good on this game, the grip is simply wrong, it either grips too much or not enough. It's just wrong somehow. Can't mantain a constant Drift because hitting 1% extra accelerator will make the rear insanely more slippery than if not, doesn't make any sense, not quite smooth transition.
dude wall taps are so annoying, idky but they feel unrealistically grippy (the metal and wall), i barely touch the wall and it brings me to a crawl while flipping my vehicle 180 degrees faster than i can react, also before beamng i didnt drift or play sims much at all and though i have quite a few others beamng is and always has been my favorite, thus i only know drifting on beamng but have heard its harder then other games more targeted towards drifting (such as carx or assetto with mods) is this true? id chock this up to the realisim aspect but ive also heard drifting irl is easier then beamng not only because the g forces and sense of weight but also the weird way which tires apply friction in beamng makes it more difficult to correct for minor errors, opinions?
>Open diff problems So, totally useless and random mention, but I recently solved my IRL open diff problems by installing a mini spool in my 2.3, 5-speed ranger.
the handling of the cars may be somewhat realistic but the forcefeedback feels dogshit for drifting in beamng compared to assetto corsa and irl. i drift my stock e34 520i and my e39 525i irl without any issues, drifting in assetto corsa feels about 98% realistic, while beamng feels like some weird uncontrollable horseshoe. ive tried playing around with the settings (also got the t300), but still not realistic at all. if u want to drift, go play assetto corsa or do it irl.
beamng is great, and at this pace it will only get better. however, their tire model and damage model isn't the best when you get off the road or drive something not made of paper.
I got BeamNG not thinking I'd like it all that much. In just a few months I've played 200+ hours, started modding it. Then I got a wheel + pedals. Then a wheelstand. Then a TH8A shifter. Now I find out you can buy a handbrake too? Oh my what an expensive game this is lol
Hi, you drive very well. Isn't that your T300? You can record a video on how to adjust the game steering wheel in this game. I also have a T300 steering wheel and I would be happy to get a setup for this game. Put a like so that the author can see)
i agree on most things but asseto corsa has better ffb. Every other thing that is on this list lacks in ac. But honestly i wouldnt call beam ng most realistic we all know ac is the goat in physics
beamng is getting there if drifitng is ur only intention or sim racing play asseto beamng does not compare in that way but beamng is more fun when u want to do anything offroad rally drift or racing its fun and has more options