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Why blocking is (usually) better than parrying in SF6 

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Today we're discussing a new mechanic in Street Fighter 6: drive parry! While you might think that parry in SF6 will be just as powerful and effective as parry in Street Fighter 3: Third Strike, that's not necessarily the case. I'll be covering all the times where Drive Parry is overly risky compared to blocking, as well as times where parry and perfect parry are extremely useful!
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19 июн 2023

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Комментарии : 445   
@jmcrofts
@jmcrofts Год назад
Oops you guys are right, you CAN block during parry recovery, however you are locked out of throw tech
@EpixRed
@EpixRed Год назад
Interesting! considering that even In 3rd strike although there are no real recovery frames, you are not allowed to throw tech if you had just attempted to parry. Which is why empty jump throw works so well in 3s.
@beegyoshi1685
@beegyoshi1685 Год назад
makes sense as throw is the only punish
@A2ZOMG
@A2ZOMG Год назад
@EpixRed people iirc can still fuzzy jump after parrying which makes oki situations pretty volatile at higher level play.
@ibechuu9695
@ibechuu9695 6 месяцев назад
You can tech throw only after parrying
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz Год назад
TBH "parry" is a really bad name for the mechanic considering what it actually does. "drive guard" would have been way better.
@LloydTheZephyrian
@LloydTheZephyrian Год назад
Drive Guard and then the Perfect Parry could just be Drive Parry.
@ivanleon6164
@ivanleon6164 Год назад
i wish perfect parry still available even when your bar is exhausted.
@srseki
@srseki Год назад
​@@ivanleon6164 lets go Justin
@harrylane4
@harrylane4 Год назад
@@ivanleon6164 and i wish drive impact and EX moves were still available when your bar was empty. But that's the point of the bar.
@dickjohnson9996
@dickjohnson9996 Год назад
thanks, it's called "drive guard" from here on out. You have spoken.
@kevingriffith6011
@kevingriffith6011 Год назад
2:12 Need to correct some misinformation here, the "wind down" animation of parry is *not* punishable. You can still block during it as long as you're actually blocking. If you want to prove it for yourself, set the bot's reversal option to drive parry and try to punish the recovery with the bot set to "Guard All". Even if you hit him while he's in the wind-down animation, he'll block you instead of parrying.
@CamusSC
@CamusSC Год назад
Indeed, big disinformation on the video
@oroInashi
@oroInashi Год назад
you can literally just test if parry is punishable by holding down back and mistiming a parry on anything, idk how he missed this, its what makes it so strong in block strings/frame traps
@pizzafria52
@pizzafria52 Год назад
i hope he correct that soon
@Vegetalzis
@Vegetalzis Год назад
Yep, big misinfo. That should change what he mentioned about blocking being better 9/10
@smug303
@smug303 Год назад
You can't tech grabs during the recovery, though
@MrDeykar
@MrDeykar Год назад
Parry also covers overheads and lows and cross ups. So if youre not sure how to block a move parry covers all of it.
@helshake6948
@helshake6948 Год назад
Yes I was going to say that. Parry is good for certain things. Like jp super
@chris.pbacon7949
@chris.pbacon7949 Год назад
@@helshake6948 JP gets a free combo on you if you parry, he can setup departure and throw you during parry. At a range he will need to spend drive rush to guarantee a punish. He can't get a punish if you perfect parry since it's only 11f recovery with throw invincibility and the possibility to block/drive reversal but against a good JP normal parry is a risky idea, if he gets to combo you out of punish counter throw you're going to really feel it.
@chris.pbacon7949
@chris.pbacon7949 Год назад
You are throw invincible for the 11f of recovery on perfect parrying the projectiles though, which makes it not a checkmate situation, but you're still guessing once the recovery is done. So learning the timing for perfect parry is probably a very good idea !
@Agent_A_Graham
@Agent_A_Graham Год назад
Even MK11 had stricter rules on parries (flawless block) than this game.
@WhenIHit88MPH
@WhenIHit88MPH Год назад
​​​@@chris.pbacon7949agree completely, parrying departure seems like a bad idea because JP is free do to w/e. And block is also meh. Also the fact that the timing is predictable makes the 2 frame window of perfect parry less difficult. So it's cool to think that we have another potential spot for perfect parry. I will practice this if JPs start ruining my day
@i.ftekhar
@i.ftekhar Год назад
I think this is a correction? Maybe I’m wrong, but even while the prey recovers, I’m pretty sure you can still block. You just can’t throw tech, so it’s still quite wea to throws
@A2ZOMG
@A2ZOMG Год назад
Yes part of the whole reason parry is strong is because literally the only way it can be true punished is by throwing it. That's often a really big commitment in neutral, so fishing for parry against midrange attacks is generally very low risk.
@feri7mble
@feri7mble Год назад
Yeah, it's kind of a big error in the video.
@killahteck402
@killahteck402 Год назад
You are correct
@Zenbon111
@Zenbon111 Год назад
​@@feri7mble "kind of a big error☝️🤓" great input
@FFKonoko
@FFKonoko Год назад
​@Zenbon111 it's agreement and reinforcement. What was your contribution?
@Chilango89
@Chilango89 Год назад
This game is amazing I’ve had it for only 3 weeks and there is so much to learn in it I grew up playing street fighter as a kid and these changes have made this game really fun
@goob8945
@goob8945 9 месяцев назад
I feel the same way the mechanics are super deep and well balanced
@b4ttlemast0r
@b4ttlemast0r Год назад
If you parry multiple hits with one parry activation I believe you actually gain a lot more drive meter than you spent
@GuitarSlayer136
@GuitarSlayer136 Год назад
If you can parry it. You should. It's the key to avoiding burnout in this game.
@66ixty9ine
@66ixty9ine Год назад
@@GuitarSlayer136 burnout is pain blocking specials and supers will slowly but surely kill you, especially in the corner where you're also weak to drive impact which WILL just kill you right there
@ADreamingTraveler
@ADreamingTraveler Год назад
Exactly. The fact he got his information wrong and tries to tell people to block 9/10 instead of parry goes against the core mechanics of this game and its drive gauge. The drive gauge is literally the game but he's like nah bub you should block and let your drive gauge deplete lol
@NemoK
@NemoK Год назад
Yeah, if you're low on Drive, the parry can be a great way to save yourself from Burnout.
@TheFatManatee
@TheFatManatee Год назад
There is another bonus to parry , I believe it means you take slightly less block push so strings or moves they are safe by spacing may be punishable
@howdyouknow
@howdyouknow Год назад
The bonuses of Drive parry are that you don't lose Drive Gauge like you do when blocking (because that's the new chip damage system, you only get chip when burned out, otherwise you lose Drive Gauge) and if you do it perfectly you can get a small chance to act first and do something cool (though with a lot of damage scaling) but there's other ways of using Drive Gauge to do lots of damage... there's a whole tutorial in the game about all the Drive actions and how they can help you do damage, start combos, extend combos, etc.
@Zdman2001
@Zdman2001 Год назад
This!!! There's lots of big moves that have lots of push back to make them safe. So, if you parry, it leaves you right next to them being able to punish them.
@SchmitzCinemaStudies
@SchmitzCinemaStudies Год назад
One thing I noticed from watching iDom is Manon is incentivized to go for perfect parries. Even if your combo afterwards is heavily scaled you still get the medal for landing the command throw.
@A2ZOMG
@A2ZOMG Год назад
There's a reason Mago says Drive Parry is OP and you missed the crucial detail that parry recovery can ONLY be true punished by throws.
@JayFlacko
@JayFlacko Год назад
Who else ?
@TheAgore47
@TheAgore47 Год назад
My lizard brain is already wired to mash throw the second I see blue flash
@A2ZOMG
@A2ZOMG Год назад
@TheAgore47 can't always do that in ranges where you're supposed to be using pokes. Reading parry in those situations with walk up throw is possible but a huge commitment.
@TheAgore47
@TheAgore47 Год назад
@@A2ZOMG poking? I'm a ken player. I don't kniw footsies
@tacticsogreman
@tacticsogreman Год назад
​@@TheAgore47You mean, you never throw out 5HK? Really??
@Schwadenfreude
@Schwadenfreude Год назад
Would love to see a showcase on In-Battle accessibility settings. It was hard to get my partner into fighting games, but teaching her Modern Controls, and turning on sound accessibility while I play blindfolded has been an absolute blast. I would love to see more showcase to these options and show devs that people care about physical accessibility in games (not just easier controls).
@it_me_lui
@it_me_lui Год назад
one thing i would say about parry is if you know your opponent is gonna commit to a blockstring, its very worth it as you not only negate drive chip damage, but you also gain a modicum of drive meter back (much more if the block string is really long) if you find yourself drive meter hungry a lot of the time, parrying hits really help.
@insertgenericname5534
@insertgenericname5534 Год назад
If you think your opponent isn’t going to grab and is not gonna stop hitting then I’d argue you might as well drive impacta
@it_me_lui
@it_me_lui Год назад
@@insertgenericname5534 that's true, but it still comes in clutch especially if you're on 1-2 bars of drive left. there are also times where your opponent will try to fish it out by doing DI cancellable moves and waiting for you to react.
@Indipender
@Indipender Год назад
​@@kurocon6235you mean cross ups? It does
@66ixty9ine
@66ixty9ine Год назад
@Kurocon DI on its own spends 1 and yes drive parry blocks behind you
@redphienix
@redphienix Год назад
You do such a great job of showcasing these ideas and explaining what and why, damn nice.
@valywell
@valywell Год назад
The best way of using parry is to put it inbetween strings. This 0:18 is how to *not* use the parry If your opponent does repetitive strings (like the classic: jab jab jab) perfect parrying the second or third Jab is free as fuck. Think of parry like just-block from Strive. You force your opponent to delay their string, or stop it entirely, making you able to take back the turn. Like bruh, its really weird that jmcroft doesnt realize what the actual job of parry is
@orangejuiceow5420
@orangejuiceow5420 Год назад
I was waiting for jmcroft to mension this. I'm genuinly in disbelief on the thought that he actually doesnt get it.
@GuruJ_
@GuruJ_ Год назад
Good tips JMC. I learnt a lot!
@AdamJorgensen
@AdamJorgensen Год назад
Thanks for the option select at the end, didn't know about that. Super helpful!
@Taunt61
@Taunt61 Год назад
i didn't understand anything about why 90% of the time blocking should be better? You said it but you didn't explain it. Parry gives you drive gauge on hit, block takes away. parry blocks high and low, block you have to choose. parry can perfect parry and reversal. the only downside to parry seems to be that it takes more slightly damage when you are thrown when parrying. i was hoping for some in-depth explanation here , regarding why I should block, instead again a video about why parry is good. your title has nothing to do with the video really.
@Kannon_Shots
@Kannon_Shots Год назад
if you parry you get thrown for free if you block they have to guess on the throw. thats pretty much it
@user-tzzglsstle585e38
@user-tzzglsstle585e38 Год назад
@@Kannon_Shots Yeah, so blocking has a 0.5 benefit over parry while parry has 4 or more benefits over blocking.
@watersports1381
@watersports1381 Год назад
pretty much, and the funny thing, japanese pros think parries are strong and use them also a lot
@ADreamingTraveler
@ADreamingTraveler Год назад
If he says it and doesn't explain why then he's wrong. And he indeed is wrong. If you block 9/10 of what's coming at you your drive gauge is going to melt and you'll be in burnout. Someone else also pointed out that he thinks there's still chip damage in the game during normal gameplay at 5:19 lol
@Deznere
@Deznere Год назад
Bit of misinformation here. You can block during parry recovery, you just have to block correctly if they go with an overhead or high.. this includes If you attempted the perfect parry as a tap parry is only active for 8 frames.. The only way to guarantee a punish is via a throw and that's all.. also Parry pushes the opponent back, so while blocking is okay if you aren't in a drive deficit... Parrying can be good to slightly push back and gain a whiff punish.
@jnvivian
@jnvivian Год назад
Here are two more scenarios where parry beats block: an opponent who likes to mix cross ups and normal air attacks, and your anti-air is unusable (e.g. Guile’s flash kick when you don’t have the time required to charge it); and defending against a projectile that is coming up from behind like Dhalsim’s Yoga Arch after it bounces behind you.
@jakecabacang2605
@jakecabacang2605 Год назад
Love JmCroft's enthusiasm. It shows he really loves whathe's doing.
@computervision557
@computervision557 Год назад
Great tutorials, thanks
@clarkhurlburt5580
@clarkhurlburt5580 Год назад
Also you can hold the block input while mashing parry to try to randomly get a perfect parry during a block string
@isaiahfaux5674
@isaiahfaux5674 4 месяца назад
I'm hoping this gets changed it should require precise timing at least according to my knowledge of fighting games parry or reversal requires precise time for high risk high reward plus I think perfect parry is garbage at times like why do we get our damage nerf shouldn't we rewarded for the effort idk its just bad imo
@Finkku94
@Finkku94 Год назад
Great content as always jm! I'd be interested in seeing pro player match analysis type videos. Also the bee system mechanics open up various possibilities for new option selects so breakdowns for those would be more than appriciated fam
@seeanthonyn
@seeanthonyn Год назад
Great content! I always thought I am under utilitizing the parry mechanic. Its great to know there are some downsides that I didnt even know about. I just cant use it without thinking
@norf-kr6od
@norf-kr6od Год назад
I won’t write a big wall of text but I suggest reading some of the other comments, there are several bits of misinformation in this video and he’s overall wrong about parry being a worse option in most situations
@LucasJasche
@LucasJasche Год назад
If you perfect parry a fireball, you can get instant drive Rush into a 30% damage combo. This tech alone got me into diamond.
@ItzPlvsma
@ItzPlvsma Год назад
How do i work training mode i been tryna lab situations but im confused in the menu
@Dyslexic_Mudkip
@Dyslexic_Mudkip Год назад
I hope they make perfect parries more akin to third strike. I would love to see more of them in tournament matches
@paulw.9015
@paulw.9015 Месяц назад
“Parry” is one of your best friends in this iteration of Street Fighter
Год назад
5:22 how would you get chip damage if you had drive gauge to parry anyway and not burned out?
@Galaredon
@Galaredon Год назад
This is a great video. Thank you
@Tinil0
@Tinil0 Год назад
You forgot one situation where you want to perfect parry: When you want to style on your opponent and really drive home that you dominate them.
@66ixty9ine
@66ixty9ine Год назад
i get it
@shingobingo490
@shingobingo490 Год назад
You can still block during the “recovery” frames of parry so that part of the info is wrong
@Kannon_Shots
@Kannon_Shots Год назад
you can't throw tech during recovery. its a punish counter throw so its dealing 20%
@BryFo
@BryFo Год назад
6:21 - 6:23 I'm childish for this. Lmao
@Siffa_
@Siffa_ Год назад
SF3 third strike had a TEN frame parry window!? I had no idea, that honestly sounds kinda ridiculous if there was no damage penalty after. Really need to actually try third strike since everyone loves it even with the gigantic parry window timing lol
@frappompi
@frappompi Год назад
Even with such a huge window of opportunity, I still can't parry for shit in 3rd strike
@derekcarter2645
@derekcarter2645 Год назад
It should be mentioned that a big downside to parry is how damaging throws become since they get a punish counter damage boost
@Bobothefish13
@Bobothefish13 Год назад
If someone throws a strange egg laying marsupial at you then you should also parry the platypus.
@tyrantla7120
@tyrantla7120 Год назад
Very helpful!!!!
@HELLRAISER02
@HELLRAISER02 Год назад
Perfect parrying always having 50% dmg scaling is kinda sad for how hard it is in certain situations, tho changing it would be awkward
@66ixty9ine
@66ixty9ine Год назад
perfect parry having any scaling at all makes no sense to me "Wow, you just got perfect timing on that parry! You're + but you also won't do shit if you try to punish!"
@HELLRAISER02
@HELLRAISER02 Год назад
@@66ixty9ine i think they made it scale cuz of block strings, but i thought the point was that you can challenge em so people dont autopilot their offense, but whatever, but nah lets give JP a parry that stops almost everything instead or something
@mediaglitch
@mediaglitch Год назад
great video
@dadenelson7570
@dadenelson7570 Год назад
Not me only just learning the input for a drive reversal in this video completely by accident
@deverinshaille7427
@deverinshaille7427 Год назад
As each tournament comes, I'd love to see you break down the mechanics of the evolutions in the meta. Say in tournament 1, the current top tiers are all in top 8 and the expected character comes out on top. In tournament 2, however, if there are no patches but the top 8 have different characters, explain what tech has been found and what about the specific moves have been figured out, and how it shakes up the meta. Oftentimes, we just notice that certain characters lose favor and only get the reason of "they've been figured out", rather than actually learning what exactly was figured out. Was it parry/DI options like shown in this video, or optimal spacing and shimmy tech, etc etc. Also, when each patch comes out, perhaps highlight a few impactful changes that explain why we should expect the meta to shift, like a weather report XD "We should expect zones of high pressure and Russian Hurricanes sweeping in."
@Bmxride1000
@Bmxride1000 Год назад
Hi jm love your videos longtime fan. So I have an idea for a video, maybe you can show us how to read the frame data that shows after an attack or show us which character moves are safe on block and last but not least you are the reason I got back into fighting games keep up the great content my man🤙
@sf4603
@sf4603 Год назад
I thought I heard somewhere that you can block during parry's recovery frames is this true? I think that should be taken into account when considering the risk of parrying. Also another situation where the game suggests you use parry is to defend against hi/low left/right mixups. thought it was worth mentioning.
@Reshi9984
@Reshi9984 Год назад
You can block during recovery but you cant tech throws
@vincentFGC
@vincentFGC Год назад
other examples of moves that are + on block where we can use drive reversal would be great, thanks for the video!
@VoermanIdiot
@VoermanIdiot Год назад
"Please use block instead of parry." This message was brought to you by a large italian lady.
@alexanderdenison2950
@alexanderdenison2950 Год назад
Italian lady also loves to command throw you when you think it's safe to parry
@valsione38
@valsione38 Год назад
what about using it against heavy corner pressure with heavy mix up characters? that avoids a lot of guessing if you know exactly how to go back to block
@Zdman2001
@Zdman2001 Год назад
Be careful with this, corner pressure is usually ready to throw at any moment and will get big damage on you if you parry and they throw you.
@66ixty9ine
@66ixty9ine Год назад
@@Zdman2001 or if you block and get DI'd
@migeetssukes123
@migeetssukes123 Год назад
Parry into drive reversal is such a good strategy i will definitely be using that in matches against ken, juri and cammy. As kim more defensive options are needed. Ill be using this to fight out the corner especially
@Boyzby
@Boyzby Год назад
Seeing the video of the title and so many higher level players use it, makes me question anything being said, especially since not knowing the animation for releasing the parry is just visual and not punishable. Considering all the shenanigans the game has, it's crazy that someone would think being forced to guess is better than the parry. Basically, the only downsides you listed is that you can be baited, which is just part of the game anyways.
@Kannon_Shots
@Kannon_Shots Год назад
parry is throw punishable not strike punishable. it loses to shimmy unlike block which is the big deal. as long as you throw after the shimmy but it does 2000 instead of 1200 to balance not getting a combo
@kipferlkipferl
@kipferlkipferl Год назад
about the option select. if my opponent is plus on block and i dont get the perfect parry, wouldn't my opponent be able to block the drive reversal and still be on my ass?
@HateSonneillon
@HateSonneillon Год назад
I thought you also got drive reversal just by pressing DI during Parry so you don't need to press forward during parry to get it. I learned that from the game's tutorial mode and thats how I've been doing it.
@yussufkhalil5618
@yussufkhalil5618 Год назад
I’m 99% sure the classic tutorial says u have to press forward and I played modern in world tour and it also said forward if I’m remembering correctly I think if u Press DI only you might get the same effect but slower, I’m not sure tho maybe I’m wrong!
@Kannon_Shots
@Kannon_Shots Год назад
command list says forward + DI
@HateSonneillon
@HateSonneillon Год назад
@@Kannon_Shots Do you need to press forward during parry though?
@Nelsathis
@Nelsathis Год назад
@@HateSonneillon Im Pretty sure you do. I know i tried that out 2 days ago when i had no clue how drive parry works, but the world tour wanted me to do them. I Might've done something wrong, but im not sure what that would be.
@madaotakuYT
@madaotakuYT Год назад
Useful. When I try to react to + move with drive reversal on block DI often comes out and then I'm wide open! 😅 I'll try these tips.
@-__--__-_--
@-__--__-_-- Год назад
one other obvious use case for parry is when you're too low hp to drive impact their drive impact
@ibechuu9695
@ibechuu9695 Год назад
Still waiting for the "wake up options video" and "trapped in a corner options video". Lol I'm getting wrecked and I'm not sure what I'm doing wrong.
@tuannguyencanh6096
@tuannguyencanh6096 Месяц назад
Finally found this. I always find myself losing more when trying to parry anything that is not a projectile. I know Perfect Parry exists but the timing is quite strict, so I can never really take advantage of this mechanic...
@EijiShinjo48
@EijiShinjo48 Год назад
Your channel is great it really is a awesome guide and good advices 😎 I'm playing better in SF6 since i saw some stuff here 😁
@BlueJGilbert
@BlueJGilbert Год назад
Option select sounds so cool! I'll have to try it out! My 8 year old is killing me right now and I need all the help I can get
@S3cretSpartan
@S3cretSpartan Год назад
I thought I was so crazy trying to use this move as someone new to SF. Parry feels like such a misnomer. Good to get the reasoning behind why I was getting so frustrated
@Azteck9
@Azteck9 Год назад
I think parry is a great mechanic because since people are so throw anxious, it works well as a tool to bait them to approach. I only wish theyd add backwards drive rush somewhere later down the line.
@VergilMustDie666
@VergilMustDie666 Год назад
Backward drive rush doesnt sound like a good idea unless they make it cost a ton of drive bar. The fireball characters will just dominate if it was a thing.
@chibinya
@chibinya Год назад
@@VergilMustDie666 It was in sf5 called v-shift and it was nice. Good for escaping okizeme but with a cost.
@snk8734
@snk8734 Год назад
thank you
@ericyeahbaby3875
@ericyeahbaby3875 Год назад
What's plus or minus on block?
@EliTheGleason
@EliTheGleason Год назад
Ngl the title should be "Parrying is DIFFERENT than blocking 🤯"
@deadmanstoolbox
@deadmanstoolbox Год назад
You can add an additional forward input to that OS to get drive rush if they whiff
@PotentialLegend
@PotentialLegend Год назад
I actually had assumed that Parry gives you less blockstun and lets you react faster than blocking. Good to know now that isn't the case and only for perfect parries.
@howdyouknow
@howdyouknow Год назад
Yo jmcrofts, I love your videos usually, but I think you forgot a detail or two about the technical differences between Drive Parry and the way 3rd Strike parries work. In SFIII you have to commit to either block or parry with the stick. It's a powerful technique there not because of no whiff animation, but because if you screwed up the timing you would get hit by an attack and possibly an entire combo and just die. It was a higher risk/reward thing because blocking was always easier in many situations even if you took chip damage. Learning to parry effectively is not just holding forward on the stick, it's tapping it at exactly the right time and often multiple times with very precise timing. It takes a lot of experience to do well, which means at high levels being able to parry expertly is a game-changing skill provided you also know how to deal a ton of damage with a response once it's your turn again. Drive parry has a different purpose and different properties. There's no chip damage in SF6 when you block, but you lose Drive Gauge instead unless you're in burnout state. You also can't do any Drive actions when you're in burnout and you recover faster from that when you're on the ground blocking than when doing other stuff, and you have to watch out for Drive Impact in the corner and stuff. Drive Parry lets you avoid attacks without losing Drive Gauge and only requires some buttons to be pressed instead of choosing forward or back on the stick. It's a pretty safe option most times. Like blocking, though, it can be overcome by throws. The big difference - you can't try to parry early in SF3 - it fails and you get hit. You can parry early in SF6 and it just needs meter and gets some back if it works, but it doesn't automatically make it your turn unless you time it perfectly. Overall you're right in that there's better and worse cases for using each method, but SF6 is just different and the new Drive mechanics just aren't the same as SF3 and now there's different options and choices and Drive Parry (and Perfect Parry) all have their uses as well as all Drive Gauge skills. Drive Impact and Reversals are new skills that seem to take the place of the advantage you used to get with 3rd Strike parries, and combined with Drive Rush and the new parry system, I think there's a lot of nuance to it all that needs to be learned before you can say that one or another is always better. I think at higher levels people will find that everything in SF6 can be very situational with many different choices.
@ADreamingTraveler
@ADreamingTraveler Год назад
He forgot even more details because at 5:19 he thinks chip damage is still a thing during normal gameplay lol oof
@itsmesteve1081
@itsmesteve1081 Год назад
I play an hour a day and with every passing day I found myself parrying less and less. I didn't notice this until yesterday or something. I took a couple days off and when I came back I nearly forgot that the party option even existed. I used it to drive dash, but didn't even remember that, that button was supposed to be used as a parry too. And this video explanation makes sense. Parrying is, in most cases, too slow and has a wiff animation where you can't counterattack but can still get punished
@MiQuentin
@MiQuentin Год назад
Woaaahhh look at those artifacts, funky
@XaidynPinckney
@XaidynPinckney Год назад
i think while blocking with certain characters that have *charge*, it's useful to negative edge before hand
@ilikestamps2978
@ilikestamps2978 Год назад
I remember Ono saying he wished he didn't add parry to SF3 because it was too dominant, seems that sentiment stayed
@mappybc6097
@mappybc6097 Год назад
Ono was an intern delivering company mail when SF3 came out.
@ZoMbi5lAy3r
@ZoMbi5lAy3r Год назад
Ono was sound manager in SF 3. I highly doubt he was consulted when gameplay mechanics were being designed.
@thesaltmerchant4564
@thesaltmerchant4564 Год назад
Ono didn’t work on 6
@ilikestamps2978
@ilikestamps2978 Год назад
@ZoMbi5lAy3r well it was someone I don't really remember I just know him as the street fighter guy
@ZoMbi5lAy3r
@ZoMbi5lAy3r Год назад
@@ilikestamps2978 Sorry, I realized my comment came across as hostile sounding. I don't doubt that Ono would have made that statement. It's just that he's a controversial figure within the SF community.
@giovannileask3312
@giovannileask3312 11 месяцев назад
What does plus one mean?
@Tulkeleth
@Tulkeleth Год назад
Completely unrelated to SFVI but...will we see you make a return to DBFZ when the rollback patch releases?
@kk-995
@kk-995 Год назад
A great time to use parry is against ken jinrai kick mixups, can block high and low and get a punish
@jeremysmith4405
@jeremysmith4405 Год назад
its gonna be so hype if a pro gets a parry in a tournament
@crustman5982
@crustman5982 Год назад
I did a perfect party the other day and the dude immediately hit drive impact and wrecked me lol
@stefanjuarez6565
@stefanjuarez6565 Год назад
Yeah sometimes perfect parry doesn’t do crap and your opponent can immediately dunk on you. Happened to me as well.
@Repetz94
@Repetz94 Год назад
didn't know +ob was +on parry too ty
@Smarpy
@Smarpy Год назад
I've noticed perfect parries aren't guaranteed punish either. I've had Ryu's OD shoryuken get BLOCKED after I completed a perfect parry. To me thats insane that you did everything right and you end up getting punished for it after the opponent blocks your move after the perfect parry.
@phdbot4483
@phdbot4483 Год назад
Against Marisa, I like to fish for perfect parries against her charged Gladius, I'll have to try that against for EX Phalanx as well. Basically, it's better to use parry against the more telegraphed strikes. Since combos off of perfect parries scale horribly, I'd make sure to follow up with combos focused on better knockdowns rather than damage. That way, that small reward can at least lead into something bigger.
@juniormynos9457
@juniormynos9457 Год назад
Can you parry after blocking the first hit in a string combo?
@66ixty9ine
@66ixty9ine Год назад
In 3, yes In 6, no
@Mikman360
@Mikman360 11 месяцев назад
Parry is being treated like 6Ps in Strive. "Just 6P it bro." "Just parry it bro."
@gotmefkedup1181
@gotmefkedup1181 2 месяца назад
Video aged like milk
@autumnridge5541
@autumnridge5541 Год назад
You can also parry drive impact in the corner so you don't get the wall splat and the opponent gets a combo
@diegosantos8687
@diegosantos8687 Год назад
VERY informative video. Thanks for your hard work!
@SalvationTenshi
@SalvationTenshi Год назад
THX cool vid SON 👍🏼🎉
@OP-er3fg
@OP-er3fg 11 месяцев назад
for opponent wake up situations I prefer delay teching them, if they super or ex DP I block, if they do nothing I grab, if they grab I tech. Whereas if I parry and they might spam wake up back throw x.x
@JFDavoded
@JFDavoded Год назад
Im new to street fighter and have a question that i haven't been able to find an answer too, hopefully someone can enlighten me... The question being - If an opponent is normal blocking, should i continue executing my combo/attacking, or just stop hitting them?? I've seen pros continue combos, but I've also seen them land 1 hit and then stop... so im not sure which is accidental vs intentional, and if intentional, then why?? Pros and Cons?? Etc...
@djukor
@djukor Год назад
Paring also negates any knock-back on block. So walking forward and paring is way more effective vs projectiles.
@PillzmansFox
@PillzmansFox Год назад
Idk if it's just the nature of low level lobbies but arent you able to grab out of a successful parry(not perfect)? I was playing marisa against kim and anytime i parried her slide i just grabbed her out of parry
@MikesGamingSchool
@MikesGamingSchool Год назад
Great tutorial... I love the fact that SF6 is so balanced and its truly a thinking mans game.
@juice6521
@juice6521 Год назад
You forgot to mention that if you parry a multihit super, you usually get an INSANE amount of gauge.
@trevenfarleigh2729
@trevenfarleigh2729 Год назад
I do believe parry works decently if you are worried about a mixup. Also, it does give some gauge back which can be useful. Overall I do feel it is situational.
@simonb.8868
@simonb.8868 Год назад
mixup includes throws
@evalangley3985
@evalangley3985 Год назад
Unless there is a armor break move... you don't Drive Parry, you Drive Impact... Enough said...
@markomanx
@markomanx Год назад
I'd argue that if you have more drive meter than your opponent and they're chucking fireballs, you Shouldn't parry and should instead neutral jump or use some kind of ability to get around the fireball because while parry will make your meter drop less than blocking the fireball, the opponent Still gets full gain from the fireball "connecting" with you. The way parry works in this game is incredible... because it feels like Capcom went out of their way to make sure parry wasn't an overpowered defensive mechanic in this game.
@ceegslug
@ceegslug Год назад
I feel like "you only press fwd to parry" is a weird thing to say is advantageous, maybe that's just from a pro's perspective but at my low rank it feels like the ultimate check on how powerful it is, given the narrow timing
@Kannon_Shots
@Kannon_Shots Год назад
you press forward when you think they will throw out a move. its not about timing you are doing a read. Parrying defensively is timed but it can be practiced
@ceegslug
@ceegslug Год назад
@@Kannon_Shots this makes sense! thank you.
@PhilomathBret
@PhilomathBret Год назад
If the frame window for a parry in 3S was 10 frames, then why was Daigo's parry of Chun Li's lightning legs so difficult? A 10-frame window makes it seem like it's easier than most combos.
@17Master
@17Master Год назад
The setting of the situation is what makes it such a huge deal. Down to a sliver of health against one of the best players in the world, on stage, championship point at EVO with thousands in attendance making noise, the pressure would have made most players miss one and lose it all.
@PhilomathBret
@PhilomathBret Год назад
@17Master No, it wasn't just the setting. It is an extremely difficult parry to do and he couldn't do it most attempts when he was practicing before the match. Being in a top 8 of EVO doesn't make players constantly drop easy combos they normally hit.
@Infil
@Infil Год назад
It's catching the first hit that's hard. In 3rd Strike, super freeze ignores your inputs so you can't attempt to input parry during Chun's super freeze. Chun's super has 1 frame of startup after the freeze, so you have exactly 1 frame to hit it, OR you have to try and guess with parry before the freeze (which is what Daigo was doing). Once you've got the first hit, the rest of the parry is theoretically easy, as long as you can block out all the people screaming and the pressure of the moment, which of course is quite hard. And the combo Daigo did after the moment is much stricter in old games than new games, so it's much more droppable than it looks.
@PhilomathBret
@PhilomathBret Год назад
@@Infil Interesting. I thought the parries after it started were supposed to be hard too because the timing between the kicks changes.
@Infil
@Infil Год назад
@@PhilomathBret The parry is a set timing that never changes, so once you practice it and know the rhythm, there's nothing unpredictable about it. And the rhythm is not particularly hard to get used to. It's just catching the first hit that's the hardest part in a real match.
@sonic-bb
@sonic-bb Год назад
This is what I've been trying to tell my friend. Now I have a vid I can share
@slimballs9650
@slimballs9650 Год назад
I think that they are perfectly fine the way they are. The only thing that I don’t like is that 50% scaling cap after Perfect Parries.
@Agonystt
@Agonystt Год назад
I don't fully agree with this simply because blocking reduces your gauge heavily. Mainly for characters like Gief who rely on it a ton and don't have counterplay if they get burnt out (big body, no level 1 super in the corner, all medium and heavy buttons can be DI'd, only 4F crLK can't be canceled). Also, perfect parry is not meant to do damage without super. If you combo into level 1-2-3, it will still do a ton of damage as super has 50% scale limit. Also, the main reason you want to PP is to combo into a better screen position, combo side switch, or back throw yourself out of the corner. PLUS, it's your turn, your momentum. Corner in this game has the potential to kill someone, if you PP and side switch from it, it's worth more than any damage you can get from the combo. Also, big damage from perfect parry would be unfair as you can PP by pure luck read or execution.
@kamerondonaldson5976
@kamerondonaldson5976 10 месяцев назад
evasion is always better than either blocking or parrying no matter what game you play, even non fighting games. unless it's a massive aoe attack in which case you're screwed anyway.
@Gooshieooshie5000
@Gooshieooshie5000 Год назад
Random note but you can D.I Blanka ball if you’re fast enough
@wasupman777
@wasupman777 10 месяцев назад
I now wanna fight this guy, must be a worthy opponent!!
@Giraffinator
@Giraffinator Год назад
I was thinking that Drive Reversal cost too much for how weak it seems, but I wonder if this OS justifies it.