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Why Did Nintendo Make A GameCube With A Cartridge Slot? | The NPDP Reader 

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21 окт 2024

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Комментарии : 525   
@teknohed
@teknohed 2 года назад
I worked as a mastering Lab Technician at THQ during the GameCube days. We used to burn test builds to these 100s of these drives each day for testing. We had 3 NPDP writers which were Desktop Computer sized devices that had 8 slots to burn games to slots 8 at a time. We also made NR discs, but those were used less for things like testing load times and other compliance testing. I used to have 3 NPDP readers on my desk to test burn builds in different regions. I wish I had thought to keep some of that hardware, but back then it was just office equipment, like a stapler.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Dude that is so cool! Man, would have been sweet to keep some!
@teknohed
@teknohed 2 года назад
@@MachoNachoProductions When I got relocated to Montreal they told me to fill up moving boxes with what I needed. At that point, we were in the 360 / Ps3 / Wii era so I was like "well I won't need any of this GameCube stuff." And gave it back to IT.
@JF743
@JF743 2 года назад
@@teknohed to be fair, the dev consoles are technically property of the console maker, in this case Nintendo, not the company who uses them. Therefore, grabing it COULD have let to some legal trouble. Also dev consoles from the last few generations are really annoying, they have remote bricking if they are not returned.
@teknohed
@teknohed 2 года назад
@@JF743 Oh yeah, that's totally true. But the fall of THQ was not real organized. A lot of dev hardware went unaccounted for, I'm sure.
@maritimemetaldoc6812
@maritimemetaldoc6812 2 года назад
@@teknohed With the amount of junk being sent to Montreal when all the studios were closing before THQ fully went under I'm kind of surprised dev kits didn't get out in the wild. btw Billy here from the Montreal THQ IT team. It was my job to make sure all hardware was accounted for at that time. I guess I did a good job lol
@TrimeshSZ
@TrimeshSZ 2 года назад
Unfortunately, most of the interesting bits are inside the NPDP cartridge - it's basically an optical drive emulator running off a HDD and just exposes an interface that matches the one of the original optical disc. The HDDs they used were little laptop drives and seemed to have a fairly high failure rate, although that might just be down to the fairly hard life they had - the cart also had shock watches inside it so Nintendo could refuse warranty repairs in the (common) case where someone dropped it and screwed up the drive.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
That’s super interesting. Kinda stinks there wasn’t more complex components inside, but still really neat overall! Cheers!
@TrimeshSZ
@TrimeshSZ 2 года назад
@@MachoNachoProductions Yeah, it's honestly a really strange design decision - if it had been up to me, I would have just used interchangeable drives and put the emulation hardware into the console rather than forcing the user to buy multiple sets of fairly expensive circuitry. They are also the same cartridges that plug into the NPDP-GDEV, although in most cases they weren't actually used because people used the PC based ODEM instead. You don't see many of them because they were fairly quickly replaced for most uses by the disc based NR-Reader.
@justagirlwithamustache9618
@justagirlwithamustache9618 2 года назад
@@MachoNachoProductions mr macho is it possible to make a 3ds home console like the gameboy or the gameboy advance?
@AUATUWVSH
@AUATUWVSH 2 года назад
so a laptop HDD like those old 2.5 inch PATA hard drives?
@TrimeshSZ
@TrimeshSZ 2 года назад
@@AUATUWVSH Yes - the drive was 6GB and partitioned into 4 1.5GB areas, which you could select using the buttons on the NPDP-Reader - it was also locked and "encrypted" - I put the latter in quotes because it was just XOR and more like obfuscation than anything else. Unfortunately, I don't have any of the hardware any more, so this is all from memory. I do remember being told that "NPDP" was "Nintendo Pseudo Disk Pack", but have no way of verifying this. Oh, and although the user password on the drive is device specific the master password is common - since the security mode is set to "high" (rather than maximum) you can just unlock the drive using the master password without erasing it - the password (common to all units..) is "N-PDP Master Passwd", so you can just unlock it using something like hdparm, dump the drive then figure out the XOR constant by looking at the parts of the GCM headers that are normally zero. Honestly gives me the feeling that the engineer that designed it was told to "add security" - but thought it was pretty much a waste of time and didn't bother to put any effort into it. On top of this, if you plug in an unlocked drive then the code in the SH3 will helpfully lock it for you, including setting the passwords - so if you have access to an IDE analyzer you can just see what the passwords are (both user and master) simply by looking at the logs.
@RampagingPonyMTG
@RampagingPonyMTG 2 года назад
Like others have said, the error button emulates a disc read error. There was a standard message that had to be displayed by the game code when this error was encountered. This was much easier to accomplish on the NPDP reader as opposed to "the nose grease test" or "tape test" we employed on NR discs back when I was working at TDK Mediactive which became 2K.
@monkvolcano
@monkvolcano 2 года назад
“Nose grease test” eeewwww…
@MrDmoney156
@MrDmoney156 2 года назад
what games have you worked on back in the day? if u can remember back. i'd enjoyed quite a few of ur companies games from the Gameboy Color/Advance era.
@Matt23488
@Matt23488 2 года назад
I would imagine the "pseudo-read error" button probably forces the devkit to think it had problems reading from the game disc (cartridge in this case). I'd imagine this is so they can see how that affects the runtime of their game and gracefully handle that situation. Since otherwise they may be unable to reproduce such an issue and may not know if their code works.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
That’s an interesting hypothesis. That actually makes a lot of sense. I guess if they make a pseudo error they can test how the game handles it.
@Matt23488
@Matt23488 2 года назад
@@MachoNachoProductions "pseudo" just means "artificial", as in the error is not an error created through an actual failure, but initiated in a controlled sense. Imagine a game like Metroid Prime. Before you go through the door into the next room, the game has to load in the room data from the disc. If the game disc is scratched and it is unable to successfully load the room, the game has to handle that case. In Metroid Prime's case, the gameplay pauses and an error screen is shown that the disc is unreadable, and you have to reset the GameCube. Having a way to simulate that error would have been necessary in order to test that the error screen works. If they couldn't test it, or flat out ignored the possibility of read errors, the game would most likely crash due to other aspects of the game trying to access data that isn't there.
@amaiorano
@amaiorano 2 года назад
I can confirm. I worked on a GameCube game years ago, and Nintendo required that you gracefully handle read errors, so you needed a way to simulate this.
@1800Supreme
@1800Supreme 2 года назад
@@Matt23488 I remember playing prime 3 off a flash drive on my Wii. The flash drive failed on me mid game and I got trapped in a room the game didn't crash for like 6 minutes but none of the doors would open in that room and even the morph ball door in the tunnel that opens automatically got stuck. At first I thought ooh neat but then it got creepy once the game music stopped just bad vibes felt like the game was watching me like it knew I was there and it had me under a spot light. I would rather the game just crash.
@Matt23488
@Matt23488 2 года назад
@@amaiorano yeah I figured that was probably one of the requirements. I know they typically have like a QA checklist of things you must make sure of before they will even consider accepting the game, and handling a disc-read error would definitely be on the list. Thanks for confirming!
@discohai
@discohai 2 года назад
I actually bought almost the full setup many many years ago during a garage sale. It came with the reader, the gdev, the Marlin tower, controllers, carts and various boards. It's been sitting on my shelves. Interesting to learn a little more about it.
@IngwiePhoenix
@IngwiePhoenix 2 года назад
imho get in touch with Tito so he can show all of us who havent seen these things :)
@cheeseburger7889
@cheeseburger7889 2 года назад
please get in touch with this guy or hard for games it would be awesome to have this documented
@MinorLG
@MinorLG 2 года назад
I have the next generations version of the gdev, a NDEV. It had advanced at that point that it ran of a mostly regular PC, which i also have the software for.
@cheeseburger7889
@cheeseburger7889 2 года назад
@@MinorLG you need to dump that shit bro
@VEE0034
@VEE0034 2 года назад
@@MinorLG dump it!
@davidcameron648
@davidcameron648 2 года назад
The wires soldered to the bottom are just a bog standard region switch mod. The wire connected to the via runs to one of the pads of R6 on the top of the board, and the wire connected to the capacitor is just going to ground. You can use these as alternate solder points for doing a region mod on a standard NTSC-J Cube. I'm pretty sure they used those points as they were probably pulling the mainboards for these units out of retail units channel and modding them and they didn't want to pull the heatsinks off.
@Kalvinjj
@Kalvinjj 2 года назад
On the switch at about 7:40, this is quite common at least in my company for product development, we all use internal naming for parts within a device we're designing like those, and pretty much the same naming scheme. It all organizes stuff a lot better when you have ~50+ technical drawings of several parts on a device/machine, and since we gotta do it for organization internally anyway, I imagine Nintendo printing it on a silk-screen is a no-brainer, also helping fixing the device when it inevitably needs it.
@d-tech3190
@d-tech3190 2 года назад
This doesn't look like a devkit actually, it looks like a test kit used by QA teams. A devkit used by programmers would have some sort of debugging interface.
@Dallen9
@Dallen9 2 года назад
Hard 4 games covers this model and the other two dev kits. in a few videos. There were 3 different Dev kits the original Dolphin Dev kit and the two "Modified" GameCube dev kits. Edit: you might want to hit him up to borrow one of his NPDP Cartridges
@WrestlingWithGaming
@WrestlingWithGaming 2 года назад
Dude, this was GREAT. I've never even heard of this before. It's always nice to get to learn something new in the retro space. It's a rare treat these days.
@supaste
@supaste 2 года назад
My guess is the error button simulates a disk failung to read data. I guess it could be pressed when a level is being loaded or something like that so the devs can handle it by either attenpting again or proving an error to the user.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
True, that’s an interesting hypothesis!
@emuboy85
@emuboy85 2 года назад
And not just crashing, very good.
@andrewrobotbuilder
@andrewrobotbuilder 2 года назад
I was thinking the same thing, and most likely makes most sense
@animanga87
@animanga87 2 года назад
Might also be used to test things like ability to soft reset on crash, memory card corruption during read/write, whether assets were fully loaded into memory during a level etc
@heydadusa
@heydadusa 2 года назад
It is up to the game dev to determine how the software handles the read error. Some games completely quit, others continue playing. How many times do you retry, what does your retry screen look like? Do you tell the user right away there is a disc error, or do you notify after X number of errors. And so on…
@Lofi_Noodles
@Lofi_Noodles 2 года назад
I rememeber this as well back in the good days of the Cube. Everyone had these on their desks as previously mentioned from other posters. Tested and ran compliance on these for Namco back in the bay area. When we moved to 360 and ps3 these just sat in a storage never to be heard from again.
@Skyetendo_
@Skyetendo_ 2 года назад
What I find really interesting is the physical region switch, because there's a hardmod to install a physical region switch by soldering wires to a specific pad and installing a switch. This makes me wonder if this physical region switch is a leftover from these types of devkits or not.
@devikwolf
@devikwolf 2 года назад
My bet is that the "mystery cable" soldered to the underside of the board is for the US/JP IPL selection switch, and is used to bind an EPROM address pin to a 0 or 1 state depending on the toggle switch. It's a trick I've used to toggle between different boot ROMs on old 8 and 16-bit computers.
@MegaManNeo
@MegaManNeo 2 года назад
This thing looks so amazing. Hard4Games too had those a while ago, I would have loved to see Nintendo releasing more colours than just purple, silver (and orange in Japan with black being contrast rather than colour) to the market.
@MeanSpiritedDuck
@MeanSpiritedDuck 2 года назад
Hey Tito, have you tried swapping in an optical drive to see if it boots as normal?
@MachoNachoProductions
@MachoNachoProductions 2 года назад
I haven’t but that would be a very interesting experiment
@davidcameron648
@davidcameron648 2 года назад
It should, looks to be a bog standard NTSC-J mainboard with a region switch mod. The special sauce is in the cart reader.
@zgoaty9235
@zgoaty9235 2 года назад
I could imagine a working retail Gamecube with that region switch implemented. Being able to go from playing say Super Mario Sunshine, turning off the Gamecube, flipping the switch from US to JPN and then being able to play a game exclusive to Japan or a version of a game released in the US that might be an earlier version only released to the Japanese player base.
@DrSalvador555
@DrSalvador555 2 года назад
@@MachoNachoProductions I'd love to see this too, was checking comments because I was thinking the same thing.
@BrainSlugs83
@BrainSlugs83 2 года назад
It probably would work, unless they did something funky with the system ROM image; heck, you might be able to run unsigned code.
@briangilmartin662
@briangilmartin662 2 года назад
This video was a nice change of pace! It's too bad you couldn't procure an actual cart for this dev kit. That would have been cool to see! On a side note, I kinda dig that shade of red it came in; would've been nice to see a regular GameCube shell in that color
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Glad you enjoyed this one Brian! I’ll definitely open up a npdp cart if I ever get my hands on one
@lvl90dru1d
@lvl90dru1d 2 года назад
Gamecube in this color exists and called Gundam Char Bundle
@Madblaster6
@Madblaster6 2 года назад
Why didn't I know this existed? I love stuff like this, something fresh.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Same here! I feel like there is so much strange and obscure game tech out there!
@Misanthroat
@Misanthroat 2 года назад
I use to be a QA Operation Tech for THQ. I remember having to deal with stacks of these damn things...
@MachoNachoProductions
@MachoNachoProductions 2 года назад
I hope you kept some 😅
@Misanthroat
@Misanthroat 2 года назад
@@MachoNachoProductions I wish. I did end up with a couple of Wide Boys, AGB and CGB, and a DS kit that lets me play on the TV.
@jaimehatchet
@jaimehatchet 2 года назад
Tito. My dude. These production values are insane. You are doing awesome work!
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Thank you so much 🙏 that really means a lot! Cheers!
@gamerzone5663
@gamerzone5663 2 года назад
Is that realy the first teardown of a game cube devkit unit ? Awesome !!!
@MachoNachoProductions
@MachoNachoProductions 2 года назад
I believe it is, I’ve looked around to try and find photos of the internals and couldn’t find any
@RickyMcSpanish
@RickyMcSpanish 2 года назад
I work as a software tester and a psuedo disc read is as what people have already commented. It simulates a disc read fail, e.g an example test would be: When prompted to insert disc 2 hit read error for expected read error outcome.
@kbhasi
@kbhasi 2 года назад
(5:23) I think that button fakes a disc scratch when pressed, so developers could simulate scratched GameCube game discs (or Wii game discs in the case of the RVT-H)
@RetroCrisis
@RetroCrisis 2 года назад
Wow this is facinating! I've NEVER heard of this particular model before. Thanks for sharing !
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Glad you enjoyed it Retro Crisis!!
@MarioMadness1
@MarioMadness1 2 года назад
Development kit, You can find the Dolphin carts for it ! (they even used them in the bigger dev kit)
@MachoNachoProductions
@MachoNachoProductions 2 года назад
I definitely need to find a cart for it. Would be very interesting to see what’s in the cart itself
@heavenlyderpfowl1180
@heavenlyderpfowl1180 2 года назад
@@MachoNachoProductions you could try reaching out to hard4games, he has a few
@loganbr98
@loganbr98 2 года назад
Your thumbnail made me think it wasn't an npdp reader but it's still cool to get more videos covering it.
@electronash
@electronash 2 года назад
9:05 - The HC08 is just a quad 2-input AND gate chip. The HC04 is a hex inverter (six NOT gates in one chip). They are likely just buffering some basic chip select, control, or clock signals to/from the cart. (HC usually stands for "High-speed CMOS", a very common type of standard logic chip.) EDIT: I should add that the HC family chips normally have part numbers starting with "74". But on these tiny TSSOP package variants, they tend to omit the 74, so they can fit more (readable) text on. So the full part number would be 74HC08T14 and 74HC04T14, where the T means "TSSOP", and the 14 is the pin count. I never really looked into this dev console much before. It's interesting that almost all of the "magic" happens in the cart, there's barely any logic added to the GC itself. Oh, btw, the smaller chips on those interface boards are mostly labelled as "DA" on the silkscreen. Those are likely just clamp diodes for ESD protection or voltage clamping. DA usually just means "Diode Array", so more than one diode in each chip. IIRC, the GC DVD drive is a bi-directional 8-bit bus with a few control signals.
@electronash
@electronash 2 года назад
Rough pinout of the LED board. I was a bit bored tonight. lol... 1. 2. Green LED D3 (DISK 0). 3. 4. Green LED D4 (DISK 1). 5. Green LED D5 (DISK 2). 6. 7. Green LED D6 (DISK 3). 8. Yellow LED D7 (NO DISK). 9. 10. Amber LED D8 (?). 11. Button SW1 (COVER). "Open / Close" 12. 13. Button SW2 (DISK). "Disk Change" 14. 15. 16. Button SW3 (ERROR). "Error" All unlabelled pins here are likely all connected to the Ground plane.
@ifrit05
@ifrit05 2 года назад
The pseudo read error thing is probably to test how your game handles disc read errors.
@TrevorAvrett
@TrevorAvrett Год назад
RU-vid algorithm brought me here. I am not a collector, tech wizard, or Nintendo buff, but genuinely appreciate your excellent tear down and documentation approach to this. There is room for improvement, sure; but you provided sufficient information for people to at least attempt to recreate this device with an original gamecube, one-off pcb manufacturing, and 3D printing skills. Part of me hopes somebody tries this. Now, if only an owner of that special cartridge would do a similar teardown...
@MrBoop4345
@MrBoop4345 2 года назад
Tito, loving the content you've been bringing to us lately. Don't get me wrong, I love the console modding but getting to see development kits that I will never have a chance to own/open is pretty awesome. Keep up the great content! 🙌🙌🙌
@RealSB83
@RealSB83 2 года назад
I remembered subscribing to your channel before you hit 100k . Congratulations bro. Great videos👍
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Thank you Stephon 🙏
@WickedGamerCollector
@WickedGamerCollector 2 года назад
Love these weird looking hardware... keep sharing them. And congratz with your 100k, your content is awesome 👌
@LRM12o8
@LRM12o8 Год назад
*MachoNacho:* "This is a Nintendo Gamecube. But you may notice there's something strange with this particular model" *Me:* "IT'S BURGUNDY COLORED!!! 😍🤩"
@SpennyEcks
@SpennyEcks 2 года назад
Dang, that’s a really cool piece of history that I’ve never known of! Sort of thing I’m used to seeing from other channels, but I’m glad you’re getting into showing off this sort of stuff 👍
@reverseretro1961
@reverseretro1961 2 года назад
The HC08 and HC04 chips are most likely a 74HC08 (a quad 2-input AND gate chip) and a 74HC04 (a hex inverter chip.) Not sure what they're doing there though.
@shanez1215
@shanez1215 2 года назад
I'm just imagining Nintendo making a disc with a cartridge top on the top so your cartridge spins while you play.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
That would be insanity but cool 😅
@shanez1215
@shanez1215 2 года назад
@@MachoNachoProductions Might scratch the disc though lol It just seems like something they'd do to get backward compatibility into the GC
@SuperHamsterGaming
@SuperHamsterGaming 2 года назад
The wire soldered to the motherboard is the region switch. I'm pretty sure you can do that mod to a standard Gamecube
@Epic_C
@Epic_C 2 года назад
I saw that the base motherboard may be an actual GameCube retail board. I saw DOL-CPU-01 printed on the board, where DOL is for Dolphin and is the same code used for a normal retail GameCube.
@TheCyndicate
@TheCyndicate 2 года назад
Two things: Using tamper stickers to void warranties has been ruled illegal. The FTC link is in the response below. On the small PCB thing, they just use leftover space on a larger main PCB. They break it out and build it. That's why you see those broken perforated legs around the outside of it.
@TheColinputer
@TheColinputer 2 года назад
I assume the error button would be to simulate a DVD read error. EG scratch on the disk, vibration that causes it to skip etc. Im sure they would be very useful as a game dev to ensure your game handles it in a graceful manner and doesnt just lockup and crash
@tnaplastic2182
@tnaplastic2182 2 года назад
Nice teardown Tito! :-3 I have a retail GC since April 30th 2001. 4 days before the official release here. 😁🙈 I have never seen a video teardown of the NPDP until now!
@tobiwonkanogy2975
@tobiwonkanogy2975 2 года назад
Wicked video at the same time the channel is growing . Good looks .
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Thank you 🙏!
@mathieulh
@mathieulh 2 года назад
Can you dump the IPL from that unit? You can custom code on it by replacing the NPDP-SubA-02 board by a modded drive or a GC-Loader or you can solder in a picoboot.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
I’ll definitely do that just need to make sure I understand how to
@davidcameron648
@davidcameron648 2 года назад
Would be interesting to see what's on it, but I think it's probably running the stock IPL as this would make the most sense for a dev unit like this -- running finished or near finished code on a retail unit to match the environment of a retail unit as opposed to a dev kit that allows you to access memory and has more debug features.
@Bakamoichigei
@Bakamoichigei Год назад
Between simply being so out of the ordinary, and the exposed microswitches and 5mm LEDs (Seriously, no buttons to click the switches? No light-pipes or lenses for the LEDs??) I totally thought this was a mod somebody made, or at the very least some Taiwanese magicom-style device. From appearance alone, I never would've guessed it was official NCL hardware, devkit or otherwise! 🤔 Love that exclusive red GC, it's a rad look.
@lyianx
@lyianx 2 года назад
Notice that the main motherboard next to the CPU is also labeled DOL-CPU-01
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Yep, it’s a standard motherboard
@NomadsBoyTv
@NomadsBoyTv 2 года назад
I don't know if it's been answered, but the psudeo-read error button is to test how a game would react with a disc error. For things like read error displays and to make sure the game wouldn't just crash. Hope I helped!
@Catchintherift
@Catchintherift 2 года назад
Oh come on. This has to be viral video man. This is unreal! Thank you for being the final push for inspiration for me to get my channel going Tit! Keep slaying it here man. You are doing amazing work for video game history preservation.
@soundspark
@soundspark Год назад
The HC08 chip is most likely a quad 2-input NAND gate chip, aka 74HC08. HC04 = 74HC04 Hex Inverter.
@CapnSlipp
@CapnSlipp Год назад
Before watching the video: Probably a dev kit. Dev kits need to be able to play new builds made many times a day (handfuls of times for artists, hundreds of times for programmers), and burning that many DVDs isn’t a good solution. Also, just because it had a “cartridge slot” doesn’t mean there wasn’t expensive (at the time) high-capacity flash memory or a laptop in the cartridge.
@chuuwieee
@chuuwieee 2 года назад
Cool video! Have you ever thought about doing modding videos on the Japanese exclusives PS2/DVR? I just got one not too long ago, and IMO it's the best looking ps2
@MachoNachoProductions
@MachoNachoProductions 2 года назад
I really want to get one. If I do get my hands on one I’ll definitely mod it out 👍
@chuuwieee
@chuuwieee 2 года назад
@@MachoNachoProductions I got mine through sendico, payed 60 bucks for a fully working DESR-5000 model and also got a Japanese Playstation vita slim for 100 bucks.
@Unamused620
@Unamused620 2 года назад
I always thought the GameCube had two faces on the front 😂 the two controller ports are eyes and the card slot was a mouth
@Golecom2
@Golecom2 2 года назад
Amazing video as always Tito. If you allow me to do a little critique. Is it possible to switch the BGM in you videos or doing a little playlist of BGMs. Or not music at all since your voice is not annoying to hear. Keep the good work.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Thank you Gonzalo! I definitely need to update the music 😅
@TechnoEstate
@TechnoEstate 2 года назад
_"The NPDP Reader's packaging differs greatly from the retail version."_ When compared to the US retail version, perhaps. But the size and shape of the box and its compartments is pretty much identical with the *Japanese* retail version. (Source: I'm owner of a Japanese GameCube, purchased in 2001, shortly after the console's launch. 🕶)
@Saidai64
@Saidai64 2 года назад
so awesome,, im damn near a fanatic about the gamecube and i've never heard of this, great informative vid
@MachoNachoProductions
@MachoNachoProductions 2 года назад
So glad you enjoyed it Saidai!
@kreuner11
@kreuner11 2 года назад
The pseudo read error button is clear. Due to Discs being physical media, misreads are common for scratched discs or worn readers, the button is supposed to check if a game can recover from such an error by observing parity checks when reading.
@jakifio
@jakifio 2 года назад
your videos are insane u deserve big things
@simond7564
@simond7564 2 года назад
The Error button works like a time stamp and the code from the last 10 to 30 seconds and the next 10 seconds, all data is recorded for debugging. Usually this unit would have been connected to a PC before the screen.
@ratykat
@ratykat 2 года назад
I remember seeing one of these and a real kind of colour one on hard4games a few years ago, never thought I'd get to see inside of one though! Thanks again for another great video Tito!
@SuperNicktendo
@SuperNicktendo 2 года назад
That's really cool. Hopefully you'll find a cartridge to complete the set!
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Let’s hope 🙏
@Cliffsrepaircorner
@Cliffsrepaircorner 2 года назад
I'm sure it's been stated a few times by now for the two wires in the bottom are how we used to do reaching mods for the GameCube back in the day so it's just an extension cable that goes and leads to the switch
@GiuseppeGaetanoSabatelli
@GiuseppeGaetanoSabatelli Год назад
0:55 "I'm sure many of you wonder if it can play NES cartridges." *_*OH I WONDER WHY THAT MIGHT BE, MR. THUMBNAIL.*_*
@XboxSurgeon
@XboxSurgeon 2 года назад
Loved the video, thanks for this!
@melody3741
@melody3741 Год назад
“Tear it down which has never been done before” That tamper seal says otherwise…
@Minty_Meeo
@Minty_Meeo 2 года назад
If you did not know, NPDP stands for Nintendo Pseudo Disc Pack. We only learned what the acronym stood for thanks to the 2020 Gigaleaks!
@Twinrehz
@Twinrehz Год назад
It looks like you could take the pink shell and put it on a regular GC model, then you'd have a funky two-tone console. Obviously you'd need to also harvest the lid from another console, which might be a bit of work.
@brandogg
@brandogg 2 года назад
I bet that region switch maps to the same 2 points you could bridge or switch to do the same thing to a retail GameCube. I got mine imported from Japan and had the region switch installed weeks before it launched in the US.
@NaoPb
@NaoPb 2 года назад
It looks like the SubB01 board has traces that were drawn by hand, instead of by a computer program. Really neat.
@chipsdonut1
@chipsdonut1 2 года назад
Would love a follow up if you ever obtain the special cartridge.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
I would most definitely do a follow up video if I get my hands on one 👍
@alejandroalzatesanchez
@alejandroalzatesanchez 2 года назад
Also the region switch can be applied to a retailer one finding some random resistors pads on the board and bridging or not bridging thats pads to ground
@Bu11etSp0ng3
@Bu11etSp0ng3 2 года назад
The mystery wires to the bottom are for the region switch. This version of the mod needs to get more screen time IMO since it's easier to install without the need to remove the heatsink. Gcforever wiki has a good picture of this exact thing on their region switch page under the "how it works" section.
@jstro-hobbytech
@jstro-hobbytech 2 года назад
I'm not trying to troll but you bought a coaster. Man I'm glad I gave away my extensive game collection
@LNRC
@LNRC 2 года назад
The mystical unreleased hot pink color, never thought I'd see it outside the obscure images from IGN! It would be super fun if someone made a 3rd party case in this color.
@diditbreak
@diditbreak 2 года назад
Can't look right now, but that mystery wire appears to be for shunting that resistor which would function the region switch.
@Heru00
@Heru00 2 года назад
Justo lo que buscaba para acompañar mi desayuno ❤️
@sakurLOL
@sakurLOL 2 года назад
I would never guessed that, thats just so wierd seeing gamecube with cartrige slot
@MachoNachoProductions
@MachoNachoProductions 2 года назад
It’s the strangest thing I’ve seen in a while 😅
@Poisonjam7
@Poisonjam7 2 года назад
The ICs on the main board appear to be for controlling the LEDs on the sub board.
@nintendians
@nintendians 2 года назад
that color of the gamecube npdp looks cool, would have brought a retail one like it.
@munkeyjoe
@munkeyjoe 2 года назад
As others have said, the “mystery” wire is for the region switch which is a common mod to change the boot up bios from US to Japan. This is why you need the system off when you switch between regions as the bios is booted up during power. American region is selected when the white wire is grounded out. Guess that the black wire is going to the (-) side of the capacitor and the switch connects the white wire to the black wire. Very cool video, thanks so much for sharing the tear down. I am wondering why the fan is connected through the NPDP-SubB-01 board. If I remember correctly, on a stock GameCube the fan is connected to the power adapter/switch board. Probably just a pass through, but why?
@MachoNachoProductions
@MachoNachoProductions 2 года назад
That’s a very good question! It is rather curious. Not sure why Nintendo did that.
@davidcameron648
@davidcameron648 2 года назад
To send the 12 volt rail into the cart reader and the cartridge. If I recall correctly, the DVD connector only supplies 5 volts.
@munkeyjoe
@munkeyjoe 2 года назад
@@davidcameron648 I think that’s it. At least it makes sense. Thanks.
@Evercade_Effect
@Evercade_Effect 2 года назад
Great video that I geeked out over. How did you get this thing?
@marcianoacuerda
@marcianoacuerda 2 года назад
Isn’t this color similar to the famicom disk system? Nice video, I have a fascination with dev kits, some look very professional and others look like a bunch of wires recovered from a crash landing XD
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Hmm I hadn’t thought of that. I’d day it is pretty close. The disk system may be a bit more red
@Jdbye
@Jdbye 2 года назад
I'm guessing the two mystery wires have to do with the region switch, since I didn't see anything else interfacing directly with the mainboard that would enable changing which IPL is loaded.
@EndUser2090
@EndUser2090 Год назад
The region switch can be added to regular retail gamecubes by bridging two solder points on the MB.
@DeWah
@DeWah 2 года назад
I would assume that a Pseudo Read eError would be a simulation of the disc being too scratched/damaged/smudged to be read by the device, it's simulating a disc read error. More than likely to show how the framerate or runtime of the game/bugs and other various things that may happen during the disc running and having a read error, you know the same kind of bugs that speed runners use to get halfway through a game
@hawkfeather6802
@hawkfeather6802 2 года назад
That's pretty cool! I wonder if Nintendo was going to have the GameCube use cartridges in the beginning of designing it? And if so when did they decide to use disks?
@MachoNachoProductions
@MachoNachoProductions 2 года назад
It would have been very interesting to have gotten another Nintendo home console generation using cartridges.
@Punmaster9001
@Punmaster9001 2 года назад
I'm guessing that error button is for when the game is being read off the disk but say there's a scratch on it that's too deep for the laser, and it spits out an error message about the disk. I think some games used unique visuals to show the message, or maybe to simulate opening the lid, causing the disk to stop spinning. Probably making sure it's reporting errors properly. I bet you could swap the cart reader with an SD Loader and play games on it
@anthonyp2312
@anthonyp2312 2 года назад
This is pretty neat i never knew on of these existed. Hey on another note I think a video of your collection is in order we all know you have plenty to show lol
@MachoNachoProductions
@MachoNachoProductions 2 года назад
I definitely plan on doing that at some point!
@williama29
@williama29 2 года назад
hi Tito you may not be able to use the memory card manager on this as it's dev menu is different than the retail gamecube so the gameboy player also won't work with this unit as it's dependent on the gameboy player startup disc
@Kara_Kay_Eschel
@Kara_Kay_Eschel 2 года назад
My guess where the wire hook to the under side maybe for the USA/JPN switch.
@MachoNachoProductions
@MachoNachoProductions 2 года назад
Totally agree!
@davidcameron648
@davidcameron648 2 года назад
Yes, it's just alternate points.
@cysjunk
@cysjunk Год назад
Now imagine an alternate universe if Nintendo stuck with cartridges for the GameCube. It would probably look like this.
@bablei9242
@bablei9242 2 года назад
owaa amazing and helpful video with good sound and video quality with proper instruction.its working on my device.
@Luther7718
@Luther7718 2 года назад
Great content! Can't believe I've never heard of this thing
@mysteryguy7716
@mysteryguy7716 2 года назад
I looked at the pcb where the mysterios caple goes and it is connected straight to the region switch. I wonder if it would bei possible to add this to an normal gamecube
@blackishjustin
@blackishjustin 2 года назад
Dang, I was really hoping this was a backward-compatible, Power Base Converter type of thing. Either way, this was really neat. Learning about these types of systems and dev kits is precisely why I love the internet. Great job, as always!
@prmzngph
@prmzngph 2 года назад
wish you could check if it boots retail games when you put in a normal disc drive or even a gcloader
@sethbessinger2025
@sethbessinger2025 2 года назад
That’s super awesome! It’d be cool if someone could create an NPDP cartridge to use with this.
@seanh5014
@seanh5014 2 года назад
I would think a pseudo read error is just going to simulate a disc not reading. Possibly useful when in the middle of a game to see how it reacts to a read error on the disc. Possibly trying to guarantee that it goes to the disc read error screen instead of crashing or something else
@MachoNachoProductions
@MachoNachoProductions 2 года назад
That makes a lot of sense! I suppose you want to design games so that they can move past an error and not lock up.
@seanh5014
@seanh5014 2 года назад
Yes and it would make sense that because you don't have access to opening closing of the lid you can't manually casue a disc read error without that button. Thanks as always for the video
@GryphonIs
@GryphonIs 2 года назад
Warranties can not be legally voided by a sticker. The manufacturer would have to prove that the damage to the sticker caused the defect you are trying to get a warranty repair for.
@davidcameron648
@davidcameron648 2 года назад
No, they can't (depending on where you live), but it doesn't stop them. Most likely that sticker wasn't for warrantee purposes, but for anti-tampering and anti reverse engineering. You would most likely have had to agree to a NDA and been instructed not to tamper with the dev units before you could get one of these and the sticker was there so they could "prove" that the unit was tampered with if they had to take someone to court over it.
@candidosilva7755
@candidosilva7755 2 года назад
I never met this gamecube before first time watching one thank you.
@TheProgressiveStyle
@TheProgressiveStyle 2 года назад
you should have a chat with the "Hard for games" Channel for the npdp cartdrige, they went in to deep with this device long time ago, maybe they can help...
@donmuriel2450
@donmuriel2450 2 года назад
I think there is one GameCube version that has that color. The Char Aznable special edition Zeon GC. Man I wish I had one of those!
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