That's what they look like all khajiit can still speak that's the thing that separates them from the SaberCats and other forms of cats and Skyrim and other parts of nern the fact that they can speak in tend to wear clothing
@@tempestflare4339so what do the khajit think of regular cats and sabee cats then? They probably think their crazy or feel bad for them. Imagine if in real life on earth we had wild humans running around naked with no clothes on who could not speak. We probably think they are just crazy or possessed or feral and would probably put the wild humans in cages and try to tame them. Like imagine a Khajit having a pet house cat. That would be like a human having a pet wild human who is a dwarf with no clothes and can not speak. Weird!
@@nicklibby3784pretty sure it’s just the same way we see chimpanzees and other primates; they are similar, which is cool but they are still just animals to us.
Probably at the time, but I bet they just wanted more genetic diversity in the series by morrowind. They could still be really common, just outside of places like morrowind, cyrodil and that continent next to morrowind with the snow people
@TheHippyProductions was that after daggerfall, because I thought pelinal was before the arena story. Otherwise, wouldn't the ayleids still exist, and the septims wouldn't be in power
@@luciusvoldaren IF I rmemeber correctly in lore it is said that some even look like turtles, and even vary to the point of being even feathery forr some reason, the Hist does whateve the fuck it wants.
@@AugustoEL they don’t even have to be lizards. The Hist could just decide one day that it wants all the Argonians to look like normal humans, and they would. It just doesn’t.
@@rx-0862 that's because dog sizes range from rabbit to horse. I'm talking about dog *shaped.* We'd look at them as little mutants instead of "oh yeah, that's just what happens when you're a Tauras haha"
@@ryder_hd the Elder Scrolls Mythos is full of facts that are shaded as myths because no one believes anything the other races say. Theirs is believed to be correct, when in fact, due to dragon breaks and alternate timelines, they’re ALL correct.
"The two moons..." *Thalmor do their disappearing act* "One! One moon!" *Thalmor puts the moon back* "Two moons!" Khajits: Actually, there's a third moon and it's very important to our culture... "FINE! THREE! Anybody else wants to add a moon or are we fine?!"
Man that's crazy, so you could have two totally almost human like Kaijits that give birth to one that becomes a houscat/lion just because of when the birthday is?? They must have some sort of industry of magical eugenics where they carefully conscieve and give birth at specific times in order to make the desired results
@@infinitybreak4459 how do you know when you've got a vast and deep fictional universe where anything could happen? People discover stuff like this just based on the logic you've layed out
It should've been tied to the moon phase on the day of conception, not the day of birth. Like imagine a whole fetus growing normally and gaining all its pre-born features and then suddenly changing its form if it's born too early or too late just cuz the moon phase changed.
Todd only began directing the games starting with Oblivion. The Mighty Morphin Cat People have been a thing since Arena and between Arena and Morrowind is when they changed most drastically in appearance. I'm sure there's a lore explanation for why the Khajiit in Oblivion and Skyrim look ever so slightly different but the Khajiit in Oblivion, Skyrim, and ESO are mostly consistently cat people. Even in Morrowind they're more or less cat people, just far far more feline than in the other games
The different forms under the moon thing is a convenient excuse to have by the company to explain the changes in art style. It doesn't explain much as to how all of them tend to be born under the same moon phase in each game. Lulz.
I could be wrong, but I think they explained that in Morrowind. By saying the Dark Elf slavers chart the moons phases for that peculiar khajiit breed as they make the "best" slaves. It's been a while so I don't know if that's fully correct.
And then if you think in Skyrim, there was a time period where the moons had gone missing and so all the khajiit that were born during that time period were all manes essentially super badass khajiit warriors. Most believe this is by design of the thalmor to create a generational race of warriors for the war against the empire.
An explanation could be that members of each form prefer to group together, and that’s why we only see that type in each game. I think it’s a neat way to make different looks mean something more than appearances lol
@@AdmiralStoicRumIs there a lore entry that suggests that? I’ve heard it’s possible the thalmor only claimed to bring the moons back, to make the khajiit loyal to them. Basically the same end result though
@@mr.chimichanga6947 remember dragon breaks make it so there are many outcomes that are simultaneously true. And its scattered lore, easiest way for me to help with getting you the lore bits is to direct you to fudgemuppet who have dissertations on elder scrolls lore with quotes from in game books and even materials from writers interviews
I kind of guessed it would be to do with the moon's. I'm pretty sure in each tes game the khajiit look different because you're in a different region of tamriel each time. Then again I'm probably wrong lol
@@dominicballinger6536 nah you can go anywhere but whichever part of tamriel you pick changes what race you can be I'm pretty sure. I haven't played arena in a while so I'm not sure lol
@SuperClod28 no, I mean I'm not sure whether or not you spawn in your race's home region after the first dungeon. I've never played it, but I have played all the other mainline ones so far.
in elyweyr if we ever get a game there we're gonna have all sorts of cats from just sabertooth tiger to pretty kitty of the eso trailers theres ALOT of khajit if every one of them counted as a different spieces the aldmeri dominion would be like 85% cat people
The kinds we see in most TES games are the easiest forms to both leave their homelands on their own and adventure, while simultaneously being the most familiar form to other races, so they face less discrimination.
@@Skenjin I mean if skyrims animals are anything like other animals of tameriel would you really blame them for attacking four legged kajjit thinking it was a tiger or sabertooth.
That will mean the cat girls and cat boys have the easiest time as they could pretend to be human. I imagine there a lot of human-cat people in all 3 main games, they are just disguised as humans
@@Vajrapani108 The khajiit we see in the main games, to my understanding, is their most humanlike forms. So no, they wouldn't be able to pretend to be human.
I hope in TESVI we can choose between at least some of the khajiit forms, so you can play as one that has cat-like legs like in Morrowind, or humanoid legs like in Oblivion, Skyrim, and ESO.
Not going to happen. Bethesda has been allergic to making their games more complex since Daggerfall. Morrowind was a noticeable exception with Khajiit and Argonians looking vastly different than previous games, but that's really it, most other systems were a direct downgrade to Daggerfall. And after Morrowind it only ever got worse.
I think the more technical answer is that every time something or someone's appearance shifts in between games or maps change drastically it's because with each game that's the new canon, thats now, how they have always looked and since that changes with every game it's very inconsistent.
Same approach from a different angle, the game is actually a reflection that's dependent on the interpretation of the person whose view is shared and the quality of the connection to them.
@@Dvailen same way as space and sky don’t exist. When you see the dark night sky at night, you’re actually looking right at the edge of Oblivion. It’s the point where Oblivion and Mundus clash, mortals just can’t comprehend that so it looks like the sky.
I mean they literally explain it, the moons are the reason for the Khajiit, and the Hist can make the argonians look however it wants. On top of that, geography can change, and is explained very in depth multiple times.
@@luciusvoldaren yeah that may be the explanation for the argonians and the khajiit but geography can't change as massively as it does in games like fallout and Elder Scrolls where in pretty much every new game (aside from elder Scrolls online) the map quite literally transforms massively to the point where some cities don't exist anymore, there are mountains where there weren't previously mountains, massive rivers and waterfalls where there weren't any in previous games as well entire cities moved to completely different locations and while geography can change yes it would never and could never change that massively.
I believe it’s the first one as there are different species that from the same race also many other species we haven’t seen yet but hopefully one day we will especially the sea elves
The real answer: Because it’s easier, and thus cheaper, to give all the races the exact same body so there’s significantly less work in animation and armor design.
the universe also literally resets several times throughout the lore and the games are hundreds, sometimes thousands of years apart, often occuring between Dragon Break events. That's gonna cause some changes from timeline to timeline.
All games take place during the same cycle though. About the only remnant of the previous cycle are the Hist and maybe the Sload. And The Dragon Break is inconsequential in the grand scheme of things (I don't care about any of the "Dragon Breaks" mentioned in ESO).
@@nekogamer2508 If you have the Aldmeri Dominion as your starting faction for your character then you’ll eventually run into them at that little island you’re on. They’re not as cool as you think they are tho, they’re just shiny dark elfs with fish scales and white eyes.
Currently doing a thief/illusion mage khajiit and loving it. I already completed the Thieves’s Guild quest line and now I’m doing the Darkbrotherhood one. Such an OP build by subduing through calm and taking all the time I want before I backstab them.
I’m currently playing a Khajiit battle mage/thief, and I honestly think this is one of the best characters I’ve created. It’s a tie between this and my Dunmer spell sword. I’ve been quite surprised that I haven’t gotten a lot of rude comments from NPC’s, other than bandits telling me I’ll make a fine rug, lol. Maybe it’s because I’m level 100 in speech?🤔 But even before I was level 100 in speech, I don’t recall too much flack. I think my Dunmer character is treated a lot worse than my Khajiit character, though she usually kiIls people who call her “little elf” in a derogatory way.😂 My Khajiit character is more laid back.😉 He just robs them blind.
Sure, there are 16 different kinds of khajiit. Yet somehow in each game we encounter one and only one of them. Even in the games that but a few years apart.
a few years apart? you might want to look at that statement again xD But go into ESO if you want a bigger variety, you have many types acessible there.
@@KaylaMomoc I don't trust my memory, so I checked a wiki. Here's what it says: "Arena takes place in 3E 389 [...] Daggerfall takes place during 3E 405 [...] Morrowind takes place in 3E 427 [...] Oblivion occurs a mere 6 years after Morrowind" First four of main line games happens at the dusk of Third Era. With the shortest span between them being only 6 years.
Ah yes, my favourite race. I'm glad they went with the more cat like design, as it separates them from the rest, like the Orcs or Argonians as well. All good choices.
@@Zeivusgaming It's not boring. It's bothersome to make. Why do you think they went from digitigrade beast races back to plantigrade for Oblivion and Skyrim? Because they'd have to once again make a compatible skeletons, body models, animations to go along with them and most importantly a very modular clothing/armor system to accommodate it all. After all, in Morrowind you could have 12 different items of armor and clothing on you at a single time (not counting jewellery and shields) and in Oblivion and Skyrim it was only... 4 (also not counting jewellery and shields).
Imagine being born a day before the Moon was gonna make you a big buff cat man, but the moon was waning a little differently the night you were born, so now you're just a talking domestic cat.
They appear in TES online, they indeed hate being pet because that's offensive, no one outside of Elsweir takes them seriously besides being extremely smart so they just stick up on their homeland
There's a mod that I like to use for Skyrim which adds Alfiq khajiits to the game. You can find them wearing clothes, and yes they do speak! It's so adorable having a cat courier run up to you and say "I have something to deliver!" and it has a tiny little satchel on the side of his clothes.
My head cannon is that there are a bunch of different kajiit tribes and they have distinct physical traits. Certain tribes are more likely to emmigrate to other areas too.
i seriously just finished the quest from the first clip lol. where they "accidentally" opened the sealed door from where the 3 dragons are caged... ESO
I do love that a lot of the ESO trailers depict camaraderie and loyalty between characters. Like the old guy saving the Khajiit in the trailer for ESO Elsweyr, and the Rogue and the Mage and the Nord constantly rescuing one another from the Ascendant Lord in the ESO High Isle trailer.
Answer number 2 is the right one. Answer number 1 makes no sense since it would mean that all khajiits in each game are born on the same phase of the moons
They look hideous asf tf u on about, in Skyrim and ESO they resemble more humanoid characteristics and variety in facial features as they should, nostalgia is a helluva drug
Fun fact: Morrowind outright tells you that you only experience a single variation of Khajiit there, tho the reason why is kinda fuzzy. I think it’s because of where they’re from within Elsweyr in proximity to the mainland of Morrowind
Nope. In case of Arena and Daggerfall they were mostly experimenting and were otherwise limited by technology. Morrowind was also an experimentation due to a new engine and body/clothing system that allowed them to largely painfully make beast races actually beastly. It's clear, however, that Morrowind was still too hard to make, that they significantly dumbed it down for Oblivion and even more so with Skyrim. Do you really expect Bethesda is going to make TES 6 more complex beyond adding one or two new features, like horses in Oblivion or Shouts in Skyrim? We'll be lucky, if they don't decide to dust off Ohmes or Ohmes-raht (Khajiit breeds in Arena and Daggerfall respectively) for TES 6, because they started finding making beast faces too bothersome too.
I would like to believe this as within game they also vary. The differences in the khajiit are considered breeds. For example that picture of the khajiit banker you showed is Ezrabi. She is an Alfiq Khajiit in other words the ones that look like house cats. They are born when Secunda is full and Masser wanes. And they very much exist in the same game as other khajiit breeds like the common Suthay-Raht which are the bipedal cats like Razum-dar or Eshaba and the Senche which even though they are often found in the wild as enemies or as mounts they are also khajiit. These all exist in ESO all at once.
They could honestly add a bit more sub choices/species for a few of the races ngl. I do hope they add some of the other races we’ve seen as well, depending on the time the game takes place.
Some you obviously couldn't play as, but there could be one of the housecat khajiit as a special magic follower, and one of the wildcat ones as a special mount.
I like the idea of an unreliable narrator. It’s used a lot in elder scrolls lore, and I like to think the variations that can’t be explained by the lore itself is because of someone’s perspective being different, thus the unreliable narrator :)
The Unreliable Narrator is probably the biggest blessing The Elder Scrolls has, it grants so much freedom for the developers to change stuff up. The only sources in Elder Scrolls we can rely on are Imperial records due to their serious record taking, and even then there's likely to be Imperial bias so it's still not fully reliable.
Amazing how much fans are able to find creative in-universe lore consistent ways to explain inconsistencies which in reality are just the result of changing art styles throughout the evolution of a franchise. Same thing with stuff like Klingons in Star Trek.
I’d actually really love it if in the next game they explore this and have many different khajiit types, maybe not for the player character but just out in the world.
@@fjalarhenriksson Seriously though. I'm just saying they should've done something more "tangible" and "life-like". Know what I mean? Like the Elf-like Khajiits being of mixed descendance instead of looking like that just cuz the moon said so. No need to be a bitch about it.
No no no, the Khajiit have slowly become more catlike to draw in fans from the gross furry fandom, obviously. You know the only thing Tard Howard cares about is money
The khajiit in morrowind literally have animal legs/feet and cant wear boots because of it in game. If anything they've devolved since then and became more human like in oblivion and skyrim.
I honestly think that it's just their artstyle that changes, but it's always fun and cool to see how game developers try to justify their choices in the real world by working within the confines of the lore
In Oblivion they had plantigrade feet but in Skyrim they have digigrade feet like the other races. the obvious reason is that it's much easier to have one foot mesh with different body textures applied to them. if they had plantigrade feet then they would have had to create unique meshes for each boot in the game.