Well you see the statue is actually a good card in flunder unlike unsearchable featherstorm that is dead going 2nd. Flunder sucks going 2nd and normal summon tiny bird is already ftk going 1st.
@@luminous3558 well you see barrier statue is still a floodgate, which he had previously dissed prior to adding it, which was the whole point of my comment?
I literally am making a Speedroid deck just to get around that barrier statue, since most people will have two to three negates usually for lightning storm or raigeki. So instead of trying to just bust through it, I’ll just play around it
Victory Dragon: A single card that would cause people to scoop to avoid the resolution of its effect Floowandereeze: An entire deck that causes people to scoop to avoid the resolution of its effects
If it takes you 5 minutes to play your unfair cards, and 1 minute for me to make mine, then yes. If you're playing more cards on my turn then I play on my turn, then also yes. I shouldn't be sitting watching RU-vid for 5 minutes when I'm trying to hop into some duels
Man I had to judge a few too many Flunder mirrors at nationals. Both players completely forgot whose turn it was and who would be chain link 1 on normal summon chains.
The fact that Vanities is not banned in Master(bate) Duel makes this deck just so much more painful to play against. And it's already bad with the simple fact that you barely get to play even during your own turn, as they just keep doing stuff!
They need to update the banlist to at least have it in line with the ocg. At least they got rid of dumb cards like vanitys emptiness, vfd, Verte and imperial order.
Add an effect that says “After this effect resolves immediately special summon” and Konami will ban it outright, change it to read ‘Normal summon’ and suddenly it doesn’t matter
Not necessarily, Tri-Brigade Revolt has that text and it’s unlimited. Though it’s a singular Trap card and not an entire archetype so I see what you mean
Plus you're depriving the flunder player from playing the game too. So hopefully they will realize what a horrible life decision they have made and stop.
I recently started using Floowandereeze in master duel, because I thought they looked cool (I've been out of the meta) And dang, one of three things happens, you go full combo and shut down your opponent, you get stopped like once and your a sitting duck with robina on the field, or you somehow manage to brick harder than a blue eyes deck
Yeah people complain about this deck (understandably because a best of 1 format makes it too strong) but it bricks like all hell. Turn 1 if you don’t open either Robina + Eglen, Robina + another bird + a level 7, or another bird + Map, you’re basically fucked.
@@Trynottoblink What funny is, sometime even with that brick hand you still win because some people just surrender when they see floowandereeze card is being summoned.
The bricking is real and it is incredibly susceptible to hand traps. It is amazing at winning a war of attrition though it recurs cards so well you can just keep looping through it until your opponent finally runs out of resources.
@@Iamwar2000 okay Jhonny, explain to the rest of the class how summoning DPE, Verte Anaconda and Baronne de Fleur in combination is an incredible feat for a player like you.
As a Mayakashi player, I don't mind Flunder that much. I love seeing the confusion of a Flunder player when they realize Yuki-onna turns off their game plan.
@@zmx132457 Yuki-Onna the Absolute Zero Mayakashi has an effect that rarely comes up but it is the first line of text. When she is on the field she negates all activated effects of banished cards, which means every banished Flunder is a dead card while she is on the field.
Unironically I just beat this deck with some god awful fun, by creature swapping their enpen and they didn't think one of the cards in my hand was discard fodder for when he ran into it with a second.
I’ve been coping with speedroids through this format and let me tell you the satisfaction of a flunder player summoning storm winds to no effect is like no other
My brother Synchro player (Synchron user here), I know this pain. Framegear Gamma is my lord and savior. Maxx C is worthless. Ash can't hold the line on its own. Nibiru can't get out soon enough. But Gamma is there for me when nothing else is, punishing hand trap plays on my turn and then stripping another card out of their hand via Omega or derailing their plays when they thought they were invincible. And if there's hope for me, I believe in there being hope for you.
@@FurnaxIkki eh i got borr of floowan on master duel when back to my dragon link and let jest say yah once borrel end comes to master duel it will complet make them worthless as borrel end not only bigger and it moster negation can't be reponed to pllus it has all three borrel protection
Flunder is like the embodiment of no fun zone. It's scooping time if you didn't draw your outs. Also, Flunder losing to floodgates is a match made in heaven.
Destiny HERO control has been a blast going first. Add some backrow hate (for the MST negates; shouts out Twin Twisters one time) and DPE, Plasma, and Dark Law will finish the job. Dark Law is especially brutal if you can give them the Drawhand draw in their SP then Droll them on that (so they don't even have the option to search off the Field Spell).
Admit it. You don't hate Flunder, you hate floodgates. Lots of people playing Flunder now so you shift the blame on the birds. Just like how people used to hate Eldlich.
7:01 Yeah the sequence here was tribute Eglen and the Field Spell for Raiza or Avian depending on preference. I'd go Raiza to stop any follow up, because Field Spells follow the same logic as continuous spells. They have to be face up at point of resolution. So by tributing the Field you end up making Raiza and returning your own pot and their Robina, and now they have one normal with no search to get them there. This mirror is so fucking hard bro lmao
I like how my enemy gets one extra main phase during my turn and and get to use my monsters for his summons. Makes the game so fun and playble. I did not know you can tribute spells and traps. XD.
I play an Exodia Deck, but try to keep it as non-solitairy for my opponent as possible while still having at least a 10% to actually beat them with it. Flowandereeze feels like it was specifically designed to be a solitair deck. I have given up trying to beat it. Specifically because of the penguin. Halve my attack AND prevent any effects from activating during said attack.
@@1001011011010 Ya, but if you go first and set up your board, most likely, you didn't end on only defense-position or normal summoned monsters. They go, take 10 minutes to summon out empen, and your board is stuck. And if you do have a high DEF position monster, you're at an impass since you most likely can't attack. With 2700 ATK, you need to summon a monster with at least 5500 to beat over it successfully. That isn't easy to get out unless you specifically go for it, and most effects that do that end when you're turn ends. It's a good deck, just not fun to play against in the current game.
Stops the opponent from special summoning and can extend their turn into your own main phase, can loop a dimension shifter and runs floodgates. Get off your damn high horse before I cut off it's legs.
Outing this deck demands quite unorthodox deckbuilding, you can't "not" fill a fourth of your deck with Maxx C, Called By and the like in Masterduel's format.
Strictly because of Floo I unironically run Droll over Maxx "C" in a lot of my decks. On a (large) side note, I'm also having a lot of "fun" playing a going first (mostly) pure Destiny HERO control deck. Fun stuff like: -an Isolde engine to get to Verte and dump Disk Commander, the equip being Favorite Hero and the searchable field spell is Summon Breaker (both are mostly bricks, but have their uses even when drawn into; Summon Breaker is an interesting floodgate) -obviously Plasma, because some decks just can't function without monsters. It's also funny when he steals their biggest boii -a fun little trick where I use Fusion Destiny as a starter to make Dominance (sending Denier, Malicious, and Dreadmaster), use Cross Crusader's search to run through the Vision HERO line, and put DPE on board with Poly. This is all to: use DPE to pop Dominance early in the opponent's turn to bring back the three D-HEROes sent (bonus points if you managed to get Disk Commander in GY); two of the SSs should definitely be Dreadmaster and Denier (for Dreadmaster's protection and to put Plasma on top of Deck) and the third could be anyone, but preferably Disk for the draw 2 on your opponent's turn. Now, unless they have non-destruction removal they have to helplessly watch as your protected tribute fodder stays on field for your guaranteed Plasma draw, where they can only get by with a Summon negate (or you already drew him thanks to Disk Commander at CL1). Putting them all in ATK is also super tasty Lightning Storm bait -D-Force, to free up the Cross Crusader search to have enough tributes for Plasma and add a little OTK potential/protection to Plasma (Celestial can usually get you by with the loss of 1 Draw Phase) -Liquid Solider, because sometimes the Shadow Mist search off of the Vyon dump is free for Mask Change (and you can run as few as one mask change and still run 2 Dark Law thanks to Wonder Driver combos; WD can also recycle the Fusion Destiny dumped from turn 1 Verte plays). Additionally, Fusion Destiny only Dark locks SSs, so Liquid soldier is always fair game -Drawhand, because this deck build can actually make use of the Standby SS effect on your opponent's turn; the key is to get Dark Law on board (preferably a second from WD recycling Mask Change to send the SSed Drawhand hand before his effect resolves, also SUPER PREFERABLY you have Droll). When Drawhand forces you both to draw a card, you can banish 1 card randomly from their hand per Dark Law and then Droll them before they can use any of their own search cards. Isn't that the funniest shit? -Break the Destiny is tricky to get right, but if you can trigger it during your opponent's Standby you can force them to skip that Main Phase 1; it's more valuable for its ability to search D-Force and D-Tactics -D-Tactics setup on turn 1 with DPE can start banishing a card from your opponent's hand as soon as turn 2, and can keep doing it as long as it's live (also, 400 ATK per Standby for Plasma can get him pretty beefy over time) -Twin Twisters might seem silly, but it can get HEROes in GY in a pinch, can pop Summon Breaker on your turn, and it's funny when the opponent sets three hoping the best one will survive DPE but there's additional hatred waiting for them. (Also, there's a lot of Field/Continuous Spells running around the Meta right now, so you can MST negate them to free up the Ash for a more impactful drop like Fusion Destiny) -also play Dark Angel for the Spell lock from time; resolving Fusion Destiny to summon Dominance or Summoning Isolde with two D-HEROes turn 1 gets enough material in GY for activation. Definitely not the best deck, but it definitely feels worth it on the days when you get the double Dark Law, Drawhand, and Droll set up so they're starting turn 2 with 5 cards in hand and no deck-to-hand searches (or when you hit them with the Dark Angel and stack the top of their deck with Spells with Dominance's effect lol)
Except it isn't unorthodox. You make it sound like Veiler, Imperm, and Droll are completely dead against every other deck. Hell even called by outs Shifter. The only hand trap that is "exclusively" good against Floo is like Ogre and even THAT is a stretch with Adventure engine also being out and it also being decent enough against the likes of Swordsoul.
From what I've seen flunder seems normal summon.dek so a certain rank 4 shuts it down if anyone's actually wondering its rongobongo that totally fair card
One of the yugioh moments was when I normal summoned necroface and my under opponent playing flunder just leaving when he saw everything banished going back to his deck
I never imagined barrier status to actually be toxic meta. I only liked them when i was young in elementary school because the art looked so appealing.
I heard from some guys who are playing tournaments that they are skipping the match if they face floo cause u cant win with some decks. Sometimes I think that the guys from yugioh aren't testing their own cards before releasing. They should add some great yugioh players to test new cards and maybe they could say, that they are definitely to strong and shut down to many playstyles. In master duel they have to make something on their daily missions as well. Last night I played with sky striker adventure and won 5 matches in a raw without a single atk. I couldn't make any dmg or declare any atk. Some mission would need maybe 20 matches until u got them 🤣
If the guys you heard from are skipping the match when they face floo, than floo isn't the problem. It's those guys decks that are the problem and they should work on those decks to make them better. If you can't beat floo with those decks, then you can't beat for example splight (all floodgates) or tearalaments when they release.
@@Chris.tian_ I'm not a tournament player myself and only play locals, nit a huge super competitive type ans perfer playing what I enjoy and to just have fun. But I will say Floowandereeze is a good benchmark to test a deck against, as if it can't beat floo at all then there's no way it can handle splights, tearalaments or even the meta now. Splights just about all their level 2 main deck monsters are negates and floodgates, then they have toadally awesome, gigantic splight, splight elf and can just keep recycling toad. Floo will more than likely get power crept hard once those release August 5th, probably will become nothing but an anti meta deck. As a floo player myself irl, dueling book, and EDOpro as I won't touch master duel as it sucks. There's 1 of 3 things that happens when playing floo. 1. You get to do your combo and lock out your opponent unless they out statue which happens a good amount, it's why I run 2. 2. They stop your combo usually by ashing your normal summon, then you have no option but to pass leaving you being a sitting duck. 3. You brick as floo bricks hard which happens a good amount, then you simply can't play and lose unless you draw a pot and or draw something off of pot. Floo dies hard to these, like really bad. 1. Zombie world, kills the deck like it destroys floo. 2. Ash at the right time kills the turn. 3. Droll hurts a lot 4. Lancea can hurt pretty good 5. There can only be one hurts There's other things that hurts the deck hard to the point if I have no out I have to scoop.
@@Chris.tian_ you're welcome, of course the info is what happens with it outside of masterduel. It would be less of an issue in masterduel if you could side deck and if it was a proper match and not best of 1. But all in all the deck definitely is mid, good mid but still mid nonetheless and it can be destroyed easily.
If you played the deck for more than a day anyone would realize it’s statue that puts the deck over the edge. That and the ability to recycle all in archetype cards, so you never actually lose them
The statue is good but its being able to recur like all of your cards and play them on both turns have them search your deck for the card you need then end on that card for its effect is nuts.
I started playing floow after they had already removed the barrier statue and Reduced both Empen and Map to 1 and still enjoyed it. However it is hella bricky and the nerfs make it so weak now
No one hates Floowandereeze more than Floowandereeze players when they get handtrapped or forced to go second every duel. Story of my life. I never get to see my pots ever in this damn deck.
As a Eldlich player, I use anti-search floodgates, Thunder King Rai-oh and Mistake are the ones I use in game, put one of these and any floowandereeze player that doesn't open with a duster give up. It's work with Despia too but it's a 50/50 chance with they.
Use Harpie ladies too so the Feather storm is online from your hand. Dancer and harpist, maybe Queen cause she has 1900 attack. That way 3 Feather storm work.
I feel like you could make a deck that counters this specifically pretty easily, but won't work against most other things at all that require maxx C and call by... Time to add summon limit to the decks that can use it.
@@NeostormXLMAX no matter what disruptions you have against flunder, they always have either BoM or Crossout to negate. People say that flunder loses to any handtrap, I have yet to see proof.
@@potofgreed673 That's why if you have a read on their hand you save Imperm for your turn. Imperm target the statue if they summoned it or the Empen. What are they going to do? Book the Statue? Banish their own Empen?
Wait, why did he scoop on the summon limit and skill drain flip? Couldn’t he just and tribute summon on the opponent’s turn with the field spell, then just use Raiza to bounce the skill drain, while booking the Raiza to avoid getting negated?
In my third duel ever with this deck I played against Dark Magicians with 60 cards and lost because I can only draw the pots while he soul servants for one Mahad and literally topdecks the second nest turn
You mean a deck that can play multiple floodgates, the best hand trap in the game, and multiple pot cards to improve efficiency, and you can full combo on your opponents turn? Fuck this deck for real.
Summon Limit and not normal summoning on your own turn puts a stop to them pretty fast, but yeah if I don't have a hard out I just leave immediately if I see a Flunder card. No point waiting 30 minutes when you won't even be able to play the game. It's funny how fast they surrender if they get hit by a single floodgate though..
You were probably high up in ranked prior to getting to diamond 1. On one of my accounts I'm in diamond 4 and I fought the deck 9 games in a row. Hard to not see this deck atm.
Ngl I started working on Eldlich after going back to back against sword soul and flowersndeeze. I just decided screw it crafting 3 skill drain (I didn’t wan to do this, but they broke my soul) so yeah now I get to have my one bad day deck in the future for when people are making the game insufferable to me.
yah don't blame you i more playing it to learn the match up as my other decks do run disurbtion then i find out marco and d fisuere are ate three like the ocg
@@Ragenzen I'm using it, since I get it from the gacha and actually is quite good as alternative for empen and it give piercing damage too also this card has effect that add 2 another normal summon so in some scenario when you get many level 7 and above winged beast monster in your hand, you can just summon it with this effect. But I agree this card is not important in the deck but it gives interesting option in right condition.
@@amethonys2798 "(It is still treated as a tribute summon)" How do you play Yu-Gi-Oh, go all the way to my comment, and you don't even read the card before you post how dumb you look for not reading. The smartest Yu-Gi-Oh player I know probably...
@@champagneshowers299 I think it's hilarious how condescending you are. Mask of Restrict stops you from tributing cards. That's it. You can still tribute summon under Mask of Restrict since it isn't.....restricted so long as you aren't tributing cards. Unexplored Winds EXPLICITLY sends cards from field to conduct the tribute summon which is why it outs Mask of Restrict and NOT Zombie World. It is also why if you use Unexplored Winds to summon Mega Raiza you cannot get the bonus effect even if you use a wind monster.
@@amethonys2798 I thought it tribute not sent, and still it doesn't mean the card is useless. You have just as likely to pull that card as someone does a twin twister, cosmic, even mst. And I'm sure there's even a response to that card but you're over here creating the best hands possible in your mind to out a card. It obviously does something against the deck if you have to try and out it? So tell me again how it's completely useless.
@@champagneshowers299 the card is useless because there is a literal better alternative in Zombie World which can't get outed by winds, is searchable, and screws over the deck harder since they also don't get any of the little birds banish effects for recursion.