Quick correction: Please disregard the video from 9:50 to 10:21. I slowed the Stadia video down and forgot to do the same with the PS4 footage, which causes the comparison to be misleading. I think the critique about Stadia's variable input lag is still valid, but the way in which I showed it in the video is not. I'll try to avoid mistakes like that in future videos.
The real problem with Stadia is two things. 1: It needs to be in an ideal state at all times while consoles have a more consistent output. 2: Google's obsession with 4K 60 fps despite not actually offering it and blaming everyone else when people call them out on the lie.
I find it funny how google belives that gamers have sooooo much disposable income that they can pay for:Really fast internet, 140 $ console, a subscription and they also hope that we wouldnt mind paying for those games taht should have been paid for by the subscription.
I mean the switch needs an online subscription and u don’t get games for free but I do get that you need a perfect connection or it lags or gets bad quality .
@@mbirth nothing and when people complain about it they'll say you should of read the clause it clearly states that " the products offered us (Stadia) is not own by you the consumer and we reserve the right to terminate the service at anytime.
One of my absolute favorite traits of your videos is how serious and informing your tone usually is, but you include so many hilarious easter eggs like when you were using Joy2Key and playing Tomb Raider.
Then you forget the biggest flaw of it. Once Stadia shuts down, its entire library is gone. The same can happen with digital games, but at least once they are downloaded, you can still play them. Unless it's a rare case, the store will let you continue to redownload the games. For consoles, this has always been a problem with digital gaming, but if we ever get a cloud gaming exclusive title, we are in trouble. PC gaming is endless because every game that has existed on PC at least once will forever be playable through unofficial means, even if it is delisted. But, a game that is on a server is gone forever once they decide to shut it down. For consoles, I always prefer retail over digital because it means much better game preservation. Games like MvC2HD and Scott Pilgrim are gone forever, with the former not even being game sharable anymore, nor can you redownload it, making it one of those aforementioned rare cases. MvC2HD is completely wiped from existence. Comically enough, the servers are still active, but they are completely dead. It lacks backwards compatibility and if you sold your 360 or deleted the game, you can not get the game back. So, finding a friend to play with, let alone anyone, is almost impossible. And forget about random matchmaking. Not too long ago, DuckTales: Remastered was erased from existence. But thankfully, it is readily available to this day because all consoles that it released on have a retail version, well you can just find it elsewhere on PC. Digital distribution of games has always been flawed on consoles, but Stadia took it to a new low. You know your games only have a set amount of time with you and if it is an exclusive and you love it, better stop that. Equivalent to a loved one, the game will leave you someday and you will not be able to do anything but cherish the good times you had with it.
@@mike-ns6sw Yep. Anyone have parents who introduced them to games through their old NES, SNES or Gamecube? Think you might wanna do the same one day when you have your own kids, or maybe you might wanna relive some current games you own digitally in 20 years for a little nostalgia? Nope. No company will keep their service running for 20 years, besides maybe Steam and on an outside chance MS since they seem to be pretty committed to generation carry over. You never know what kind of changes will happen in the future though. MS might stop making Xboxes or morph the brand into something else entirely. Steam might sell to EA. And Sony doesn't seem to care at all about carrying your digital library over generation to generation. They want you buying all new shit. Sounds impossible right now but trust me, a lot of things change in 20 years. Sure, you might be able to rely on the pirate scene and emulation for some of this as we have to already in certain cases, but with always online and ever more intrusive DRM more and more becoming the norm, good luck with that. Seeing a disk drive on one model of the PS5 and Xbox SX gives me some hope that they aren't completely abandoning offline play yet (as in, just pop the disk in and play whatever old version of the game is on it even if you are not connected to the internet as the current ps4 and Xbox do), but the day will come when digital is the only way to play and that is when game preservation will take a huge hit and your purchases will be entirely dependent on servers that you just cannot trust to stay up for decades. Or you might not care and say I'll never want to play old games when I'm 35 or 40. That's cool, but nostalgia for the things you did when you were younger is mighty powerful at that age. Why do you think these classic mini consoles are all sold out and selling for way over MSRP right now? And how much are those Saturn games going for right now? /end rant Hold up I'll go ahead and get it out of the way... OK boomer.
@@AirLancer It's an idea from people who want to end the concept of ownership in video games. They know they will never overcome latency, they know it far better than us. They care only in how much it slows market adoption.
@@hurrythepeace9443 I lost my "permanent copy" of Half Life 2 due to moves, selling things, losing things, etc. But because it's on the cloud, I can download it at any time. Stadia is basically Steam without needing to download anything. And it works like magic.
Exactly. Literally the most easily summarized video ever. 15 minutes of rambling for nothing. Show a clip of someone moving the analog stick with the resulting laggy videogame in the background and call it a day.
Honestly crossplay with Stadia players in fighting games might make people feel bad for beating up on people that genuinely might have actual handicaps and an uneven playing field. It’s like fighting some kid who has to play with his hands tied behind his back because he decided to buy a controller that can only be played upside down.
Fighting games require precise commands, the stadia has a lot of lag issues therefore the commands aren’t as precise as they should be. There just saved you 15 minutes
You have to buy the games individually on stadia and they are often more expensive than their steam version. and since you dont have the game downloaded if for whatever reason they take it down or the internet does not work you cant play the games you have rented. i do not want this to be the future of gaming where a game you bought will be unavailable in a few years because the license has expired and they have to shut down the distribution of it on stadia. and you cant play niche games or use any mods to enhance the games. in the long run buying a console or a decent pc will be cheaper and more reliable and if you have the internet speed to use stadia then it wont take long to just download the game to play it normally
When we’re you looking for a match on my favorite game, beletor MMA onslaught? I’m on there at all hours of the day looking for one, as it is the best fighting game of our time.
@@Stumblebee :( I'm about to fight in Bellator and played the MMA game, it's shockingly good to how real MMA fights actually are, though it is very buggy and subject to a lot of weird nonsense
Negative latency means that the machine react to your buttons so fast that it happens before you even press the button. Just imagine fighting games at a speed where are you reacting to things before they happens
I don't think it will work for as many genres as you think platformers , Devil may cry , beat n ups, racing games, shooters, a lot of other games benefit from short input lag
yet here you are on RU-vid streaming video. What the hell do you think Stadia is doing? Also 10Mb down is the min requirement for Stadia, with that number expected to decrease over time.
That's fine, there are other options. You're not being forced to buy Stadia. But if you can stream Netflix and RU-vid, then you can play Stadia. And there are a LOT of people who stream Netflix and RU-vid.
I clicked on this video then paused it before it started to fiddle on my phone for a bit. When I looked back up I saw the frame of the controller rising out of the pink goo and briefly forgot I had clicked on a Stadia video. I thought I'd have to sit through one of those annoying ads again.
15:00 If you can already stream HD video, an internet upgrade might not help. The problem is latency, not throughput, but residential internet packages are sold according to throughput, not latency.
Stadia, the great gaming experience, for people who don't want to pay upfront. If I played stadia I would probably roll around in annoyance when I see people on PC getting shadow of the tomb raider for 12 dollars along with 9 other games. Then when I mention Shadow, everyone tilts their head at me and calls me a hater... A streaming service that costs more, but if you even buy one game in the right place. IT COSTS LESS. Maybe it only makes sense to me...
For gaming on the go; I like to use Parsec. It's free when you've got your own PC to stream from (to a target device like a laptop), so I don't really see what Stadia has to offer. I suppose it has a games library, but I'd rather own my games anyway. You can also use Parsec to let your friends play games with you that they don't have. Parsec seems to suffer from the same latency issues as Stadia, but it's free, and if your streaming over to your friend you feel no lag (but they do obviously since they aren't playing locally and you are). This actually makes it possible for me to play with some friends of mine who use wifi without tearing my hair out.
Sorry to disappoint you, but you don't actually "own" games you buy online (like on steam), because you basically borrow the game for an unknown period of time.
@@dephord8061 PS1, PS3 and a crapton of PC retail copies. There were times before Steam. And when Steam was just starting up, retails were prevalent for years. It's only in recent years it gets harder and harder to get physical copies of PC games.
This cloud gaming mess gives me nothing None of them It only steals ownership and modability because u dont get the files All for nothing but a laggy mess And a game abonoment is nothing new Server based gaming is domed because of its physicaly limitation Very bad latency through long distances between server and end device the bandwith doesn't fix that the servers are to far away from each other.
I thank you for taking the time (and money OOF) to make this video. I appreciate your honest criticisms on Stadia. And for me, the biggest problem I have with it are the parameters for optimal play. In short, they're ridiculous for any average consumer. And it really begs the question, "Who is Stadia actually for?" It certainly can't be for anyone who plays video games in 2019 regularly with a console and/or PC. Its not for people who don't have fast, reliable internet and its not for any average video game consumer. So...why buy Stadia? It may be "The Future of Gaming", but in its current state, its nowhere near worth the investment. And sadly the project will probably be dumped by Google in a year or 2 anyway.
It's not for anyone yet. It's a market placeholder and a vehicle for putting patents and infrastructure in place. It's a loss leader in hopes they can cash in when streaming video games is the market of choice.
@@kylehadsell4991 Just out of curiosity, do you realize that this will be the end of owning video games? Are you aware of the large energy overhead this will add to gaming that need not exist? Not trying to be inflammatory. Just honestly curious.
@@tobyvision I don't think most end users care about an abstract idea of ownership rather than the ease of access and quality of the gaming experience. Cloud gaming has the potential to revolutionize access to intensive games that require strong hardware. It's just that the low latency high bandwidth connections required to maximize the potential for cloud game streaming doesn't really exist on a widespread level yet.
@@312bigbeanburrito The low latency will never be realized as it is limited by the speed of light itself. Networking equipment is already very close to the theoretical ideal. Does the energy consumption aspect concern you at all?
@@tobyvision Great questions! I understand that Stadia is ultimately a service and I don't technically own the games, but I'm fine with that; I'll still get many hours playing games I enjoy and will still own some games through steam and other platforms! That said, I also think the pricing is more than reasonable, especially seeing all the outrage over it.. i dont understand. Pretty much everything but the games will be free in 2020. As for the energy overhead, yes it is slightly larger - on google's end. They just take the processes that would normally run on a pc rig and stream it to your device, taking up little more energy than streaming a RU-vid video. As for my personal energy bill, running a Chromecast or streaming games to my phone is much less expensive (and noisy) than my old sh*tty rig!
@@kylehadsell4991 I did mean energy overhead in the global sense. Does it concern you at all that this format of gaming will have a very real and needless energy consumption increase over the method we already have?
Short answer:Input lag Long answer:Thanks to said Input lag the game becomes so luck based that basically encourages button mashing and discouraging tech that has a high skill ceiling
It's pronounced guh-ROH. And when you wanna show input lag, FYI it's best if you press the button and release it as fast as possible so the frames can be counted. Otherwise, it's hard to tell where the actuation point is.
Input lag is also a gig problem in a lot of classic genres. It's impossible to play Sonic 1 correctly for instance. Platforming in marble zone become really hard
yeah, people thought Chrome was going to fail too when it launched. Yet here it is being the most popular web browser. Also tons of people preferred mapquest to Google Maps. Yet here we are. Only a fool thinks Stadia is going to fail. In reality, Amazon is going to enter the space, and the one who should worry is Sony since they don't have a robust cloud infrastructure.
@@ZidaneSteiner yeah but those were different. browsers and web mapping were already working systems, google just swooped in and perfected them. game streaming just can't work nowadays with current broadband. if we have a significant increase in internet speed in the future then it may be doable
What sticks out to me the most is the google stadia ads during the game awards and their super high confidence. Like, the promises from those ads are extremely high. Especially to someone who hasn’t heard of stadia yet up to that point.
I been trying to learn timing on fighting games with adding delay frames, just 6 makes fights impossible to handle due to frustration of a completely different timing ... 10 frames lag!!???...NO, THANKS
Please god tell me that this flop will make every company back off this train of "we'll stream it to your device train". I'm really starting to get sick of it.
Given ideal internet conditions, yeah, actually. The idea is that, in peak conditions, Stadia works well enough that you can play something like Tomb Raider or RDR2 and not feel the additional weight because those games already feel weighty. Fighting games, by nature, require too much input precision to feel good when streamed over the internet. At least for now. Who knows what the future holds.
It's fine, I think. I'm not really a resolution stickler outside of 1080p. You're not going to find a fighting game that really takes advantage of a 4k resolution, but you will be able to stream it if your connection and data caps allow (20gb/hour) *shudder*
@@Stumblebee The only way they will ever reach something approximating the traditional fighting game experience is with predictive inputs. The speed of light becomes the limiting factor in scenarios like Stadia. No hardware or software will ever solve that. Or if it does, video game emulation will be the least of our problems.
@@Stumblebee One of the factors of this I haven't seen anyone discuss yet is the absolutely enormous, needless energy burden it puts on gaming. All that transmission for something we have demonstrated for decades need not be transmitted. It's ecologically very irresponsible.
Now google’s facing lawsuits, they’re firing devs so games can’t be updated, and if a dev can’t get into their google account they can’t do anything for their games. Stadia’s finished.
The only reason Stadia broke into official market is because iDubbbz didn't make a Kickstarter crap video on Stadia. If he did, the Stadia would have been buried along with that white package a day before release
Yesterday my wife and I was about to play some classic Donkey Kong Country emulated in a PC, just for convenience at the moment. When I started the first stage, I've noticed some input lag and closed the emulator right away. Turned on my SNES in a good old fashioned CRT TV and the difference was tremmendous. I know this game needs some input lag perfection and modern games does'nt need that acuracy, but I'm concerned about game streamming services to become to be the "new way of gaming".
Obviously this is a bit of an outlier, but right now my internet is sometimes struggling to load basic, text-and-image web pages. I shudder at the thought of using this.
Stadia is also really negative for speed running games, as a lot require frame perfect tricks and the inconsistent latency is definitely a problem there
Can someone please tell every company THAT NOT EVERYTHING HAS TO BE WIRELESS AND NOT EVERYTHING HAS TO BE SMART. Xbox’s, PC’s and regular TVs are FINE.
I don't understand how it's so inconsistent though, I tried it on my computer (better internet than my friend's) and it has much more input lag than my friends laptop. Can't play a shooter properly
Stadia will fail.. The main focus is that it's a game stream.. More than half of the world doesn't have fast internet (mostly are on 3 - 25 mbps, extremely rare for 50 mbps) and the only servers are in the US..
This video is really good. I'm not a big fighting game player so your content kind of goes over my head. But it seems you're good at branching out and discussing cloud gaming. Looking forward to see what you do next. And thank you for the video. Very insightful.
I work as tech support for one of the big broadband providers in the UK and you would be surprised at how many people call to report that that their games are laging when they are paing for a 6Mbps connection and are using wifi to game on the second floor of their house. Do not purchase this if you find yourself in this position as you would be minus two hundred bucks and nothing more.