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Why I Believe in Godot 

CoderNunk
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15 окт 2024

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Комментарии : 121   
@codernunk
@codernunk Год назад
The support on this video is AWESOME! Thank you all so much!
@bc4198
@bc4198 Год назад
The support _from_ this video is awesome, too!
@vasiliskarvelas5488
@vasiliskarvelas5488 Год назад
Lets make Godot bigger then Unity!!!
@darthtechnologies553
@darthtechnologies553 Год назад
The community needs more tools and features. The assets stores are lacking too. Need some community collaboration more too. Simple base projects the community can expand upon. The company should make a better roadmap and features needed. Blueprint out schemas and naming for people to pick up and build
@MrXrayez
@MrXrayez 11 месяцев назад
Godot will never achieve community success if the aim is to dethrone others. “He who fights too long against dragons becomes a dragon himself”.
@Ashley-pt1ey
@Ashley-pt1ey 10 месяцев назад
@@MrXrayez he who says something that sounds like a cool quote sounds reasonable, so it must be true. A wise man once said
@MrXrayez
@MrXrayez 10 месяцев назад
@@Ashley-pt1ey I'm a co-author of Godot and I don't believe in Godot anymore. Feel free to ask questions about Godot's management, if you dare. 🙃
@Ashley-pt1ey
@Ashley-pt1ey 10 месяцев назад
That sucks. Every project has some drama though.@@MrXrayez is it just the management part why you dont believe in godot anymore?
@DaRealNim
@DaRealNim Год назад
The production quality of this video is very high for the amount of views it's getting. It deserves more! Keep up the good work
@BearZA_91
@BearZA_91 Год назад
agreed
@codernunk
@codernunk Год назад
Thanks so much! I appreciate the kind words.
@titledlnrd
@titledlnrd Год назад
As my first (actual) game engine, I LOVE Godot! It is intuitive, open-sourced (which is always a plus) and it is powerful!
@TheExFatal
@TheExFatal 6 месяцев назад
It also doesn't take an eternity to load
@titledlnrd
@titledlnrd 6 месяцев назад
@@TheExFatal Exactly, even on my ENTRY-LEVEL android PHONE! while unreal engine be taking 10 min to open on an rtx 2070 (probably idk)
@GraniteFaun
@GraniteFaun Год назад
Godot is the first engine I ever enjoyed working with
@paul1979uk2000
@paul1979uk2000 Год назад
I think the passion comes about with the open community, which is usually a direct result of being open source, where many get the sense that they are a part of something and not just using it as a tool to get things done, after all, any of us can improve the Godot engine to be better and get more done to what we want, it also builds a lot of trust with it being open, especially now with everything that is going on with Unity. There's a lot of talk that Godot could become the game engine of rendering engines like Blender became, that started with modest beginnings and ended up dominating the market, the foundations in Godot are in place that with enough time, investment and work, Godot could achieve such status.
@Gatrehs
@Gatrehs Год назад
First 3D, then games.. What's next on the FOSS Chopping block? Mwuahaha! Maybe we can convince the poor people working with adobe stuff to come work on davinci resolve or something similar..
@nesraspongx58
@nesraspongx58 Год назад
there also the fact that it's also currently small, people are just happy to find out others know about the engines let alone use it and like it
@madjunir
@madjunir Год назад
I love your passion in this video 🎉😊. I believe open source is a passion. Built by the people for the people! You'll never own Unity or Unreal. But you can call Godot yours. If we see the Rise of Blender we are seeing the same thing with Godot 4+. Unity will be regretting showing their true colors and losing everyone's trust. Every time corporations think they got a monopoly they'll do this.
@codernunk
@codernunk Год назад
This is well said!
@theothetorch8016
@theothetorch8016 Год назад
These types of tutorials you describe at the end are much needed.
@slogwastaken
@slogwastaken Год назад
Very professional video, sad to see only ~700 views on it. This definetely deserves more.😢 Keep up the good work. Also still waiting for a dynamic camera tutorial.😉
@codernunk
@codernunk Год назад
Thank you! I'm really slow at making videos right now due to some life circumstances, but I hope I'll be able to speed up production soon. I'll make sure to add the dynamic camera tutorial to my list.
@slogwastaken
@slogwastaken Год назад
Thank you Very cool Also definetely take your time with the videos, cuz this one was EPIC
@MMuraseofSandvich
@MMuraseofSandvich Год назад
Nice job on the editing. Easy to follow and not at all distracting.
@codernunk
@codernunk Год назад
Thank you for saying that. I was wondering if having too many cuts would be distracting.
@obsoleteobsession
@obsoleteobsession Год назад
Unity refugee here. I've never been so excited to subscribe to a RU-vid channel. I'm finally getting excited to start all over again - looking forward to what you do next!
@codernunk
@codernunk Год назад
Thank you! I'm thrilled to have you on board!
@ucmRich
@ucmRich 8 месяцев назад
DX Studio is my first engine but it went away about 13 years ago. I used to make a lot of great stuff with DXS but havent made a game in over a decade. NOW Godot is my new engine of choice and I believe I can create fantastic things with it. I'm very much looking forward to Godot v 4.3 !!
@Break.
@Break. Год назад
Great video! I've been using Unity for half a decade now and have had no real motivation to move engines until recently. I am looking forward to see the growth of Godot and can't wait to try it out when I (finally) have time!
@Catamount1412
@Catamount1412 Год назад
I've just recently discovered Godot myself after a couple years of casually picking at Unity in my spare time with only modest interest. I thought Unity was just how engines were supposed to work, but like you I clicked immediately with Godot and have been enjoying it hugely. I think it's no surprise that it's basically move to #3 in the stack of general purpose engines in popularity so quickly, and I think it's not going to be long before it just explode. The thing Godot hasn't had, not *yet*, is a truly big hit game to put it on the map like UE and Unity. I don't think for a second that that's a reflection of the engine, just the time needed to develop combined with a smaller dev pool to trip that Law of Large Numbers inevitability of the right circumstances coming together (right dev, right game concept, right set of dumb luck). Once this happens, even once, and you get that "wow, that was made with Godot?!" effect on some game that knocks it out of the park, I think devs will flock to this engine in droves.
@mosesonerhime9974
@mosesonerhime9974 Год назад
You earned a sub man. You’re doing great 😊
@Rexmon
@Rexmon Год назад
100% agree man. I started using godot a few days ago and it all just makes sense
@vapidfire68
@vapidfire68 Год назад
I'm a unity guy. I would have never thought of trying another engine until a few weeks ago. I'm giving godot a shot.
@primatedogma5381
@primatedogma5381 Год назад
I don´t like programming at all but as an artist who wants to make videogames I kinda trick all "the code thing" using no code engines construct/gdevelop/tyranobuilder/rpg bakin/maker but I was super exited to see a "visual scripting" inplemented in Godot... until they take it down in version 4 :P Having to learn code is still a big turn-down for me but I always loved Godot like A LOT. I guess now is an excellent time to start learning since so many devs will start learning it, I guess YT will be full of tutorials +plus Godot always reminded me of Blender, little Davids fighting massive Goliaths, we need to support them :)
@codernunk
@codernunk Год назад
I like your analogy, and that's always been the goal of Godot. I'll be covering art-related stuff on my channel too, and while I'm not a great artist, I have a somewhat systematic approach to it that may still be valuable. I'd definitely would like to hear your thoughts when I make those videos!
@Stunex
@Stunex Год назад
Fully agree on "what Godot still needs". After the Unity debacle I tried to get into Godot but so far I feel like its simplicity is also a huge detriment because while each individual step and concept is super easy to understand and straight forward, it also leads to rather inconventient workflows in my opinion. The node system is a prime example. You only have to learn this one concept and basically know the entire engine but I personally found it to be extremely cumbersome to define individual objects as their separate scenes and every time I want to modify something I have to switch tabs back and forth. Maybe I just need to get used to it or some UX improvements could alleviate the annoyance with the system (like being able to directly edit a scene in another scene aka modifying your player scene in your level scene for example).
@agriasoaks6721
@agriasoaks6721 Год назад
We Do need that "why doing it this way" in a tutorial
@codernunk
@codernunk Год назад
Yep - especially because I want people to be able to understand concepts at a basic level. They always say to "teach a man to fish" after all.
@DevlogBill
@DevlogBill Год назад
Learning C#, strongly considering using Godot as a hobby. Always wanted to try and make a cool 2D rogue like class base system game. Hope Godot does well from this Unity situation.
@codernunk
@codernunk Год назад
I believe Godot is more than capable of making a game like that.
@NexusBaum
@NexusBaum Год назад
I came from Unity and I love Godot. I was thinking of giving Wicked a try, but there's not really a community and I hate C++. So I ended up in Godot and so far, I haven't missed Unity a single second.
@HighTreshold
@HighTreshold Год назад
Congrats on getting to 1K subs man!
@codernunk
@codernunk Год назад
Thanks so much for your support!
@GodotGuy
@GodotGuy Год назад
W viddy. Godot is the Blender of game engines fr
@mission-toast
@mission-toast Год назад
Huge Godot fan here. Absolutely agree about the annoying container system. Aside from that, I've been extremely happy with the engine. Right now I'm running code in the editor (via tool) so that I can better lay out towns, etc in design mode. Just an amazingly powerful product.
@codernunk
@codernunk Год назад
Absolutely! I love the @tool annotation also - I use it to reflect color changes in the editor for the items in my game.
@jonathanbersot6549
@jonathanbersot6549 Год назад
Great job man! I'm a software engineer as well, and I love game development. Godot is my choice since I realized it is opensource 😅
@erenaydin
@erenaydin Год назад
Open Source software is the future. If there is a piece of software that is open source and useful, you can make sure it will last forever because some dudes on the internet will maintain it like their life depends on that. If Godot team stops maintaining the Engine the community will create a new git repo called OpenGodo' and keep maintaining it.
@codernunk
@codernunk Год назад
Yeah, it's going to be VERY hard for Godot to pully any sort of stunt like Unity is doing. Worst case, the Godot development fund is actually outed as a "scam", but that doesn't mean game studios have to shut down because all the sudden they owe Godot royalties.
@auralluring
@auralluring Год назад
i love godot so much. it was the first one i had ever tried, and i'm glad, because i'm honestly not sure i would have kept going if i had tried something else first. i'm probably just being dramatic but i've tried others (such as unity) and found it boring and very hard to stick with for very long. i feel like the structure of godot is just so natural to my brain lol
@nyn2k259
@nyn2k259 Год назад
Nice video, I'm interested in a game engine to make a ludo game along with Chess & a card building deck game but I can't code so as Godot doesn't have visual scripting like Unity/UE wasn't sure. Does it have tutorials on these game on any of these games If you could link few or something I could follow & create would be awesome thanks.
@TechCowboy
@TechCowboy Год назад
I've been programming for 40+ years, but I never wrote a game by myself. I've been blue printing a game idea for over a year and was just about to start on Unity, but with recent events, I'm going to use Godot 4.1. The documentation seems to be missing on 4.1 on how to transfer a game to a quest, so you might consider that as a topic.
@michelcastilho6862
@michelcastilho6862 Год назад
If you see something missing on the latest version's docs, chances are that the previous version's docs covers that and it's still appliable for the latest version. They seem not to prioritize updating an article to the latest version if it still holds up.
@scott6932
@scott6932 Год назад
Love Godot! Made a virtual pet / tamagotchi app for iOS and Android using 3.5. Learned a lot!!
@codernunk
@codernunk Год назад
That's awesome! I think Godot excels at 2D games.
@Boxing_Gamer
@Boxing_Gamer Год назад
Godot is so good I wouldn't mind paying for it really
@MMuraseofSandvich
@MMuraseofSandvich Год назад
Godot is #3, after Unity and Construct. I'm very excited for its future, a lot of people are talking about the D&D license brouhaha, but I'm thinking more of the parallel with EAGLE v. KiCAD.
@codernunk
@codernunk Год назад
I'm not familiar with EAGLE v. KiCAD, but I believe Godot should be immune to controversies like that, unless leadership drastically changes. Being FOSS (free and open source) makes it harder for drastic monetary changes to happen anyway.
@igorgiuseppe1862
@igorgiuseppe1862 Год назад
3:32 LOL that example
@codernunk
@codernunk Год назад
WEEEEE!
@marlonparks
@marlonparks Год назад
Have you seen sonic colors ultimate? that was made in godot
@codernunk
@codernunk Год назад
Yep, I have heard about it. I believe Godot was heavily modified to make it work, but it's probably the first AAA title we know of using the engine. Definitely hope to see more.
@BlackJar72
@BlackJar72 Год назад
I think I'll be using the C# -- it's similarity to Java and C++ makes it easier for me to understand and reason in. I started trying to make my own engine, then tried JMonkeyEngine (with a break to mod Minecraft), then UE4 and Unity lesson and a making a game in Unity, now Godot.
@Akab
@Akab Год назад
Python-like syntax al'a GDScript is unwritable for me (I need my semicolons and brackets) but thankfully that's optional. Other than that, I love pretty much everything about godot and already built some stuff on it! 😁
@UrielManX7
@UrielManX7 Год назад
I few years back, I decided to restart my game project because I code the game into oblivion using flash (believe me, it became unworkable), anyway, when I was looking for a new engine, I looked up godot, unity, unreal, gameMaker and multimedia Fusion... Guess which one I choose?
@draftingish4833
@draftingish4833 Год назад
I dabble in unity for a week at first and found the system way too cumbersome and I just wanted to make a 2D game so I did a bunch of research and chose Godot No regrets
@codernunk
@codernunk Год назад
I don't have any regrets either, if it wasn't obvious by the video. Thanks for sharing your experience!
@SpaceManRD
@SpaceManRD Год назад
Eh, I can take or leave official addons. Blender does this weird thing where it has addons, like Node Wrangler, that pretty much everyone turns on in a fresh install and every tutorial tells you to use, to the point I kind of wonder why it's not just part of the base program.
@chrisfortin4933
@chrisfortin4933 Год назад
Dude, how do you not have more subscribers?? I loved this video and how clean and clear your points were. You didn't dilly dattle with random things to make the video longer, you kept interest the entire video. You have a bright future with this channel, your timing could not have been better! Wish you luck my man!
@codernunk
@codernunk Год назад
Thank you so much! Welcome to the channel!
@0xAquaWolf
@0xAquaWolf 4 месяца назад
Godot is the way!
@codernunk
@codernunk 4 месяца назад
If anything, it's getting better as time goes on. I really like Godot!
@wjurden5892
@wjurden5892 Год назад
Nice !🖥
@codernunk
@codernunk Год назад
Thanks 🔥
@TommyLikeTom
@TommyLikeTom Год назад
It's in literally exactly the same situation that blender was in 10 years ago. Nobody believed in it, people preferred proprietary software, but open source will _always_ win out in the end. It's an inevitable effect of capitalist corporations' need for continual growth matched with the inevitable dissemination of knowledge to enthusiastic hobbyist programmers.
@rymd-raket
@rymd-raket Год назад
Jigglebones is crucial to any and all engines 🍑
@LaloMartins
@LaloMartins Год назад
I switched over from Unreal a few months ago, because, as much as I love Unreal and the power it gives me, everything becomes such a slog in it. UE is really designed for bigger teams I feel. “It's quick to whip up simple things in Blueprints” - I guess only if you're not a programmer? I can get stuff done in GDScript at least twice as fast as BP, and the Unreal flavor of C++ is even more of a time sink due to byzantine tooling and poor API design (not to mention crashy). I can get a good-looking, performant demo up faster in UE than Godot, but anything past that stage, it's simply no longer the best choice.
@codernunk
@codernunk Год назад
Yeah, that's how I feel too. I liked Godot because it was simple enough that I wouldn't have to spend extra time learning the nuances like those. In other words, I wanted an engine with low overhead.
@ecclesoul
@ecclesoul Год назад
1:51 What website is that? I wanna know.
@codernunk
@codernunk Год назад
That's GDQuests documentation on finite state machines. I have the link in the description of this video
@theothetorch8016
@theothetorch8016 Год назад
Godot rocks!
@xxerbexx
@xxerbexx Год назад
Love that that engine is open source, i also love blender for that. but srsly, remove the word godot from that video and you described ue.
@codernunk
@codernunk Год назад
Blender also slaps! Unreal Engine is something I'd like to learn more one day too, but I would really like to push Godot to its limits so it can grow as an engine. Unreal doesn't really need that as much.
@opusdei1151
@opusdei1151 Год назад
It makes no sense to make a jiggle bone addon for godot developer, they will instead work on the feature which causing the error in that case
@songersoft
@songersoft Год назад
Was going to gib you a like but you at 420, maybe later thanks
@codernunk
@codernunk Год назад
Based
@donwald3436
@donwald3436 Год назад
1:12 "Waiting for Godot" 🤔
@FilmmakerJ
@FilmmakerJ Год назад
I was literally thinking about how one does 3D Cutscenes today. We need a tutorial on that, because almost no one has actually completed a 3D game in GODOT that was released commercially. So there are very few examples to look at for what things are truly possible on the 3D side.
@Dead_Last
@Dead_Last Год назад
Cassette Beasts is 3D
@NuttachaiTipprasert
@NuttachaiTipprasert Год назад
Sonic Colors: Ultimate is made with Godot.
@codernunk
@codernunk Год назад
Yeah, there's definitely stuff out there, but it's very limited right now (I also don't think Sonic Colors was built from the ground-up in Godot, but I could be wrong).
@FilmmakerJ
@FilmmakerJ Год назад
@Dead_Last Technically, yes. But it still isn't full 3D with 3D characters, polygonal environments, water and fire simulation, effects, and 3D animated cutscenes. A project of that type has been done countless times in Unity and Unreal, but has yet to be accomplished more than a handful of times in Godot, from everything I'm aware of. I'm hoping 2024 is the year that will finally change.
@Gwizz1027
@Gwizz1027 11 месяцев назад
Godot's ok
@zikkeyls
@zikkeyls Год назад
Lol, Godot runs like a 40-50% slower runtime compare to the same game on Unity with the same rendering view, compile size for minimal games is about 100 mb for Win, it's really huge amount of unused assemblies etc. Scripting is kinda the same, and Node system is sometimes weird, so like UE4/5 or Unity are much more detailed and logical.
@codernunk
@codernunk Год назад
I hear you. Unity and UE will definitely inch Godot out on performance, as they are more mature and industry-battled engines. But I don't think the performance of Godot is that bad that it'll slow games to a crawl. I think the biggest bottleneck that Godot will face will be the graphics - I have heard about shadows being slow and whatnot. But I don't think the bottleneck will be the scripting unless you plan to instance thousands of objects in your scene. Optimization is both the engine and the dev's responsibility. I know your comment is contrary, but it's good to see other takes like this. We should be non-biased.
@ltxr9973
@ltxr9973 Год назад
can you please not put hardsubs in the videos so I can disable the subtitles? This is painful to watch.
@codernunk
@codernunk Год назад
Understood. I got feedback similar to this already so I'll move away from them in future videos.
@ltxr9973
@ltxr9973 Год назад
​@@codernunk Thanks for your understanding! I think softsubs that the user can change/disable could also be a compromise.
@codernunk
@codernunk Год назад
Yep! All my videos from this point forward will have official English subtitles that you can turn on/off through the normal RU-vid subtitle feature. I still think I'll use text as an engagement element on videos, but I won't use them in place of subtitles, and I'll reduce the use of them.
@darthnegativehunter8659
@darthnegativehunter8659 Год назад
you're waiting for godot to beat unreal, i'm waiting for it to beat qt. i focus on UI dev for godot. and let me tell you, with the right features, godot can overtake many businesses. it just needs to become more mature on the UI side. i think one big downside of the engine is that doing anything serious in it will require a deep knowledge and a big chunk of pre written code to make up for what's godot lacking. after that it will be great. another big downside is the lack of experimental tag. a lot of features are experimental, but they're left there for people to use them without that knowledge. they get fucked over.
@imbalos
@imbalos Год назад
IMO, GDScript falls apart when you start using third party libraries. Lack of proper auto complete, lack of strong typing, no interfaces, no overloads. It all contributes to a lack of DX. Especially after unity and unreal, you start to feel that you need to keep more things in your head, and when you're working with multiple big libraries it can get to you quick. There's always C#, but it has way too many drawbacks in the current state of Godot.
@codernunk
@codernunk Год назад
Yeah, I would agree the intellisense needs work. I think part of that is just Godot's internal script editor, but it's also the language being duck-typed. I'm curious to see what you think the drawbacks for C# are, because I haven't seen much other than just a lack of adoption overall.
@callyral
@callyral Год назад
it's already succeeding imo
@Coolae450
@Coolae450 Год назад
Idk why I’m watching this vid when I’ve been using unreal engine since 2022
@codernunk
@codernunk Год назад
I guess RU-vid wants you to try Godot :D Regardless, thanks for checking the video out!
@Coolae450
@Coolae450 Год назад
@@codernunk Yeah, idk maybe I should? I use unreal for its graphical capabilities but I only make small indie games. I will check out godot then. Thanks RU-vid for recommending this video!
@Pallerim
@Pallerim Год назад
People who oppose weak typing are just old, bad programmers. Python and GDScript are awesome!
@codernunk
@codernunk Год назад
While I wouldn't have said it that way, I think people tend to shy away from scripting languages due to fear of introducing bugs. I think in a lot of ways it depends on the scope of the project, and if you are able to make things modular, you can reduce bugs that way.
@igorgiuseppe1862
@igorgiuseppe1862 Год назад
5:40 ? css ? lol everyone hate css
@codernunk
@codernunk Год назад
You'd be surprised. It's not the perfect system, but I think the design around it is great. I omitted it from the video, but I was thinking about Tailwind CSS when making that statement. It handles element organization well, such as centering content and the like.
@TheYoxiz
@TheYoxiz Год назад
very good video, but the tiktok-like subtitles were honestly distracting me from the point. it feels like being talked down to. your video has more than enough substance to keep the attention of the viewer, it doesn't need this (which is a good thing)!
@codernunk
@codernunk Год назад
That's great feedback. I'll keep this in mind in my future videos. Thank you!
@webrevolution.
@webrevolution. Год назад
Strong personal opinion: both Unity and Godot suck. Well, not the actual tools (engines), those are quite decent. Unity is clearly better than Godot both in terms of community support and also features. What I meant with that initial take is they both suck as companies. Even though Godot isn't its own company but it's owned by W4Games, you get what I'm saying. Unity sucks cause is has a shitty board made by awful people who more recently have done tricks to their EULA just to get more money, legal or not legal that's scummy to say the least. Well, I think there is no reason for me to try explain other reasons why Unity sucks, you probably already know. While what many people need an explanation about, is why Godot sucks. It does because it's basically a scam given what most (unconscious) people value it for: being totally free. Well, it raised over $8,5M in donations to make the engine and after a ridiculously brief time given that amount of money, the CEO of W4Games comes out to say they need more money or the development process of Godot will drastically slow down. And I mean, it might be free for you, but I can argue that it is not for all those people who have took money of their pocket just to see those money managed as bad as they could have. Yet now everyone seems to have erased that from their memory or something and they somehow trust Godot as a company more than they would trust Unity. But I guess many of you reading this aren't game devs, since watching a couple of tutorials and simply experimenting a tiny bit doesn't make you one. There has been loads of uninformed opinions on the Unity fee topic from people who have nothing to do with this space. So that would explain why it seems almost nobody was up to date with what happened with Godot prior to Unity's fees. Godot in some ways feels like Star Citizen tbh. Despite the team having massive funds, they're still not delivering. I'm just happy that I only got scammed with Star Citizen back then (not a nice thing ik, but I was young and dumb) but wasn't dumb enough to also buy into Godot. Even though I could have, given I've heard of this engine before some of you reading this message even knew what a game engine is. So I very much could have been one of those that "invested" (lost) money into this project. Luckily for me, I am not. My point is, if you only care about trust you shouldn't choose any of these 2 engines, there are for sure better ones out there for you made by other companies which (at least until now) have not fucked up as badly as these 2 have. But between these 2 options only, I guess Godot is a better pick, just cause it's less bad than Unity. If you don't give a f* about trust and only care about tool, you should stick with what you know and what you have experience with unless you feel like you've grown past that engine's potential and it's limiting you (very unlikely to happen if you're an indie dev). If you only consider these 2 options and have no prior experience with any of them, then Godot definitely is NOT a good pick in terms of features. Not even if you are just getting started with game dev, let alone if you have a prolonged experience and are looking for more serious projects. Whatever serious might mean to you. So if you look for features, Unity is a better pick (never thought I would have said that btw). At the end of the day, you put your trust where you want, I just wanted to give my pov. Maybe some of you might find it useful as it's not quite one of the many uninformed opinions, (despite my will) I've took the time to actually try both of them with at least a couple of small projects each as recently as 2/3 months ago. Well, I've took a few minutes of your life and now I'll leave. Farewell.
@codernunk
@codernunk Год назад
I'm sorry to hear that you were scammed by Star Citizen, and I understand the hesitancy for Godot. I agree that there's a desire for more transparency from the Godot leadership, but I don't think it's a scam - at least we don't have to contribute any money to it if we don't want to. Let the community prove the engine has what it takes, but also hold the leadership accountable. Plus, as a former senior software engineer who worked at a large firm, spending a lot of money and time and not getting much done is pretty common. Requirements change all the time, especially with multiple stakeholders, and sometimes production-breaking issues come up that need immediate attention. I hope you find what you are looking for in another engine, and best of luck!
@glitter_fart
@glitter_fart Год назад
Unity played itself.
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