I'm dissatisfied with Reece's answer. The money he spent wasn't out of pocket, but rather a fraction of the crowdfunding capital. Obviously, you have to put in some work _first_ before you get popular enough to be crowdfunded. And Reece is working with a team. How much does _that_ cost?
So in all I put about $4,000 into the pre kickstarter campaign as I mentioned in the video through contracting artists for helping me design the cover art, animations for the character, etc. + partnering up with a marketing agency leading up to the kickstarter campaign. Having team members for me was crucial to creating a professional project, so I used the kickstarter revenue split as a placeholder cost of what I needed to put into the game to help my teammates continue working on the project. We needed the kickstarter to help pay team members to continue working and build the best version of the game possible. I’ve made games with a $0 budget, but this was just my experience creating monster tribe. Hope this clears things up a little :)
@@spiritblue5139 so you think paying for the game to be made is a waste of kick-started money. I suppose putting fuel in your car is a waste of fuel too. Wtf man...
Good video as always, keep it up! I'm really looking forward to seeing that future marketing/kickstarted video, can't wait to see your take on this stuff.
Reece: Invests 10000$ in his game to develope an awesome game. Me: Thinks weeks, just to decide if I should buy a udemy course to get better or if the 20$ are too expensive ._.
As a small indie dev. I've just been making prototype games, and posting them on itch for free just to get people to see my stuff. I haven't decided on any full fledged game yet as I'm still learning some of the more basic things. :)
Honestly, if you play your cards right and have the time to build a proper foundation to make game development an income, I would definitely recommend doing it full-time, however it WILL drastically effect how you view your hobby. I still love game development but I no longer feel free doing it, as I’m always thinking of ways to push myself so I don’t fall behind and lose my career 😅
Honestly totally forgot to include this :/ big L on my part there 😭 spent roughly 1k/month on food, rent, etc. As I mentioned in my $50k/year video I had other incomes to keep me afloat outside of developing monster tribe, so MT development isn’t really my living income
It might serve a story purpose. Recall that Bug is a crappy type too, but that's why it usually shows up at the beginning, and usually in an adversarial capacity. Remember that, at the advent of Pokémon, Gameboy link capabilities weren't that great, and nobody expected the multiplayer scene to take off over the course of 25 years. It didn't have to be super balanced. (Also the ice type in Gen 1 mainly served as a nerf to Pokémon with high special stats [and Dewgong] and served a similar story purpose as an intro to the Elite Four.)
Don't let this discourage you, as I mention later in the video you don't need to spend a ton to make an amazing game, most of this money was paid out to developers who helped me make this game what it is today, so I am more than happy to be able to support other developers along the journey :)
you have 60 seconds to get me to get me to watch this video--- if the first 30 seconds don't make me hate it.... *press play* vanity is a hell of an ego boost. LUL. Didn't talk about the game really. Next.