I beat Omnifactory, and was looking for something similar. GTNH is like that but harder, and helps me to commit to a world. I just cracked into the LuV age, and holy balls is the assline expensive to make. Once you get a working AE system and HV based automation, the game changes and really that is where it starts properly. A lot of things you use initially are superseded so I rushed to HV and oil processing. I’m pretty sure some people overbuild the low tech early stuff. Also, start something long running then go and do something else. There are always things to do. I’m a big fan of the hang glider + jet pack combo. Tinkers is pretty OP and deals with the infernals, and a repellator to keep them away from your base. Teleporting creepers, what a nightmare. The quest book is excellent IMHO, and with it you are never really lost, and I’m a loot bag whore. The journey is the reward - take your time and enjoy it.
"The game really starts when you get a working AE system" may be the modded Minecraft equivalent of telling someone that One Piece gets good around episode 600.
@@rubidium1948 I tried rushing for AE because I was having a stroke from the million types of ore I had, and then realized I had to go to the moon for it, that was fun
I wanted to play both Nomi and gtnh but my PC was too shit, it still is, so I started with GTCeu and thought I should just beat it. On my second run now almost at IV. I didn't finish the first world because I accidentally just Perma crashed it I was mid ev there
Most packs have a "You have little resources and everything needs a lot of them" resource-dificulty model. In the meantime GTNH uses a model where you do have a lot of resources but everything uses an absolute shitload of them.
i mean it's not really "hard", people just approach it with the wrong mindset, except infernal mobs, that indeed makes for some "fun" moments (like that one time i got sent in the air out of nowhere in the middle of the night and found myself in front of two weird creepers and a flaming skeleton)
The questbook makes GTNH manageable. It was nice to switch to this pack after omni/nomifactory. But without expectation of beating it quickly and with expectation of slow (but steady) progress it is really enjoyable. Except searching for that damn silverwood tree for 30 kilometres. EDIT: waiting long times for a machine to process an ore can be used to... do some non-game stuff. Just leave it on inventory screen and program something. Or go shopping. Or play second instance of Minecraft :D
@@Houstonruss Maybe. But still quite appealing. It's all about knowing what that modpack is and that after starting you will not necessarily finish it.
I have been on a binge on GTNH for a while now. So much so that I’m buying a computer for only this. Of course the PC will hold different games but the push to buy it is GTNH. I’m someone who’s struggled with things not being complicated enough to properly enjoy something. I think I’ve found my cure Edit: I shall try to do what very few can do, and become a GregTech ENJOYER
Farming mobs or getting a efficient farm for food was always kinda pointless, as progression was so quick, that all the work was for nothing. With GTNH I can really dig into basics. making pathways and nether portal quick travel routes are really worth it, as REAL flying comes only much later in the pack.
i reached HV in GTNH via more or less hand feeding every machine barring occasional very simple temporary hopper setups (not as a challenge or anything, i just found that to be easier than spending a bunch of time automating tasks i could complete faster manually and have a weird mental block of not being able to build automation systems that need monitoring), while i had a good time doing so holy shit is this pack absolutely not for everyone. You really need to be the type of person who can imagine sisyphus happy to not wanna fucking die playing it.
Haven't really tried susy yet (i remember toying around before it was in curseforge) but i expect something better than this. GTNH is such a constant pain. I remember i got half thought MV and deleted the instance bc i couldn't deal with it anymore and after a while went to play nomifactor and had a great time. I still think that this modpack is made to be played by groups of people (the bigger the better) bc playing it alone seems detrimental to that person's mental health
It's a lot to handle but fairly fun if you don't expect to reach milestones often the further in you go. It can be really satisfying to design your own systems and more efficiently process materials, even if it's not perfectly optimal. However the furthest I got was late IV so I still a very long way to go.
I think GTHN needs way to customize the input, outputs and time requirements so players that want an SMP that will last a few years and people that just want to play 1, 2 or 3 hours per session can have fun.
I don't really know if anyone wants to spend the insane amount of time tweaking recipes that take forever just to scroll through, but it would be nice for making some crafting times less egregious
Why? I play 2 hours and have fun because i enjoy slow progress wich is all GTNH about. U dont need to play 10 hour but to enjoy going slow. Who cares how long it take to complete if im having fun? Minecraft is infinite anyways. If you just prefer fast progress try other modpack like E2E.
What even is a Modpack if it can't even take me a year of nonstop grinding. But fr tho, love gtnh, the amount of integration and work that went into this is insane it's like another Game
It's hard not for the reason most think. Have to learn to look for more than 10 seconds at nei for the most efficent recipe. Most of the time, if you don't have a resource, there is a workaround. Also, stockup on basic resources like dirt, which can be turned into clay. Also, automate common resources, which is a no-brainer.
I've legitimately attempted GTNH. Mainly due to the way it greatly deepens several mechanics in ore processing, electricity and depth in crafting. (And because it's known as the top dog for GT Expert) I've made it around 100-150 days before noticing a trend. It's not just attempting to de-abstract several processes in Minecraft, but it's also making it as grindy as humanly possible. As mentioned, it takes truckloads of resources to get anywhere, and many processes offered by some mods (like the smeltery) to try to ease the process are nerfed to the ground. But fundamentally, my greatest problem with it is how repetitive it is. You have to manually craft every damn thing up until you get well into the electric age, which when compounding with GT's method of crafting, it's pretty damn annoying. Also, even in the steam age, tech and processes need constant babysitting. Given how long everything takes its no wonder that all but the most tenacious (or... those who lack a life) will give up. In one's opinion, I'd be much more okay with GT NH if you could automate from the start. Probably with the help of AI controlled Co-op partners. Albeit, even with that, late game GT NH sounds repetitive given how the machines evolve (Skimming the JTI showed a frightening amount of machine tier recolors). There are good ideas here. For example, I love how the fact that the ore generation is centralized into chunks, which would in theory reward the construction of infrastructure (If it wasn't so god damn expensive). My favorite is that ores themselves also are shaped to resemble their real life counterparts. Iron and Copper for example, are not called that, but instead their real life counterparts like Magnetite (Fe3O4), Chalcopyrite (CuFeS2). It's not just a name change, the ores themselves are composed of a chemical element, which when given a particular process will have different outputs. Smelting for example will turn them into the metal that most closely resembles that composition, IE be it Iron for Magnetite or Copper for Chalcopyrite. But since they're not pure ores, if you put them through other more advanced mechanical or chemical processes, you can get different outputs from that same ore. However, before you get there, there's a lot of suffering. And even then, I'd argue that it would still feel extremely grindy. You have to legitimately enjoy the actual process of slow and brutal progression that this modpack offers, because that's the main course. For everyone else? I highly advice for you to keep away and try out other modpacks which play with those mechanics while not gating that part of the game before literally hundreds of hours of grunt work. Carpel tunnel and an existential crisis is all that awaits you upon this land.
I made it to IV on Nomifactory and that took me like 6 months 🤣. Playing a couple hours a week because of work. I love the concept of GTNH but I wouldn't ever be able to play it. If they ever decided to remake an easier version of it for us folks that work I'd probably give it a try.
@TheKeule33 try doing all that and being a parent to a toddler too lol. That was my life for almost 2 years. I was lucky to play for am hour and a half a day.
I wouldn't say it's hard although annoying at times, like steel super early game. It really does take a while to progress. also no way it takes new people 50 hours to hit lv. I hit lv after about 10-15 hours. Granted that was during my 3rd lv run through, my first run I think it took me about 35 hours to hit lv since I was doing so many things innocently, got unlucky with ore veins, and a bunch of other things. A creeper also blew up in my storage room and my items despawned since I was afk in there, which set me back a lot, luckily a couple chests survived and it only set me back like 6 or so hours
Well there’s GTNH. But if you’re not into that, there’s always GregTech: New Horizons. And if neither of those are your style, and you want something more chill, I highly recommend GTNH.