It was actually Kojima’s idea to make the cutscenes this way. Silicon Knight originally presented a version that was much closer to the original, but Kojima wanted them to go crazy and make it way different
@@olivier4916 If they can make Gray Fox perform those fighting skills in a PS1 game, then there's no reason that prevents them from doing the same with Solid Snake or other characters.
If you've played the original a million times like I have. You don't need to watch the cutscenes. Which is why I like twin snakes almost more then the original. It looks better, it's easier, and more fun to play through if you're trying to speed run it in an afternoon
THANK YOU. TTS is my personal favorite version of mgs1 and i see literally Nothing but hate for it from the mgs community, you're literally the first person I've ever heard say a positive thing about it. but any justification for that hate either comes down to the game being too easy or the cutscenes being over-the-top and cringe. First-person aiming Does make headshotting guards easy, but the original game is already Super easy (aim-assist socom already makes every room a literal shooting gallery, the psg-1 already lets you one-shot guards from across the map, and having corpses instantly vanish removes any need to actually Be sneaky). Plus the mgs1 map design leaves you VERY few situations where the mgs2 mechanics are Actually helpful (like how often does flipping over a rail or dropping off a ledge Actually help? Cuz I can only think of 3 spots, with one of them being exclusive to the TTS version and other two only saving you a couple of seconds each.) So I see the new movement and combat mechanics as more for player comfort and accessibility than anything. And the cinematics Are very over the top, but the thing that MGS fans typically hate to admit is that... MGS was Always cringe. If a player can take the story seriously after seeing a ninja in a robot suit turn invisible and cut off the hand of an elderly Russian cowboy, or after seeing that cowboy get periodically possessed by the ghost of the clone of the student of the greatest soldier of all time, then i don't think the addition of slow motion back flips is Actually breaking anyone's suspension of disbelief. Those always felt like cheap and melodramatic excuses to hate on the TTS for being anything other than a straight graphical upgrade to the ps1 game.
Word. As a kid I played OG mgs a lot and I hated the long codec conversations. So when I found out you could fast forward like in mgs2, I was so happy.
Twin Snake was the only reason I bought a Game Cube. I am surprised people hate it. And in those cut scenes comparison, I saw no problem with the Twin Snake.
Also the cut scenes look like that because of Kojima, He didn't want a 1to1 copy of the game because he didn't want another version of Metal gear to outshine his.
@@foughtthelol The second reason that sold me a Game Cube was Mario games! The very games I never bought 😅 I got a ‘cube way late in the game and their games being sold at stores were being phased out 😭
A lot of hate for remakes is primarily internet nonsense. People online want to complain for the sake of complaining and since they aren't doing so in person, they feel untouchable. I guarantee most of these people wouldn't spread so much hate if they were in public.
Like the other commentators said it’s a narrative that was completely fabricated on the internet and repeated by thousands of people that never played the games.
I know a lot of ppl dont like the flashy over the top cutscenes, but I always saw The Twin Snakes as the Legend of Solid Snake. Like what Raiden would have seen in running the Shadow Moses training. MGS is what Snake actually experienced, and TTS is all of the hearsay.
If it had the og voice acting and music it probably wouldn't have been as controversial. I like some of the new cutscenes, the fight scenes demonstrate the superhuman abilities of Solid, Liquid and Gray Fox's
You just prefer the OG because of your nostalgia...Ive played both Twin Snakes and MGS1 and I have to say Twin Snakes is awesome! And it deserves a remake!
I honestly can’t fathom how anyone believes this game is in any way out of line with the rest of the series, especially when one considers the batshit lunacy throughout most of MGS4.
It "matches" what was done in the 2008 game (which came after this), but fully sidestepped the tone of its original material of MGS1. It made a 90s action flick feel like a 2000s action flick. Not a terrible game, but a terrible MGS1. Sales of the game, reception, and the fact that it wasn't added into the collection reflect that...
@@ptroit Is the tone a bit different from the original game? Sure. Is it in-line with everything from MGS2 onward? You betcha. I think low sales/reception were mostly due to it being a GameCube exclusive and it’s not being included in the new collection because of numerous legal issues between Nintendo, Silicon Knights, Konami, and Unreal.
@@nickoftime5759 agreed mostly on both fronts. But that's why mgs1 og edges out mgs2 for me in tone, story, and other aspects. I think TTS beats og MGS in visuals, updated controls (albeit gimping difficulty curve), and friendly to newcomers. Maybe even charm is arguable for their time, respectively. MGS1 trounces it in all other aspects: music choice, voice track and vocal delivery (unpopular, but the empty warehouse voices in the original give it more atmosphere and sounds more authentic, in my opinion), og ninja voice actor, cutscenes, tone. Still a fun game and I'm glad I own both. But if you enjoyed the story of MGS1 more than the camp of it, I think it wins as an experience of the MGS1 story handily.
@@nickoftime5759 also, to your original point, I think there's lot of lunacy in much of mgs, but it's weighted on the other side with heavy themes (nuclear war, nuclear deterrence, private corporate militaries, information control, etc). Sure a vampire walking on water and a fat guy terrorist on roller skates placing timed bombs is silly for the sake of silly, and there are endless other examples. The more I think about it, the more I think maybe mgs1 is just a much more grounded, different game than the rest of the series...
I was 12 years old when I played MGS. When I found out they were remaking it on GameCube I was excited. I loved twin snakes as much as I loved the original.
@@ExcelHedgeMost MG games are exaggerated MG1 Snake punches a thick Wall with his bare hands to escape his cell MGS1 Psycho Mantis breaks the fourth wall MGS2 you've got Vamp MGS3 a man that flies around with bees MGS4 Raiden breakdancing with Geckos PW Big Boss lifts a metal gear Rising Raiden also lifts a metal gear Phantom Pain, you've got a giant firewhale eating a helicopter.
@@NobleBossI wouldn't say Psycho Mantis was exaggerated, but I would describe it as shock value. I think maybe an example of exaggeration is Snake back jumping to avoid a shot, matrix style, in a cutscene with Ocelot. Meanwhile, this turned into a backflip in TTS. Almost every exaggerated moment from OG was turned up to 10 in TTS to the level of silliness, whereas MGS1 took itself a bit (only a bit) more seriously. I loved it back then, but the criticisms in this video are valid and makes the original superior in all ways except difficulty for newcomers and visual representation.
It's exaggerated because snake's abilities are enhanced by the nanomachines Naomi injected in the briefing videos. That's why he could hear and react to Ocelot's gun.
Twin Snakes feels exaggerated only because it came later, after MGS2 when the MGS series started to create more crazy cutscenes and visual experiences. Every MGS game after MGS1 feels a lot more exaggerated than the original PS1 game.
Same here as well. The hardcore fanatics of MGS are so toxic that their will gets applied and we get nonsense like TTS disappearing from remakes and collections (because GameCube exclusive), or MGS3 being considered the best (because on all platforms), or MGS4 being bad (because PS3 exclusive). See a pattern here?
The acting is still great, and some of the shots are genuinely very good. The problem is how some over-the-top additions break serious moments. The examples shown here are great becuase, while not the most ludicrous additions in the game, they do showcase stuff too corny for what the scenes are supposed to convey (I had a hard laugh when Otacon tripped after getting the riffle).
Main basic reason: Nostalgia I personally prefer this because MGS2 is my favorite, but I love both versions. I did play the OG before this one however.
I really hate how Twin Snakes gets a bad rep, when it is easily the best remake we got for MGS 1. The whole thing with ppl hating on it cuz of over the top cutscenes, yet MGS 2, 3, and 4 exist and has the MOST over the top cutscenes period. Especially MGS 4 with Raiden fricking breakdancing while fighting robots and vampires.
Played the hell out of the original and I still enjoyed Twin Snakes. Hell, every once in a whle, I enjoy playing it again through Dolphin. I always laugh when some parrot the same silly argument that first person mode breaks or makes the game far too easy as they're forced to use first person for the entire game.
@@dream8350 I have a fairly cheap HP Intel laptop, that runs almost every game on Dolphin very well. It was about maybe $600 or $800. Compared to PCSX2, Dolphin runs very well. It does however for me sometimes crash but I don't know why because it's run fine before I never made any changes outside of putting every game in 720p.
My biggest gripe with the argument that the FPS mechanic ruined boss fights is that you could just choose to not use it and play them like the original. The original is still the better of the two versions, but I always enjoyed TTS. It’s nice to have the option of playing either one when I go back to it. I actually hope they include it in the Vol. 2 collection.
I really loved TTS and this is coming from a person who played MGS1 as a kid and loving that. I thought the redone VAing was decent for being out of David Hayter's paychecks. I can't stand the echo of everyone's audio in MGS1, heck it even has car traffic towards the end of the game. I'll agree that TTS has a weak soundtrack, but I did like how they changed up Encounter from EVERY boss fight, which got old fast. I do disagree with people saying Ocelot's fight was ruined in TTS. There are speedrunners that throw grenades across the room, which out chasing Ocelot. I also played Integral with FPV only and encountered the same issue. I also liked how TTS added hot steam pipes to the Ocelot fight, which is a nice change. But I think both games are good and fans are just holding MGS1 on a pedestal.
I played TTS years before the PS1 original, so I have no nostalgic attachment to the original, but it actually is the vastly superior version. I didn't hate TTS though, I just remember finding it soulless. I just kind of forgot about it after my playthrough. The original, on the other hand, just has a great atmosphere and legit made me cry at some points (like Sniper Wolf's death).
I can assure you that a lot of people who played the original either love this version more or the same as the original, I include myself in the better then the original camp.
How is liking twin snakes only because you had a gamecube instead any different than people who would hypothetically only hate twin snakes because they had the original PlayStation version?
@@ryancirrone3343 the original hurts my eyes and soul the only reprise from the gameplay being the story. The game is a chore and the reward is the story
It's so weird because I was thinking the exact same thing. I love the original (played it on launch) it introduced me to stealth gaming, but damn do I love Twin Snakes.
I have NEVER heard of anyone hating this game, even amongst the fans I grew up with. This game was my intro into MGS and I loved it. Have loved the series since. Idk this post has desperate click bait written all over it.
My friend group was the opposite sadly😅. We just didn't like it for some reason. We may have had far too much love for the og version and that poisoned our opinion
I've seen a lot it, most of it years ago. But I think it's just one of those games that gets appreciated more over time, but it's sad that it's not accessible today. I'll say, I think MGS fans are pretty lucky to have gotten these two versions of such a great game.
You like a game with broken boss fights and basically loses all of the points of the game it's remaking over the original game which is also one of the most influential games ever?
From what I remember the only reason people hated this game was because it was a gamecube exclusive. It was playstation fanboys who never played it who trashed it back in the day. Nothing is wrong with it. I saw it as MGS with MGS2 controls.
Thank you! Yeah definitely when it came out all the PS fans got together to hate on it so they could force a movement to get the game to sell bad & thus making Konami to release it for the PS2. Good thing that didn't happen & hope it gets another release on the Switch or Switch 2. It just seems right Switch gets it because we sure in hell ain't getting the 3rd remake. Oh & just hearing hideo say how he would like to remake MGS 1 shows that he knows about fans were hating on twin snakes & he wanted in return do a remake for the Sony fans. Anyway let's see what the future holds with vol 2.
I liked it, it was a little over the top, but still fun. Also I recall it getting solid reviews. I'm also a huge MGS fan and didn't see any issue with balancing, and maybe that's because I knew what to expect from boss battles and played mgs 2 a thousand times so knew how the mechanics worked for first person. The only thing I agreed with on your review was the over the top action scenes being cheesy, but I didn't hate it. I just took it for what it was, a different teams take on how a super soldier would fight.
What the fanbase think and what the wider gaming audience thinks are two different things. MGS3 is widely regarded as the best MGS game in the fanbase (it's also my favourite), but it came out around the same time as seriously hyped games like GTA San Andreas so didn't sell as well relative to other MGS games or get 10/10 reviews. MGSV got 10/10 reviews and I believe it sold really well, but it's a pile of dogshit.
Twin snakes is one of my favorites in the series and in my opinion the definitive way to play MGS1 (and I loved the original in its time) . But I'm an action junkie I love all the extra John woo slowmo action stuff. I hope It gets added to one of the upcoming collections!
I love the Twin Snakes. It actually really bothers me that some people can't appreciate it like I do. I cannot disagree more regarding the criticisms of the cut scenes. I love the re-worked scenes. I love the choreography and bonkers nature of them. It's like watching an awesome anime - I completely dig it. I like the gameplay tweaks, and the better graphics. I remember playing it as a freshman in college; it was the game that got me to fall in love with the series. I will always have a strong love for this game.
I agree so much people complain about FPV making it easy but those were features that were added as the series progressed and quite frankly Mgs1 I’s so fuckin clunky with that fixed camera, the cheesy action is a series staple as well idk why so many people think it ruins the remake but like that stuff in MGS3 and 4 and even 5! And 2, shit you play as naked raiden holding your balls in 2 lol 😂 which is why I don’t get why people hate that about twin snakes, it fits more into series canon than the original
I think the issue with the cutscenes wasn't that they were over the top, it was just out of character for snake. The series always had over the top cheesy cutscenes, but twin snakes is the only game in the series showing snake doing flips off missiles and running across walls like a ninja. I didn't mind it myself, but I understand the complaints that it changed the tone of the story.
Honestly, as much as the graphical and gameplay improvements were awesome, the cutscenes just weren't my cup of tea and felt extremely out of place for Snake. Now, don't get me wrong, the series as a whole has a lot of cheesy cutscenes, but this brought it sooooo over the top it passed the threshold between enjoyability and outright insanity. This is all just my personal opinion of course. But even if the Twin Snakes had perfect, 1:1 cutscenes to the original in the PS1 I still would prefer the original version simply because of the nostalgia the graphics and sounds brings me.
The remake formula is simple, but difficult to execute. 1. Retain the features that made the original so good. 2. Improve on what the original lacked without screwing up number one. Twin snakes failed on both accounts. While the general gameplay was done pretty good, the boss fights just did not give the same feeling of how high the stakes were in those encounters. They changed the dialogue, added elements that weren't needed, and even took away the challenge of some of them entirely. The music also didn't queue in as effectively as the original. The original MGS was a movie first, and a game that immersed you in it second. Twin Snakes lost that, and it was basically just your run of the mill video game.
Cutscenes were directed by Ryuhei Kitamura who was known at the time for his zany action movies like Versus and Azumi (Hideo Kojima actually has cameos in both of those films). Some of the stunt team on Versus also went on to work on Devil May Cry 3, Devil May Cry 4, Metal Gear Solid 4, and Bayonetta cutscenes so this type of action is firmly in their wheelhouse. Did the cutscenes fit MGS (at the time)? Not really but as a huge fan of that style of action I loved it.
I'll probably get roasted for this but, Screw it. I'd rather play The Twin Snakes than The Original and it should be ported to other consoles just as much as the other games.
If they re-release it, they should at least include the original music as an option, and also make everything a bit more grounded atmosphere wise, fitting with the original.
@@ExcelHedge I did. Not long ago actually. Meanwhile, The Twin Snakes is like a complete mess and example how not to remake a game. And unless changes are made, that's where it will always be.
Bad I think is hyperbolic. It was great for the time. It's great by itself. When compared to it's original, it is a bad deviation of tone, music choice, voice acting performance, difficulty gimping, and exaggeration of visual performances. Someone in a different comment said it's like giving Mario a Super Cape from SMW in SMB1, it's an upgraded look and functionality in a game that wasn't made with that in mind
@@filipeflowerit's a metaphor describing the gimping that would come from placing Mario's cape from Super Mario World on the SNES into Super Mario Bros on the NES. In other words, the layout of that game wasn't designed with that functionality in mind. Similarly, allowing for MGS2 controls in MGS1, a more claustrophobic, mostly enclosed setting that wasn't originally designed for first-person gameplay (FPS style shooting, most controversially), is not what the original creators had in mind. In fact, FPS mechanics with all weapons was only added on the re-release special versions in Japan, furthermore adding that it wasn't a part of the original game's design (aside from the rocket launchers and the PSG-1). At best, the re-release was more of a glimpse into where they wanted to go with the next entry.
@@ptroit Actually, you're mistaken about that. First-Person Shooting mode already existed in the Beta version of the PS1 Metal Gear Solid game. Then it was removed in the final version and then it was added again in Metal Gear Solid Integral (which was also released outside Japan). How does this make sense? I have no idea.
@@filipeflowerthat's really odd, I thought it was only a part of the integral release (ie an afterthought or later addition due to initial limitation). I did not know that it was planned in the original release, so you are correct on that; however, it still appears that, for whatever reason, it didn't make it to the original release for the game, so it wasn't included in the original experience... It clearly was invisioned for it based on your statement, but didn't make the final cut.
In the original sniper wolf dying scene. The foundation was the music so everything had to be according to the music rhythm. So the scene was bound by that it terms of total duration time and the loud and soft parts of the music. In the twin snakes version. Graphics are the main focus. Ohh look at this dog. It's sad now. Oh look at Otacon. He's stumbling now.... Etc. The music was absent so they could take longer on each scene. The pacing really changed.
i'd love to hear the "it was too over the top" crowd and what their thoughts are on mgs 3 and 4 as well as revengeance. Just saying, let's see if they're intellectually honest and consistent. Hell, you wanna tell me a vampire nanomachine infested psychic wasn't too over the top? Cuz you killed one twice in mgs2. Or how about being chased by a nuclear tank driven by an electrically charged russian knockoff of arnold schwarzennegar and defeating it with a motorcycle and rpg 7? get real. the ridiculousness has been present since the very beginning.
MGS2 had the slow motion matrix bullet dodge with Snake dodging a bullet from Olga. Snake backflips a whole lot in Twin Snakes. But to me it isn’t as much of an offense to me as the First Person sniping mode. It made Ocelot’s boss fight broken. It also made it easy to just tranquillize all the guards in many areas from out of their range.
I like the game, I like the over the top stuff it was fun. Only gripe I have always had was it made the game to easy the FPS aiming etc so I tended to play it old school best I could.
This was actually my first MGS game. At the time I remember thinking the game was too easy, a friend pointed out you couldn't 1st person aim or ledge hang in the original. But I liked it, and I still do. The original is better, but sometimes I just replay TTS and don't use any new features.
Two reasons, John Woo mission impossible 2 ass action sequences and GameCube exclusive. To not release this on the hardware of the company who launched this series into the next generation was so wild.
It was fine for what it was. The most baffling thing to me was having to hold down a button to *not* fire the famas. You literally held down the safety button and when you released, the rifle would fire. ...Who on earth thought that was a good idea?
At this moment, MGS1 is the only game in the series I haven't played. I've only watched it on RU-vid, Twin Snakes and MGS1....and the only thing I find atrocious about Twin Snakes is that it didn't carry over the amazing soundtrack from the original game. That is a massive sin in my book. That's why if they remake the first game, then they NEED to have the original OST
Played every metal gear game since 1998 never once thought MGS 1 remake Twin Snakes was a bad game it was pretty cool remake with MGS 2 style game play
@@InitialFailure I don’t recall anything like that, most people played it and enjoyed it, maybe some people struggled with the nostalgia of the original game and couldn’t bring themselves to enjoy a new version but the silent majority were fans.
@KaineOfficial how old were ya when it released? When you played it? I'm genuinely asking as I'm 38 years old so I played it as an adult and have heard it all over roughly 20 years lol.
@KaineOfficial yea, the biggest complaints I've heard were pacing and over the top action. Pay no mind to MGSV and a literal man on fire, the geckos from MGS4, MGS2 was supposed to have a character literally named "China man" etc. I think naysayers are Kojima worshippers and don't understand that MGS as a series is likely good in spite of Kojima rather than due to Kojima. I remember the hate for portable ops too.
It blows my mind that people don’t like this game. I wouldn’t say I’m a super fan, but I have beaten 1-4 multiple times, and honestly prefer this version over the original. That isn’t to say it’s better or the first was less good.
I suppose this is a situation of what way you experience the story first will tints your preferences. I still remember being blown away by Twin Snakes since it was the first time I played any mgs game. And for that, I genuinely love the cutscenes and delivery in that version, way more than the original, cheesy and all that they are
@@seanmurray6380 consider the opinions of "og fans" doesnt mean shit since their all middle aged redditors who cant handle that their psx slop plays like shit in the modern age
I like the voice acting in the OG. Thought the fact it's quality wasn't as good due to where they recorded actually made it more fitting for a giant open facility. Just gave things a kind of echo or something. Just sounds better in the OG, IMO. I do like the theory that the Twin Snakes is just Natasha's recounting of events from her book, which explains all the extra of the wall action sequences as compared to the OG.
They basically made Snake into Dante. That's the biggest gripe. The graphical improvements were great but making him Dante in the cutscenes was a bit much. If they remake the game, they absolutely should redo the levels. Not so much that it seems like a completely different game but enough to compliment gameplay mechanics and graphic improvements.
The only thing i didn't like about this game was the new voice actor for Grey Fox. The old VA gave me chills , espectin the end with his last monologue. New guy was very phoned in.
Nonsense, I played the original when it came out and I ended up fascinated, so when TS came out I didn't hesitate for a second and I got it. It was everything I expected and more, the scenes are not ridiculous, considering that Snake is a super soldier. If I could say one reason why the game gets so much hate, it's simply because it was exclusive to Nintendo plane and simple, and obviously you have to hate it because yes, Metal Gear can't be from a company other than PlayStation.
I never knew the game was hated so much. I think it's league better than the original, it''s over the top goofy which is exactly what Metal Gear Solid is. And whoever says the voice acting is worse needs to clean their ears, Mei Ling no longer has a bad stereotypical asian accent, and even Gray Fox sounds way better. I honestly think most people never even played this game cuz it was on the gamecube, and is now mad expensive to buy.
God forbid that the director of his own game goes back and makes it the way he wanted it without the restrictions of the hardware the original game was conceived on. Also, the ending and phone call with the president, it's the canon ending whether Meryl lives or dies because they're talking about Naomi (not Meryl), thusly paving the way to the events of Guns of the Patriots
I do not understand Kojima's personal relationship with his games at all in this instance. Not only did he instruct Silicon Knights to change their cutscenes to be more ridiculous and undercut everything about the emotional side of the game, he's also said that watching the digital graphic novels is fine as a way of experiencing MGS1. That also made alot of questionable character choices and it totally changes the way you would view the next game. Especially the ending of the original 2. It's like he lost all respect for the brilliance and heartfelt narrative themes that made MGS1 a really fantastic story. I really wish Twin Snakes could have been the definitive version of the game and instead we're left with what feels like to me a dated good fest that can at least be a good time to play.