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Why is There Just 1 Flashback Card in Phyrexia: All Will Be One? | MTG Magic: The Gathering Mechanic 

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Thanks for watching Good Morning Magic! If you enjoyed the episode, it'd mean a lot to me if you subscribed: it only takes one click, and helps grow the channel.
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Let me fill you in on a big change coming to Magic!
Have a question? Post a comment! You can also catch me, Gavin Verhey, on the rest of the internet at:
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Thumbnail background art is Atraxa, Grand Unifier from Phyrexia: All Will Be One by Marta Nael.
#magicthegathering #gamedesign #mtgphyrexia

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24 янв 2023

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Комментарии : 603   
@Isona_Isano
@Isona_Isano Год назад
3:56 the fact that a prominent Magic designer is using Scryfall really says something about how useful Gatherer actually is 😅
@joelhaggis5054
@joelhaggis5054 Год назад
Gather is like Alchemy. It exists, but no one likes it.
@josephwodarczyk977
@josephwodarczyk977 Год назад
Wotc occasionally sends the scryfall developers a bunch of free magic stuff, because they're very aware of how much better it is.
@gabrielamaro1470
@gabrielamaro1470 Год назад
This is a great idea. I always thought it was silly to avoid shorthand names for mechanics if it wasn’t a primary mechanic of the set
@williamsimkulet7832
@williamsimkulet7832 Год назад
Does this card need to exist though? If Flashback is a good fit for the set, why isn't there a cycle of flashback cards? Frankly, "corrupted" is a crappy mechanic; imagine if the set was full of Flashback cards where the cost was "remove N poison counters from an opponent"; now we have returning mechanic done in a new way; rather than a full text box for a KO Call of the Herd.
@simonteesdale9752
@simonteesdale9752 Год назад
@@williamsimkulet7832 Corrupted is primarily to make limited work with narrow applications in constructed. It incentivizes slowly poisoning your opponent without going all-in on winning with poison and gives toxic creatures a use in decks that don't want to kill with poison.
@jacobd1984
@jacobd1984 Год назад
It depends on your relationship to the game. For you and me it might be fine because we already know what the words means. But for newer players, it may mean another mechanic to learn early on. Not a problem individually, but can add up. Nothing comes without some level of mental “cost”. I’m glad to see them “testing the waters” these days though on how much they can safely shorthand.
@williamsimkulet7832
@williamsimkulet7832 Год назад
@@jacobd1984 The problem is that there's no need to "test the waters"; Magic is 30+ years old and has gotten along just fine w/o nested keywords like this, let alone as one-shots. I'd love a cycle of flashback cards; frankly Flashback is a better mechanic than every other mechanic in this set. But these dipshits said "Let's do Corrupted - Flashback, because I came up with Corrupted so I like this mechanic."
@williamsimkulet7832
@williamsimkulet7832 Год назад
@@simonteesdale9752 WOTC is batting 50% with 2022 limited formats, so I'm not going to trust them that "corrupted" is balanced for limited. Frankly, I like the idea of a mechanic that rewards you for poisoning your opponent... but blocks of pointless text on (C)s and (U)s isn't it. Why not "Sycophant (When this creature attacks, it gets +X/+X, where X equals the number of poison counters defending player has.)" It's simple, rewards you for poisoning w/o "fatal poisoning", and is easy enough to put on all sorts of equipment and french vanilla creatures. And, again, I cam up with it in 30 seconds. Give me a budget and 2 years and you won't see hot garbage like this.
@Joshimuz
@Joshimuz Год назад
As a new-er player myself who's dyslexic, I find keywords waaaaay better to read than long card text, even if I don't know what the keyword is, learning it and remembering it is a much more enjoyable experience for me than trying to get through a ton of card text on a card my opponent played upside down from my perspective on the other side of the table!
@KingBobXVI
@KingBobXVI Год назад
Even without dyslexia, it can be annoying to parse just because internally it might _sound_ like something you already know, but you still have to read through the card anyway in case there's some small difference - like how [Vines of Vastwood] doesn't give a creature hexproof, but makes it so it "can't be targeted by your opponents' spells or abilities" which _IS_ functionally different... if you cast it on an opponent's creature. And because subtle differences like that exist, you have to play "spot the difference" every time and make sure there isn't some underlying specific reason the keyword wasn't used.
@altosforteaquax5083
@altosforteaquax5083 Год назад
It's almost like that was the point.
@KingBobXVI
@KingBobXVI Год назад
@@altosforteaquax5083 - I feel like in saying that you're missing my point, lol.
@altosforteaquax5083
@altosforteaquax5083 Год назад
@@KingBobXVI Could be. I read op's comment not yours.
@luckybones8749
@luckybones8749 Год назад
I feel bad for you because this is the absolute worst time in history to start playing this game
@Yunas_Jet
@Yunas_Jet Год назад
I love this. This is one of the best changes I think I've seen during my time playing this game, and my only disappointment is that you're *not* going back and erattaing old cards to work with them if their text is /exactly/ matching one of these mechanics :P
@poogly123
@poogly123 Год назад
While I doubt it’s true outside Arena, I’ve noticed that Consider now says “Surveil 1” and works with other Surveil cards.
@Yunas_Jet
@Yunas_Jet Год назад
@@poogly123 oh no that is true outside arena - they did a big thing where they erattad the oracle text of every old card that exactly surveiled or had a landfall ability to have surveil/landfall! I just wish they'd do that with every keyword they're now making deciduous
@Hedgemonkey5
@Hedgemonkey5 Год назад
@@Yunas_Jet They could do with making a set dedicated to updating these cards, like a Jumpstart or Masters. Not that this would be the primary goal of the set, but to try to include as many of them as possible so that the updated printings are available for those who want them
@Toradoshi12
@Toradoshi12 Год назад
Landfall better be on that list it's such a simple mechanic with a large amount of reminder text that it would remove the cognitive load of reading new cards.
@Blacklodge_Willy
@Blacklodge_Willy Год назад
I believe it has been confirmed
@champcabrera
@champcabrera Год назад
Landfall has already been implemented. Same time as the surveil errata
@jacobd1984
@jacobd1984 Год назад
For the time being, I wonder if Mechanic (reminder text) would be the best approach. Saves time if you only need the name, but gives you the text if you don’t know what the word means.
@Arvensa
@Arvensa Год назад
Landfall is also an *ability word* , and not a *keyword* . It has no *reminder text* ; it requires the *rules text* to appear on each card in order to function. The italicized word and dash syntax "Landfall -- " has no rules meaning, and exists only to shorthand the effect as a signal for parsing aid.
@nik700
@nik700 Год назад
Agreed, but landfall cards are always wordy. It's not like Rampaging Baloths says "Landfall - Make a 4/4 beast". Adding landfall to Tatyova for example would make it wordier, but makes sense
@Darkogazza
@Darkogazza Год назад
Really happy to see WotC has come around on one-off mechanics and being more generous with deciduous mechanics. The most problematic type of complexity on cards I think comes from raw word count, especially on cards like the Deans from Strixhaven or Questing Beast, and not from one-off keywords being reused (even with reminder text).
@_Ve_98
@_Ve_98 Год назад
I honestly think that the worst kid of complexity is interacting with too many systems at once. Even with keywords Questing Beast would be extremely bloated just because of how many things it does at the same time. But even then I cannot think of a reason why having a more streamlined explanation of its abilities would hurt.
@MrReckless1978
@MrReckless1978 Год назад
@@_Ve_98 it's because they cannot come up with anything new
@s4ad0wpi
@s4ad0wpi Год назад
"Good Morning, Good Morning Magic!" ~Magic
@GoodMorningMagic
@GoodMorningMagic Год назад
Good morning Magic AND S4ad0wpi!
@Metallix87
@Metallix87 Год назад
I think the old cards should definitely be updated.
@benjaminlehman3221
@benjaminlehman3221 Год назад
Absolutely
@grafikpapst
@grafikpapst Год назад
I actually think this is a great idea and I think this really helps the readabillity of cards in the future. I mean, at the end of the day thats what keywords are for - they are meant to simpify the writing on the cards so that complex rules can be broken down to only a word.
@jbigs65
@jbigs65 Год назад
I like this deciduous mechanics change! Affinity and Flashback have EVOCATIVE names that just feel right to see on cards.
@chrisschoenthal3725
@chrisschoenthal3725 Год назад
I am excited by both this change and more episodes of GMM....perhaps I have Affinity for Gavin?
@GoodMorningMagic
@GoodMorningMagic Год назад
Now that's an affinity I can definitely get behind!
@multeyemeteor
@multeyemeteor Год назад
I remember this conversation, when Consider was released and actually commenting on it. When I saw Wizards going back to change a number of cards to reword their abilities as Surveil and Landfall somewhat recently, I rejoiced. It's great to see that the people making the game actually listens to the community, and that learn from trying out different things as well. Thanks for making this decision, it's a big victory for those of us who really love synergetic gameplay.
@luckybones8749
@luckybones8749 Год назад
Sucks for anybody that wants to play a fun game without being exploited though. Lol
@multeyemeteor
@multeyemeteor Год назад
@@luckybones8749 How so?
@Polkaknot
@Polkaknot Год назад
I love that you chose to call this Deciduous. Makes perfect sense and cements Forest to be the strongest card
@riolufistofmight
@riolufistofmight Год назад
Deciduous already existed in MTG design terminology, they're just expanding it to include 1 ofs, instead of "bring back the mechanic for a whole set, every once in a while"
@wadprime
@wadprime Год назад
I'm really happy about all this, BUT the one sore point is the lack of errata for older wordings. Like you said (and I've been saying for years and years at this point), the world is different and looking up cards is so SO much easier these days. Depriving players of synergies that are staring them right in the face seems absolutely ridiculous to me. I'm not saying everything should be errata'ed, some cards would definitely behave in unexpected ways, but the whole "cards need to work exactly as printed" has LONG since been invalid. The planeswalker damage redirection changes, companion changes, even little changes like Ajani's Pridemate no longer being a "may" ability. They all invalidated what was written on cards but made the game better and more cohesive. After all these changes big and small just over the past few years I find it incredibly frustrating that THIS is the hill R&D seems insistent to die on. If confusing newer players really is the primary concern, why be so stubborn about the consolidation and reduction of words?
@nemo1342
@nemo1342 Год назад
I have to say that as I was watching the video, this was definitely what I expected them to say. However, taking a step back, I'm not surprised, and maybe even glad that they haven't done this. Erratas are so confusing, and potentially a real pain point for new players. In a world where the main entry point into constructed Magic is 100-card singleton in an eternal format, I think it's important to reduce pain points for new players as much as possible.
@bryankopkin6869
@bryankopkin6869 Год назад
A couple of mechanics that I would LOVE to see appear anywhere are Cycling, Kicker and Exploit. These three mechanics are all very simple to understand and are all extremely fun!
@delathenleso5793
@delathenleso5793 Год назад
Kicker is informally in pretty much every set. Graveyard Trespasser, for example, is ultimately just kicker that relies on your creature resolving before you cast the kicker cost.
@StarlitWitchy
@StarlitWitchy Год назад
Yeah, really looking forward to actual kicker cards thay actually have kicker being a thing. Wish they'd errata older cards though. It's annoying when a card basically has kicker but I still can't copy it with verazol
@JustABrokenToy
@JustABrokenToy Год назад
I was surprised to see one Battle Cry card in the set, but now it makes sense (also following the Surveil change in BRO)! I love this decision from a designer's perspective, as now you can sprinkle an old mechanic into a set as necessary. Thanks Aaron! Modern Horizons 1 and 2 were enjoyable because of all the callback mechanics, even though some appeared on just 1 card. I can understand you don't want standard sets to become that bloated with mechanics, but as mentioned it can help players understand the game better by using the same keywords more consistently.
@ApoEdvarg
@ApoEdvarg Год назад
Is battlecry in the standard set or in the commander decks?
@JustABrokenToy
@JustABrokenToy Год назад
@@ApoEdvarg Main set, surprisingly! Ria Ivor, Bane of Bladehold referencing Hero of Bladehold from Mirrodin Beseiged which is a neat callback
@Living_End
@Living_End Год назад
I hope we can get old cards like emry updated to say affinity for x when it eventually gets reprinted. I think slowly making these changes would be awesome.
@williamsimkulet7832
@williamsimkulet7832 Год назад
ELD had 6 card with affinity; it should have been a keyword in the set. When your set only has 1 of a keyword, either print more (at least 5) or remove the 1 card. There can be exceptions, but not for derivative (U) filler like this.
@mikejh1604
@mikejh1604 Год назад
Can we all agree that cycling should show up in like every other set? It’s so good!
@bryankopkin6869
@bryankopkin6869 Год назад
Id love this
@alexmaragh7766
@alexmaragh7766 Год назад
god no
@Iyzdor
@Iyzdor Год назад
Absolutely not, keep it rare, keep it special.
@mikejh1604
@mikejh1604 Год назад
@@Iyzdor yeah, I can see that, but cycling is already a kinda common mechanic. Idk one card with it per set could work
@mikejh1604
@mikejh1604 Год назад
@@alexmaragh7766 like on one big creature or spell, not as a mechanic
@akirachisaka9997
@akirachisaka9997 11 месяцев назад
A special note for Glimpse the Cosmos vs Forbidden Alchemy, the Flashback is something so easy to interpret, you can usually do it before actually reading the card. So when I see Forbidden Alchemy, my brain don't read the card line by line. The first thing I see on the card is Instant, 2U to cast and 6B to flashback, because the alternative casting cost is just so easy to see. This is already enough information to narrow the card down to a really small pool of possible choices, it's probably a one time use effect that generate some value once (and then once again). It's probably a draw spell, a mill spell, a -3/-0 effect, or something similar. Meanwhile, even the first part of Glimpse the Cosmos is very difficult to read, since I have to keep in my head all the possibilities that the card does. Since I know it have a lot of text, what does it do? Is the U an additional cost I can pay while casting it? Is it buyback? Is it Giant tribal? What am I looking at on top of my deck? So yeah, the difference is very big.
@nobelphoenix
@nobelphoenix Год назад
This was something I wanted *for years*, I really want to hug aaron forsythe right now! Thank you! You can even reword old cards this was and no one would bat an eye, trust me.
@anthonypillarella
@anthonypillarella Год назад
I'm equally delighted this is happening and astonished it took this long. Again, delighted it's happening.
@megabubfish
@megabubfish Год назад
This is a welcome change, and a long time coming.
@megabubfish
@megabubfish Год назад
I wouldn't update existing cards to have the keyword, though, since that's a lot of errata for old cards. New cards, though, should be a blast to see with old mechanics attached.
@LivingPeople12
@LivingPeople12 Год назад
Freaking thank you!! It was such a drag to read 5 lines of text to figure out, if it is exactly flashback, or just very similar but with some minor twist somewhere.
@MadisonM1996
@MadisonM1996 Год назад
This also goes along with the current storyline of magic. With Elesh Norn using Nissa to accelerate the Invasion Tree's growth and somewhat merging all of the planes into one. If you're going to have moments like Quintorius fighting next to Junji and Thalia, it would make sense to have multiple one-off mechanics, at least for the time being.
@KingBobXVI
@KingBobXVI Год назад
Some guesses for new deciduous mechanics other than surveil, flashback, cycling, affinity, and landfall: Kicker (of course), phasing (out only), Shield counters, stun counters, ward, foretell...
@ProfDragonite
@ProfDragonite Год назад
I remember how excited people were when prowess, previously a Tarkir-specific mechanic, became an evergreen mechanic.
@PieMan061
@PieMan061 Год назад
This is actually why I wish they errata’d the OG werewolves to have Daybound/Nightbound. It’s kind of lame that a werewolf commander deck is either bad if you use OG, limited in card selection if you use just one of the sets, and clunky if you combine them into one deck
@Tera_GX
@Tera_GX Год назад
I'm happy for this change. I've talked about this with my friends multiple times. Magic cards these days are often wordy when what they're doing is actually simple, easy to understand, and more fun than older equivalents. But they're wordy just because of how the rules work. I've even specifically had my attention on how "Affinity" has still been getting used, but not the keyword. Taking up so much space for something so small. Happy to see it back. I think there's a LOT of effect archetypes that should be compressed to a keyword. Especially red's exile "impulse draw", though there's still been developmental variation (I like "can play until the end of your NEXT turn"). MTG's design team does good about having accessible and popular cards that teach a mechanic, I believe inexperienced players could handle a keyword increase. Rather, would benefit. Your Glimpse The Cosmos example definitely induces "too long, won't read".
@teradul2480
@teradul2480 Год назад
Gotta love the card database pf choice of the wizards employee to be scryfall rather than gatherer. Chef's kiss.
@quintenhaire1037
@quintenhaire1037 Год назад
This is absolutely wonderful! There are so many keywords that magic players just know. Also, you're right that anyone can just look up what a specific keyword does if they don't. I kept crying out for "mill" to be keyworded years before it actually was.
@brettucker9695
@brettucker9695 Год назад
This reminds me of something MaRo said a long time ago, and that is to "not fight human nature". Us dummies trying to play this complicated game enjoy when we understand what is happening, and this helps that.
@mikem7662
@mikem7662 Год назад
Yessssss. 10/10. Thank you! I would love to see "Impulse X" to replace the block of text that is
@DctrJimbo
@DctrJimbo Год назад
I love this so much! It makes a lot of cards way easier to read
@mauriciokubaski4982
@mauriciokubaski4982 Год назад
I love these videos and the ones explaining the set archetypes :D
@MrBrainFog
@MrBrainFog Год назад
I love this, especially for how it will make searching for cards easier
@graefx
@graefx Год назад
I cant wait for an Emry or Reality Heist to have Affinity proper printed on it. I've always understood the reasoning behind putting the full ability text sans keyword on cards, particularly as one offs in a draft card that would just have to have the rules text in parentheses anyway, but this will be a nice change.
@jasonkorf7700
@jasonkorf7700 Год назад
Don't forget Gearseeker Serpent. Now, if only we get a few more decent Affinity for Artifacts cards and some more Artifact Lands in Standard. We might get a decent Affinity deck in Pioneer.
@SpuddLinkk
@SpuddLinkk Год назад
Love this! I agree this can help make things more simple and easy to comprehend in the long run! Reading giant blocks of text is mentally draining, and error prone!
@TheMKoussa
@TheMKoussa Год назад
Love this exactly for all the reasons you mentioned!!
@williamozdal7442
@williamozdal7442 Год назад
I am a big fan of seeing one of cards in sets. Thanks for the video too! I suspected this sort of thing was happening when I noticed consider get the surveil keyword a few months back, it’s nice to see it officially confirmed and explained. This sort of thing restores some hope and faith in the magic R&D team 🙏🏻
@MrJustintreat
@MrJustintreat Год назад
Brilliant idea. I think this will help reduce words on card, and the synergy is appreciated
@benmcguire6353
@benmcguire6353 Год назад
Big fan of this idea! Thank you for continuing to improve magic!
@DuncanEllis
@DuncanEllis Год назад
this is a good change - it will help enormously with card searches, as you said: searching for "landfall" instead of "land enters the battefield under you control" is a heck of a saving in keyboard wear! As to which mechanics to do next, landfall is the one I would have suggested if you hadn't already done that! I'm actually more interested in keywording cumbersome phrases like "enters the battlefield under your control" - "enters for you" perhaps?
@tmbocheeko
@tmbocheeko Год назад
Hey Gavin, great video! Always love to hear more about the behind the scenes of the best game. Two questions: Why not go back and errata cards like Glimpse the Cosmos to be flashback? Is it because there technically is a small mechanical difference between its current execution and that of flashback? And we have seen Ria Ivor get officially previewed at this point, is Battle cry also on that list of newly deciduous mechanics, or was that a one-time thing just for the compleated Hero of Bladehold?
@brandtthebrent7227
@brandtthebrent7227 Год назад
Part of avoiding the flashback errata idea is likely in part to how the surveil errata was kind of a train wreck. While functionally the same, a lot of those cards likely won't be seeing future printings for a while, and it's easy for arguments to erupt over whether something is or isn't, even with oracle text as a reference, simply due to the physical card not saying it. Functional erratas like the surveil one slow down the paper game experience when there either isn't a fundamental trust that other players will be honest or when people are still learning what is and isn't errata'd, and time is wasted looking up a card on your phone to find its oracle text. Doing this with the flashback name would've been generally more work since the key words for the effect aren't so easy to use for a mass card search for errata targets like with surveil, and you run into the same gameplay slowdown problem for what is functionally the same thing 99% of the time unless you have a card that specifically references flashback such as the examples used in the video. Commander games already take a long time, we don't need to be putting in a lot of work so those games are taking longer for a change that accomplishes very little.
@samkominowski6394
@samkominowski6394 Год назад
flash back is one of my favorite mechanics ever, I hope we see more cards with it in more sets in the future!
@KomradeKrisis1701
@KomradeKrisis1701 Год назад
Intriguing! Keen at the prospect of seeing something like Fabricate come back :D
@8thy
@8thy Год назад
Loving this a lot, I have been making so many custom card ideas and both reusing old keywords on custom commanders (reused forecast recently like who saw that coming back haha) to other cards with my own custom keywords within an attempted custom set, I highly appreciate the existence of keywords in general, so clean and glad they’re being used more!
@dscribethepoet6284
@dscribethepoet6284 Год назад
Just a gentle reminder that I appreciate all the work you do Gavin!
@danielhenderson8000
@danielhenderson8000 Год назад
Absolutely agree that this is a positive and easy thing to do. So many times I have a revelation on reading cards, "Ah, it is just X mechanic". And ironically I get thrown off when the mechanic is just SLIGHTLY different, so I use the card wrong. But, I know Flashback and Affinity and Kicker (I assume?) so it is easy to just catch that and know what I am doing right away. And it helps new players not only see more connecting mechanics, learn faster, and gather more synergistic cards together, but it also helps them catch up with Magic lingo! We all keep using Mechanic names to describe similar effects anyways, might as well do it officially, too.
@covertgoblue
@covertgoblue Год назад
@5:28 It's me, it's CGB!
@GoodMorningMagic
@GoodMorningMagic Год назад
Good eye! Haha. I love that you found that Easter Egg
@keiclera6596
@keiclera6596 Год назад
5:30 was not expecting to see the one in best of one, CGB
@lucasfigueroa6165
@lucasfigueroa6165 Год назад
Heroic, Alliance, Ferocious, Cycling, Kicker, Madness, Delve
@dragonlordblazer13
@dragonlordblazer13 Год назад
This is fantastic, it makes sense, and it makes the cards easier to read. 100% Support this
@julianhugen8760
@julianhugen8760 Год назад
The elephant in the room is that flashback works different that those cards mentioned. For example, Narset Reversal and Remand doesn't work the way you want with your flashbacks spells, but works fine with Mission Briefing target's spell.
@1Shayz1
@1Shayz1 Год назад
Looking forward to your video on the new battle cards :P
@ChristianHarries
@ChristianHarries Год назад
I agree, from a design perspective there's 2 things going on here 1 - Using keywords without reminder text assumes people know what they do, new players are bound to struggle with this 2 - Can we leverage existing card templates to make future card text boxes shorter and easier to understand? My favourite example of this is Omnath, Locus of the Roil Other than wanting sets to feel unique there's no good reason we couldn't just put "Landfall" on the card as you've already defined how it works ""When a land enters the battlefield under your control" do X If you need to add reminder text then so be it
@user-eu4kg8bz1t
@user-eu4kg8bz1t Год назад
Great to hear, doing a flexible card with fewer words is really elegant! As suggestions, channel and adventure have great potential for polyvalent cards and should definitely come around more often! I prefer them to some MDFC's as they are a bit awkward for paper magic (especially draft). For example, Hagra Mauling could have easily been a land as it's back side with a channel for it's front side. It would also be easier to print for you guys.
@scottserage9022
@scottserage9022 Год назад
Grateful for this news, abstracting ideas like this makes cards more readable and easier to teach others how they work.
@codekracker8
@codekracker8 Год назад
Hmm if I had to guess future mechanics that would be now deciduous my guesses would be convoke, delve, kicker, dual faced cards, magecraft. That’s all I can think of right now
@mp-cx9rd
@mp-cx9rd Год назад
Dual faced cards are deciduous, they won't use them too much due to how cards are printed
@Triceratopping
@Triceratopping Год назад
Magecraft is an ability word, not a keyword (unlike convoke, delve, and kicker).
@JuniperHatesTwitterlikeHandles
Really good change, there's a reason why abilities that were written out in earlier sets, like deathtouch, or haste, were given evergreen keywords, and this is just an extension of that philosophy to where it really should have been in the first place. You have to learn a keyword once, you have to read the text of a card that has 2 or more would-be keywords, but all written out as rules text, every time such a card is played.
@sayonarajames5165
@sayonarajames5165 Год назад
Currently building a Sevinne deck and I was SO PUMPED for you to say all those cards are just going to work like flashback now! Unfortunately that is not exactly the case, but I am certainly excited for the future of this design space for that deck, but for Magic in general.
@domnyf556
@domnyf556 Год назад
Something you mentioned that I've discussed with other people before is just how much the internet has changed the way sets can be designed. Especially in Commander, where you have so many different mechanics overlapping with each other, it shouldn't be expected of everyone to have each mechanic and interaction memorized from a rulebook, which I feel like consequently gives much more room for people in your position to make interesting cards. Similar to what you mentioned, some players only have to learn what flashback does one time, but all players will have to read the second paragraph on Glimpse the Cosmos multiple times.
@MasterNeo92
@MasterNeo92 Год назад
Still going to fight for Arcane. I know there's added complexity, but I still think assisting arcane decks is relatively low complexity cost. I'm surprised that we didn't even get one in Kamigawa Commander. I fully understand there are major issues with attempting to pull all the cards into a cohesive 100 card singleton deck, but I think having the ability to throw that deck a bone every few years will be a boon for those of us that always try to build some sort of arcane deck.
@EternalTG
@EternalTG Год назад
Great idea! I was hoping this would also include all ability words, though. Since ability words don't have rules functionality and the text still always explains the card, every card that says, "Whenever a land enters the battlefield under your control..." should have Landfall. Every "As long as you control three or more artifacts" card should have Metalcraft, regardless of whether it's on the list of evergreen/deciduous mechanics or not.
@Goblin_Wizard
@Goblin_Wizard Год назад
ABOUT TIME. I had this idea 10 years ago in my sleep NO CAP.
@garynfox
@garynfox Год назад
I love that this has a screenshot of scryfall instead of gatherer!
@Triceratopping
@Triceratopping Год назад
Deciduous keywords random guesses/wishlist: champion, kicker, bloodthirst, foretell, offering, surge If we're talking wishlists I'd also love to see vanilla creatures get the Basic supertype. I'm kind of surprised that "return target permanent to its owner's hand" hasn't been shortened in some way. "Bounce" seems the obvious choice as that's the slang but it's not very flavourful, maybe "banish" so we can have "banish target creature"? Then there can be cards that specifically reference banishing, idk.
@KingBobXVI
@KingBobXVI Год назад
I kind of disagree with that list because I know what... none of those do off the top of my head except foretell, lol. Champion is closest, but I don't actually remember what happens when you champion another creature (you sac it until the new one dies iirc?) - they're not the most intuitive ones. Now the "Basic Creature" thing sounds interesting. I don't think currently it would have any rules implications, but at least sounds like it could be utilized (vanilla creature tribal go, lol). Banish I do think wouldn't be a great choice though, since it's basically a synonym of exile. It sounds much harsher than it is, mechanically, and could be a headache for translators.
@FairyEvergardens
@FairyEvergardens Год назад
Love your content and this video! What you say in this video makes sense and shows a lot of thought went into it. I really appreciate watching this vid ✨ I was guessing we would see more mechanics from the recent 30th anniversary set though.
@hamishfox
@hamishfox Год назад
3:29 I literally only just now notices the apostrophe in the "Brothers' war" name logo thing
@orsettomorbido
@orsettomorbido Год назад
8:40 affinity for cards you own in exile LET'S GOOO
@VolvoxSocks
@VolvoxSocks Год назад
Interesting the set that starts the use of one-off mechanics also introduces the most set restricted mechanic "For Mirrodin!".
@guidocampostrini
@guidocampostrini Год назад
nice man! well done!
@samuelwalravens4952
@samuelwalravens4952 Год назад
Yes please! Afterlife, convoke, cipher, delve and morph are a couple of my favorites.
@PhazonOmega
@PhazonOmega Год назад
This is great! Everything he said is spot on, and I'm very excited to see what quality is life changes this creates!
@stuvius
@stuvius Год назад
Finally! I have never liked having set/block-specific mechanics, and would much rather have whatever mechanics that fit each individual card. Flashback is very easy to understand with the reminder text, and I think that goes for most well-made mechanics out there.
@chevin0
@chevin0 Год назад
I have been singing the praises of this choice. I love it. Not every mechanic needs to come back with any regularity, but things like Flashback, Cycling, scry a couple years ago, even something like hellbent, threshold or cascade, these are really very simple effects that any Magic player can grasp without difficulty. I love just having them available as needed. I like cycling showing up way more than I like a cycling heavy/focused set for example. I would also love to see this for reprints, Mox Opal in a set not built around metalcraft, especially since so many people understand a mechanic because Commander has introduced them to a card with it. Everyone knows Cyclonic Rift. Really just A+ decision, and probably on the short list for highlights of 2023! :)
@iandegiovani4703
@iandegiovani4703 Год назад
I remember doing a sight before reading the second part of glimpse the cosmos, then just thinking "It's just Flashback!"
@danielbahleda1057
@danielbahleda1057 Год назад
I appreciate the cautious approach, but I’m also kinda like IT’S ABOUT TIME!!!! 😂
@42VictorPessoa
@42VictorPessoa Год назад
This actually is really great. It's always important to have in mind new players, so having text in the cards to explain them is very good, but also evergreen mechanics and terms also help the game, tunring familiaritie and the flow of the game simple for those who play it a lot.
@malachifreedman3975
@malachifreedman3975 Год назад
I Like this. I hope it comes into play with things like channel, cycling, and even things like blitz, cipher, and mentor/training.
@LlywellynOBrien
@LlywellynOBrien Год назад
Very sensible change, it has always been odd reading a complex card only to figure out that it is just a well known mechanic!
@paxman192
@paxman192 Год назад
One of the best changes Magic has made in recent years.
@e-puglove5588
@e-puglove5588 Год назад
Flashback, Madness, Surveil, Morph, multikicker, Kicker, Undying, Cycling. All should be Deciduous.
@SebastianCova
@SebastianCova Год назад
I think Shield Counters made a great addition to the game's economy in general and would love to see them from time to time. Devotion is another mechanic I also think works great with the game and could see more play. There's dozens of 'em that could work, I'm sure. Excited for this because many mechanics have amazing design space within them that could be left unexplored by simply not having enough time under the sun to come back to every plane
@Kyrbi0
@Kyrbi0 Год назад
Yes yes yes yes yes So glad to hear this. I always heard Mark defend the other viewpoint & never quite got it. Definitely glad to see it
@JalebJay
@JalebJay Год назад
This is something I've wanted since sporemound was printed in M14. Glad to see it finally happening.
@valkopuhelin2581
@valkopuhelin2581 Год назад
This was so clearly the right choice to make and we've been waiting for this change.
@MrEliakimRAS
@MrEliakimRAS Год назад
That's a good idea overall. Famous mechanics like flashback, surveil and affinity are great for teaching the game. But I believe they all should come with reminder text: suspend ("Venture Forth" from Baldur's Gate) is not an easy one to remember without a reminder. Also, nesting mechanics (like Viral Spawning having flashback if an opponent is corrupted) makes reading harder, even on the second reading for me (and I have 6 years of heavy playing under my belt). I would prefer to omit the flashback keyword and just write the full text.
@professorgvd
@professorgvd Год назад
I'm curious, if it was decided that you will not be going back to errata a lot of these cards, what motivated the errata for surveil in particular? Does it have to do with planned future reprints, surveil payoffs, or some other reason? I suppose it is easier to errata something like surveil which just happens as opposed to flashback which is an ability a card has to have in the graveyard...
@caulifloodle
@caulifloodle Год назад
I definitely think this is the right direction. Even when I was a brand new player a few years ago, I remember being confused as to why Evolution Sage didn't say Landfall. The explanation that Landfall wasn't a theme in War of the Spark didn't sit right with me, especially knowing that cards existed that cared about Landfall, and those cards would exclude Evolution Sage for what seemed like an arbitrary reason. I still feel this way. Glad to see Wizards coming around on this one.
@tomwoolsey1089
@tomwoolsey1089 Год назад
Other than flashback & affinity: -Cycling for sure -Kicker for sure -Channel possibly -Convoke possibly -Unearth possibly (very clean) -Evoke, maybe? I could see it. -Reconfigure if the design team has kindness in their hearts -Dredge (lmao could you imagine) One cool thing about this design philosophy change is that we might see more Lier, Disciple of the Drowned or Tectonic Reformation style effects that grant these keywords. Like maybe they make a green legend that gives creatures Kicker G - enter with an additional +1/+1 counter or something. I'd love to see a white card that grants unearth, I think that'd be sick. Also, the templating of Viral Spawning is really cool. I'd love to see more of this style conditional-keywords. Like a card with morbid-channel, where you can only channel it if you had a creature die, or delirium-kicker. These kinds of conditions could let them print effects that would be too powerful on rate without them; the versatility of Kicker is so strong in limited that the actual effects are often quite weak at lower rarities, but imagine you had to have a creature die to use it. You'd have an interesting tension between going down on board and being able to play a powerful effect. If the added versatility comes with a restriction-be it deckbuilding, sequencing, or whatever-design can produce a few more cards every set that suit both limited and constructed; these keywords can be used to create constructed-playable cards, especially commons and (more likely) uncommons that don't overwhelm the limited environment. What I'm saying is I'm excited for my cube Honorable mention: -Rebound. Do not expect it, but I think rebound is the kind of easily understood keyword that this philosophy change would open up. Really powerful, so I think it's unlikely, but a red impulse-draw sorcery for just R or 1R with rebound sounds sweet. Rebound on a fight spell, maybe. Rebound on an Undying Evil kinda spell. A Rebound version of Homestead Courage. A snapcaster-esque creature that grants rebound to your next spell. Thoughts: aired. Head: empty.
@salfontana5712
@salfontana5712 Год назад
This is great! My guesses are: Cycling, Kicker, Affinity and Flashback (duh), Surveil (also duh), Landfall, Battle Cry, Support, Bolster, and my bold prediction is the keywordification of Flicker. “Flicker a creature (exile target creature and return it to the battlefield under your control).”
@MrFarche
@MrFarche Год назад
I was worried about the big rules change tbh, but this seems really great for the health of the game! Hopefully cards will become easier to parse in the future.
@Hedgemonkey5
@Hedgemonkey5 Год назад
Yesssss. This is what we need. Especially if these cards get reprinted really soon with the keywords. Now we just need to keyword "Can only be blocked by one creature" (challenger?) "Can block an extra creature each time it blocks" (Sentinel?) "Can only block creatures with flying" (Soar?) "Can't be blocked by creatures with power 2 or less" (Spoopy) etc.
@Bafflementation
@Bafflementation Год назад
Landfall is one mechanic that crops up pretty commonly outside its dedicated sets.
@ty_sylicus
@ty_sylicus Год назад
Absolutely a wonderful idea!
@simonteesdale9752
@simonteesdale9752 Год назад
I love that you are doing this, and look forward to more one-off cards in the future. However, can we more consistently use Hexproof from X? New Thrun has exactly hexproof from non-green, but it's spelled out. Likewise when hexproof from was introduced, there was a card in the set that spelled out 'hexproof from abilities' (Shanna, Sisay's legacy) except because it was spelled out, it was so easy to miss that it wasn't straight hexproof.
@anthonycannet1305
@anthonycannet1305 Год назад
This is great, I always had to explain to new players I teach why these two cards do the same thing but one is a keyword and the other isn’t. And once they get to a point where they recognize they do the same thing, it isn’t intuitive why they aren’t written the same way.
@ubermusli
@ubermusli Год назад
This is a GREAT change! Hope to see more abilities like devour, ninjitsu or channel get this treatment!
@kylejohnson4662
@kylejohnson4662 Год назад
I love that CGB is used as the example for hovering over cards.
@BassWakil
@BassWakil Год назад
Oooooh, I remember cycling returning in Onslaught. I hadn't really been playing Magic since Urza's Saga and some friends were saying "This new set has Cycling! They brought it back!" and I thought "YES! That was so good, being able to chuck lands you didn't need!" Such a big deal!
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