I feel like the script for the video could have been written a lot less repetitive, just list off all the hand disruption cards and explain the whole combo once and then move forward, other than that I enjoy the style of editing and narration! Keep them coming!!!
I wrote it up like that originally but decided explaining each one would be more beneficial, Unfortunately the reason multiple of the cards are banned are because of how they interact with other banned cards 😅
I agree you were repeating yourself a lot but it was necessary to explain every card individually. We'd be complaining you left out the main reason why if you just lumped everything together. I was specifically looking for info on chip chip and was glad I only had to watch the section specifically for that Instead of listening to filler.
@@noahyakes2662 Once you point out that "x cards" were banned because of hand disruption or a toxic combo the next cards are very self explanatory, Pokémon seems to dislike one particular play style because it can get out of hand quickly (no pun intended)
In all honesty, it's not that broken of an ability since the supporter to get into play turn 1 has been banned, the vast amount of ability denial cards in expanded, and the fact that the vast majority of the best expanded decks run mainly off of basic pokemon, not to mention cards like wally that get around the ability anyway. It's a stage 2 that evoles from an item card that's harder to get into play, so even if it weren't banned it still wouldn't likely be played
It’s actually funny from the Unowns because of the fact that they were banned the moment they were printed despite the win condition being questioned if even possible. I’ve hadn’t heard of a circumstance where it’s possible to achieve either win condition on the first or second turn but no one wanted to even take a chance on it happening. Haha.
when you knock out your own jirachi with the island amulet your opponent takes two prizes not one. they only take the one less prize if they knock it out with an attack. this helped the stratagy as you wanted to get them to 1 prize asap.
As a Yugioh player I love that the hole pokemon bannlist is pretty much 3 decks 😂. Handloop, stun and ftks. At first I thought its an interesting decison do ban chip chip ice axe because its aparently the biggest problem in a handloop deck but than the video continued
my first thought was "why dont they play test the abilities before release?" But then i realized how hard it would be to test how a card works with every other pokemon card to exist lmao
Great video! Another reason why forest of giant plants was banned was the Shiftry from Next Destinies. You could very consistently donk the opponent. Shiftry was banned quickly after forest came out, but it was unbanned once they just decided to ban forest.
@@Green24152 it’s when the opponent doesn’t have any more Pokémon on the bench to replace the active. It’s one of the less common win conditions. It typically happens in the early game, because they weren’t able to lay down many basics.
I remember creating a broken control deck with almost all of the banned cards and playing it in a format "Unlimited Wednesdays" at my LGS. Such good times... The format in my LGS is just like Expanded (Black and White onwards) but without BANS.
agree. Also those cards should have always been written like that: "except Pokémon with a rule box, instead of listing EX, M-EX, GX, GX tag Team, V. Vmax, Vstar, ex, Radiant. also, have you guys notices how this new Ace specs cards started to read : this card Cant be recycled.
@@miragestadium you could do a batch explanation. Bring up the 8 cards that were banned and make it like the big bad of the video. It would add interest and get your point across without repeating anything
@@helpfulhow-tosthe video title is literally EVERY banned card. Not banned combos 😂 doing a specific archetype or setup is a completely different video
@kittenxpanda9162 or, and this one is going to be fucking insane sounding to your small little brain, use a teeny tiny amount of common sense to realise that repeating combos word for God damn word over and over is not interesting to a single soul and a waste of time. You can literally just say "this card was banned because of the interaction between it and other card as previously mentioned" or add a little comedy to it and just show the card on screen with some sort of flash backy editing thing. It's so easy and much more entertaining. And you did make a point there. The title says "every card" not "every combo". The title sucked too.
I'm a Yu-Gi-Oh! player, which is probably why I've seen this video...and holy moo-moo, those cards are strong, even for a TCG like Pokemon. Except for the fact that if any of those cards appeared in Yu-Gi-Oh!, it would immeidatly get banned, I think iot is funny how every card game make cards which make discards, and which always end up being banned X)
Hex maniac ban hurt so much. Every deck has a copy to disrupt item lock or immunities. Play around a card that cart be hurt by your main win condition became a nightmare
This is why Konami doesn't make many cards to remove cards from your opponent's hand in Yu-gi-oh. Also, a strategy that knocks out your own pokemon being overpowered is not something I expected.
No matter what game it is, Hand Rip effects are always bad game design! It takes resources from the most important of locations. If cards aren't in your hand, they just can't be played, and that's no fun at all.
As someone who played a couple years ago with my brother very casually and hasn’t really played since, and also never really known the competitive format, I was surprised to hear that my brothers deck has 2 banned cards (oranguru and unown HAND). Still, neither of us play stall decks, just casual thrown-together decks, and in that case, those 2 cards aren’t that bad :)
Ive only ever been to one Pokémon tcg competition before, and it was during the Black and White era. I ran in with a pretty crumby Mashup deck of two random decks I bought from Walmart, but *everyone* else was running a deck that involved that exact Sableye card. Only one person I fought there that day didn't have that deck. They all focused on the HypnoToxic Laser item card, Virbank gym stadium card, and Darkrai. The HypnoToxic Laser would poison your active Pokémon, and could also put them to sleep. The stadium card made poison deal +2 extra damage tokens, and darkrai's ability caused sleep to cause damage as well. The Sableye would keep grabbing the laser. You'd only get one turn on average to do anything with your active Pokémon before they'd get put to sleep and sleep/poison chip damaged to death. Glad to see that Sableye got what it deserved lol
I once played a game against a guy with the unknown deck!! I think that he lost because he couldn’t set up properly, i think he had too many cards in his discard pile but tbh i don’t remember haha. it was funny because his last turn lasted like- 5 minutes?? I had fun tho
As broken as sable/garb was once it set up, it was extremely fun to play. I loved bringing it to side events, regionals, states etc. and doing well with it
All of these cards abilities seem similar to playing Black in Magic the Gathering with the discarding and sacrificing hahaha. That had to have been so unfun to play against xD
The difference is that Pokemon has much better draw power and recovery than MTG. The cards also have no costs. This means that in Pokemon, a player can play multiple disruption card on the same turn, find more of them for future turns, and recover the ones used to keep the lock going much more reliably, whithout sacrificing your turn to do those things. The best comparison to those hand disruption decks is probably lantern control, as that deck also tries prevent your opponent from ever drawing a relevant card similar to how pick-pick ice axe is used in Pokemon.
Archeops shouldn't be banned, the card that got it into play early is banned and there's so much counter play for it, between ability lock, the expanded meta being based on basic pokemon, and cards that let you evolve pokemon in such a way it bypasses the ability, it likely wouldn't see much use
Apparently they are looking at banning the new Munkidori card i can see why because being able to move damage off your pokemon to your opponent's is crazy strong sure its only 30 but Adrena-Brain is not once it stacks meaning multiple Munkidori is 60/90 or even 120 damage swap
I don't play the Pokémon TCG but I do play Yu-Gi-Oh, and even from that standpoint I can tell that a lot of these cards are broken. Especially the ones that draw a lot of cards since card advantage is so important.
Should also have mentioned that in almost all of these cases they were banned because of the nature of the large cardpool creating some unfortunate interactions in the Expanded Format. It has been a long time since a card got banned from Standard.
-Scoop-Up net - should be errata’d for non-rule box. -Amulet - cannot be placed on Pokémon rule box cards below 100HP. Lysandre’s Trump card is just a poorly designed card.
The Chip-Chip Ice Axe with Marshadow combo is hilarious to me as someone who plays Hearthstone because hand control is terrible and unplayable and I think even if I made a deck that had essentially this exact effect it would die so fast.
I read the floette card like 5 times, and I feel like I'm going crazy. Definitely only discards 1 card at random, right? Not 2? Is there some hidden synergy I'm missing here?
1:06 God who would even come up with such a toxic strategy, that's nasty. At that level of hand control you're not even playing against your opponent's deck, you're just playing solitaire
The main cards in this deck are Unown DAMAGE, Reuniclus BLW, Wailord EX PRC, Weavile STS, Klefki STS, and Team Magma's Secret Base. When your unown is active, the strategy is to get two wailords, one reuniclus, and one weavile on the bench, and have a secret base set up. Then: Put your klefki on the bench to receive its damage counters from the stadium. Move damage counters onto another pokemon with reuniclus. Activate klefki's ability and attach it to something. Use weavile's ability to pick up klefki. Repeat until your total damage counters = 66 (24x2 + 8 + 8 + 2; the math works out perfectly)
i was surprised they took lusamine and wally off the banned list! this was their reasoning for lusamine " lusamine can be a powerful card in the right circumstances in control decks. However, considering that Lt. Surge’s Strategy is banned in the Expanded format, the potential of Lusamine is limited in the current environment. If Lusamine turns out to be problematic again, this decision will be reevaluated."
@@miragestadium but she will not be problem in control since ALL good control strategies are banned, literally. the only one left is mill and is not that good and they keep printing cards to prevent mill like the patrol cap and a bibarel but that's not the point. Lusamine and Wally are way more versatile than Maxie but they unbanned. Just let the guy shine.
I watched this to take notes on what NOT to do when designing a TCG, something I'm working on right now. What I took away from this was: 1. don't F with the opponent's hand size / ability to play the game and 2. all the banned cards showed up in Black & White and afterwards. Reminds me how much better the game was from Base Set to Diamond & Pearl era. I have one of the original EX mons, a nearly-useless Articuno EX with only 110 HP and still the 2 prize punishment. Too bad the game experienced the most severe form of power creep. Now we have all the bullshit 300 HP BASIC EX/GX/all-the-X whore mons that make the evolution chain just about irrelevant, because why play 70 HP Basics and try to evolve over a few turns when you can just BEEG STOMPY on turn 2? I hate that shit.
Crobat V says you can only use Dark Asset once per turn, so if you have a second Crobat V, you can’t do it again. Shaymin EX did not have that restriction, so you could use Set Up as many as four times in one turn.
Crobat is restricted to once per turn regardless of how many copies you play, shaymin could be used 4 times and more with cards like super scoop up, scoop up net, scoop up cyclone ect.
Wait was this written by AI? It seems extremely weird to go into detail about the flabebe marshadow ice pick combo when discussing ice pick, and then in the very next bit go on to mention that flabebe was banned and then proceeded to explain the exact same combo again in slightly different words
Sableye being banned is absolutely ridiculous. There were multiple ways to deal with Sableye. It has 70hp for Pete’s sake. Oranguru, maybe, but Sableye, absolutely not.
I think the video is a good idea, but It definitely needed another draft/edit because you end up explaining the same cards over over again, So it comes up a little jarled, Good effort though
Explaining the archetype of banned cards "hand disruption" "board lock" ect would be a different video. Explaining every banned card has repetition because they're banned for how they interact with eachother
Why would they even print cards related to discarding opponent hand at all if they’re just gonna ban everything 💀💀💀 I just want lt surge for my slowpoke psyduck deck to use roxies to draw 12 cards 💀💀💀 I dont wanna disrupt opponent
Most opted for N in standard, since vs seeker was available to recycle it. Red card is still a ridiculously strong card. Imagine being able to play boss, arven elesa sparkle or other non disruptive cards and still having the option for hand disruption from an item.
I enjoyed the video for the most part and I get you were probably trying to be thorough. But explaining the exact same thing close to being word for word feels a little bland. I enjoyed hearing the reason behind the ban for each card but it feels like you could have made the video more concise and maybe pared up the cards bans that went together some. Idk.
Thanks for the feedback! If I combined them it would be a different video, why it's banned *insert type* archetype. Unfortunately the reason most cards are banned is because of how they interact with eachother 😂