Honestly Wii Fit being included in the game is one of the things I love about Smash. Smash is a celebration of ALL gaming, and I love that it is truly highlighting every corner of video games. I just love it, and wish we couldve seen more ‘unexpected’ picks like WFT
Highly underappreciated character. One of the problems with such a huge cast is the players are spread across character so thin that the meta is very unexplored and no characters are very optimized. Wii fit has some of the best specials in the game. She is rewarded for spamming projectiles too. The biggest issues are her weird aerial hitboxs and short range in neutral
Yeah them aerial hitboxes really are the death of her. Her back air, down air, and up air are mostly straight forward but her Nair and fair are just so weird and awkward to use.
She isn't rewarded for spamming Projectiles. She Is rewarded when She combs those projectile into stuff or to create the perfect way for her to enter in*
Very stubby hitboxes but with threat of pivot cancel f tilt and rar/slingshot Bair combined with great @0% dmg, especially off Nair or backwards hit fair/fair and some other conversions @0% with deep breathing active, make for a really dangerous advantage state but fairly straightforward neutral plan.
Disadvantage state is really rough for wii fit though, because when the opponent isn't forced to make errors, many of your worst matchups will be you getting stuck in a position where you can do very very little do get in enough to do your best dmg, too far to end a stock, and unable to poke because they can afford to shield or jump over projectiles.
Wii Fit Trainer is actually one of my favourite characters since her announcement, I love out of nowhere fighters with weird kits, so shes been the best one so far for that.
I wish her trailer was longer but she's my main and was the character that I felt comfortable playing as. And without her, I wouldn't have as much fun as I do now. And I now also play other characters.
Yeeees finally. One of the character I play the most, love making rage quit my roommate with her while he calls it braindead hahaha. He plays Palutena and Zero Suit btw...
Fun tip to catch people off guard in niche situations. If u drop the ball then Fsmash it will fly behind you at about a 45° angle. I also like drop jab to punt the ball across the ground. Not a kill move but it can be an off beat combo starter when people underestimate it.
I was in discord playing elite smash and I ask my friend "hey tell me who to play in smash" "I don't know any smash characters" "Bro you've played it before you gotta remember at least one dude" "The wii fit lady" "THAT'S the one you remember???"
Lmao I love this! I'm a wii fit main. You gotta see the looks you get when someone you've never played before sees you unironically picking them. I think they are so unique. I hope they come back for future games.
That's pretty funny I was bored with my main and was going through the roster. I decided to try out Wii Fit Trainer. I realized that the character is actually pretty cool. Then I wondered 1. why no one uses them and 2 when is Vars III going to make a video about why no one plays them.
I couldn't get into Wii Fit in Smash 4, but one day I decided to try Wii Fit for the fun of it in Ultimate and came out of it really liking how they play to the point that I have them in my lineup of frequented characters.
What I'm hearing is Nintendo needs to release a well-written, quirky but emotionally poignant, fitness/action JRPG for the switch to make Wii Fit a loveable character... Balance Board will of course have a heroic self sacrifice at some point in order to link the excercise techniques into one all powerful 'ring' thus 'switching' the worldline to one where fitness has a future. That's not up for debate.
For this goal, the bodybuilding drake could fill that role. I dont think he is an anatgonist at Ring Fit, but thats the first figure what could work 🤔 As a playable Smash character, heavy-weight
I can understand why no one plays them. But I think the pros out weigh the cons. Yeah their hitboxes are wonky but if you can get past it, they're pretty great. In my opinion its like Capt. Falcon with projectiles with how true their hitboxes are
Wii Fit Trainer will always be my “main” and have a special place in my heart since I won my first Smash tournament with them at a bar in LA the weekend the game came out 😂😂💚
I love this awkward character. I love how you start becoming hyper aware of your hit boxes and positioning by playing Wii Fit Trainer for a good amount of time. The stupid ftilt hit boxes always shock me into the Fit mindset.
I main Wii Fit and you've hit the nail on the head. The mentions of their hitboxes is so true, a lot of their moves are awkward to hit and unforgiving in terms of whether the move connects or not, and therefore similar to Shulk in a sense, Wii Fit feels a bit clunky to play. However in saying all this, once you get used to their unique movement, they're quite interesting to play. Learning the weird hitboxes, from utilising the back portion of the side smash, to the small back part of the foot on jab, to the meteor effect the sole of Wii Fit's foot has on their fair can really catch opponents off guard and be fun to pull off. Side B cancelling the soccer ball and hitting it in different ways, or meteor smashing with your forehead of that move really adds a lot of dynamic to the character than what you might see at first glance, and ultimately for me creates a super fun and unique playstyle to the game. If you want a character that can be quite unpredictable at the best of times, with a somewhat quirky playstyle, I highly recommend giving Wii Fit a shot. Very fun to play, all the while being pretty rewarding once you've got the hang of them.
I never thought that the hitbox were designed such on purpose but I guess it does give you thought that once you master Wii Fit, they can be a devastating character with very good kill potential. I hope people would see through the mechanics they deal that she'd come out good too. I'm still glad to main them since.
Oh, speaking of Sonic’s f-smash & Wii-fit’s hit boxes, I should probably look at where the hit box is on each of my usual mains’ attacks are when I start playing again. It might come in handy.
2:15 i don't see a problem, outside the fact that bayonetta stands a chance. Both are godkillers, yes, but bayo is just a hairy witch, while kirby is, probably, the strongest incarnation of Void - the all-powerful being, that just vibes and incarnates itself based on its vibes, also kirby has a whole galaxy inside him, won in a fight against: the perfect species, the guy that wished on the super mechanical star to become stronger and that star itself(it didn't put up a fight), the strongest warrior in galaxy(or maybe even universe) that collaborated with perfect life form, another super strong incarnation of Void, a guy capable of winning in a fight against the strongest warrior in the galaxy(or universe), 3rd of the strongest warriors on planet Popstar, that sometimes has giant buff hands and had, like, 4 times when his body wasn't controlled by him(the other 2 are the guy capable of defeating strongest warrior and kirby himself)
One of the things that I think attracts wft players to the character is header. this move has some of the highest potential for creativity in the game. It’s one of the few moves I’d actually compare to Snake’s nades in terms of how much you can do with it. Firstly, deep breathing header can do up to 40% if you land the headbutt and the ball hit and can be combo’d into with nair for a ~55% combo which is absurd. the player had a lot of control over the angle of the ball, similar to Rob’s laser. the biggest thing though is that if you cancel the header by pressing side b and then shield before she headbutts the ball, the ball will fall to the ground without her hitting it. Since wft’s ball interacts with hitboxes, you can launch the ball in even more angles by hitting it with any of your moves. using dair on the ball makes it move forward kinda slowly while bouncing up and down. If the ball hits, you can combo off of it since you can run after the ball (similar to pika running after tjolt and comboing off of it). If they shield, WFT is + on shield and can grab them before they can act out of it. the thing that blew my mind the most when playing vs this character was when I was recovering high on Snake and the WFT cancelled header and then used the *reverse hit of ftilt* to launch the ball into the air and snipe me in the top blastzone since Im p sure that the header ball’s trajectory when hit depends on the knockback direction of the attack that hit it. There are so few moves in the game that can offer these many options.
Honestly the best way to describe learning wii fit, is learning a brawler with tippers. Knowing the hitboxes is crucial the dual hitboxes are so useful. Someone running up to you most people would expect a tilt attack or dash attack to combat, but wiifit can just use the back hit of jab and re establish pressure.
Back then, I immediately fell in love with Wii Fit Trainer when they were announced. Just the sheer outrage they caused among fans of Smash was too delicious not to jump on the Wii Fit train. On top of how sassy and insulting their "feel the burn" sounds (I still wish it was one of their taunts).
The biggest problems with Wii fit is that they have no answer to small characters, and basically lose to shield, their grab is not good, they aren't fast enough to grab out of a small burst range, so basically someone can just shield and force wii fit to approach with awful aerials with no hitboxes to force anything.
And the fact that they are a one trick pony. Every advanced WFT player more or less play the same way. It’s very easy to counter them provided you have the right tools (disjoints, reflector, speed, etc)
They should give you wii fit controls for the trainer like how they give you fighting game controls for the fighting game characters, like you have to do the yoga pose with the joycon controller to use the move.
Reminder: Wii Fit Trainer was chosen SPECIFICALLY because nobody requested her. I don't know if this will be brought up later in the video, I just watch the intro blurb and he didn't mention it but it's very, very important to consider.
Just a little correction on the healing thing: Hero can only get Heal reliably two times per stock (MAYBE three times if you count getting it in Hocus Pocus). And Wii Fit isn’t the only character who can heal themselves back to zero. Robin can too with enough Down-B usage, but I’m not sure if that counts as being “on paper” as he said in the video. Not a knock against the video though, it’s very well made.
Robin, Lucas, Ness, Mii Gunner and Wario can recover to 0 but all of those depend on having an opponent. Mr Game and Watch can also do it on his own but it is definitely not reliable. I think Wario could also do it on his own by eating his bike
Can you pls make a video over why nobody plays olimar or talk about why some low tier characters like banjo or duck hunt rarely get picked despite having a good assortment of tools? Would be super cool cuz I main banjo and Wii fit
To add on to what I said earlier, banjo has consistently been one of the most requested characters for smash since melee and was extremely hyped up during his e3 reveal. To tie in with what you said about Wii fit not having a home for players to associate the character with banjo has one of the most dedicated player bases there is for a dead character yet has almost no competitive representation in smash.
@@dedmeme21 basically the only way for Banjo to be viable at all in higher levels of play is to play in the most boring way possible for both the players and spectators because everything not related to their camping are about as strong as the average Smash 4 low tier, so you flat out don't have the option to play Banjo in a fun way since his aerials are fairly bad for the most part (especially Dair and Nair- in comparison to most other nairs at least), his tilts suck for anything other than 2-framing, and he just has a terrible damage output in general and has a hard time killing onstage without getting grabs. I really wished Sakurai design Banjo with an actual gameplan and archetype in mind rather than just focusing entirely on stuffing as many references into their moveset as humanly possible and not caring about cohesion in their kit.
I love this series! :D coming from first watching your Robin video, I think your explanations are easy to follow & well-demonstrated visually; hardly seems like a video well over 10-minutes, and can't wait to see more! would be interested to see what kit changes you think would make Zelda more viable beyond the obvious "sweetpots more than 1 frame" ...biased obviously, but I think newcomers are deterred from rather high upkeep & somewhat steep learning curve to her tech (edge cancelling, phantom displace, etc) that can seem daunting to some or gimmicky to others, preventing most from seeing the gems of utility throughout her seemingly-garbage kit, conversely making nearly every move (except maybe D-smash, which while rarely used, has its uses) functionally-necessary & I can't imagine cutting any of them just to buff another move, which isn't true for many other fighters who usually have a few gargabe moves but have that offset by broken ones, whereas yeah, Zelda's got Phantom, but to truly make it useful outside of just ledge-trapping & forcing approaches, displacement is the only way I personally survive spamming Phantom in mid-range neutral in certain matchups, blocking PK Fire etc
wii fit not having body hitboxes is one of tbe best parts of her design imo, her game focuses on you doing exercises with perfect form (hence why you have a guide to help you), so having her character force you to perfectly space your attacks is smash's way of saying "do this exercise with good form." good form from wii fit becomes good spacing in smash
Wii Fit will always have a special place as my Main since Smash 4 because she and her game were the reason I could smuggle another videogame console to my house but disguise it as a fitness endeavor
"Wii Fit Trainer is the only fighter that can heal all the way back to 0% on paper" Robin can too with Nosferatu. And yeah it does have the 4 use durability, but it does respawn, unlike Hero's which just has a hard usage cap.
wario chomp heals too, and so does robin's nosferatu. So wii fit isn't the only one who can heal themselves back to 0, not is she the most efficient at it as nosferatu heals a shit ton
I disagree with one thing and that's your point on the hitboxes beings very accurate to where they would be on the limbs. In smash 4, oh yeah that was a huge problem, but in ult they fixed just about every hitbox to be very generous so she can hit shorter characters or characters in close. Even if there isn't a hitbox on her body, like for ftilt, the front and back hitboxes are close enough together to prevent her from getting royzoned. The only move id still say can be particularly tough to hit is fair, since it's meant to be diagonal, also they did put a little butt hitbox, which is nice. The bigger issue, I think, is that her best combos, damage, and kill confirms come from landing aerials, and wii fit takes a while to jump and come down with something, so her most rewarding stuff is pretty telegraphed. Her neutral ends up being nickel and diming from mixups. Pelting people with projectiles, rpsing with dash grab, planking. When it works it really works and it feels helpless for the person fighting her, but you really feel the limits of the character when the trickery doesn't work out.
WFT main since day one. Won some local tournaments and everyone wondered why I pick this character. I mean, everyone knows WIiFit or atleast heard of it, so it makes sense that they are in the game. ALso they are super fun and I like their design.
1:51 Wdym "no confrontation of an imposing entity". Unhealthy lifestyles are a very powerful enemy. Staying in shape is a must for a long lasting life.
The problem with WFT I think is that the character has a kind of one-dimensional gameplan. While many characters in this game can be played in multiple different ways, this doesn't seem to be the case with Wii Fit, and once you know what their gameplan is, you can counter what they are doing.
If you think that then you haven’t played a good wii fit haha. There are a ton of different ways the character can be played, and good wii fits know how to switch between them depending on the situation. It’s easy to see when compared to a character like Samus, who DOES have an extremely one dimensional but effective gameplan at top level.
@@WhiteKnuckleRide512 Samus has multiple different ways that can be played at top level. quik and sisqui, arguably the two best Samuses at the moment in terms of results, play completely differently, for example. YB, Yavia, Joker, Icymist, Teaser all have their own unique playstyles too. Knowing how to fight against one of those players does not prepare you for fighting against another even though they play the same character. But every Wii Fit I've seen - EVERY one, whether it's top level or not, always have the same gameplan of camping the ledge. They might have different methods of doing so but they all do it. And once you get a download on how that player likes to camp the ledge, you can beat them.
@@WhiteKnuckleRide512 So John Numbers isn't a good WFT? Varun isn't a good WFT? I'm also friends with Waveguider who was a sick WFT in Smash 4 (though doesn't play them in Ultimate). I've given you 7 Samus players to go and watch while you've given me not a single WFT player. Care to show me some others then if those guys aren't good enough?
So, in that one analogy, I'm guessing Bayonetta is the pink marshmallow, as Kirby is in fact an all powerful angel (and god) killer. Lore wise, he's by far the most powerful character on the roster.
I love WiiFit. Her moves seem so jank and people are confused by her header. I love that some of them are shocked you can avoid the hit and then aim it differently
And this is one of those characters were it's kind of strange and why they are a fighter knowing that they aren't essential to the game they even come from for the most part like Rob is a guy to help you play a game and that's pretty much it while you actually control the scientists in the game and we for trainer is this there to help guide you but it's really you and the wepad to do all the work but yet the weep has not a playable character and the scientist is not a playable character.
i actually use Wii Fit sometimes. Back in 4, i had a bit of a gripe with every other player i came across online being cpt falcon or Fox, so i practiced ith WF a lot until i could routinely shut down faster characters with a mix of mind games and projectile pressure...was a fun character to play, and still is
Lol love how you put Fire Emblem in the “household names” and Kirby in the lesser known. Like literally the only reason anyone outside of Japan became aware of fire emblems existence is is because of Smash.
One of my buddies uses Wii Fit, and the main thing I notice is Wii Fit players tend to corner themselves and regrab the ledge, which makes him die very early due to getting ledge trapped, and it's not just by me Edit: I also play a swordie and and recently picked up a baby mouse as a secondary so uh, he already hated playing me because he couldn't approach Corrin, so now he can't get close or he deals with her pet mouse
Why no one plays Meta Knight would be cool to see. I've seen a few videos from a Meta Knight main and Meta Knight seems cool but hardly anyone plays him
Greninja is definitely an enigma, but weirdly, there isn't much to say about him, by all accounts he is a high tier, but there really isn't much to say about him because we kinda figured everything out about him: he hasn't had any major new tech discovered in quite awhile, the reasons he is a high tier are incredibly straightforward as it basically amounts to the fact that he's better than the characters below him, but the characters above him abuse his very specific weaknesses, the most debatable thing about him is if you can believe it: how difficult he is to play. There are people that claim he is an "easy introduction into the rushdown and whiff punish archetype" and that his kill confirms and neutral tools make him easy to pick up, whereas other people say this difficulty lies with needing to have a much better reaction time than most other characters, and when lower level players pick up Greninja for the time *ahem, me* they believe he has several moves like fair, Nair, Bair, and his smash attacks that make him not a very good starting character, and many Greninja mains think he's difficult, while others think he's easy, and alot of top level content creators think he's hard, and others think he's fake-difficult. Wow that comment went on way longer than I thought it would and I can't tell if I actually made any point throughout all this.
Hmmm I pick…..Captain Falcon from the F-Zero racing game where there are no people other than a small picture when captain falcon is first introduced as a character.
"... especially the more animated ones have very cartoonish Looney tunes-like attacks like Sonic's Forward Smash which is the biggest war crime this game has ever seen". This was brilliant yet so sad at the same time. Also great quality of content you have been delivering with these smash videos. You won another sub!
You're probably right about them but I like Wii FT due to their unique and unorthadox moveset being appealing to me. Also I think Female Wii Fit is pretty hot....
I love how she plays. I also love how everyone refers to her as a "she" and not a "they", not saying the male trainer doesn't exist, but the female trainer is vastly popular than the male trainer is. Honestly, she's definitely had great moments and is extremely fun to play as, but I stopped playing her to focus on getting better with my main, Dark Pit. I'm going to pick her back up now though because not a day goes by where I think about beating people with an ACTUAL human fighter (not some 17-year-old boxer who can kill at 20% bc he is literally on steroids). It just makes me appreciate Wii Fit Trainer more when she really shines as a fighter, and she is also my favorite female fighter in ssbu
Wii Fit: Yeah I think that with Wii Fit there is a hard cap on how much you can do before its too precise and that generally tends to be the reason why no one plays them. Tkbreezy did for the longest time and once Kazuya came out, dude primarily plays kazuya because while she is interesting for sure, she just isn't that fun when having to play optimally. What she needed was a gap closer, a projectile that you can camp with, but also one that helps you approach. The soccer just doesn't do that so thats why deep breathing isn't as effective as it could be. What I will say about deep breathing is that people should try to do it more often like literally as often as possible even if its slow, but what she also needed was more combo starters like at least 1 or 2 more. And yeah the whole recognition thing is important too, why would I not play mii over wii fit trainer tbh cause to me mii represents the wii era more then she does. Like no one knows who this character is bro, not even some of the people who played the wii.
Finally someone with a brain, i was in the practice tool because i played her for so long but it feels like she just hits hard and throws soccer ball so i was tryna figure out combos and bruh she has rarely any good combo throws besides up throw at low percent and occasionally down throw at mid percents. But what really sucks is here aerials, nair is inconsistent, fair is to jank to be useful consistently, back air is mostly for killing, dair zzz. So yeah no real combo game and overall to much weirdness and inconsistencies across her kit. Still really fun tho
I'll give you the short answer: alot of his kit was designed around using his 2 projectiles but those 2 projectiles both suck yoshi eggs, so people who play Jr have to ignore those projectiles completely play him like a budget Sonic at which point he's just pretty outclassed Signed an Iggy Co-main