as a symm player id probably say to have fun with her u have to commit a lot of time into her and understand the game and her kit very well so u can make use of it i.e. tping around and being an annoying mosquito but her biggest weakness is always gonna be that sches relient on teamwork/communication
She's a better brawl character than she is a poke character, and I say this when I've gotten insane snipes with her. Her charged beam is so underrated, and overlooked, players forget it's quite deadly.
I miss the old Sym secondary fire that went through barriers, it made her feel more unique and gave her another niche. People complained about it just being spam, but the new one is still just spam 90% of the time (like most projectile weapons are)
I kinda wish she had a shield gen that decays when your team take shield damage when it provided, fitting her get back to the semi support category. But its up to blizzard to do some sort of change.
I think sym will see more play once 6v6 comes back. I loved playing her in OW1 but she never transitioned well into 5v5. Super tanks run her over, teams are more spread out, poke too strong with 1 tank, etc
Another aspect of her being better in OW1 was playing 2 capture point mode, and that's not coming back. It should, they should just rework all maps to eliminate single choke points, that was the biggest issue next to def point 2 being too close to spawn.
Symmetra is my favourite hero, due to her being autistic, but I don't really understand why not many people play as her. Symmetra is surprisingly annoying to play against, and it's not to do with her turrets (because a melee can destroy them), rather it is because of her primary fire damage. Symmetra is the damage role's equivalent of Zarya, and like Zarya, her beam can melt you like butter, with it dealing 180 dps on damage level 3.
It her play style there's not many heros being good on sym transfers to outside heros that use beams also most of syms power is in telaporting the team but most ranks players just ignore her telaporter Also many maps sym just sucks on
Well the thing here is that your example is in a vacuum Sure she can get level 3 beam and deal 180 Is she going to get it long enough to kill you in a game ? Probably not And for zarya it's way easier to get max charge because of the fact the enemies kinda have to shoot her to get rid of her If she uses that and her bubble cool downs correctly She will have max charge pretty quickly And also just like he said in the video you gotta be aware of mobility If the enemy reaper is on the castle on eichenwalde 2nd point And you are at the gate Then you can't really hit the reaper from so far away That's why many don't play her that much Her range makes it nearly impossible to even get a level 3 beam in the 1st place
@@crossdaboss8914 She's really good on all the newer maps (Flashpoint and Clash) as well as most of the Control maps and defense first point for all the Hybrid maps.
Solo Symmetra thrives by making the enemy team focus your teleporter before you. When you are spamming TPs at max speed, you are building Level 3 charge while being near invincible. This requires attention and they have to break the TP, spending valuable time to do so.
In a game with Cyber ninjas, cowboys, transforming robots, the fucking grim reaper as power fantasies...being an iPhone store employee with a glorified flashlight is not toping any charts. (Also a bunch of kawaii anime tier girls exist like Dva/Juno). This is coming from someone who played Pharah and later Echo cause who doesnt like jetpacks.
Symmetra's power fantasy is a teleporer than can be used as fast as you want as many times as you want. Not many developers have been stupid enough to make that.
I only play two heros Tracer is my main, Sym is my second. I ONLY learned Sym after 2-2-2 was implemented, she instantly became meta, before 2-2-2 if there was a troublesome Sym, I would swap to Winston, now I couldn't, and no tank was willing to swap to Winston at the time. It became if you can't beat them join them. She became my pick for 2 capture, especially defense, I'd put TP from choke to point, anyone who would try to TP past choke to point would be a trap. She's a great brawl hero who can melt heros if she has proper support from her team. It's also usually better to put turrets behind their team if possible instead of hiding it somewhere they walk into unless they're pushing too aggressively. Also just too add I don't think Winston is a straight up counter anymore, a good Sym knows how to reverse it, Ram is better if you can get her with no retreat with punches, but she has to be out of place and getting no support from her team.
I play Sym for NTMR Rotation (currently undefeated in Faceit NA, although we are in Expert not Master) and the pro analysis is spot on. TP provides the most value out of anything else on your kit by far. Between solo TPs for attention, map rotation TPs, kite/disengage TPs, fake TPs, and putting teammates on aggressive angles, there are a decent number of options for any given map and enemy team comp (except Push fuck that gamemode). The one at 8:00 is a great example; the TP itself is behind cover (meaning it cannot be destroyed and the enemy team must rely on audio queues to know where/who everyone is), and it's a relatively safe angle (important, you don't just want to TP directly on people and hope for the best) that punishes the Cass' position.
I'm not much of a dps player, Tank/Support But I noticed I haven't touched Sym since the first few months of OW2 & she's one of the few dps next to Venture that I really enjoy. Though I'm not amazing at the game, the fact my aggro Sym pissed enemies off really made her that much more enjoyable when figuring out the hero.
While she is a low pick rate, I think she is in a wonderful spot right now. Mastering her makes you truly feel like an architect of the battlefields, which fits so well with her character.
She only really needs support when she wants to W beam melt the team on frontline when one of them is out of place. Otherwise she's pretty capable of dueling on her own. The only issue is usually teammates don't understand she can melt a whole frontline and don't support her when she pushes in.
I don’t get why people are against buffing or reworking Symm to make her greater….I will agree to blizzard’s balancing team doing horribly on the recent patches and wouldn’t want to mess with an already messy hero… I main Symm merely due to the character herself and she’s indeed require so much less skills since a lot of her abilities are deployables and her orbs are very easy to hit once you get used to it, my issues lies in how effective her kit is being a damage class compared to the rest of the cast,… the amount of me charging up a 90dmg orb is the amount other heroes including supports can knock nearly all of my health off, same goes for me needing to ramp up my beam, Symm doesn’t have the damage nor the tools to deal with immediate danger even with already set up turrets, beam and orb needs charge time, turrets are use as sensory now, wall’s use to often initiate fight
This is my major complain with Sym. Can't beam an enemy that jumps you because lvl1 damage is too low, and getting to lvl2/3 takes too long. Orbs take a whole second to get to max damage, and its incredibly low compared to pretty much every other DPS. Turrets take time to deploy themselves, which necessarily means you aren't spending time charging beam or orb. An escape TP also takes time to aim, confirm placement and finish building before you can actually use it, and even then you can be forced away by boops or overwhelming damage. Everything requires time that everyone else can use to kill you. But you have no burst yourself. Minor complaints would be I feel orb travel time is too slow and turrets often feel quite useless.
Because Sym is fine, she doesn't need buffs, her win rate is already above average, you tweak it more and she becomes broken. Good Syms already know what they're doing.
Symmetrical was the funnest hero to play back in OW1 because she was so whacky constantly getting reworked and putting a smile on my face on seeing how she had two ultimates at some point. I miss the lasso, now they removed that and gave it to moira of all creatures... She's not fun to play or play against.
One of the players will probably stream it, I just follow Gass T3 on twitter and usually someone like sivaart or another player will stream the game hopefully, if not the replay codes will be public on the face it match page itself
Sym feels very feast or famine for me. I'm either lobby admin or my team is asking if I'm a bot, and I'm unsure if it's worth putting in 100+ hours with her to understand the nuances that determine the feast when I can just face roll across the keyboard with Reaper, Sojourn, Soldier, or Tracer and get value.
They ruined her by removing 2 shot secondary fire and buffing the really boring beam and turrets. Let me use the high skill teleporter and secondary fire not the autoaiming turrets and the simple ass beam.
I get your frustrations, but Sym's beam is infinitely more interesting than her orbs. One requires her to track/spend time charging up, then likely expend TP to enter/remain in risky range to use - the other is spammed down chokes, has a generous hitbox, zero falloff, and can be spammed at almost no risk at all. Sym cannot have a consistent 2-tap projectile without nerfs elsewhere, when she is already on paper a utility-damage juggernaut.
@@atkvin Beam is too niche to be fun for me, either they have a tank you can farm beam off and its too easy or they dont and you spend the whole time on 0 charge. I havent played her since the ramp up buff so maybe beam is useable on squishies now but all I really wanted was 2 tap orbs with a smaller projectile. And as much as symm orbs can be spammed so can every projectile. Mei and hanzo can randomly hit headshots across the map while junkrat and pharah projectiles are just as easy to hit as symm projectiles. I dont think she is that much different from the rest.
The beam melts, it's her most damage potential. Turrets are just a slight bonus. It's usually better to put them behind a team instead of a place they can walk into. Or a place to watch a flank for you.
dude thats crazy her pick rate is so low. i just started using her after i felt like soldier got a lot worse to play as, and she's been awesome i feel like she has really good finishing potential and map control.
Some parts of this are insightful, but I think almost anything about the turrets is wrong. They don't "do the work for you". They help identify flankers and give Sym access to ping them through walls currently, as well as give her and her team relative speed advantage in fights. They give her the ability to control the pace of a fight as long as they don't get shot, and if they do, then it's a distraction from the bigger, more valuable threats.
I also want to add to your statement, Teleport turret "planting" (wrong term, trying not to get automod) is usually not a good idea unless the whole team doesn't expect it and won't react to it. One melee and all three turrets are gone.
She’s my #1 most played ❤ I love her playstyle. I like how she can move around the battlefield and fight from the outside while become able to tp back and forth and into the enemy back line, better than sombra now imo. Her zoning skills with wall and turret are really good too. I think the devs really nailed the whole architect kit.
i think the hero fantasy that sym has is not one that appeals to most players. Playing tracer or genji is cool cus theyre fast and mobile, playing cass or widow is cool because theyre guns are cool and lethal. There arent any aspects to symmetras kit that make me want to play her, she just seems boring, and i think thats why her pickrate is so low, not necessarily because shes bad.
Like most of these low picked heroes, Sym has a low pick rate because her design is boring. She is just a woman with some holograms. Torb, Bastion, Junk and especially Reaper all look very interesting and cool, especially to new players.
She only needs teammates to play great, the place she needs most support from the team is brawling on the frontline, when she wants to W melt the team when they're out of place. Otherwise she can be good while being fairly self sufficient in other play styles. But her frontline beam melt is her most deadly.
see, my thing is i love her turrets, i love the idea of them and ever since they gave them the ability to see enemies through walls ive been playing her more ever since. i love denying entrances for people and tping around, her voicelines, and just her skins are all so good to me. i really love her beam aspect of her kit a lot, I just wish as a nod to her previous changes, they would give her tp a lil buff where if she or her team takes it they get 35 shield health or maybe a 4th turret (so two places I can have at least 2 in each spot.)
Sym is just an ass hero that was designed during a time when overwatch was in a very different place. Now overwatch has embraced that pvp fps identity and as a result outdated character designs like sym and torb get left behind. I think her tp is really cool but otherwise she needs to completely ditch the idea of using turrets and I’d replace the wall too. Like her WHOLE thing is that she creates anything with her light tech. Yet she makes the most boring things like a wall. Why can’t she make some other cool weapons? Otherwise just turn her into a support. Wall makes more sense there, she’d justifiably do less damage. But her turrets still gotta go. Outdated and cringe design
"turn her into a support" cope, all support heros need to heal, that's why Illari was made, nobody and I mean nobody wants 2 builder healer heros. You think you want it, but you don't. Everyone would despise that.
She’s just boring and disengaging. Ult is fine, dps is fine, utility is fine. But unlike Moira, she’s a damage so no one plays her. Hell, even Torb is more engaging just because of Overload.
She feels so unskillful outside of teleporter in my opinion. Sentries are obvious, but after S9 both beam and orbs require little no mechanics (orbs have a 0.575 projectile size and beam is 0.25), and after 1 hour of playing symmetra you have reached the skill ceiling with wall. I wouldn't mind them just removing sentries, since outside of gold you aren't dying to them and they are just annoying, and I wouldn't mind them reducing the projectile size of her secondary and compensating with higher damage or faster charge.
Sym turrets are only useless if you don't have the skill/knowledge to put them in the right place. Turrets are extremely good even in gm. They can be used as protection from flankers, scouting, extra damage, distraction, securing kills, slowing the enemy, blocking abilities/projectiles. For example, if you know the enemy has a flanker, you can position your turrets to protect your backline. Tracer taking even slight damage from your turrets puts her into a massive disadvantage, since her health pool is smaller, turrets grant wallhacks, etc. At the highest elo, taking even a slight damage from turrets as a flanker is a massive deal. You could even put all 3 turrets near a health pack you know the enemy tracer is going to go for. Symmetra has one of the highest skill ceilings of any character, because you need to use your brain and have massive amounts of game knowledge to utilize her kit to the fullest. Knowing when and what angle to put your wall at any given situation to give your team the max value, requires you to know what abilities/ults enemy has, how the fight is going to go, where are people going to move to. Same with tp and turrets. One well placed tp can counter so many ults. If you know what the enemy is going to do, you can place your tp in advance and then use it to kite most ults. I quit the game the first day of season 9 because I knew that the hitbox/health changes were horrible for the game. I hope they will at some point revert them, and allow sym to 2-shot squishies once again, even if they were to make the projectile size way smaller, or charge time longer.
Easy, She's not that strong, She is not easy to play A niche personality that some might not like, A middling escape option with her teleport (something that Is getting more valuable) No self sustain, Her turrets are easy to break and do not do much damage, Her ultimate isn't exciting, She's hot but, for some reason, is considered less hot than ashe widow, Mei and tracer
As a sym main I’ll be the first to say that she is incredibly mechanically easy. However, when im playing sym i really could care less about the amount of damage im doing or if what im doing is difficult. Sym is the architect and her kit revolves around building a strategy and fitting that into what your team is doing which is why i think normal people don’t get enjoyment out of it. Basically you have to think 3 steps ahead about what you want accomplished and how youre gonna get it done which is what i love personally. It’s not for everyone and that’s ok.
Thanks Kajor. Good vid. Summed up Sym well. I main Sym and create content too. I'm not the best (prev Silver now just hit gold). I rotate Sym, Sojourn Ash and Echo - Sym still by far the most fun to play. Once the mechanics and kit are nailed down then there's no other character like her and hitting fat orbs also super satisfying.
I got to gm1 with a few accounts on sym, but that was before they nerfed her orb breakpoints. You used to be able to 2-shot 200hp targets with the orbs, but now with 3 hits needed, sym is just objectively way worse than before. Currently way too map and team comp dependent to get any real value.