+SuperBclar3 if you don't have a vehicle then go get one... or pick a route around the map where you won't be exposed to continuous fire. Sprint fundamentally screw with vehicle gameplay by making them much less relevant in the sandbox. Why bother getting in a tank when every player on the field is fast enough to easily dodge your shots and board you without issue? Why bother getting in a Warthog when you can much easier navigate the battlefield with sprint and spartan abilities? All sprint does is change map design for the worse, mess with the sandbox and force unnecessary re-balances. It was never needed, it will never be needed.
Right? I love the halo reach story in fact it had more than the first halo. My only complaint about the game is the assult rifle's appearence. Old school was better
@@jesseelijahmcvicker2195 well the assault rifle isn't the one we see in the main games. It's a different gun in it's own right. The MA37 ICWS was a smaller and lighter variant of the MA5 series we see in the main games. It's essentially an older model of the MA series, used by the UNSC army. UNSC marines used the MA5 series of assault rifles, which is why we see them in every other halo game. Obviously the MA5 has a few features that the 37 do not, seeing that it's an older model. The MA37 is also less accurate than the MA5. We see the 37 everywhere on reach as a planet because the presence of the Army was very strong on that planet. Much stronger than the Marines
Reach didn't have a bad story as much as it was disappointing (trophy still goes to HAL0 2). It just didn't feel like the Epic where we get to watch the Covenant smash the UNSC. The Noble Deaths were lackluster except for Emile which still was not that great. Out of the entire UNSC fleet we only saw 2 frigates destroyed (we saw more UNSC ships destroyed in HAL0 2). So the set up in the HALO CE manual and the Book Fall of Reach was not met by the game Reach. It seemed almost like it was trying to follow a modern Spec Force instead of a SciFi Super soldier narrative. I would have appreciated seeing the station and a Cruiser or two also get blown up. Kat should have been glassed by a Covenant shockwave instead of a that magic needle killing her in a lucky shot. The story of Reach was underwhelming compared to the way it was built up. The campaign felt more like HAL0 Harvest than Reach.
I have one additional thing to add: Shooting Prometheans is like shooting a brick wall. It's not satisfying. When you shoot a grunt blood comes out and it flinches. When you shoot an elite it's shields begin to glow until they pop. When you shoot a Promethean it's like you're shooting a wall. It just doesn't react and has next to no visual feedback. That takes away the fun of it. Plus they're all way too tanky.
Very valid but the question of "why big hulking masses of unknown metal alloy aren't flinching from pain or bleeding" kinda answers itself. Also things like the knights armor chipping off is probably the visual feedback you're looking for but the feeling is mutual to say its not enough.
EliteBlade46 Obviously there are lore reasons for why they are so resilient. However, something 343 needs to learn in more than a few ways is that lore and creative vision don't always coincide with good gameplay nor do they necessarily make it fun. As much of a lore buff as I am, the games have to feel right because they are games. Blood leaking from pressure sealed state of the art MJOLNIR also never made sense but it was there to make shooting a Spartan feel more meaningful. The Prometheans may be highly advanced but in the end, the laws of physics should apply at some point. If I hit one of them with a high velocity armor piercing round they need to react to the physical effect in some way. What happens with the Knights is probably the best effect and is what we need to see more of with the soldiers. Also the kind of things I want are basics like visible sparks flying off of their metal plates. Another idea would be for the floating bits to deform and get knocked out of order when being hit and to then realign themselves shortly after... creating a "ripple effect" so to speak.
I compared the Prometheans according to their Covenant counterparts. Not only are they more resilient, but they're more numerous in that you're encountering roughly 3 - 4 Prometheans for every 1 Covenant of a given category. Couple that with their speed and aggressively tracking weapons and it makes fighting Prometheans unnecessarily grueling.
I honestly wasn't aware people didn't like fighting the flood. I never had a problem with them, but when I was a kid they were fucking terrifying, and incredibly fascinating. That's all just me tho obviously
People don't play on Legendary for fun unless they have friends with them. My point is that the flood can be fun to fight. You really don't live up to your account name.
NobleCorn I agree, Reach had a great story. I’ll admit on my first play through of the campaign I felt like story-wise It could’ve been a bit better. But after playing it again and again and again I really enjoyed it. If you watch The Act Man’s video on Reach’s campaign he brings to light a lot of the common criticisms of Reach’s story but beautifully describes in detail how the opposite is true
@@jyerodriguez7722 I'm the opposite halo 4 for me was terrible and got rid of all, I mean all of my favorite elements of halo, whilst halo 5 already bought back arbiter
i don't see why people hate halo 4 so much. I enjoyed the gameplay and the story was meh, but the Prometheans were interesting and a nice refresher from covvies.
@@CommanderKrieg it has a myriad of issues, things like loadouts and multiplayer and the issues mention in this video lead the campaign to be not only boring story wise but also frustrating game play wise. a much better implementation of new enemies were the brutes in halo 2
@1993DJC I will say I agree with you to an extent but also disagree in another. I agree with you in the fact that, yeah, Halo: Reach introduces plenty of interesting characters but either underutilizes them or kills them off without developing them further. I can't deny this even as I played the game with fresh eyes the first time around and now a decade later after countless playthroughs. Having said that though, I can at least say, for me personally, despite this I at least liked the characters for what they were and what we were offered from them. To their snarky one-liners, attitude, and to their dedication to their mission. Lasky? I honestly couldn't care less. Palmer is just... Eh, there I guess. The Diadact- and Warden Eternal- are edgy blowhard comic-villain *garbage* down to their own design and dialogue. Can you name another character from Halo 4? Um, that one ship general who yelled at Chief? His only purpose was only for you to hate him, that's it. Can you name everyone involved in Spartan Ops? I can't. Which one's Thorne again? And don't get me started on Chief and Cortana. Ugh. They made Cortana from the quick-witted, resourceful, and cautious character into a melodramatic sociopath. Yeah yeah, rampancy, but if she were such a danger to humanity, the OG Cortana would have accepted her fate. You know, the same thing she did back in Halo 2 when she stayed behind to keep the Gravemind from escaping High Charity... But now her life is far more important than anything? C'mon... And Chief, this cool-headed one-liner badass is... I mean, what is he now? Throughout Halo 4, he's just... Bland. I didn't see a single moment of his great wisecrack personality throughout the game that seeps through sometimes in the OG trilogy, he just broooooods... Sure, they tried making the games have this whole complex narrative (in one that didn't really *need* it), but look where it lead to- they literally wrote themselves into a corner because they had absolutely no direction as to where they would be headed. *None.* And it basically undid everything the OG trilogy set up, and lore purists can cry out all they want, but Reach did not do that. But that's just my honest take, and it's one I've held since Halo 4's release. I didn't hate it when I first played it, but I knew there was always something off about it that I couldn't pinpoint. But now as I've replayed all the Halo games throughout the years and experienced better written stories and played better made games - yeah, Halo 4 goes down on my list as one of the games I grown to despise more and more. And I know the vast majority don't agree with me whenever I say it, but Halo 5 is arguable a better game than Halo 4 overall. It's also terribly written, but I would rather play a game and feel nothing, than to play a game and feel anger. No disrespect, just wanted to voice my opinion on the matter is all. For me; Halo 2/3 > Halo: Reach > Halo 3: ODST > Halo CE >>> Halo 5 >>> dog poo >>> Halo 4
It's funny how the Halo 5 cinematic intro (or trailer.. i forget..) shows the Spartans on that snowy hill top obliterating the enemy in an almost acrobatic style while ON THE MOVE, yet the entire game is designed around this "wack-a-mole" style gameplay you mentioned. Very funny 343. Very funny.
It's nice to know you stay with your older content to even SEE my comment! Keep up the good work Taras. Just discovered your channel and I'm surprised RU-vid never recommended you.. silly old algorithms.
@@xx_epic_gamer_xxsherrz9132 They are comparable. Plasma weapons are more effective against shielded enemies. Human weapons more against unarmored ones. But yes i generally prefer human weapons.
The ship should not transform like a transformer. It should warp away right before they spawn like normal. I think seeing chunks of a drop ship fall off like the Scorpion but bigger would be awesome.
Stefan S It sounds stupid gay af. All I could think about when I first heard it is that episode of family guy where all the wheelchair guys formed a transformer.
Everything just looks too much alike. The Prometheans, the weapons, the background, the floor, the walls, everything. It becomes tedious and renders the whole game forgettable and kills most replay-ability, for me anyway. The original triliogy had unique enemies, in looks, colors, and actions. The level designs varied drastically, and they had a good balance of vehicle and non-vehicle missions. The Prometheans, and as a whole, Halo 4 & 5, are just beyond boring. If Infinite turns out following suit, I think thats about the end of the franchise. I think they know this and Infinite will be incredible, or just different at the least.
To be fair, in Halo 2 the Brutes didn't have energy shields, but got them (to an extent) in Halo 3, and while _yes,_ that _was_ Bungie, this still means that tweaks to how characters work are something that are possible to happen. Who knows, maybe they'll give the Prometheans, similarly to brutes (who, in Halo 2 had only the Brute Plasma Rifle and the Brute shot, but got things like The Mauler, The Gravity Hammer, and even the Spike grenade in Halo 3), and give them some more... _original_ weaponry aside from "orange pistol", "orange shotgun", etc.
@midgetydeath a promethean enemy that has low health but teleports frequently would be cool, a bit of a hit and run unit kinda similar to drones maybe. Idk, there's a lot they could do with prometheans and I hope they don't just drop them
I was barely able to finish 5. It was just so repetitive. If it wasnt for my urge to finish all halo games I would have just quit halfway through. Every aspect of the promethians was awful.
@Ken narville No that wasn't the issue, you know how almost all NPC's died with one pistol shot to the head? All of the fleshy orange parts of a hunter are coded as the "head" which is why they die in one hit from both the pistol and sniper.
What... When you see RU-vidrs like act man criticize it no one is defending it? His points are,just fucking dumb as hell like when in his art style video he said "Because Reach's art style is mediocre, Halo is a colourful full game!" Like did he just ignore Halo 2. There's,other example with his tweets when people were clearly defending Halo 2 and Reach but in his tweet he just said people were defending Halo 2... Like WTF
im just bored with the promethians lore wise. they are boring. they have no culture or personality like all the other races in halo and i understand thats intentional they are robots with souls built to combat the flood but i miss enemies talking to eachother and trashtalking you while you are taking cover etc
The AI aimbot is one thing. But when they are in a Wraith and they are able to 100% predict where my Wasp or Banshee will be and are able to shoot me down, is the one thing that truly pisses me off in this game.
It was a little annoying that it pretty much outright tried to contradict the original Fall Of Reach, if they had found a way to work around the Fall Of Reach, (or even work with it which it honestly should have) highly likely it be considered a better story for it.
They only do it to deflect accusations of being "anti-343" because if they bashed Halos 1 - 3 no one would watch their channel and if they bashed ODST someone would put out a hit on them.
@@fuzzydunlop7928 I still think its mainly the ending of the game itself, from what I understand the way Reach ends is majorly different than the way it does in the actual game and because some people have the idea when it comes to what's canon that the video game iterations are the canon ones.
@@cursedhawkins1305 The conflict with Reach was with the Fall of Reach. And Bungie did say, the games trump the books when it comes to the canon hierarchy. However, I can understand why people are annoyed that the book they read was being put to the side in a sense. I do feel like the contradiction could be negated by having some ONI trickery involved. It seems like 343 was trying to hint at something we didn't know about in the definitive edition's adjunct section, but yeah, Reach's campaign was a great story regardless.
Honestly I can imagine the promethean arsenal taking more of an area denial role, especially the incineration cannon. It would make sense considering most of them were probably created to fight the flood.
More beam weapons and flamer type things that you'd expect when fighting swarms. Could add an element of on the move run and gun. Also would give the player tools to flush out enemies from behind cover.
@@TheImmortalBloodwolf halo 4 incineration cannon almost does that as when you shoot it somewhere, the projectile breaks into 4-5 small orbs which not explodes but also give damage thanks to the increase blast radius by those orbs
I really hope the next halo game isn't a direct sequel to the franchise. I personally hope it's going to be a spin-off game like ODST or reach late 2017 or somewhere in 2018
I’d love it to be but if we have a history of halo with 343 then it’s not going to be. They have no uniqueness in there game. They have used styles from other games.
They are also a terrible design for an enemy! Unless they were meant to be playable, another human holding a gun is so uncreative, that I can now sympathize for those who hate prometheans
But then why have Prometheans not been given the ability to teleport will come into question, since they are a highly advanced race. If they removed that in the next game, it will feel off. Maybe make a kind of teleportation where the vortex can be damaged, and thus reduce the enemy units trying to get through.
@@supermysticsonic2 I'm pretty sure the AR gets a little more accurate when you ADS. And even if it was "just a zoom", it was a pointless addition made just to cater to the COD kids
@@supermysticsonic2 all the running, spartan abilities and ADS were slapped in to appeal to the fanbase of the popular FPS games of the time like COD and titanfall. Either way it was just another addition that was made with other games in mind, not Halo.
It’s funny how poorly this video aged when people considered 5 and infinite are the worse games in the series and public opinion never came to favor them Lmao
I honestly think that 343 should give the prometheans some character development. Looking at the Covenant, People like the arbiter and tartarus have unique character characteristics and gave the "enemy" some idea of who they are. The prometheans are just cut out cardboard of just soldiers from Call Of Duty. Give them funny dialogue like in the previous halo games, Elites die with a "rawwhhh" sound or when they spot an enemy, they go " wort ! wort ! wort" probably they shoudl give them some unique attribute that would make them feel like an actual thing. I would also like to see if their movements can me unique, like grunts running around in that childish manner or the elite sideswiping when you shoot at them, or even when jackals and grunt dive and hide their heads when you throw a grenade. Give them more character to them.. Another great video! keep up the good work
I never liked the prometheans and I couldn't really put my finger on why. I think the point you made is the reason I don't like them. They don't have any personality.
Yeah maybe they could make each type of promethean do a different death animation rather than all of them dying the same way. For example the crawlers, knights soldiers etc. they all die with the same death animation which is that puny ass incineration death effect. Ironically all of the death animations need more life in them. Sure they want that 60 Fps gameplay but like make the knights parts fly off and explode when they die, make the watcher crash down and explode on the ground, make the soldiers parts fly off more when they are on low HP and when they die make them fall apart and as well as that incinerating effect add to the current death effect it would look good with stuff added to it but it sure as hell looks like shit alone, make halo six like halo 2 where they made the best out of both concepts and combined them make signature deaths for different promethian enemies like with the different covenant enemies.
This is why I don't like sprint. Not only does having it mean they have to adapt the levels to be much more open, but it ruins the "never stop moving" part by forcing you to lower your weapon while sprinting. I don't necessarily hate sprint, but I MUCH prefer the old gameplay.
Spartan K4102 How would you feel if that while you're sprinting you could shoot your weapon but it's much less accurate? Like shooting blind from cover like in other games. Or drop grenades on the ground as you run? Idk just a thought
Spartan K4102 Maybe. Would it be too much of a stretch to release the next Halo with an alternative classic setting for the campaign? With this setting there could be little changes with the AIs and level structure to help satisfy that strategic run and gun strategy many people love. Idk if that would be too hard on the engine though...
@@annoyinglyfast5972 I would actually say the distinct audio is quite important, something that this video skipped over. many times in CE I've been tipped off to the presence of an elite with the "Wort wort wort" and so on. I'll know that a couple grunts have needlers because the marines around the corner are making crystalline explosion-y noises. While weapons cannot only be distinct based on audio, I do listen during the firefights, and it's very much worth it.
@@benculbertson5748 Yes audio is important, but visual cues have to be very present and quite easy to see. If the grunts were the same size as the elites then Halo CE would have been much worse. Audio cues for enemies are nice, but visual cues for type and rank are necessary.
The distinct audio is true, but its hard to tell when theres fifty or so crawlers with 10 or so soldiers firing at you with different weapons at the same time
I feel the opposite on the Flood. They were the least fun in H3 to me. In H1 & H2 I thought they were terrifying & wanted to run away from them most of the time, especially with all the ammo I used. As for the Prometheans, I like them, but I just wish they were presented better & just as fearful as the Flood. The (next) bigger threat as the Flood was.
I will say that I do miss being chased by the enemy. Either by the Flood or by the Elites with energy swords. I didn't like that they wait for you now when you get away.
I had an idea to make the Lightrifle feel foreign and unique. Remember how in Halo 4 each non scoped shot was actually 3? Well what if instead of just having instant shots you can have a 3 or 4 second charge up which combines the 3 shots to 1 more powerful shots which can be optimized for medium range meanwhile the instant shot is more suited for shorter range.
Most of the problems i have a with the lore and its wasted opportunities. you could've had a sangheilios civil-religious war about if the Didact is a legitime Forerunner or just a fallen angel left behind (similar to Lucifer, which would fit into the biblically inspired lore: flood, halo, arc, etc.). Halo 5 was the perfect place to do such a thing. the Swords of Sangheilios fighting to return to the old ways and Followers of the Didact fighting to establish a new covenant.
I love not being able to tell what weapon a knight is using until it kills me with it. I love that there's virtually no way to out maneuver a hunter in order to get behind it anymore. I love how stupidly humorous the grunt mech is supposed to be even though the series has already been established to be a gritty, grim, and gloomy military shooter. I don't feel intimidated by the Covenant anymore even the elites are baboons now when they're supposed to be the intimidating enemies. I love how shitty the graphics for everything are once you get up close or decide to zoom in on a texture. I love how the ghost somehow looks better in 3 than it does in 5, same with the wraith. I love how master chief is now pretty much as cheesy as a power ranger, and how Halsey is a whiney cunt now when her character used to have bravado and unflinching confidence in herself. I love how Cortana is still a plot device because they know this saga's story couldn't possibly top halo 3's ending so they figured fuck it let's just make her a central villain because we can't be fucked to write any new unique and interesting characters I mean we tried with Palmer and Laskey and look how that turned out. Sorry I just had to get this 343 chip off my shoulder it was getting pretty big
I'm with you 100% on this comment. I appreciate what people like LNG are doing by trying to offer constructive criticism and ways the current state of Halo can be improved, but for me 343i have fucked up so many things I almost want the series to just die. They screwed the characters, they screwed the music, they screwed the tone of the game, they screwed the art design and boy did they destroy the living shit out of the story. I remember back when completed H3 on Legendary and saw the true ending for the first time. The anticipation and wonder of what could be on that black planet chief and cortana were heading towards...and then H4 & H5 happened...hurts to even think about it.
Wade Dewell you're a perfect example. I love Halo I'll stick with it through the good and bad but I won't ignore it's faults. Fans like you just bitch at anyone who disagrees with you which is why your a perfect example of how toxic the community has become.
The talk about stopping dead and cover shooting made me think about the first part of Long Night of Solace. You rush the beach with no pause, trigger held down, balls to the walls, covie drop pods landing around you...
Halo Reach killed MLG because of classes. When it was the latest release, id say reach was the MOST hated. The class system enraged everyone, the BR being removed, how stupid armor lock was. The game was seen as a total tear down of the halo games.
Halo Reach's story was one of the best if not THEE best, it made you care about the main characters extremely quick and still gave you hope even though you knew how it ended...wha
For me personally Reach kinda flubbed on the 'making you care about the characters' part since they were so one-note that when they all started rapidly dying off I just didn't give a shit. The rest of Noble team felt like glorified marines.
@@S3Cs4uN8 Yeah. Although I loved the tone and story, I think the characters were a big weakness. Although Noble Team were badass, they kind of felt flat and one dimensional. Like Carter was just the leader, Kat was just the smart one, Emile was just the badass one, Jun was just the sneaky one, and Noble 6 was just the "silent" protagonist. Honestly, the character I actually liked was George. He was the most dimensional cause although he was the strong bulky and machine looking Spartan, he felt human as he was caring and empathetic especially with the civilians. I think he was the best and most memorable character. I felt sadness when he died. Every other death was like, "oh he/ she died, that sucks."
I wish Reach was the last Halo. They’re just beating a dead horse. Just remaster it like what was done with Halo 2. Same thing happened to Gears of War 3. Ended perfectly. Then the horse beating began
NOTE: IN HALO 4, YOU CAN TELL IF A CRAWLER HAS A SUPPRESSOR OR A BOLTSHOT, the suppressor ones have spikes all over their backs, and the boltshot ones do not.
That's not really helpful when there are 8 or 10 of the bastards running around, climbing walls and leaping across gaps to bite you in the face or to surround you so they can shoot you in the back.
What I hope for the Promethean's arsenal is that 1. The suppressor is removed for being useless 2. The boltshot gets a timed energy beam and can light enemies on fire and can leave a trail of fire on whatever it touches allowing the enemy to take you out of cover and even maybe corner you for the enemy to move on you. 3. The scattershot is a pack of fire shots that blasts enemy close range and leave burning residue. It can also turn into the binary rifle which is good against promethean armor. 4. The incineration is very effective against infantry, but not against vehicles. It will leave a puddle of fire whenever the projectile hits on a surface. What I hope for the prometheans themselves 5. The prometheans are transported in a vehicle that disassembles into a promethean squad (Consisting of a Soldier Captain, Soldier, and a few crawlers.) 6. The crawlers can access certain areas of the map and can get the jump on you, for example some small caves and pipes that crawlers can get the jump on the enemies. The watchers are support units that can regenerate enemies, but gradual. While the watcher is healing an enemy, the enemy has to fall back in order to regenerate and cannot move. If reinforcements are required they can turn into miniature turrents. They have low health. Hope you read this LNG. Anybody Reply if you want to bring up some other ideas on the prometheans ;)
I reckon that the incineration cannon should have some kind of detonation mechanic where it fires a much weaker shot but if it is manually detonated mid-air it has higher range and damage, this would make a new rocket launcher that can’t just easily be fired at the ground to get the kill.
that would actually be great, but the scattershot, give it a new colour and it's perfect. The incineration cannon should have more bullet drop and act more like a grenade but with a shorter fuse.
god, those motherfucking watchers were so god damned tanky, i swear it took like 3 shots from a _god damn binary rifle_ to destroy them. good luck killing them when four shielded knights are pelting you and you have a suppressor with a 15 foot range and it just flies out of range whenever it gets damaged
Did you freakin see that promethean knight that was perfected to look blue and sentinel-ish. It looks pretty damn cool considering the fact that it is possible to make a Bungie promethean, haha!
Never got the Xbox One, never played Halo 5. Got the MCC on PC a few months ago, played through 1-3 and Reach, just as fun as when they first came out. Started watching a bunch of Halo videos on youtube. Seeing so much Halo 5 and being baffled at just about every new piece of information about it. The extent of my knowledge of Halo 5 was the "fake" trailer of Chief with the poncho in a desert, the cutscene where the Spartan-IVs were sprinting down the mountain like some Michael Bay film, and that split-screen was removed from Halo. It makes me glad that I never played it, but a little hopeful that they add in to MCC in a few years so I can experience that burning pile of trash myself, but only if I don't have to pay extra for it.
@@RaginDragn24 halo 4s multiplayer always felt so weird to me because its not bad it just isn’t the greatest and it feels strange idk how to describe it honestly 😂
You are right as fuck. Plus, the ship thing, disassambling into soldiers. I want that to be done like fucking now. The same with the particle stuff, using it as a reward
I actually like the Halo 5 Prometheans, but I could see those SPV3 ones being a variant in Halo 6. Maybe that could solve some of the ranking problems.
they also never feel like they're working together, or that different units have different roles beyond weapon types. with the exception of the Knight/Watcher combo (Prometheans at their best) they rarely interact the way that you see Jackals huddled in pairs with their shields overlapped making it harder to hit the gap, or grunts hanging around Elites providing a meat shield only to scatter when the Elite is killed. the prometheans largely just feel like they're there to shoot and be shot, no matter what type of enemy they are - again the Knight/Watcher combo being the only real exception
Sweet Muffin Look at the fan help program they have. I doubt their still listening even if they let people in to actually talk with the devs on whatll be good for 6.
Unfortunately I think the Halo community is one of the most passionate but actively unhelpful communities in all of gaming. There's far too much unconstructive moaning about new things and uninformed praise for old things without understanding the actual design behind the mechanics. Plus they suffer from a short memories and fickle opinions. Reach's multiplayer died pretty quickly, it was basically incompatible with competitive play, and the armor abilities could spoil the flow of the game in abrupt, jarring ways. Yet in the last year there have been a ton of "Reach was great", and "Things in Reach I think are cool" videos that don't address the reasons it drew ire at the time. I mean I respect the sentiment behind a video like this one, but ultimately he complains a little and suggests more creative weapon design and more a bigger colour palette. From a game design perspective that's useless feedback. "More creative" is like telling an artist to "be more inspired", it's not something you can on queue, it's not a concrete idea or critique. Listening to the fans and trying to give them what the developers thought they wanted is a big part of everything wrong with Halo 5, and a big part of that is the community lacking the descriptive powers, self-awareness and knowledge of game design to express what they actually want. Ryan Darcey was one of the lead systems designers on Halo 5 and he gave a very interesting GDC talk about how they reached the decisions as to what to put in the game. Fans always said faster gameplay, like Halo 2, and to be able to do the cool stuff the lore says Spartans can do. The result is sprinting, armour abilities integrated into the core controls. Then the fans hate this because it's not actually what they want and not how they wanted what they thought they wanted. This is Halo fandom.
I would love to see the Prometheans adopt a more halo 1-3 style… and this is coming from someone who picked up the franchise at Reach and loves the new games for their creativity! It would be easy to explain lore-wise as we were previously fighting the Didact’s forces - the Didactic whom we killed! Cut off the head and the body will wither. It makes sense that the rest of his forces would go back to serving the forerunners as a whole. I would love to see them do this and use it to do a full redesign, maybe even to something “other than” the Prometheans! The could Call the the Sentinels or the Sentries or something and design them to call back *even just a little* to bungie’s original sentinel design. This would also give them a way to explain away the over used and over designed look of the Prometheans - they were an elite force made by the didactic himself by culling humans and other beings that stood in his way with the Composer and therefore they took on only that reddish-orange hue to reflect the pain and suffering they underwent to envelop that form, and due to being made by the composer itself which was this same colour. I think an interesting feature with this redesign is that they could make them friendly sometimes based on who was there first; if the covenant (or most likely the banished now) were holed up somewhere first, it’s not to crazy to think that they could just waltz in and take the place much like how sentinels were friendly with us in the past! This would mean when we attack the enemy occupied forerunner structure, they would fight alongside the enemies. Likewise if the forerunner structure was unsc occupied, or the Chief got in there before an enemy faction had arrived, they would fight alongside us. That alone would solve the problem of the Prometheans being uber tedious and boring on their solo missions. And you could still rework them such that they can HAVE their solo missions, you just need to work on them a bit more 343!
I played The Breaking on Legendary and it drove me insane. After a long while, I just decided to pull an aim jump to bypass the 3 Warden fight. I admit it. I cheated.
for me: Watchers: green Alpha crawler: white crawler: Grey/Black Soldier: Cyan Soldier commander: Violet Knight: Orange Knight (higher rank): Reddish orange Knight Commander: Red Well, I don't know if it'll make players feel dizzy though
I think the H5 incineration cannon and binary rifle were well designed honestly, or, at least, unique. Edit: fuck both of them, I changed my mind hard after playing h5 some more
I recall actually thinking: "which should i choose? SPNKR or FR? SPNKR has (perceived) higher dmg, better aim, doesn't bounce. FR has faster firerate, more ammo and DOES bounce" in halo reach In halo 4 that kind of fell out as the IC could level infantry, bad against vehicles, that is about it in the ups and downs of the IC
wow the prometheans look a lot better with diffirant collars also in halo 5's boss fights with the warden its said that the warden has a lot of bodies, why not make it so that he has diffirant bodies like one that can fly or that is bodies can transform into something for variaty the same could be done with the prometheans, say for example you shoot one of the prometheans arms off in wich he was holding his weapon now he comes charging that you with his hardlight sword? or how ever that melee weapon is called
Here is what i think they should do. Theu should Keep the Prometheus Knights. I like them from halo 4 they were great. Get rid of the crawlers they make no sense being there. Also turn the watchers into like Sentials, they were nice to fight. One major thing is bring back older forerunner bots like Sentials.
the library ride.... no.. god.. please no... the corridor... ARE THE SAME!!! the floods... ARE THE SAME!!! nah not really, they somehow got much bigger in number...
I honestly just don't like the design of the Prometheans. I can't get over how un-Forerunner they appear in comparison to everything we have seen prior to Halo 4.
... Am I the only one who actually liked The Library? I dunno, I just liked how it took this sort of horror to it, having you run through these corridors with each looking like the last as an endless and relentless swarm constantly hunting you. It changed up the play style, and while in the moment it was stressful, I found myself a lot more focused into the game.
thats probably why its designed so poorly, Halo 2 had SEVERE design flaws. Even Bungie themselves were ashamed of Halo 2 and made sure future halo games werent designed like it
I enjoy some artistic changes. Chiefs new armor I think looks nice. I like the elites new armor, but not necessarily the look of the elites. I like most of the Covenant weaponry (minus the storm rifle bring back the plasma rifle). I'm ok with the promethian weapons but I just feel like their less fun.
I think one of the problems with the new games is basically 'too much'. I understand that game developers are under pressure to create new innovative things in games such as guns, enemies, movements, customization etc to 'evole' the game because if they don't the game will be labled as stale, not adding anything new and 'same old thing'. With Halo I think we have a case here of LESS IS MORE. The first game Halo CE (which is personally my favourite) focused on a brilliant story that enthralled players. They didn't have 100 things going on at the same time making you lose the sense of story simply because they didn't need to! The story and minimalistic play kept the player hooked on the game. Bring Halo back to its roots and I think that having more of a focus on a great story with minimal-(ish) enemy encounters will be exactly what these games need. Remember less is sometimes more!
I for sure would love a rollback to Halo 3 story-wise, while keeping some of the Halo 5 Gameplay mechanics (Even if people complain, i like the aim system even on Halo). If Halo 6 was another Master Chief + Arbiter story without going separate ways, and the flood returned (since Halo 6 will happen in another ring) the game would be soooo much better than 5 was, which would be awesome
Your right, evolution is a bad thing if it is at the expense of an unfinished story. If Cheif had died in Halo 4 along with Cortana's true identity I would embrace gameplay change and pass the baton but by leaving their story unfinished I feel like I have to drag myself through the gameplay that I hate just for the conclusion I crave for the story I love. This is the type of thing that breaks fandoms, not the frustrated, upset, and even angry fans who feel lost in their own game. Even if each game was just another "blow up the ring" plot I would play Halo through decades of sequels if the character development and secondary stories remained good. The gameplay started good, dont fix something that isn't broken.
I prefer Halo reach and ODST. Halo ce is good but undermined me. 4 and 5 are like trash just don’t. Halo 2 is my favourite. 343 BRING BACK DUELWIELDING!
Fighting Prometheans needs to be like a combat puzzle. A squad approaches you tacitly using cover. No sheilds the watchers heal them and keep their health up. The knight slow and tanks the damage with high go and light shield etc. As the soldier's keep up the damage and using the knight as cover. The crawlers run flank routes to try and out maneuver the player. The Crawlers don't have super high damage but are enough to put pressure on the player and distract them from the incoming knight and the units that support him. Basically if the knight gets to you you're in big trouble. Common combat tactic. Kill the healers/watchers and cut off the support. More about picking apart the team. This type of gameplay keeps you moving. They need to work as one unit/team rather then scattered nonsense.
The problem is that you do t have many options. Crawlers are weak but in such large numbers than headshots are really the only way to deal with them. Watchers fly really high, meaning that you also must engage them with precision weapons, same with the knights which have devastating scatter shots or incineration cannon - making cqc impossible. Soldiers are fine, but are real bullet sponges. At the end of the day, why would I use anything except precision weapons against them? With the covenant (atleast for halos except 2) you can choose to go in with a plasma rifle, a sword, ect.
I don't like the Prometheans because they're just a variation of the Covenant. You use the same tactics to defeat Prometheans that you use to defeat Covenant. They're just a shitty, low creativity, re-skin of the Covenant. The Flood were nothing like the Covenant, on the other hand. You used different weapons. You used different tactics, and it felt different to fight the Flood. The Prometheans are just low creativity garbage. They're just a different colored enemy to shoot at.
I didn't really mind the flood. I enjoyed cleaving through the swarm in Halo 1 and kinda hated it in Halo 3 because while I can appreciate pure forms, they were kinda just annoying bullet sponges.
I don't think the prometheans orange needs to be changed but I think it needs to be mixed in with some yellows and reds and the blacks and grays need to also have more range in order to tell the ranks of prometheans and I love the drop ship idea I hope bungie sees this and integrates it
A simulator is designed to simulate reality-- Designed to perfectly replicate what would happen in the real world, where a video game is intended to be enjoyable, whether it reflects realism, or creates a fictional environment.
The WORST part about it was the marketing. I bought a fucking One just to play it because they made it look so fucking epic and amazing; I thought it was going to be another Halo 2, with lots of tension between Chief and Locke, tons of epicness with memorable moments and characters, but no. We got schlock, utter fucking schlock.
Those colored knights around the end look badass! I kinda want them to rip those exact models or variations of them for Halo 6.. imagine if those were sub-group classes of promethean enemies. You'd see an incineration cannon purple knight walking around leading a group of "lower rank" orange knights only carrying light rifles and scattershots, etc. and extend this to either crawlers or soldiers!
Okey even if the orange light is lore. Then there is still no problem in making the chrome pieces colorfull. What about making for example a "helios knight" equipt with a scattershot. Beeing the Knight which always kinda flies and tries to get to you and having for example metalic blue armor. It would be way better if the prometheans would have proper roles on the battlefield and according to their roles having the metal pieces properly colored. Also two other problems I have with the prometheans is their constant teleporting around and shooting you with homing shots. That's so annoying. I often find myself just missing most of the shorts because of that constant teleport. Their A.I is like this "standing with spraying homing shots. When getting in the cross hair then teleporting away to shoot from another place" in my opinion they should move around more, but on their legs and don't teleport Also what would be great if you could see more properly that u damage them because it feels like shooting a sponge for the most part. It's just not satisfying to damage them
Dear Mr. LNG Firstly, I would like to say I think I'm in love with you... And secondly, what an unbelievably clear and concise analysis and breakdown of the Prometheans. I always look forward to your videos because they keep giving me hope that the Halo games can become as awe-inspiring as they used to be again. It shocked me how you so accurately highlighted the problems these enemies had in their design and gameplay, and I could not agree with you more with everything you said in this video. I want to see the Prometheans become more unique in their designs regarding their combat roles, and have a meaningful impact whenever they enter any play-space. These are the last remnants of the once vast and unimaginably powerful Forerunner Ecumene, they should reflect that in the way the look and function. Redesigning their appearance and functional interactions I think at this stage is an imperative, and I don't think anyone has broken it down quite as well as you just did in this video analysis. Lastly, I'll say this, I am so glad that you have the reach that you do and it's so reassuring to see you use it so effectively in the way that you do. I can only hope that your reach continues to grow because there are so much more people who need to hear the things you have to say. Your videos are inspiring people man, I hope you know this, and I well and truly believe that Halo and its community are becoming better because of them. People like you have really helped translate the things that I and I think to a greater extent, a vast number of people in the Halo community have felt about the series ever since Halo Reach, in a way that I wasn't able to properly communicate before. But thanks to you and a few others here on RU-vid like you, I can. Keep doing what you are doing man! You are creating big ripples in the water and things keep looking better and better with every video you make. Yours sincerely A passionate Halo fan :)
Fantastic video! This is the kind of constructive criticism Halo needs to be revitalized. I have hope that Halo's best days aren't behind it and I have to thank you for keeping the spark of discussion alive with such fervor. Cheers :)
Wow. They just need to hire you as a consultant. All of your criticisms I agree with and they're constructive and interesting, especially about the weapons being watered down by redundancy, and the art style. Those multi-color sketches of the prometheans looked SICK!!!!
Guess what, he's sorta is, i guess? Now that he and other members of the community are involved with the making of the renewed MCC and possibly Infinite
Well in halo 5’s defense (sort of) there wasn’t anyone who was in charge who had the time to possibly change the features of the prometheans. Although Cortana should do that in halo 6 like give certain prometheans certain ranks and looks/designs.
coming back and watching this video again like 11 months after the last comment i made, it would also be cool that whenever you pulled an assassination, or maybe even killed them via a shot to the neck or a vital part of their energy source, they just started spewing sparks and that glowey effect out of where they were stabbed before falling down limp opposed to the evaporation of the headshot your idea had, and the exploding and falling apart of just a regular kill
Not to say reach sucks because it didn't it was really good. But for me Halo Combat Evolved is the best because every fight is like playing chess and the story was fantastic and it kick started all of Halo.