I find it interesting how shuffling 5 cards back can still be considered a drawback for completely different reasons to the ones intended. When released, it needed quite a few turns to set up. Nowadays, the drawback is potentially losing a ton of virtual advantage.
Avarice during striker format would have been busted though. Shuffling your extra deck monsters while going +1 is insane. Thank God they banned engage at the same time they released avarice
@@garbagelord1192 No, if you are able to combo off in a fibrax deck then you are already winning, so this card is just a win more and there is nothing that you need to draw at that point. If you are unable to combo off in a fibrax deck, this is a dead card. PoG on the other hand is always useful and is always live no matter what the situation
I mean ,konami won't do that I think ,konami hates when players are splashing one card in any single deck, they prioritize originality ,at least that's what they say
I'd like a video talking about ratios from Starters to Extenders. Dedicated Normal Summons to other cards. Crazy powerful one offs and the Garnets which you need to run them.
2 points to make: 1.- the GY is seen as a “second hand” in modern Yu-Gi-Oh!, so not all the decks want to shuffle it (virtual advantage). 2.- Targeting the 5 cards IS a cost (also later in the effect says “Shuffle ALL 5...”), so it can be stopped by cards that can banish 1 or more of those 5 cards.
I played Pot of Avarice with The Agent of Creation - Venus. Link into Saryuja, then shuffle Venus, all 3 Shine Balls, and one of the links (probably a Knightmare) back in. If I draw another Venus, summon with Saryuja's effect, Link into another Link-4!
@@firepuppies4086 pot of greed: but monsters in grave-" Pot of avarice: most decks now use up that many monsters in 1-2 turns, so really in maybe like a year i might get banned if the game gets even faster- Pot of greed: FUCK YEAH IMA GO BACK WITH THE BOIS!!!!
@@alfian4653 If they were just back in our current banlist without any adjustments, probably. They would have access to super rejuvenation right now, and lv8 synchros are much better now than they were when Dragon Rulers were rampant (see: PSY-Framelord Omega, Draco Berserker of the Tenyi, Adamancipator Risen - Dragite). Jet Synchron also synergizes VERY well with them.
Pot of avarice helps out rogue strats(especially synchrons BA lightsworns and other synchro deck) but doesn’t help a lot of the top decks except for shaddolls but even then it’s better to have extra hand traps 90% of the time
I'm gonna assume (before watching the video) because it can be dead, because it isn't something you start with (tends to be a win more or grind card in which you were going to lose anyway) and because a lot of decks want cards in their gy.
Id say for pot of avarice to be played you need one of: A tempo deck that can easily get enough cards in the graveyard that DONT recur themselves. (Difficult because most strategies trying to win by cardadvantage do so with heavy grave recursion) A combo deck that not only can get 5 monsters in the grave easily but also has it so that 2 draw= 2 extenders. So basically all the cards need to summon themselves for free. A stun deck that can actually get 5 monsters in the grave reliably.
Honestly I love the design of Pot of Avarice, and I can see how it went from ban-worthy to basically an afterthought in the meta. I've been experimenting with ratios in pure shaddolls, and found that the number of times I open multiples or brick with it are far fewer than the times the card functions as an amazing mid-combo extender. Love the analysis as always Dzeeff, can't wait for more videos like this! :)
I haven’t played since Qliphort, Burning Abyss, and Shaddoll format but I remember wanting this card to come back all the time because I was always the nerd using some sort of Synchron or Plant Synchro deck. So it’s super wild to me that it’s not being played all that much.
I think deck space might be a big reason why they aren't being played. There are just so many powerful cards in the top decks that synergize so well together that there just isn't space for a conditional draw card.
I've been playing Avarice as a one of in my Blue Eyes deck. I don't really need it for the draw power (Trade-In and Cards of Consonance are good cards) but the recycling part of the effect has been surprisingly really really good in this deck. So many of the blue eyes support cards pull BEWD or one of the tuners straight from the deck that sometimes you actually pulled all of them. This card helps a lot with not running out of steam.
That seems so irrelevant Blue-eyes makes a turn 1 board and wins or loses So why run a card that is irrelevant turn 1 (you can say otherwise but let's be real blue eyes in today's game just needs to win turn 1 or loses
As someone that thought Avarice may be useful for that exact purpose, I've realised that it's simply not necessary. Better deck building and playing more intelligently is much more important. Playing an inconsistent card like Pot of Avarice in an already inconsistent deck like Blue-Eyes doesn't really make a lot of sense on the surface of it.
Also, Pot of Avarice falls victim to more things than Pot of Desires. Both fall flat vs Ash Blossom & Joyous Spring, but Pot of Avarice fizzles out if even one of the monsters targeted are prevented from being shuffled back via eg. Ghost Belle & Haunted Mansion or a set Called by the Grave.
Avarice is a pretty dope card I used back in the day when I played infernity synchro spam because it helps you bring your strong monsters again in case they got wiped but then you realize that if you draw this card turn 1 it's one of my biggest bricks and it's useful only when I have used all of my combos.Well that was 5d's era and the game was different. The only reason I would use this card now is either because of the decks that are good at using it(like dzeeff said) or during battle royale games I do with my friends where the game takes a lot of time to complete and cards that help you recycle or decks that can recycle their combo pieces are much better simply because you have more turns to set up your field but then again BR yugioh is a very different game than normal yugioh. IDK this card is very good if you draw it 2nd-3rd turn but turn 1 avarice is a huge brick for most of the decks I play.
Win More can be easily explained with the following: Would your deck be improved, if you put all five pieces of Exodia in it? Not an Exodia deck. A deck which just has all pieces of Exodia to draw. Seriously, imagine a state in which you're winning, have the advantage, a good number of boss monsters, with negation which can win the game. All you need to do is stall into drawing the five pieces of Exodia and you've won. Well, in that case, Exodia is useless because you've already won, with the established board which can start hitting for game. Having the pieces does nothing and, if anything, they hinder your deck because there will be games which you open one or two of the pieces and they are useless, in your hand. That may seem laughable and like a strawman but it happens more often than not. Ask yourself why is it that you need that card, in your deck and if it is just to combo extra off, then is it really worth putting in, over something else?
An extreme example of a Win More card could be The Six Shinobi card. Normal Trap: "If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn." If you already managed to summon that many monsters, it means that you are already winning even without this trap card. Because you have a good advantage of field presence and negation, and probably more than 8000 ATK with all monsters combined. Your oppenent hasn't stoped you in summoning everything and probably won't stop you in the Battle Phase, so this card is pointless. And also it's a trap card so it's debatable when can you activate this even when you meet the conditions.
This is not a good example of "win more" in the slightest. A win more card is a card that has no impact on the game unless you are already doing well. In your example a player could be behind and draw into exodia thus flipping the game around off of 1 draw. In a game state where you are behind Exodia could still theoretically win you the game. A better example if we want to stick to iconic cards used by protagonists would be Slifer the Sky Dragon. In order to even get Slifer out you have to tribute 3 monsters for a normal summon and its attack equal to 1000x your hand size. So for slipher to even a decent beater you have to tribute off 3 monsters and still have a few cards in hand after the summon. For it to be a blowout you would need 4+ cards in hand. If you already have a board of 3 monsters and a hand of 4+ and you feel comfortable summoning Slifer you were already winning the duel. This card the equivalent of flexing on your opponent, and if you are behind it has no chance of helping you come back.
A win more card is a card that helps you win harder when your already winning. Neo-Parshath, The Sky Paladin is a fairy card that illustrates a perfect win-more mechanic. Every time the card attacks and deals damage to your opponent health, Parshath draws one card for you and increases its attack based off difference of health. Even if Parshath draws 10 cards for you, All the cards that you drew weren't needed because you would have won without them.
One difficulty with decks like that is that they often combo mostly with normal summons. The most they would get out of the 2 draws is extra backrow to set if its an eldrich varient. This is very good, but only works if you draw combo and get it off. Which probably means the extra backrow isnt going to decide the game. Meanwhile the card does nothing when halq gets ashed or you dont draw combo. Id definitely be running full starters and 3 called by before trying to fit this in.
It's bad because if you already made it to needlefiber / linkross then you are off to the races. The +1 doesn't mean much, you already made your combo. Outside of that decent scenario, it's a brick. Hard to value this over something like Upstart, Called by the Grave to help you combo, or running more disruption.
@@___i3ambi126 Not necessarily. Avarice works pretty well in decks like Mermails, where you can combo off, but if your board is broken, you can't really build another board with all of your pieces in grave. Avarice gives decks like this a way to set up for next turn and improve the deck's ability to grind. Obviously don't play 3, but playing it at 2 means you can still potentially see it without drawing multiples.
@@aluminumtarkus The problem with that is that is now you're taking away cards in your hand that will best help youre primary goal (making a board they cant break) and putting it into a backup plan. Its not awful, if you have no better options I could see it working. But if a deck actually focused in grinding breaks your board, avarice won't overcome their resources. And if a combo or otk deck breaks your board, you likely won't get the chance to resolve it (and if you do, they were probably so barely able to break your board that replacing the averice for 1 more interuption would have made them not break your board.) Cards i would recommend over avarice are things like called by the grave, book of moon, or hand traps. These cards help make your board just that last bit harder to break when you combo off going first, and help you play through interuptions otherwise.
I think the difference between the jet synchron decks and sky striker and zoo is that handtraps usually don't prevent the latter 2 decks from filling the grave whereas it does to the jet synchron. Also when u pot of avarice ur not really looking to draw extenders ur looking to draw interuptions which is what the striker and zoo fill the rest of their deck with.
Plunders like avarice since they need the their archtype cards in hand to actually be able to put up disruptions, and they burn through cards in hand very easily.
I could see why pot of desires and extravagant is more popular is because getting rid some of the cards and trying to reach the middle of your deck is desirable then adding more cards to your deck.
I will easily choose more consistent cards over the less ones if I have the choice. Especially in YGO, where a player doesn't need mana to use a card, faster card will be prioritized. Isn't that so obvious ? 😆 I love how you described it and how you mention strategies which can take advantage from PoA. I look forward the Commenters-Don't-Understand part, if it exists 🤣
I like to draw this card in the mid or endgame as a comebackcard to reset my resources. There where some situation where this card turned a lost duel for me in any other case it was a huge + I felt like a kid on Christmas when I draw it. So I play it at 1 copy in some decks.
I mean it has no drawbacks shuffling key monsters back is a + and The Pot of greed effect on top imo this card is even better then Pot of Greed in some decks.
I find Avarice really useful in six samurai decks. Gateway searches indiscriminately if it is GY or deck, and the archetype has little GY effects, so it is easy to accomplish the requirement, and it supposes no drawbacks
Which brings up his point of it being a win more card though. Cause if you have Gateway w 5 Six Sam in your gy you should be at the point of being able to infinite loop and yeah from there win. A better card would be Called By so that you can consistently manage to get those 5 cards in the grave.
As have many said on your other pot videos. Avarice was unbanned in the OCG for a long time and was at 3 and did not impact the game at all. TCG is just really conservative when it comes to old banned cards, see TIV for example. Also, it gets stopped by more cards as well, if you call or dd crow a monster targeted by the effect of avarice, the effect resolves without effect, basically negating it.
I'm really happy that Pot of Avarice isn't being played, since it's really good in gimmicky decks, that i like to play. not gonna lie, looping mystical shine ball for Agent venus to spam saryuja multiple times per turn to draw through my entire deck, while plussing is really fun. But actually talking about why pot of Avarice isn't viable is also not only that it shuffles back useful GY resources, but also that it's very fragile. while a card like extrav or Desires is mainly just stopped by ash or any other negate, which baits a negate. Avarice however gets stopped by a lot more cards. Ash, Crow, Belle, Called by the grave any other negate, or even cards that stop 5 cards from even hitting the grave.
Pot of Avarice is a +4 in my World Chalice deck (with Agent of Creation Venus.) I have like 3 or 4 ways to get to her but its still inconsistent. If i do get both tho it can turn my Link-4 play into Trigate boards
I look forward to seeing "why pot of avarice is banned again" once a deck is released that gains advantage on their monsters returning to the deck. These things always go in cycles, after all.
I was excited when it went to one. I played it in Mermails and it worked perfectly if I used all three dragoon’s first turn I could shuffle them all back for future plays.
Pot of avarice was amazing on karakuri with desktop/o lion combo. You could literally combo off for days and bring out some very cool underplayed synchro boss monsters like Red Supernova Dragon. rip o lion and jet synchron...
I like when you say “what do I do next turn?” Because in my adamancipator deck, when block dragon is used, I always make sure I keep a tuner in my hand for next turn just in case, because dark ruler no more destroys my strategy
I personally feel POA is kinda niche now. In a lot of decks, it's just gonna be a win more. Buy in decks like my beloved Six Sams, it's really damn useful as a combo extender. Since the best starting play for Six Sam is go into Battle Shogun, search Gateway and Synchro combo, I tend to find running 2, alongside 3 Six Samurai United works both as a combo extender to complete my plays and with 5 cards that draw cards and a crap ton of searching, it's a damn good deck thinner.
You should make a video about how casual players trying to start playing more competitively should learn to make their decks and go beyond the basic level of thinking that normally goes into their deck making (saying this as a casual player that needs help)
Honestly this card is just going to be SO fun in casual. It allows for easy recycling, you can dump tons of monsters but milling or discarding and not worry too much about getting negated, Link spam (as weak as it is right now) could be made much easier, it could be super fun in Exodia decks by just dumping your Exodia pieces in the GY and recycling them to just keep drawing more. I don't care that it's not competitively viable : if it's free consistency boost and splashable. I. Want. IT ! Also I'm gonna play Frog Nimble Link Spam and no one will ever stop me.
I'd actually really appreciate hearing your reasoning for the jet synchron arguement. I think that you touched on why people don't use it earlier in the video, seeing as 90% of the summons are tokens you don't actually put any monsters in the graveyard if you get hand trapped at any point while you can link summon, and at that point it is a win more card in every deck except maybe eldlich.
Card destruction is only good if you have cards in your hand with GY effects (and you have to hope your opponent does not). Otherwise, you are taking a minimum of -1 for using Card Destruction.
Win more is a term used for a card that's only usefull when you're already winning, but the problem with this is that what you need are cards that help you be winning, not win more when you're already winning
I agree with this video but I would also like to add that it seems like every deck has its preferred pot card. Decks that play mostly from the main deck and only have 1 or 2 extra deck monsters they care about tend to love pot of extravgence. Combo heavy Decks that don't care as much about the contents of the main deck tend to favor Desires. I think you were getting at this with Avrice, but it seems like it is best in decks that put what would be their follow up plays in the graveyard and don't have ways of recovering them otherwise. Ironically this makes the question of inclusion more one of does the deck need the utility of recovering extradeck/maindeck monsters more than one of finding a +1 effect for the deck.
Avarice is great in my Shinobird ritual deck cause the GY is barely a resource and I might need to get the level 8 Normal monster back in the deck to use my second or 3rd copy of Advanced Ritual Art
I play mermails, and let me tell you, mermails fucking love pot of avarice. The biggest problem with mermails is that it's very "glass cannon" in that if you immediately OTK your opponent, it can be difficult to continue playing on subsequent turns because you spent most of your resources on turn 1. A deck that searches everything can't function when there's nothing left to search. Pot of avarice allows you to make all the plays you want, and continue to do so long enough to win. No other card in the game does that as effectively as pot of avarice. Plus, OTK decks need all the draw power they can get. Can't run desires because you need all your combo pieces. Can't run extravagance because you need your extra deck. Can't duality because you have to special summon. You could maybe get away with running dichotomy if it didn't require that it be the first thing you activate. Mermails, and other similar strategies are probably the poster child for why pot of avarice was banned in the first place, and why it's still a great card now.
Salamangreat has had some limited success with pot of avarice as well. While 3 copies is too bricky for a standard salad strategy, 1-2 copies are amazing. Salamangreat can fill its GY on the first turn with cards like cynet mining and flame bufferlo and the standard extra deck combos, so sometimes it can be used effectively turn 1 but that’s not its strength in salamangreat. Salamangreat doesn’t have good recovery if their main combo has been interrupted multiple times, and on the long game you will need the ability to make more bales, more wolfs, and etc and avarice allows you to recycle the same copies back; this also means if salad pushes for an otk and is stopped, there is a card to recover the cards that were probably blown up by access code talker and sit uselessly in the GY back to the extra for another push for game. This makes avarice a very potent extender, offering a myriad of advantages on the later turns. While salad is recursive, it struggles to overpower or out grind the current meta; the longer the game lasts the more likely salad will win, and avarice can extend salad’s game plan by 1-2 turns per use, which is very important for the eldlich and adaman match ups. I am personally running 2 avarice in my own salad build along with a single phantazamy in the main since apparently link monsters still dominate the format
I like this in the side deck for magicians so I can somewhat reset my win condition if my board is broken Or in salamangreat to return all my links in the long run of the game, so it's a nice 1 off for me
I'd say deckspace is defo the problem in synchron decks like, Junk Speeder can just swarm the board with so many tuners its not even funny and being able to recycle that combo would be a godsent but i only managed to find room for one pot of avarice in my deck. Also Synchron Strategies usually want to have as many cards in the Graveyard as possible tho with Junk connector and Jet synchron and tuning and one and junk speeder we have so many "draw from deck" or "summon from deck" effect that we quickly burn through our deck. Pot of Avarice would make these stragecies more sustainable for more longer duels. I'd imagine lightsworn would benefit from that card too.
Using your advice ruined playing card gamed with my friends. No one wants to play with me anymore because "you just play decks designed to win as fast as possible." Now I'm pretty much never invited over to card game nights. Not sure what to do since I can't stand playing cards and strategies when I realize I'm purposely handicapping myself. Wish this area had a local game scene to play with more people.
I’m sorry man that sucks. I understand your friends don’t enjoy getting destroyed by someone playing to win and actually thinking about the cards they put in the deck, hopefully you find another community to play with that is more competitive. Those guys don’t sound very friendly if they would kick someone out of their card nights for building better decks, but if they are friends of yours for a long time or different reasons I understand you still calling them friends. Good luck finding some competitive players. I’m in the same boat with not having a place to play locally (in Southwest VA and Magic is the game of choice for TCGs), looking to visit local shops further out on the weekends and see what competition is available.
Or maybe try getting your friends into not even competitive yugioh, but deck building in general. I know a few casual players who never cared to even check the banlist (played giant trunade, change of heart, pot of greed, ...) but a few competitive buddies and i slowly got them into thinking about it, organized small tournaments and even founded a yugioh club at our university, i'm sure you can at one point step by step make them interested in learning how the game works as a whole! =) (bottom line: i think it's sad how these people would rather play without you than learn the game.)
Me and my friends usually play decks that are equal in "power" to make the game more interesting.This started when I played with my deck which was a Fairy deck(agents/hyperion focused) and then on of my friends decided to play PKfire the only way I could win is to go first and bring Kristya, thys the duel was decided by the turn and a monster. So we either use rogue decks or we use meta decks.We never play decks in singles that are way stronger than the other. This will help you tbh, if you play with your friends you do not play to win tourneys but to have fun.There are many decks out there there is no way you play only 1 deck.Worst case scenario you can proxy an entire deck to play with your friends or play online to build different decks for different uses.
If you just want to play some casual games with your friends, I recommend choosing a deck concept that is outdated or just not very good, and then making the best possible version of that deck you can. That way when you face your friends who are just playing some normal random strategy, you can still be evenly matched against them.
Hoo boy, trying to figure out a draw spell for my deck was quite difficult. At one point I tried using Pot of Avrice, it was okay but yeah it definitely hurt getting it turn one.
I might put it at 1 in my Fluffal deck since using polymerization is way better than using Frightfur Fusion but I feel it's more likely to just brick me with stuff like toy vendor or Patchwork after I've used it that turn
I think the reason pot of avarice is being played in zoodiac and sky strikers but not all the decks utilizing jet synchron is probably because with zoodiac and sky strikers you basically know that it's always going to be active even if you get hit by a handtrap but in the jet synchron strategies if your halqifibrax gets ashed or you get hit with nibiru directly on that fifth summon you will not have enough monsters in grave to activate avarice and that possibility of having a dead card in hand after getting that combo stopped just isn't worth it.
Pot of Avarice doesn't have quite as much use in it because it specifies monster cards, but Jar of Avarice is pretty good in Monarch decks because it let's you recycle the Monarch spell/traps you sent to GY for Ehther and Erebus' effects.
Hypothetically, would a " Disgraceful Profits" opposite of graceful charity, where you literally get the original effect of the banned card, by paying 4000 life points, could that be fair and balanced enough? And it would practically be limited immediately by its own effect, since you could never pay for 2 or 3 without LP gain cards.
To fully understand why Pot of Avarice is useless in modern competitive Yu-Gi-Oh we need to understand why cards that MILL are considered busted, like Lavalval Chain, Grass looks greener and Foolish Burial. By this logic, why would a card that RE-SHUFFLES cards from the deck be good? Easy, it's not. Decks want to get rid of cards from their deck fast, not to recycle shit cards that are in the graveyard. Another example is why they nerfed Joey Wheeler's "Last gamble" in Duel Links: if you've played duel links for a while, you may know that the skill used to be like this: Discard two cards and drop your life to 100, then roll a six sided die and draw cards equal to the result The cost was actually a little benefit, because in case you had bricks in your hand you would just have dumped them with the Skill's activation cost and drew TWO NEW CARDS. They nerfed the skill so that you have to shuffle back two cards from your hand instead of discarding, leaving the rest of the skill intact. Shuffling back your cards meant that you had small chance of drawing back the bricks you wanted to get rid of. (They also technically changed that you have to wait 7 turns instead of 5, but it's not the point that I'm making) Even outside of duel links, modern Yu-Gi-Oh revolves around "getting rid of shit cards from your deck, and by thinning your deck then drawing and searching the good ones"
Theoretically ancient gears benefit from avarice heavily since all of their fusions take 3 or more cards to make. Plus cards like Ancient Gear Fusion allow for some deck summoning potential given you can get Golem out on the field early. Which is fairly easy given the right support. But then again, this deck is a hamfisted otk deck that just uses big numbers. So i doubt it would need those monsters back out of the graveyard anyway.
Haven't seen the video yet, so throwing a guess: Isn't the main explanation about this is that these days Graveyard is way more accessible than the Deck, so throwing monsters from Graveyard to Deck is actually a very significant drawback?
I think any 60 card deck also have huge potential of using this card well. If you only put 1 copy in 60 card deck, the chance of opening it first turn is very slim, and drawing avarice post turn 2 is almost always live due to how fast modern deck is dumping cards yo grave. Also, 60 cards deck can possibly main 3 avariceif the player is will to take the risk. Really, the reward of drawing avarice pass turn 1 is often huge, and 60 cards deck should have places for it
When they banned this card I thought it wouldn't come back or they'd errata it to only allow you to return cards to the main deck or something like that
I think the main reason people wouldn't play avarice in combo eldlich is the fact that the deck is kinda weak to hand traps. If fiber gets ashed for example I don't think the deck can produce the 5 monsters in grave requirement. Maybe game 1 vs some decks that don't run too many handtraps avarice would be worth. But given the Chockpoints the deck has it would still make avarice a card where you can't activate it turn 1.
Pot of Avarice is a card playable in Madolches, since they care about having no monsters in the graveyard, They can't use Pot of Desires or Pot of Extravagance since they are a extra deck focused deck, and the spells are played at 1 or 2.
Why would you play avarice on Madolche? They shuffle themselves, hootcake needs a monster in the gy, hell, if you want to get rid of the monsters in your gy, just use chateau. Yes, they don't want to play desires, but they can absolutely play extravagance. Petingcesseur locks you into madolche so you can totally just run 3 copies of the 4 extra deck monsters they have and 3 bagooska if they go 1st. Most of the time banishing 2 copies of a specific monster is not a problem because as long as you have glassoufle, you can shuffle them back
@@theermac6024 That's if you are only playing madolches without many other non-madolche extra deck monsters, there's no reason to play three of each madolche extra deck monsters, especially when running 2 or 1 of each is enough, 12 extra deck slots for the all of the madolche extra deck monsters is a waste of space, unless you are trying to otk. Why would you ever need 3 copies of Sistart, unless you're playing extravagance? I never said Pot of Avarice is 100% a card you could play in Madolches, I just said you Could! play in Madolches. Yes can use the field Spell to return Madolche monster, and nothing else to get nothing in the hand, losing card advantage, as apposed to Pot of avarice. With Madolche salon around, madolches can best use the non-madolche normal summon for something that isn't a madolche monster, Psychic wheeleder, can be used in Madolches for Crystron Halqifibrax/Yang Zing Yazi and Mare Mare for some link 4 play, that can create 5+ monster cards in the graveyard. Madolches don't have many good negates, and boss monsters that isn't Queen Tiramisu. What would be the gameplan, if the opponent uses Nibiru, infinite impermanence, dark ruler no more or evenly matched? Bagooska isn't a answer all for turn 1 plays. You can play Extravagance if you want to, but I see no reason unless your trying to otk, I'm not.
@@krstabankovic9999 The literal worse example would not be Madolches, it would be Qliphorts. A pendulum Deck that doesn't allow non-Qliphorts to be specal summoned, and Timelords also don't, they are "literally the worse example lmao" much more than Madolches.
The only decks avarice do well in are rouge decks that send a lot of monsters to the Gy, but don’t need them in the Gy. Super combo heavy decks like six samurai can make it work, but like mentioned in the video, it’s too fragile to use it effectively