I think what made the Robo-Pirates and Hoodlums endearing is that they teeter on the edges between 'Edgy grimness' and 'Whimsy sillyness' with their designs, personalities and goals
@erikbihari3625 I always assumed it was the same people working on Slugterra on account of the similar art style, but I never would've guessed they also worked on Sonic Prime!
@@dilloncooper600. The studio was originally small, independant, and therefor tight knit. Once dhx(now WildBrain, people behind f.i.m.)bough them, they share crew,equipment and office space! Only personal gripe with Sonic Prime was the absent cel shading!
@@dilloncooper600. Pretty obvious, given the font style, and writers appeared just before the credits. Also, never expected the people behind Ben10 along for the ride, best description;"🍫meet;🥜🧈"!
Please look up some rayman 3 combo videos. You will be amazed at how much the scoring system synnergizes with the 3d platforming in this one. I put about 200 hours into scoring and it was an amazing experience. (Annoying to retry combos only start at 700K total score, so i dont recommend going past that)
As much as i love the design of the hoodlums these days, they scared the CRAP out of me as a kid. This is still my favorite Rayman game of all time. I replay it every year. A ps2 gem for sure. 👌🏻
And with last year's Sparks of Hope DLC, we're bound to see that fated Rayman 4 any time now, aren't we? Aren't we...? I'm well aware how crap Ubisoft have been as a company for the past 10 years, but like Mario + Rabbids, I'm holding out SOME hope that a new Rayman game will be the exception to their underwhelming rule. As much as I enjoyed Origins and Legends in spite of their plain conformity, I really want a follow-up to Rayman 3.
Someone will want to do another one, but who knows what it'll look like, right? Afaik the Origins and Legends team just made Prince of Persia the Lost Crown - not the most amazing game I've played, but still fun, and it definitely carries a little of the dna from those titles with it.
@@Kriss_ch. Wait, that's made by the Origins/Legends team? Fuck I've been meaning to grab that for a while now, that might just bump it up to the next game I purchase.
This was the 1st Rayman game I had ever played, and remains my favourite 3D Rayman game (best 2D is Legends) with it's both magical, gritty and funny style. And I'm glad that similar feelings are echoed here!
Regarding Rayman 3's combat: What i consider a strength of the Combat Fatigues, is that they largely serve a purpose outside of combat as well. The channel Mark Rambleprism did a fun video on the subject of Rayman 3 as having one of the best 3D platformer combat systems. No ring swinging without the Lockjaw; the Vortex Fist can be used to destroy Hoodboom stilts, screw down particular pillars and even shrink enemies so they deal less damage and can be walked over; the Shock Rocket can be interesting for exploring the level from a new angle in a way that Ratchet & Clank could do with the Visibomb Gun or Kya: Dark Lineage with the Golden Boomy, plus just... attack from a distance; and most straightforward of all, the Heavy Metal fist was downright required to break open wooden barricades or fight the big Hoodlums in baseball armor and the shoulder-mounted toilet cannon. The Throttlecopter doesn't even *have* a combat ability, that one's pure mobility and platforming. It's fun when objects, weapons, tools, powers and other forms of utility, can have a secondary purpose. Like how the Earthcaller from Darksiders 1or the Void Fist powerup from Cookie Cutter are both a mandatory progression object *and* a combat tool that deals no damage, but *heavy* knockback in a fairly wide area to recuperate. And in Cookie Cutter's case, the Void Fist is used for fine light puzzles. Or how the Mickens from Kya: Dark Lineage are pudgy animals that can be used to set off traps, as a weight for a pressure plate, or as a mobile trampoline that you move around by just running and using as a football. It's fun that the Combat Fatigues are not permanent: whenever you loose the power-up, you're glad to find them again and have that new taste of what the Combat Fatigues offer. It's different than if you were to attain an object forever: you'll take it for granted, if you realize it or not, until you start a new game and don't have that tool right from the get-go. So, now you have to look again for wherever the next can of power detergent is hidden. Be it carried by a Hoodlum during a scuffle, a fracas, a kerfuffle, or given as a reward from rescuing Teensies. Yet more incentive to run, jump, explore and fight: To do all that from a new, fleeting and fun avenue of aptitude. Apparently there's a fairly sizeable community of people that find the speedrunning or point collecting quite a fun challenge, and in that too the Combat Fatigues have a strong presence due to doubling the score for as long as they're active until their timer runs out. In this, some people i've seen on the comments of Mark Rambleprism's video, have compared Rayman 3 to a Boomer Shooter, if that's the right term. Running, jumping and "shooting", with Old Reliable at your side going through more corridor-like designs to new bigger battle arenas each time, which themselves have explorable avenues. But there are other options of offense on offer-- yet again, fleeting ones. In Boomer Shooters this may be because the ammunition is rarer, or because you are defaulted to starting out with Old Reliable between levels-- or both. The Combat Fatigues in Rayman 3 are fun and fleeting in a different manner. No ammunition, but instead a timer, and so in a scuffle you really want to make the most of the time you've got. Perhaps let certain gemstones you have already spotted in the area, be there until you've knocked out a Hoodlum and *then* make a go for the gems, making a break for a Heavy Metal Fist can on a higher platform, while charging up a big punch for yet another Hoodmonger on yet another higher platform. Hope this was interesting! Interested too in hearing what other people think of this.
No WAY!! Rayman 3 is my all time favorite game. The atmosphere and overall tone of the game is best Franco-Fantasy aesthetic ever. Such wild and powerful tone shifts, such strong and punchy gameplay, such insipid humor! No one ever talks about Rayman 3, which always saddened me as I love it way more than 2. Thanks for giving it the time of day.
Rayman feels like the ultimate case of 'Always the Bridesmaid, never the bride" of the gaming industry. Such a color world, such unique ideas for stories and such consistently great gameplay regardless of where exactly it leans into per game, all starring a frankly iconic character that feels almost timeless in how he can be adapted into any generation...and yet he was time and again treated like a complete afterthought in his own series to the point his latest appearance in the Mario + Rabbids DLC ROASTS him about it. The fact we actually have a semi working copy of Rayman 4 in our hands really is a bittersweet taste, getting to know what things *could* have been like had fate shook out a little differently and how much potential it really had. No offense to the blue blur but it is a little crazy Sonic, for all his ups and downs, still gets new releases celebrating his history while Rayman gets left in the proverbial dust. It's funny, as a kid i wanted a return to classic 3D Rayman so bad i started making my own design document for it: storyboards, level maps, enemy design sheets, you name it. I think it was the first large scale project i ever did and even to this day i'm still proud of a lot of the work i put in and it was all because of my interest in this frankly C-rank platformer mascot's divisice 3rd entry, so I guess you can't argue it didn't have any impact on anyone lol Yet today...i'm not sure if i'd even *want* another Rayman. Not to say I don't think you couldn't make another great Rayman game, 3D or otherwise, but...idk I guess i've just come to terms with the legacy he managed to carve out for himself in spite of everything, and especially in light of being own by Ubisoft. If he shows up again i'd be happy to see him, but for now, i think his ending Mario + Rabbids couldn't be more fitting.
I don't trust modern Ubisoft with no Ancel to do it. Every main Rayman game is so creative and I bet we'd just get some nostalgiafest. That's what that Rayman Rabbids DLC was and that's what one version of Rayman 4 was planned to be. Just horrible, these games don't even have continuity.
"What have you done?? There's no foretelling the indigitated incomprehension's the eldritch one's have! Our efforts may prove fruitless under their yield!" *Rayman:* And despite everything... I'm all in for it! Even under all of the improbable odds, Rayman is also just that guy.
I loved Rayman 3 so much and distinctly remember the christmas morning I opened Raving Rabbids, having no idea what I was going to experience, and plowing through all of the minigames waiting for it to transition into what I loved about the last game - then watching the credits scroll and realising the minigames had actually been the entire game Great video! See you in Rayman 4
One of my all-time favorite games. The Hoodlums were one of my first hyperfixations-I used to draw them all the time as a kid-and looking back, I actually really do like the crass, late-'90s-early-2000s cartoon humor. One of my favorite movies is Ralph Bakshi's Wizards, and Rayman 3 almost feels like it's set in that same universe. In fact, I'm sure playing Rayman 3 as a kid planted the seeds for the appreciation of this specific flavor of fantasy setting that made Wizards such a favorite of mine years later-these kinda-crude fairytale creatures with anachronistic, modern ways of speaking, in a lush, murky, undulating magical world, going to war against a ramshackle, industrialized army of dumb, masked bullies with guns.
Perhaps you'll find something interesting in the Zeno Clash series too. Colorful, bizarre, set in a world that doesn't even have a notion of a central unified culture, language or even currency, and the inhabitants get so strange that there is hardly a grasp of species and subspecies. Had a prequel in 2023 called Clash: Artifacts of Chaos. I've seen it said that for some, AoC loses out because the voice acting is actually professional this time around, rather than strange, below-par and offbeat, stiff acting. No less fantastic and colorful, though.
Rayman 3, and by extension the series itself, really is just something special. No mainline game in it is the same, almost like each is their own pocket universe, just sometimes using the same cast, with R3 being the weirdest And the music, oh my god, the Credits theme of R3 is one of those tracks that will never leave your head unless you try and forget it. It's such a shame the franchise don't get the respect it deserves by its publisher
It was an experiment they tried once by offering it as a toy and the Octopus was super stimulated by the fact he could pull it apart and hide objects inside. It was a big news story way back in the day and now you see loads of Aquariums doing the same thing for their own Octopi. Never forgot it.
I'm torn with Rayman 3 because I like the platform-y bits of Rayman 2, but the combat in Rayman 3 is leagues better. Plus, the story didn't grab me as much because you don't see too many interactions with the Hoodlums apart from a few little cutscenes spread across the game. I really want to love these hoodlums because I like how they're designed and how they act in those unlockable movies. Also, as someone who speaks french. The french dub had me actually laughing a few times. They basically made Globox like Patrick Star with how he talks. The cutscenes still don't quite sync-up with the audio though, but it's much better than the other dubs. Speaking of: a little fun fact about the other Rayman games, they're ironically not very french friendly, especially Rayman 1 where the names of all the enemies are untranslated, and they have a spelling mistake in the final boss' dialogue in every version. Rayman 2 is a little better, but the text lacks all the accent characters, so it makes it a little harder to read. The one exception is the PS1 french dub of Rayman 2. The french VAs do a fantastic job in that game, and I like playing that version just to hear that dub. The PS2 version isn't as good though. But that's enough of my ramblings. I just like sharing my love for the series, even if I prefer Rayman 1 more than the other games in that series.
1:15 As a Francophone kid, I asked myself "Maybe it's super meaningful in English" when first seeing the Grolgoth's name. Ultimately, it's a reference to the Saucer Beasts in the Grandizer anime (named Golgoths and Goldorak respectively in France).
Rayman 2 is such a fever dream. Sweet fever dream, that is. I'm glad I got to play all 3 games during childhood, but I dare say out of all 3, second one is the best for me.
I think Rayman 2 had the better moment-to-moment platforming, but Rayman 3 had the better everything else: more enemy and locale variety, more memorable set pieces, much better combat and a much-needed lack of trial-and-error sliding or rocket riding sections with extremely sensitive controls and important collectibles that are easy to miss
Another platformer video yay! Rayman’s always been a favorite of mine. I actually played the games backwards, starting from Legends and ending with 1 (couldn’t beat it so I played Rayman Redemption, a fan game that improves the controls with added challenges). Always felt the sense that Rayman had both no style and every style at once. Not a bad thing, just a varied one. Anyways cool vid can’t wait for the 45 minute dissection of Gex next.
I also have the shared experience of Rayman 1 being one of the first games I ever saw, and I think you really hit the nail on the head here. In spite of its slightly janky game feel (Some in-engine animations don't look particularily nice, Globox VA being different in pre-rendered cutscenes, etc), I always thought Rayman 3 combined the best parts of 1 and 2 in a very inspired way. It really felt like a step in the right direction at the time. I suppose being just the right age at the time of release to appreciate the change in tone certainly didn't hurt either. Bumper car shoes sticks with ya.
I've been waiting for this one! Had you asked me a few years ago I'd have told you Rayman 3 was one of my all-time favourite games, for all the reasons you mentioned. It really had all the best of 1 and 2, the disparity working through its weird dream logic, where the serene turned to silly turned to menacing. A great climax, too! It came out at just the right time for me to get it for the PC bundled with a controller that never bloody worked. And I played and replayed it over and over and over. For the first time I cared about score, I cared about minigames, I cared about going for 100%! I made myself sick playing it - literally, I started taking dizzy spells that only stopped when I was forced to put it down for a few days. A few years back I decided to play it through on stream. And... I kind of couldn't stand it. The gameplay was just as tight and the art just as captivating, but nobody would, for a single second, shut the fuck up! It felt like they had a list of jokes, but rather than pick one or randomly select them, the characters would just rattle through them with nary a pause for breath. It's not like none of them were funny! And most of them didn't upset me (although that gag when you beat Bégoniax... I know it's French but Jesus Christ!) It was just the sheer frequency of them. A real shame because the rest of the game is SO GOOD, I'd agree it was better than 2 otherwise!
It feels like it's a unifying aspect among all the games- all missing or lacking something the other one has, and I can't decide if that's a problem or a really tight long term strategy that has you always playing one only to go 'Now I kinda wanna switch to the other'. Fiendish.
I find it quite interesting how much thematically different each of the 3 Rayman games are from each other: 1st game: Dream-like bizarreness that have emphasized on weirdness for the sake of weirdness. 2nd game: Dark and serious, with emphasized on whimsical tone and magical atmosphere (with soundtrack that perfectly amplify that). 3rd game: Comedic focus adventure that never take itself seriously.
This was a fantastic video on a subject and game I feel so strongly about. The themes and tone of Rayman 3, along with it's art design and vibe really scratched an itch I still have going. I wish there were more games and projects like Rayman 3, and it's disheartening that ehile the new stuff is fun, there's not a whole lot of it and it's not the same. Especially with what you said - it kind of being muddy with it's ideas. Maybe some day we'll see Rayman 4, but I hope said project and other ones will finally scratch that itch.
My first Rayman game was Rayman Advance for, well, the Gameboy Advance. And I loved that thing. Then when I played Rayman 3 it was pretty much exactly what I wanted from a continuation of Rayman into the 3D realm.
french here, dont know about rayman english dub but yeah it is GENUINELY funny af, murphy in rayman 3 is incredible... even as a kid I deeply remember how "relatable" it sounded for a video game... never felt that until meeting gaston and rené in disco elysium i guess
yeah! it was quite weird seeing people hating on rayman 3 in my childhood since i didn't see anything wrong with it as a kid! i get that people really liked rayman 2 and lore heavy story but rayman 3 was still a good game that i and many other people remember fondly! it still holds up quite well as a platformer after 21 years! i myself didn't get to experience the english dubbing of the game as a kid but i LOVED the polish dub! and to this point this is the only game that i prefer playing in the polish language instead of usual english
It's very rare for me to have any prior knowledge about the things you make your vidoes on B, but this game IS my childhood, it was one of my firsts of all time, and also favourites. I love to see you put it on a spotlight, and really highlight what makes it magnificent. And for me it's also really good to understand through this video, that you really do manage to do justice to all the things you create content about! Keep up the amazing work B, I have been anticipating this video for about three years, and I LOVE to finally see it too! And this time not just as an entry on Fish People Friday!
I remember watching the commercials for Rayman 3 on TV and, as a huge fan of Rayman Revolution, I was super excited! The mood, the artstyle, the soundtrack, the cool costumes... simply beautiful. I remember feeling weirded out by hearing all the characters talk, though, 'cause in my household the only proper way to play Rayman was by setting the language as Raymanian (bunch of nonsense sounds, iconic). Also, the case of the game was in 3D! How awesome is that? Great video as always, keep exploring my childhood!
Rayman 3 holds a very special place in my heart. My brother was able to play and beat Rayman 1 but I was too young and inexperienced to get much of anywhere in it, but that didn't stop me for watching and wishing I could. It wasn't until Rayman 3 (never played 2 because I don't think it ever came out on PC) that I got to experience the wacky wonder that is a Rayman game for myself. Only now as a much older man do I really appreciate just how fantastic and unique Rayman is. The visuals and style are evocative and unlike anything else, the characters are animated and lively,and the score! I think the music might be my absolute favorite thing in the whole series. From the first game all the way to Origins and Legends the soundtrack for these games are among my all time favorites. So happy to see Rayman 3 getting some much needed love! Appreciate you B!
On the same day as Corkben posts a Rayman video himself. This will be fun and interesting! Good to see this game/series on your channel already. Discovered you through Herdy Gerdy, found the Psychonauts video interesting, greatly enjoyed your Sly series, and now i'm curious of Kya: Dark Lineage may ever warrant a place in this series. (or perhaps even Blud or Cookie Cutter or the Zeno Clash games.)
Once again another great video! I wont lie that my inner Rayman 2 Fanboy-ism got kinda triggered with the start and I honestly don't agree with the latter half of 2 being worse (though there are certain REAL bad parts that stick out) and 3 being a mix of 1 and 2, but more being another case of being it's own thing like the other two games (though seeing the early script for Rayman 3 makes me even more sad considering it was going to be even more interesting and even connect to Rayman 2 better). But im not here to argue over it, instead, I wanna say being a Rayman fan for a long time has been pretty crappy... until rather recently. Rayman is one of those franchises that it's kinda bizarre to think how much of a big deal he was long ago during the late 90's/early 2000's, almost levels of Sonic popular that seeing the state after Rayman 3 is very frustrating especially in more recent years when we found out about the cancelled games, especially with the leak of the OG Raving Rabbids version, seriously that version could have been a amazing game but instead we got a carcass of a game that basically damned our favorite limbless guy probably forever. However! In more recent years, there's been almost like a rekindling thanks to a few things, mostly a few leaks related to funny enough Raving Rabbids and other games, to give you an idea, there's a fan event of sorts called Rayman Alive where a bunch of fans show off their fan game projects and more, there's been quite a bunch in the work like a Reimagination of Rayman 4 Raving Rabbids, a fan remake of Rayman 2, a remaster of Rayman M with online multiplayer and more. Heck to give you an idea, they got Royal.V who made a song for the original Rayman 2 to make a sequel of sorts for the fan remake! It's so odd to see some other franchises coming back, some from my own childhood like Little Big Adventure, Croc, Legacy of Kain and possibly more while others are still dead like Jazz Jackrabbit and probably wont come back any time sooner. But Rayman has always been the one that stood out for me because it felt like one of those that got screwed the most by Ubisoft, so much so that honestly I just rather they don't use the character anymore, last few times just felt very meh imo. But seeing what the fans have been cooking in recent years honestly had gave me more hope then anything really, seriously if you are a Rayman fan, I highly recommend you check out Rayman Alive! I doubt Rayman will ever come back fully but honestly, with folks keeping the character alive in one way or the other, im fine with that.
There are no bad mainline Rayman games. Even that rabbids DLC of all things was great expanding on the cool combat fatigues 3 started. I’d imagine a lot of pressure making 4 now. I’d love to see him return one day though, clearly people love the man.
I think this video made me realize how much Rayman 3 shaped my tastes in games at a young age as well. Especially the Mansion and the Land of The Livid Dead. The dialogue is kinda permanently lodged in my brain. There's something about a whimsical Blue creature saying the phrase "Rayman I need medical attention QUICK" that still made me laugh when I played it earlier this year. I also remember asking my mom what the word "Pervert" meant when I was a kid because the witch lady called you it after you fall into her outhouse. Funny game, I wish they hadn't switched to the wackier comedy of Origins and Legends.
Rayman 3's soundtrack is in a league of its own. Once I was in my adolescence and I gained a more adamant appreciation for music, I begun to regard it even higher. The track that plays during the snowboard section at the tail end of the wintery mountaintops is so damn good, I make a point of listening to it at least a few times during the Christmas season every year.
3 weeks since the "Thunderbolts need you" video, might be the quickest B-mask turnover I ever saw, and never expected. AND we have Rayman?! Dope! Excellent job! One day, I'll find the time to play Legends with my friends with my Switch version, I swear.
It really is commendable how much more thought was put into the combat system for Rayman 3. It’s hard to think of many platformers that improved that aspect of their games so well and even games who were meant to be combat focus just couldn’t get it right (IE Vexx for all 5 other people that have every even heard of the game).
Always the highlight of a day when ol’ B-Mask muses on a platformer/beloved platforming series. Like, I’m a huge Rayman 2 fan, if it ain’t in my top 5 it’s sittin’ comfortably at number 6, but your reasonings for why Rayman 3 pushes more of your buttons are very intelligible/coherent. And yeah that Razoff mansion encounter is absolutely brilliant, the level of bold creativity + tight execution on display is nuts! Btw, 13:00 please never stop the “YOU HAVE ANGERED THE GODS InsertWhimsicalCartoonGameCharacterHERE!!”, it’s the best 💀
What I love about Rayman 2 and 3 is how real and atmospheric the worlds feel. The characters can be goofy and comedic, but the places have real majesty and gravitas and could just as well be used in dead-serious Fantasy or Sci-fi stories. I missed that in the 2D Raymans, where the levels were just these nonsensical gauntlets...
I will say that, before rayman 2 existed, this is what Rayman 1 felt like as well. Obviously it doesn’t have the same effect now but I cannot stress how mind altering the style and scale of that game felt like before Ray 2 shocked us even more and destroyed what’s left of our ability to process fiction like wtf aggghhhh
Now you got me imagining Soul Reaver/Legacy of Kain/Blood Omen with the environments unaltered, but with the character models more cartoonish. Like something from Huntik. You're also reminding me of the Darksiders series and Soulstice in some ways, with the environments having a significant presence and even majesty, and (especially in Darksiders) character designs that... well, i've seen people joke about how War is built like a brick crudhouse with too many scary faces on his armor. But i wouldn't have him any other way, i enjoy his appearance and that of nigh everything else without any irony. Perhaps Zeno Clash may count to an extent too. That series lands more strongly in the goofy and comedic area, yet in a bizarre and off-putting way.
Of all the Rayman games I grew up with, this is the one that I grew up with the most. I'm not even sure why, I think it just happened. Obviously this firmly puts me in the place of Rayman 3 Appreciator. I always liked the combat even as a kid, but now that I'm more versed in action games, I appreciate even more the sheer craft they put in into something that a lot of other 3D platformers at the time took for granted. Instead of looking at something like Devil May Cry, going "oh we should put a lot of moves into our game then", and calling it a day, Ray3 looked at it, and took the right lessons from it, a lot of which DMC itself took from other beat-em-ups. It has actual genuine enemy design, and actual genuine *encounter* design to boot, using its various enemy types to create unique, varied encounters. There's an attempt at creating actual rising action and climaxes with fights! And shockingly some of the more hectic fights can get almost shmup-esque with the amount of dodging you have to do. And most importantly, it never, *ever* shunts platforming - or at least the environment - to the side, taking advantage of it to strengthen its encounters instead of just having a big wide open arena and calling it a day. Its surprisingly forward-thinking scoring system is also worth mentioning, being rather simple, yet allowing you to go about as deep as you want, spilling over into combat by encouraging you to go for charge punch kills on enemies and even weaving in collectables into combat encounters. I'm not *entirely* sure I agree with the part on translation, even if it may be partially true. Part of this really is just my view that the early 2000s were just, kinda Like That, but also it's - in my opinion - very clearly a rapid-fire sense of humor, just throwing as much stuff at the wall and seeing what lands. It does definitely mean not all of it has aged super well, as comedy tends to do. I can somewhat understand Ancel's "concrete" comments, generally the game plays in the broadest sense like 2 But More, it does hew somewhat closely visually to the second game, and there's not really a sense that much new is being done, at least from the perspective of back then. I will say I'm not sure I've seen *any* 3D platformer weave combat into its platforming as deftly as this game does, and that's kinda because most of them don't even try (because the ones that did try weren't very good at it), but personally I think that if you wanted to, this is the game you should look at and either build upon or learn from. also the desert of the knaaren was maybe the first horror (or "horror") level i experienced and as a kid it scared the shit out of me but now that i'm older i both realize that mostly that first bit really is the scariest it gets and also appreciate it for the mechanical (as opposed to tonal) palette cleanser it is (it's also a pretty well-executed mechanical shift to boot! everyone wins!)
On the front of action games, what are some of your favourite and least favourite action games, if i may ask? Or rather, what action games have your least favourite combat gameplay and why?
@@jurtheorc8117 Stuff like Devil May Cry 3, Streets of Rage 2, Bayonetta 1, are all classics of the broader genre, and for good reason (though I will admit I'm *very* much not as versed on classic belt-scrollers as I'd like to be). Kingdom Hearts 2 also gets a lot of praise, but I'll also go to bat for the combat of 1 as well, I think it has a very unique flavor and defensive game that gives it its own character. I know it's not a usual pick, but I'll also vouch for Scarlet Nexus as well, it's got very solid action game fundamentals while eschewing the (from my perception) over-reliance on timing strong defensive options to get through fights. As for ones I don't like, I didn't particularly like how Birth by Sleep and Dream Drop Distance throw a lot of stuff at you and don't really give you the tools or fluidity to handle a lot of that stuff, and there's an overall lack of *reliability* with how bosses react to getting hit. I wasn't a fan of Zenless Zone Zero for kind of the opposite reason actually, the defensive options you have are just so utterly strong and centralizing that if you're even vaguely competent at using them (not very hard) it trivializes a lot of the game. Hope this provides any sorta insight!
28:18 "Especially the fact that it, unlike so many other Rayman sequels, actually exists." Brilliantly said. Regardless of your thoughts on something, if it doesn't exist it can't even be part of the conversation. Speculating on what could've been or what still could be in the future is all well and good but the stuff that was completed and released into the world should clearly always dominate the discussion and analysis.
Rayman 3 was a strange experience to play as a kid. Having a modest love or appreciation of the first two games (I didn't ever play the true original first Rayman until much later; my first experience of it was the mildly impressive GBC version), I was taken aback from the strong tonal shift, but did find many parts of the game to be engaging, especially Count Razoff. It's kind of sad how Ubisoft has/had treated both the franchise and Ancel himself in the long run, especially given that both had put them on the map. That's not to discount what had been reported of Ancel, I suspect much of his successes had inevitably went to his head and he was given much leeway that is unheard of for a Western developer (many other big names of Western game development having to pull literal teeth and making numerous compromises to get only halfway to what Ancel had lucked into, if we're being honest). I am impressed you avoided going into more discussion on how weird and absurdly of-its-time the English dub was. I mean you have John Leguizamo as Globox, when he was riding the high of the success of the Ice Age franchise (almost inexplicably, seeing how everything after the first film was a general downgrade). It is crazy to realize they did in fact mess up and had him voiced by some random no name for the prerendered stuff. Even as a kid I spotted the Billy West voice from a million miles away and I admittedly did not like the 4th wall breaking humor all that much (or how the English dub handled it anyhow; perhaps it was done with more panache in français). But compared to almost everything that has happened with the franchise since (the reprieve of Origins and maybe Legends aside), I will say that Rayman 3 is at least a proper-ish game within that original series that I fell in love with. Before it got lost in the haze of Ubisoft's bigger successes and Ancel falling down a rabbit hole (ha!) of projects that would go in all sorts of other directions, good or bad. It was a solidly made title and I look back on my time playing it with fondness, despite my major misgivings. Thanks for giving it a proper shakedown.
@@BMask I still wonder to this day how much they paid him to do that. I mean, Globox I think has the most dialogue of anyone in the game, given all the weird random shit he says when you stand near him.
Never confirmed that he's intended to be different from the original! In fact that original script you're referring to seems to deliberately make no distinction between being a different Magician from the original game (and neither does the extremely extensive wiki going into that backstory and its various sources...) I'm aware of all of this- but only *after* doing research at the time when the game came out and literally everyone online was asking 'the hell was that about'
@@BMask But he’s a teensie & I don’t like the idea that he was retconned by the heart of the world into being a different species & evil for no reason (not even a simple whimsical 1) so I’d rather make the villain his own character to make him a unique individual. The name was found in a script that’s was once considered in late development for Origins but it was scrapped with any shred of a plot the game originally had. But I use that scrapped content because I believe it was only done so out of a time constraint/resource constraint & not because they truly wanted it removed from the world they dreamed up. That & I like to think he’s Rayman’s dad so overall this doesn’t mesh well with my interpretation/iteration of Rayman but I’d like to hear why you think them being the same is compelling.
@@Barakon see I actually agree, I don’t really like them being the same guy either- I just wanted to set the record straight that there was never any clear intent to separate the two as being different people.
I remember there being a glitch in my Revolution disc and I could never get past the Fairy Glade. That was sooo untortunate. Of course I played vanilla Rayman 2, but it still felt like a waste. Would love to see this one come to ps5, but I won't get my hopes up😢
As a kid I thought Rayman 2 and 3 were about on equal footing. But then I played Rayman 3 again as an adult and, apparently, now it's permanently etched into the creative part of my soul forever, oops.
Another B-Mask classic well done! I love the tone of Rayman 3 it might have been because I was bang on the target audience age but I found it so funny especially after Rayman 2 which I found beautiful but also quite bland. Rayman 2 felt like classic Scooby Doo whereas Rayman 3 felt like A pup named Scooby Doo.
I'll be honest, I can't stand Rayman 2: the writing feels like a storybook written by a stupid child for an even stupider child, the gameplay is the exact opposite of fun, and the environments don't really feel "wondrous" or "fantastical" so much as they do "dreary". I freaking love Rayman 3, though.
As a French person, I can assure you that the original French dub is awesome. It's a shame to hear that the english localisation couldn't manage to match it.
I remember playing Rayman 2 when I was real young and not having context for animating (including Rayman himself) and hearing the characters speak this fantastical other worldly language that I am just now realizing was French
When I was a kid I didn't understand english that well, everything about Rayman 3 was perfect. Today I can't stomach the writing, now that I understand the exact nuance and delivery of the lines. Still I love it for how I saw it as a kid instead, by just ignoring the exact chosen words and rather embracing the intent or vibe as a whole, a rich beautiful backdrop environment and the great range from goofy to genuinely awesome figures that populate it.
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The cover for Rayman DS might just be the biggest "f*ck you" move. like, what is the Rayman 3 design doing on the cover of a rayman 2 remake? Yes, I'm still mad(der) about buying a game that I already owned.
Rayman 3 is definitely my favorite...I might be biased since it was my first Rayman game but it is genuinely incredibly beautifully designed. I never knew of those Rayman 2 easter eggs, seeing Ly and Razorbeard in this game blows my mind lol.
TONIC TROUBLE MENTIONED!! I have always loved Rayman 3 as a kid. I played Tonic Trouble briefly around that time as well, but couldn't get into it. Fast-forward to now and I pick up Tonic Trouble again on PC and I absolutely love it! XD Given how similar TT and R3 are in tone, perhaps that's why I love both so much.