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Why SIERRA GAMES Failed (And How They Could Have Succeeded) 

Space Quest Historian
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In 2014, Activision revived the Sierra brand to act as an indie developer. After releasing the rebooted King's Quest and some other games nobody asked for, the brand has been quietly left to die ... again. Why? And could it have worked out?
Closing theme: "Space Quest III Main Theme" by James Mulvale
(Originally composed by Bob Siebenberg)
Available here: / space-quest-3-intro
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7 янв 2019

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Комментарии : 146   
@alexander_mejia
@alexander_mejia 5 лет назад
I think you hit the nail on the head with Activision not putting forth the effort necessary to make "New Sierra" successful. But I want to tell you what it's like working for a large publisher from My experience at THQ. They were at one time in the mid 2000s the largest video game publisher... When you're publishing many games, your job as a publisher is to provide the high level guidance to make sure you make every game as profitable as possible. That might mean simple things as changing the cover putting a gun in the character's hand, and telling the developer to add one gun segment, or could be deep market research and communicating to the developer what kind of players are going to be playing the game, so dev teams can test against those kinds of players to verify the gameplay they are making matches the competition. At the end of the day big publishers put out samey kind of games not only because they make money, but the player education necessary to sell a lot of units takes a lot of effort and commitment from your entire publishing team to A) get the positioning right, and b) communicate that to the established people who buy the game, and c) educate new customers that this is a game they will like. When you look at the massive effort "New Sierra" would have had to put in to understand and attract players outside their wheelhouse, you can see why they abandoned the market segment. Telltale had immense success with The Walking Dead selling multi-millions, but Activision never could capture that level of success. And because they couldn't they gave up and put those resources into Blizzard and Call of duty proprieties, since they are still selling 20+ million per release. In terms of Personality, that's all Community Management and PR, and Activision has gotten away doing it the old way of just being a big nameless company. I took a ton of inspiration from Sierra when starting my company, building a story around it, and creating open communication channels to speak directly with the customers. At the end of the day it's our job to serve YOU the customer, and it's easy to hear it from you when we have those direct lines open.
@spacequesthistorian
@spacequesthistorian 5 лет назад
That was some damn valuable insight, I have to say. What strikes me as peculiar is that you say they would have to put in massive effort to understand and attract the sort of players who would gravitate toward narrative-driven/adventure-esque games when that surely must be the *oldest* form of video game demographic and therefore be the one with the most reliable data? Sure, you could argue that game companies and especially publishers spent the better part of the latter 90s and early 00s eroding and diminishing the adventure market because "you can't sell a game that isn't 3D," so their perception and data may be somewhat skewed. But all they would have to do is take a peek at the sort of people who made Life Is Strange and Gone Home success stories in their niche and look for developers within that market. Those developers would most likely have keen insight into what types of people play their games, and so on and so on. Oh, well. That's my perspective as an outsider who's talking out of his ass.
@alexander_mejia
@alexander_mejia 5 лет назад
@@spacequesthistorian Sure, that would be a great start to understanding that kind of success and building on it, but that's pretty far out of the Activision Wheelhouse judging by the kind of content they publish now. Activision Trades publicly on Wall Street. They need to show profits every 3 months, not losses for years as they build up a new market segment. Their success traps them.
@MDKVTZ
@MDKVTZ 5 лет назад
My my first gaming experiences ever were with Sierra's games. I loved them. My dad started playing with me and taught me to play them on my single digits. The first game I got addicted to, in life, was 3D Pinball. Good memories of Sierra.
@spacequesthistorian
@spacequesthistorian 5 лет назад
Good memories of old Sierra, the magic factory. Sort of weirdly hollow, non-corporeal memories of New Sierra, the company that almost but never quite was.
@TheWanderer1990
@TheWanderer1990 5 лет назад
I came here to gain some of your insight on Sierra and left not only with that but also reassured that Soup is definitely On 10/10
@spacequesthistorian
@spacequesthistorian 5 лет назад
Soup is always on, bro.
@anastronautcartoon
@anastronautcartoon 5 лет назад
I think the authors of the games and the characters are the ones who can select who to continue their legacy. However this must be coordinated with the owning company for copyright issues. The main issue here, do the authors want to continue "their legacy" with new episodes? I for myself, can't imagine Space Quest without both Scott and Mark's intellect, art, jokes, style...
@AdventureGameGeek
@AdventureGameGeek 5 лет назад
Was afraid to watch this from the title but then realized it's How THE NEW SIERRA Failed! Yeah I think you're absolutely right, just didn't have the spirit and personality behind it. And I don't really get very excited about a game called Geometry Wars...I admit I do yearn for the olden days, if I get committed do I still get to play old school adventures in the asylum?!
@spacequesthistorian
@spacequesthistorian 5 лет назад
Haha yeah, I could have been a little clearer in the title, I suppose. 😆 I just think the new Sierra *could* have worked, even with the false start they had, if only they'd kept at it. But I guess it was not meant to be. See you at the asylum -- you'll have to fight me for the mouse.
@tbull1545
@tbull1545 2 года назад
Well the old Sierra online eventually failed also. Or they would still be going.
@generalohu7782
@generalohu7782 2 года назад
@@spacequesthistorian I hear that! I’ll have to add my hand in that fight! I miss the old days of Sierra :(
@3dtexan890
@3dtexan890 5 лет назад
Where did you get that screensaver of Sierra running on the computer behind you? I have been searching and cannot find a Sierra Screensaver to download..Thanks
@spacequesthistorian
@spacequesthistorian 5 лет назад
It's not a screensaver. It's just a loop of this video by NintendoComplete: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Zx8wsb_1eYU.html
@richardperspective
@richardperspective 5 лет назад
Still think the real shame is that, while it definitely had its problems, the new King's Quest did some super interesting stuff, and got undeservedly overlooked. Sigh.
@toddfraser3353
@toddfraser3353 5 лет назад
The biggest problem in the New Kings Quest was that he never was kicked out of the Condo Association. The storage requirement were actually on par. But I wish NVIDIA called there GPUs the RA-RA-Boom GA
@spacequesthistorian
@spacequesthistorian 5 лет назад
Keep going, you've almost recited the entire bargain bin now. :D
@AlphaGamer1981
@AlphaGamer1981 2 года назад
I was brought up with the original point and click adventure games. I had all the Sierra games, and most of the lucasarts games too. Zac mcracken, maniac mansion indiana Jones and the fate of Atlantis, willy beamish, heart of China, leisure suit Larry, space quest, police quest, monkey Island etc... those where my favorite game genres of the 90s and its such a shame the old point and click adventures aren't made anymore.
@spacequesthistorian
@spacequesthistorian 2 года назад
That's strange - last I checked, loads of new adventure games were coming out. Here's an overview of the past few years of releases: www.adventuregamedb.com/stats
@eddieking6723
@eddieking6723 3 года назад
The first episode of kings quest in particular really pulled at the nostalgia strings for me
@spacequesthistorian
@spacequesthistorian 3 года назад
I'm gonna have to play those eventually.
@Furluge
@Furluge 2 года назад
Admittedly Geometry Wars pretty much solidified the twin stick shooter as a genre and was one of the early big examples of how small gameplay focused internet distributed games could work and work well. It was a real darling of the Xbox live arcade. I'm not terribly surprised it got a revitalization.
@notsyzagts7967
@notsyzagts7967 Год назад
Just like KQ, it was a one-and-done situation. There wasn't a string of follow-up titles or similar games to build up the momentum. These games can't be tentpoles unto themselves, regardless of their past pedigree.
@dannastic7160
@dannastic7160 5 лет назад
I'm not sure that Sierra's new take "Hey, Telltale does their games in episodic releases, we'll have to do that too now!" did it any favors either... Not that it'd be that relevant anyway, as these games never sold any Activision numbers of copies even back in the day when Sierra ruled the world.
@ZacharySound
@ZacharySound 3 года назад
Sierra didn't fail. Ken decided to sell and move to Redmond. Fail is the wrong context I think. The old sierra did not fail (pre sell off to Activision). The new one basically faded away yes because of the failed KQ remake etc. I remember on my second tour of Sierra in Oakhurst - Ken explained everything and what his plans were.
@spacequesthistorian
@spacequesthistorian 3 года назад
This video isn't about old Sierra. It's about the relaunch of the brand, which was called Sierra games. Did you even watch the video?
@ZacharySound
@ZacharySound 3 года назад
@@spacequesthistorian Title says 'Why Sierra Failed' maybe it should be - 'Why the New Sierra failed'. yes i watchd
@spacequesthistorian
@spacequesthistorian 3 года назад
It says "Why Sierra Games Failed."
@megamike15
@megamike15 5 лет назад
man now i want an uncensored hot take on Daedalic Entertainment and the new leisure suit larry.
@spacequesthistorian
@spacequesthistorian 5 лет назад
Sorry, can't provide one on the latter -- it's all hearsay. Very, very damning and disgusting hearsay that's pretty much confirmed fact everywhere except in a court of law. But I would be very, very much in trouble if I repeated it in public.
@sslaxx
@sslaxx 4 года назад
Are you referring to Mr PT? Or some other controversy regarding Assembly/Codemasters/Al Lowe?
@ryanrandall1727
@ryanrandall1727 Год назад
For me it's when Sierra tried to compete in the newly formed 3D era. Kings Quest 8, I'm talking to you.
@splabbity
@splabbity Год назад
I am playing Elden Ring while listening to this and fighting a giant flower with flaming swords.
@ZyliceLiddell
@ZyliceLiddell 3 года назад
I hear the ‘Cloud Temple’ music from Spyro when I hear the ‘Sierra’ logo pop up. 👌
@AlsGeekLab
@AlsGeekLab 3 года назад
Came for the story, stayed for the swearing!
@thought2007
@thought2007 2 года назад
As a kid I remember the names Mark Crowe and Scott Murphy being just as recognizable to me as Steven Spielberg. In Space Quest III we finally got to see the faces behind those names, and they were aliens from Andromeda. It explained a lot.
@SuperZed21
@SuperZed21 4 года назад
Activision like many other large companies are very bureaucratic and did not care about the Sierra brand or the games, they merely temporarily revived the brand and an ip to avoid trademark and ip abandonment issues. Vivendi did the same lazy move in 2007 when they released the sloppily put together "quest collections". Sierra's biggest mistake ever made was when Ken allowed the company to be listed as a public company on the stockmarket which then made it the target of a hostile takeover by a greedy shortsided company the Cendant Corporation only looking to cash in on the dot com boom at the time.
@spacequesthistorian
@spacequesthistorian 4 года назад
And that's not even where the story ends. Then there's the giant financial scandal and everything gets chopped up and everyone loses their jobs. It's really a horrifying story.
@Proatgtag
@Proatgtag 5 лет назад
Great video, and I agree 100%. I’m curious as to your thoughts on the new LSL game. Is it that bad? I haven’t heard much about it. Thanks for sharing your thoughts!!
@spacequesthistorian
@spacequesthistorian 5 лет назад
I have not played the new LSL, but reactions to it have been surprisingly good. And the people who gave the good reactions were themselves surprised that they were giving good reactions. So I will probably play it sometime. Might even go through the whole series.
@Proatgtag
@Proatgtag 5 лет назад
Space Quest Historian So why the libel warning? Or were you referring to MCL and BOB?
@spacequesthistorian
@spacequesthistorian 5 лет назад
The stuff I said under the "libel alert" was aimed at Replay Games and their remake of LSL1. I probably should have been more clear about that.
@Proatgtag
@Proatgtag 5 лет назад
Space Quest Historian Ah!!! That makes total sense. Thanks for clarifying.
@mrj509
@mrj509 3 года назад
They should give the creators there rights to there games seeing the big companies aren’t doing shit with the titles
@spacequesthistorian
@spacequesthistorian 3 года назад
They're still making a (very meager) profit off the Collections being sold digitally. Also, the rights in and of themselves have a monetary value, so even if they're not doing anything with them, it's still bragging rights for them to say, "we own all the old Sierra properties, except for that soft-porn one."
@dannastic7160
@dannastic7160 5 лет назад
The new King's Quest was really good! I enjoyed it quite a lot actually, but I don't know how much of that is some nostalgia talking.
@MagusMarquillin
@MagusMarquillin 5 лет назад
It's a shame how branding works in this world; something (Sierra) gets beloved by being innovative and taking risks and being personable, only to have their success draw the attention of Dragons who take their treasures and sit on them just in case their valuable. That is if they don't pervert them into something it never was as if they can lasso loyalists and fans of the most popular genre all at once. Sure, Sierra On-line was trying that somewhat too, but I like to think if they could have survived their situation into the millennium maybe they could have realized they that not everything needed MOE levels of "innovation" (Gabriel Knight 3 was a great game IMO, as the last of the "old guard"), and catered to the audience adventure gamers they had cultivated - either with the lower budget typical of these days, or figured out how to innovated in a flashier direction. But then, maybe they would have turned into a different kind of Dragon then Activision is - with too many patrons to be that personable. Either way, i think I was pretty naive 27 years ago, expecting by now we'd have King's Quest 23, Space Quest -20 1/2 and Gabriel Knight and Laura Bow Mysteries comparable to Poirot's, all more or less in the spirit of what they once were. I mean what actually keeps doing that, Final Fantasy? Only books seem to be able to sometimes stay true to what they were, over so long a time.
@TheSkrylar
@TheSkrylar 5 лет назад
Books don't have to pass through as many financiers and other workers to get to completion. The more people involved with a thing, the more concessions have to be made to keep everyone onboard.
@oakleymills4847
@oakleymills4847 4 года назад
Hi i was wondering if anybody knows who owns the exculsive and copyright rights to the 1995 sierra game phantasmagoria.
@spacequesthistorian
@spacequesthistorian 4 года назад
Pretty sure they're in the hands of Activision, along with all the other Sierra IPs (except Leisure Suit Larry).
@OLIV3R_YT
@OLIV3R_YT 3 года назад
I also wonder how the MicroProse resurrection will turn out that is currently in the making...
@spacequesthistorian
@spacequesthistorian 3 года назад
I didn't know about that, but I sincerely hope they don't have a Rex Nebular Remastered in the pipeline.
@mrcydonia
@mrcydonia Год назад
I enjoyed the first chapter of the new King's Quest, but the second chapter was so difficult that I stopped playing it.
@beavinator
@beavinator 5 лет назад
Despite being a huge fan of Sierra and King's Quest, I never bought the new games, because I just didn't want to give Activision that much money for something that might be total shit. I see other fans here commenting that it's good. I will have to pick it up one of these days...been watching for Steam sales but so far I haven't seen a discount deep enough for me to jump on. So yeah, I guess I'm part of the problem. I can't say I feel too guilty though considering how many re-releases of all the old games I've purchased and re-purchased over the years...
@spacequesthistorian
@spacequesthistorian 5 лет назад
The new King's Quest did one really awful, awful thing -- which was that, if you bought all the episodes one after the other, you had to buy them all *again* in a collected package to get the epilogue. An absolutely rat bastard cheap-ass fuck you move from Activision.
@quickclips510
@quickclips510 5 лет назад
I'm here because of my love for Sierra games...good video you should add visual effects to your videos
@spacequesthistorian
@spacequesthistorian 5 лет назад
Thanks. Visual effects? Like, star wipes and some lens flares?
@quickclips510
@quickclips510 5 лет назад
@@spacequesthistorian make a intro and outro to your videos and add background music that plays under you talking a little production will go a long way to increasing your viewership. Best of luck.
@spacequesthistorian
@spacequesthistorian 5 лет назад
Thanks for the suggestions. Intros and outros I feel are just distractions that get in the way. I do have some music playing under the video (the copy protection theme from Space Quest IV) - maybe it's not terribly audible, but it's there.
@MR-vj8dn
@MR-vj8dn 3 года назад
@@spacequesthistorian Oh please don't add any FX as such 😄 Less is actually more (focus on the topic). Thanks!
@metalmario991
@metalmario991 3 года назад
I'm wondering what's going on with the old Sierra HQs, like the one in Oakhurst. It would be cool to visit, a piece of Sierra's history I think. I think it would be cool if it was turned into like a Sierra museum or something. I know this has nothing to do with the video, but thinking about Sierra's past and fall made me wonder this.
@spacequesthistorian
@spacequesthistorian 3 года назад
I think they tore the building in Oakhurst down.
@untitledjunk03
@untitledjunk03 4 года назад
The biggest crime that Activision did was not using the Sierra name on the Crash and Spyro games, since Sierra published the games since 2004.
@robertlangley5186
@robertlangley5186 2 года назад
My #1 greatest hope is that the company, to remain unnamed here, would allow for all of the old classics to be ported into VR. This is where those games were meant to go. I would replay damn near their whole adventure catalog again in VR and probably be happier then ever playing video games. Please lord, please!
@BdR76
@BdR76 2 года назад
Sierra's strong suit were the AGI/SCI engines. It's hard to compete with something like Unreal Engine nowadays. But if they want a come-back they could do the same thing that got them started. I.e create an updated adventure style game for the modern hardware, first using Unity or whatever. Use modern techniques, motion capture, touch screen, VR etc. Then, using that game as a prototype, see what works in an adventure game, does it sell, prototype it, tweak it. And then make a specific engine + tools for that type of game.
@Furluge
@Furluge 2 года назад
The revitalization of the Sierra brand is pretty much identical to when they tried to revitalize Atari. It just feels hollow. You know no one from the original company is involved.
@chrisgliniewicz7725
@chrisgliniewicz7725 5 лет назад
These are great keep them up.
@spacequesthistorian
@spacequesthistorian 5 лет назад
Cheers!
@DC-mu7nn
@DC-mu7nn 4 года назад
I am sure someone else must have mentioned it but there is also yhe gabriel knight and phantasmagoria franchises
@pjgathergood6987
@pjgathergood6987 5 лет назад
Great video (constructive comment: Could have benefited from a small bit of self-editing, but meh, I'm picky, and considering the length of this post, who am I to criticise!). As an old-school Sierra Quest games fanatic... I'm not quite sure why the 'relaunch' of the brand didn't work. I haven't played the (then) new 'King's Quest' game so I can't comment on it directly (It takes a LOT for me to ever want to sit down and play a new game nowadays), you raise some good points and I feel there were a number of elements that led to the eventual failure. Personally I'm just not a fan of the modern 3D-esque graphics in such games - heck that's what even put me off of later instalments of LucasArts's legendary 'Monkey Island' series. Yes they might think they need "the new graphics" to appeal "to the yoof", but in my view the aforementioned style of graphics just does not work. HD 2D-style graphics for adventures games, else it just kills it. Maybe the 'retro' market (if that's what it would be termed) is just maybe a bit oversaturated. Sierra certainly wasn't the first "old name" revived by another label and likely won't be the last, but maybe average Joe Public consumer has got a little weird of it. From what I've seen, the new KQ didn't bring anything major or new or exciting to the table, so to average JP gamer, it likely just seemed yet another "old classic computer game tarted up with new graphics". Actually, I'd bet that half of the old-school players actually presumed this new KQ game WAS the old version with new graphics ... so maybe that's another point to consider, the simplistic title didn't really sell it. And at the end of the day... I just don't think Activision really understood their market or even who they were particularly aiming this new line at. "Buy up old games label... few old titles... revive couple of old popular games". All very sterile and generic and, as you say, with little real character or flair, of which the original Sierra titles were so famous for. I wonder if it will be the "official" end to the Sierra brand... I'd hope not as I feel there could be life for it, if handled and directed right, but I just don't think Activision had their finger on the pulse with it. There's been previous attempts at reviving old Sierra titles (My memory still blanks ouf the horrific Leisure Suit Larry revival... puke) and that (deservedly) bombed too. I think it potentially could be done but they need to go back to the drawing board of how they'd go about doing it.
@yukizboy3046
@yukizboy3046 2 года назад
IMO the only thing that would have worked was a Quest for Glory 1 remake... 3D, open world and with improved combat.
@valecrassus7835
@valecrassus7835 Год назад
Regardless of any bad business dealings or mismanagement, the Sierra IPs that a lot of us came to love were doomed, anyway. Quest games were enthralling in the 80s and early 90s, but as the capabilities of computers and video game platforms increased, that style of gaming was not going to live past the 90s. As I recall, there was only a very brief flirtation with Full Motion Video point-and-click adventures (Phantasmagoria 1 and 2, Star Trek: Borg and Star Trek: Klingon come to mind) in the mid-to-late 90s and that was all she wrote. Those games would have had to have transitioned to either first person shooters or MMORPGs to have even stood a chance. Quest for Glory could have easily made the jump into the Diablo space. A Space Quest MMO does sound insanely fun right about now....
@spacequesthistorian
@spacequesthistorian Год назад
Fun fact, SQ7 was supposed to have been an isometric multiplayer game in the style of Diablo (sans the hack-and-slash) where everyone played as clones of Roger before it was canned. MMOs weren't really a thing yet back then, and Scott Murphy has gone on record saying that the design they had was actually quite terrible. The idea of an MMO set in the Space Quest universe is intriguing, though. The only thing is, there is no real accepted lore or universe surrounding the series. It wasn't until SQ5 that we got StarCon, and before that the games were really just a collection of cool setpieces that the designers wanted to see in a game without much consideration given to stuff like continuity and world-building. (And intentionally so!) I mean, how do you work in a sequel-traveling police force and a wormhole that opens up directly to the front steps of Sierra's Redwood building into an MMO universe?
@zeedeejay242
@zeedeejay242 4 года назад
I miss the games I grew up on. Visited the CA. Grew up cross the freeway from the bellevue campus, tried to sell a game my friends and I created to them...
@spacequesthistorian
@spacequesthistorian 4 года назад
Hey, that's how Ken & Roberta Williams got started. Well, almost. They sold their games to stores. Friends on college campuses, I believe the stereotype goes, have very little disposable income.
@ceruleanserpent387
@ceruleanserpent387 3 года назад
All I want is more space quest, Wilco must pay!
@johnsamu
@johnsamu 2 года назад
Truth is that nobody(or most people) cares about brandnames anymore nowadays. It's true for cars, it's true for tools, it's true for food. Product and price are important, it's not very important who makes it anymore.
@smof1
@smof1 3 года назад
I would love to see a remaster set of the quest for glory series and maybe even quest for glory 6???
@notsyzagts7967
@notsyzagts7967 Год назад
There's still "Hero-U: Rogue to Redemption" to play in the meantime.
@Datadog
@Datadog 5 лет назад
I liked the new King's Quest, but they really shouldn't have followed the Telltale model by making it 5 episodes long. In fact, they could have just made enough content for 3 episodes and then released it as one big game. They lost a lot of steam (and sales) by overscoping the project and then releasing bits of it months apart from each other. Switching back to 2D wouldn't hurt either. With 3D, all the time spent painting beautiful backgrounds is now spent texturing rocks and trees. We can do so many amazing things with 2D art today, and adventure games are the perfect canvas to showcase it.
@joeshmoe000
@joeshmoe000 3 года назад
BTW, I would really like an SCI companion tutorial series if you know how to use it. The language confuses me.
@spacequesthistorian
@spacequesthistorian 3 года назад
I barely know how to work SCI Companion myself. 😅 But if you join my Discord, there's a channel there called #digital-archaeology where we have a bunch of people who are really good at SCI Companion and I'm sure they'll be able to help you out.
@joeshmoe000
@joeshmoe000 3 года назад
@@spacequesthistorian Thanks. I appreciate that cause I registered on the forum days ago and they are not activating my account - seems kind of dead.
@joemcdermott1213
@joemcdermott1213 3 года назад
Playing King's Quest II was one of the first games I ever played, followed by the Space Quest series. To me they seem much more enjoyable than modern RPGs. At the same time, I don't know if they'd make popular games today if they were active and had the budget, unless reinventing themselves to something far different. Though there is still a market for their old RPG type of game, it has become a low-budget release niche. If they made some big RPG with excellent graphics, some of the narrative components (like the mockery and sarcasm) would conflict with immersion fantasy that most games try to have. In a Sierra game, you took it serious, but you and the narrator never pretended you weren't playing a game, and had fun with that. Also, in those days you had to figure out how to do a puzzle and that was one of the key rewarding aspects. Perhaps now everyone would hear about the solution online and the games would pass in a blur. But if the same people were working on games and had all the needed resources to do whatever they wanted, I'm sure they'd make more hits. I just don't see how they'd succeed with their old style. That is, I think they'd succeed, because they were revolutionary at the time, but I have no idea what they'd do now. If the original team had gotten sent to the future, I think they'd make a bizarre new type of game that no one else did. Like maybe a VR game with adaptive AI character interactions. That said, I would try any sincere Sierra resurrection gladly. Miss the feelings of those games, and it would be great if there was one that had an active community of the old fans and got some new ones.
@TheTogoRojo
@TheTogoRojo 2 года назад
This is fun as shit to watch, and accurate as fuck. I love geometry wars too, but the loss of good Sierra titles is depressing
@thebl4ckd0g
@thebl4ckd0g 3 года назад
After seeing what they did with Blizzard Entertainment, it's no surprise to me that Activision bought the Sierra brand/catalogue, and let it go to shit. Bobby Kotick is a horrible person.
@Sephex
@Sephex 5 лет назад
You said it, man! Agreed with most of your thoughts on what happened. I will say that Geometry Wars is fun, though. It's like an 80s arcade game on crack! That said, I think mainstream gaming is just way too different now. Just like the movie industry people want their big, epic games or they are focused on mobile stuff since so many casual gamers have multiplied ten fold thanks to smart phone usage. I know I am kind of spitballing here, but I guess you could sum up my point by saying the average gaming environment doesn't have the attention span for adventure games, even when they are more briskly put together and way more user friendly like Telltale games and the new King's Quest. It's a tough part about getting old. I love the 16-bit era for gaming consoles, for example, and as time goes on I can't help but see less and less attention on that era, aside from the most popular RPGs from that time or whatever.
@spacequesthistorian
@spacequesthistorian 5 лет назад
There clearly is an audience for it out there -- otherwise we wouldn't have games like Life Is Strange, Night in the Woods, Oxenfree, Observer, etc. But maybe the audience is much smaller than I imagine, and Activision took a look at it and went, "Nah. Call of Far Cry and some sportsing sims. That's where it's at."
@jeremygeorgia4943
@jeremygeorgia4943 4 года назад
At one point, Sierra took a really hard turn, in a new direction, that seemed to put an end to everything. They acquired Berkeley Systems, and seemed to kill the age of screen savers and adventure games, in one fell swoop. They then changed focus to online casino type games. Don't know what was going on behind the scenes, but the whole thing seemed to be a conscious decision - not necessarily a gradual decline.
@vanillavillain3320
@vanillavillain3320 2 года назад
I miss sierra. I always liked strategy games. I still play lord's of the realm 2 and lord's of magic from Sierra.
@changvasejarik62
@changvasejarik62 Год назад
To this day I still wonder how LsL 8 and Freddy pharkas 2 would have been.
@Resulka
@Resulka 5 лет назад
Well, considering the timing, The Gabriel Knight Remake was supposed to be part of this and then just wasn't...
@insector2
@insector2 5 лет назад
I couldn't imagine getting an email response from the CEO of my favorite gaming company. I'd be giddy for days telling everyone about it.
@spacequesthistorian
@spacequesthistorian 5 лет назад
That's exactly what I did, believe me. :) And here's proof: A brief email interview I did with Ken from 1997 when I was 17 years old: wiw.org/~jess/domainken.html
@insector2
@insector2 5 лет назад
@@spacequesthistorian Best part of that is how long his answers are.
@spacequesthistorian
@spacequesthistorian 5 лет назад
To his credit, he didn't just send along some standard form answers. He actually *replied* like a human being.
@JC-jj1xm
@JC-jj1xm 3 года назад
Sierra made a ton of my PC games growing up, including NASCAR Racing II, and my most beloved PC game of the 90’s, Silent Thunder: A-10 Tank Killer II. It was odd to see them go from seeing their branding on game boxes to nothing.
@spacequesthistorian
@spacequesthistorian 3 года назад
Interesting choices. :) I believe the NASCAR games were made by Papyrus Studios and the A-10 Tank Killer was definitely a Dynamix game, because I recently read up on the game engine it uses, which was heavily reprogrammed and used for King's Quest 8: Mask of Eternity. So, not to be "that guy," but the games you grew up loving were, in fact, "just" published by Sierra - and made by studios they had acquired. But dumbass "ahctually" moments aside, I see your point. The way Sierra went down was horrible. But the games industry was changing rapidly at the time and I don't think they would have survived, even if they had stayed independent.
@valecrassus7835
@valecrassus7835 Год назад
@@spacequesthistorian As a know-nothing (then and now) I thought of Dynamix as just another department of Sierra. A lot of that was probably because of the in-joke in Space Quest 5. I do recall being floored when I first loaded up Half-Life in 98 or 99 and saw this odd-looking Sierra logo come up on launch and I thought, "Wow! Sierra is really making some incredible stuff!" Not to mention Dynamix hit it out of the park with Starsiege: Tribes right about the same time. We were headed into a new century and Sierra was doing great! ...silly me.
@joelmayerprods
@joelmayerprods 2 года назад
I think for us in the adventure game echo chamber it‘s very easy to overestimate the value of these dusty old franchises…
@-Joyfull
@-Joyfull 5 лет назад
The only King's Quest game which I liked was King's Quest 6. And I've yet to complete an entire playthrough of it because I kept getting stuck in the middle. Eventually I'll finish it completely. It's my goal.
@megamike15
@megamike15 5 лет назад
that tends to be the common theme with kings quest. everyone likes 6 because it was not made by the main creator of the series. roberta compared to everyone else at sierra just was not that great of a designer and everyones issues with sierra actually tend to be issues with her games.
@kchalu
@kchalu 2 года назад
It was such a disappointment that they quit so quickly.
@khalnetherfields7263
@khalnetherfields7263 4 года назад
are you dutch or scandinavian? norwegian maybe?
@spacequesthistorian
@spacequesthistorian 4 года назад
Scandinavian, yes. Denmark, specifically.
@SneakHead97
@SneakHead97 3 года назад
they could remake all caesar games, it is soo god btw
@Fender178
@Fender178 2 года назад
Well maybe things might change since Microsoft bought Activision-Blizzard so once the deal is finished going through the grace period that it needs and the FTC accepts it then they might do something with the Sierra IPs. Phil Spenser head of the Xbox Division of Microsoft said that he is interested in King's Quest again but who knows what might and could happen. I never played the Episodic King's Quest game but I do own it on Steam. I may play it to see how is it because I heard it was not that great. I loved Wadget Eye's Games especially the Blackwell Legacy games those are awesome. Telltale also did a good job with their adventure games. The Back to The Future the game is awesome it like playing the 4th movie.
@joeshmoe000
@joeshmoe000 3 года назад
Plus, I think a big reason could be that stuff was going in the true 3D direction and their adventure style doesn't really translate to that very well. The newer Kings Quest Mask of Eternity was very bland and dark. 3D engines back then were more suited to FPS games cause for some reason it was hard to make colorful upbeat graphics and the style just doesn't really fit the 3D environment.
@benjiebarker
@benjiebarker 2 года назад
Can someone make kings quest in vr?
@spacequesthistorian
@spacequesthistorian 2 года назад
Someone could. In the meantime, Roberta is remaking Colossal Cave with her husband Ken.
@commanderjnm2008
@commanderjnm2008 5 лет назад
I say this with sadness... but I don't think Sierra will ever return to its glory days. The problem is, it is not the "new-Sierra" per say who is the problem, but rather the new-Sierra is merely the symptom of a changed gaming world on a global level. You see... the early 90's was a totally different universe... and a much simpler world. There were no mobile phones, no internet (at least not a "global internet"), no social media, no iphones/ipads, etc... You must know what I am talking about (since I assume you are a late Generation X person, born in the 80's, am I right)? It is undeniable that all these things mentioned completely flipped the entire gaming World (and not just Sierra) 180 degrees. Of course, I won't deny that some modern post 2010 games for instance have some really good ideas and concepts, but the problem is that the "electronic plane of existence" in the World spiraled out of control after the start of the second millennium, leading to a changed society. Social Media and mobile phones made it permanently impossible to return to the good olden gaming days. Therefore, as long as the World doesn't change on a global level and remove its uber-excessive capitalistic mindset, the olden days of creativity will not return. This comment is more of a philosophical reflection instead of a specific explanation though. I hope it sheds on philosophical light on today's gaming society though?
@OneOldGuyandHisPets
@OneOldGuyandHisPets 3 года назад
Almost 2021 ---- NEW GAMES are still coming!!! According to Sierra's website!! WOO!! ~holds breathe~ I kid, no wanna die!!!
@micke7
@micke7 2 года назад
Read Kens Book! Not all fairytales have happy endings
@spacequesthistorian
@spacequesthistorian 2 года назад
I did. But he had nothing to do with the "Sierra Games" revival brand, which is what this video is about.
@jatriska
@jatriska 3 года назад
I enjoyed the first of the new Kings Quests. I think there's room for a time traveling police fuck quest investigation game though. Wish it could be.
@Nonamearisto
@Nonamearisto 3 года назад
The mountain is real. It's called Half-Dome. It's in California. It's better than that insane state deserves.
@Furluge
@Furluge 2 года назад
Lol, calling LSL fuck quest. XD I think I'd describe the game as raunchy or lewd humor. It's a good setup. It stood out if nothing else. I always enjoyed humor in adventure games.
@spacequesthistorian
@spacequesthistorian 2 года назад
I can't remember exactly what I said, but I don't think I was calling LSL "Fuck Quest." There actually was a game called Fuck Quest.
@Furluge
@Furluge 2 года назад
@@spacequesthistorian Not to worry it was a joke you made. You were talking about how king's quest and space quest and police quest and then mentioned lsl and put in jokingly as in an aside that you guessed it could be "a fuck quest". Not quite sure if you said a fuck quest or just fuck quest because it's quieter but it made me laugh.
@deadpoolguy283
@deadpoolguy283 Год назад
I liked the new Kings Quest as a game, but as a Kings quest it was bad. The story was bananas 1. Graham being a dimwit 2. Two Valanice's. WTF!? 3. The Valanice you dont pick becomes Queen Icebella 4. Manannan being responsible for everything that happened from 1-6 The writing was less professional and more bad fan fiction
@tbull1545
@tbull1545 2 года назад
Because Sierra had a niche point and click market and when those games fell by the wayside so did Sierra. They never adapted. Not hard.
@JohnnyFromVirginia
@JohnnyFromVirginia 3 месяца назад
It failed because the one game they had sucked. I wanted so badly to love the Odd Gentlemen’s King’s Quest. I did. But everything about it was such trash. It didn’t feel like a KQ game outside of a guy with a feather in his cap, some puns (actually too many puns this time around)….the dragon and some medieval aesthetics. The rest of it, SUCKED. We needed the new King’s Quest game to be about inventory, puzzles, story and references to a slew of pop culture/fantasy/fairytale//adventure/sci-fi/mythological/biblical material and insanely creative death scenes. POINT & CLICK. Had they just made a souped up modern take on the game instead of trying to create something entirely different with the source material, I think they could’ve revived every single one of those franchises. I purchased the entire chapter series and didn’t bother checking for new ones after the third installment I think. I can’t even remember. I did, I really wanted to love this game…..but that first experience had me online asking chat forums “is anyone else going to make remakes of the originals for modern home consoles? Where are the Williams’!!!??!?!!”. and die hards are still waiting for this. The remakes and the new installments. Retro is hot right now. They don’t have to make some crazy 3D anything. Just a very polished and attractive, well designed, nostalgic and refreshing point & click adventure. We are still waiting!!!!
@JohnnyFromVirginia
@JohnnyFromVirginia 3 месяца назад
I will say that you’re video is absolutely on point tough. All solid points. But the reason I just shared is the reason I never looked back into it.
@matthewyip8695
@matthewyip8695 2 года назад
Everyone: please bring back the magic. Sierra: No Soup for you.
@francischabot1412
@francischabot1412 4 года назад
Far Cry of Duty :P
@Endoe.McKronic
@Endoe.McKronic 5 лет назад
YOU FAILED!!! SIERRA GAMES RULED THE 80's!!
@spacequesthistorian
@spacequesthistorian 5 лет назад
They did. The new Sierra did not.
@MR-vj8dn
@MR-vj8dn 3 года назад
@@spacequesthistorian I'm surprised at how many seem to not understand the subject of this video. 🤔
@spacequesthistorian
@spacequesthistorian 3 года назад
@@MR-vj8dn I don't think they actually watch the video. They just see a video title they disagree with and jump straight to the comments.
@MR-vj8dn
@MR-vj8dn 3 года назад
@@spacequesthistorian Yeah, maybe.
@justreallybored6014
@justreallybored6014 4 года назад
Original Kings Quest was a horrible series of games. It was, as far as I know, the ONLY Sierra game that was literally "broken" on purpose. I hated it. You could do one random thing wrong and never know it till 2 weeks of playing later. There was no way of knowing that the you were unable to proceed due to some unknow error earlier in the game. How stupid is that? "HAHA, you didn't know that the past 2 months of gameplay was worthless because you picked up the wrong random object 4 weeks ago..Take that!"
@spacequesthistorian
@spacequesthistorian 4 года назад
Well, in all fairness, Space Quest I had that, too. The glass shard in front of the crashed escape pod is something *everyone* misses on their first playthrough. My friend Jess Morrissette was stuck on that for *MONTHS* as a kid.
@megamike15
@megamike15 4 года назад
and even then the revival was not that great of a game. episode 1 is the best then it just kept getting worse as the episodes came out. to the point ep 4 and 5 are just logic puzzles back to back with out anything else.
@Eljulitus
@Eljulitus 4 года назад
Yes. It was nothing like games today. And I looooved it!!
@Nonamearisto
@Nonamearisto 3 года назад
"Gone Home" and "awesome" don't belong in the same sentence.
@spacequesthistorian
@spacequesthistorian 3 года назад
They do to me.
@Nonamearisto
@Nonamearisto 3 года назад
@@spacequesthistorian It's a piece of woke trash. I hesitate to call it a game.
@spacequesthistorian
@spacequesthistorian 3 года назад
@@Nonamearisto Get off my channel.
@Nonamearisto
@Nonamearisto 3 года назад
@@spacequesthistorian Gladly. Goodbye.
@Popclone
@Popclone 3 года назад
Sierra never failed, you failed, Sierra was ahead of its time, just look at the graphics/artwork, the script makes today's boys pee in their pants. Stop crying. Whats with that woman-wig-of-the-90s'? If you wrote a bait-and-switch video then finger to you!
@spacequesthistorian
@spacequesthistorian 3 года назад
You didn't watch the video, did you? I'm talking about the relaunched Sierra Games. Settle down and have a biscuit, John.
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