@@NothingIsScary you can’t jailbreak on the newer phones last i checked. even if you could it’s really difficult to do and i doubt neither the 7 yr olds of this community nor their parents are willing to jailbreak their phones for geometry dash of all games
Don't tell me anything, one of my levels took 18 months to make, has been covered by Nexus, Partition, GHS and a few others, has been sent by over a dozen mods over the span of three years - and it's not rated. Also, I swear it's relevant, I've made an animation in GD covering rating and I'd recommend you giving it a watch. Its name is "The Rating System" by TomekD. I hope it doesn't come across as level advertising, I really think it's relevant to this discussion.
@@kenos911 3 People is right. I have witnessed what demons have to go through to get rated (Through leaked screenshots, I'm not a part of the mod team.)
16:17-16:31 I could not agree more! I created a level in September 2021 called _"Spread Your Wings"._ The whole point of the level was because I grew tired the usual 2.1 featured level. The ones with awful gameplay, riddled with bugs, not sightreadable, but god damn is it pretty to look at. I'm tired of those kinds of levels, and it's the biggest reason why I don't enjoy playing this game anymore. This got me the idea to create the *"anti-featured level".* I will do everything what the stereotypical 2.1 featured level does, but opposite. Good, no I mean *great* gameplay, and bug-freeness was my top-priority when I created this level. And just making it *FUN.* As for the deco, I made it look like a 1.9 level, because I miss these old styled levels, and I want to see more of it nowadays. _"Spread Your Wings"_ is my magnum-opus. It's a level that I want to see done in Geometry Dash more often. And after almost two years on the servers, it never got on the magic tab *until today* (as of writing this comment), when a forgiving moderator finally sent it. Several moderators have played this level, and they all share the same criticism. The gameplay is very fun, but the deco is "unoriginal", so it's not worthy of a *star rate.* But the whole "unoriginal" deco was the whole point of the level! It's the "anti-featured" level. It's literally a middle finger to all the featured levels nowadays that have awful gameplay but pretty visuals. But because mods don't appreciate actual good gameplay unless it has pretty visual, this shows how fricking high the standards are nowadays, and I don't like it! If I made this in level in 1.9, it would've gotten an easy feature rate! If you guys wanna play it, 73497259
Rating standards are the prime example of double standards. A level called "A pretty easy level" with barebones deco and map pack gameplay got rated and daily RECENTLY, only because the creator was well known. Meanwhile, others have to struggle to make the most groundbreaking level of all time just to get a rate.
Also, I think that it wouldn’t actually be that hard for robtop to implement songs that aren’t on newgrounds by simply making it so that you can replace any song with a sound file that you have downloaded, also allowing literally any audio to be used as long as the creator of the level tells people what to replace the song with, usually in the description. I think that this also might dodge all copyright lawsuits as, for example for if something tried to make a copyright lawsuit, then by that logic robtop would also be using every single sound file that are on people’s computers.
For Theory of Skrillex, at the time of rating, the song WAS actually on Newgrounds. The song got taken down by Newgrounds mods because it was not the poster's song, but it's not worth Rob's time and effort to go back and unrate it because the song got taken down.
i just made a level that in my opinion was really impressive, it had 41279 objects and it looked great. I saw that it won't get rated because the standards are too high. It really hurts that 10 hours of work got 38 downloads and 3 likes. In my opinion, levels should be able to get rated if: 1.they have good gameplay 2.they are at least 30 seconds long 3.the creator wasn't lazy 4. (optional) the level has decent sync and is original
the reason why bloody knuckles wont get rated is because robtop doesnt want another situation like thinking space. Imagine the same situation, but with higher expectations and a more lively community which criticizes every minute detail in a rated level.
One of the worst things from mods is that If u make a video saying trash of mods or rate stuff they put you on a blacklist (your levels won’t ever get rated if u are there)
@@niputaidea1982 Yeah, it's crazy and I'm sure it wasn't approved by Rob to put people there if we talk bad about mods and their standards. Some people just don't like their standards, but we prob shouldn't be making videos trash talking them either.
There's a lot of holes in this I won't lie, but I'll especially say that in terms of earning icons that is just straight up wrong lmao You get an icon for each of the first demons you beat, for every main level, a bunch for map packs and loads for star and user coin milestones. You get 3 for creating when you get your first rated level and that's it, you get a bunch for every main level demon you beat. If you beat slaughterhouse as your first demon you'd get icons for it, and on the flip side xendergame didn't get a single icon for building whitespace. Also please look into how the demon rating system works, it's not as simple as robtop just rating it, demons naturally take time to be rated, be patient
oh nono when i compared what you earned for making vs having a level rated i wasn't talking about icon unlocks. i was talking about stats obtained. getting a level rated gets you creator points. where as beating a top ten extreme only gets you 10 stars. leaderboard stats
@@NothingIsScary Within the game that's true, and I agree that there should be something for extremes, but in terms of a top 10 extreme or an entry level, you can't distinguish those in the game, pointercrate isn't official. I'd argue list points are definitely enough of a stat but that's not built into the game so I see where you're coming from for sure
Around 9 months ago, I made a level, Nitronia. It grew but never got rated. I put three months pf my time into it, and I feel like I was cheated when half the featured tab was a bunch of generic glow levels that literally took 2 days to make. As a way to prove a point, I made an in-game folder titled “generic levels”. As of right now, the folder currently holds 31 levels to its name. I’ve only had the folder for about a month. A few weeks ago, I thought of a better rate system that sounds EXACTLY like what you suggested: Let more people have a say in what gets rated, and the moderators will keep any fake rates in check. Just really glad to know someone else has a similar opinion. Have a great day.
as a person who creates glow levels myself, there is a lot more that goes into those levels than people make it out to be, and its really annoying that even when i, a glow creator MYSELF could spend an entire month making something and people would bring it down because its just a glow level, so saying that they "took literally 2 days to make" might not even be true in some cases. not all glow and "generic " creators are trying to meat munch off of the rating system and get rates as fast as possible, some people actually just enjoy creating with that style more. and actual effort has to be taken to make stuff of that quality, and its really irritating to see so many people not even caring about that effort because their levels didnt get rated.
@@zhenaxel Tbh I don’t have anything against the glow style for levels. I know that there are people out there who genuinely enjoy creating levels in that style. I’m only speaking about a few creators who might post levels extremely often. I’m only saying that because I have seen people make these in 2 days or less. However, I have seen creators take months to make one. The glow style isn’t bad at all, it’s just that a large number of them lack originality in gameplay, effects, and overall design. I don’t want to give the impression that I’m against creators for making what they want. I only think this way about most glow levels because when they take most of the featured tab, it begins to seem like your only chance at getting a level rated is making it in the style most liked by the moderators. As time went on, I thought less and less of the style because I thought it hurt other creators. Still I knew that some still put real effort into it. Hearing from someone who actually creates glow levels, I understand that better now.
I have an idea, what if mods can star rate levels, and those star rated levels could be promoted to feature by elder mods, and then robtop could promote levels to epic rating. Just an idea!
it's always nice to see people talk about how inconsistent the rating system is and how it could be improved and overall much better for level creators. It does get pretty boring seeing the same style of levels and creators in the featured tab over and over again and just makes the game feel boring (not to mention the communities awful criticism of levels but that's another topic) so i hope we can see more interesting stuff getting rated in the future
What I think is a good perspective on just how bad the star rate standards are is this thing to think about: if a certain robtop level wasn’t made by robtop, and would be released in the same update that they were added as a main level in, would they get featured? If deadlocked wasn’t made by robtop and was released in 2.0, it would’ve gotten featured. If blast processing wasn’t made by robtop and was released in 1.9, it would’ve gotten featured. If fingerdash wasn’t made by robtop and was released now, I think that there wouldn’t even be a chance of it even getting featured. I think the release of 2.2 might reset this.
Or if you're someone like me, I started playing in 1.6, but sucked making levels for a long time, and I didn't get good at it until (you guessed it) in 2.0!
i can think of Diabolic Clubstep, another very classic example of a good demon not getting rated, its been really long and i dont have idea why that level isnt rated, and i think they should AT LEAST give us a reason why its not getting rated
Rob should actually add a feature that shows weather he rated a level or not and why he may have not rated a level for creators to improve. Although, Rob’s standards are quite random so it might be kinda hard for him to provide a reasonable explanation.
This really got me thinking about how I make levels in Geometry Dash. I looked back at the levels I used to consider to be the greatest I have made, and none of them played nicely. Though, I was an impossible level creator at the time and often made levels based on dreams I had, so you can't really expect much from those game-play-wise. As for the other ones, I realized how I favored making the decoration good above all else instead of the game-play, and even then I didn't put much effort into the decoration in them. Recently, though, that has started to change; I began working on a sixteen-minute level and have been trying to make its game-play as enjoyable as possible. The whole thing is just a layout so far, and I have no idea when I plan to decorate it if I do, but I will make sure the level plays really nicely before I begin decorating it. I have been sort of devoted to this level for a while, and I will give it my all in building it. And after watching this video, it just makes me want to put even more effort into making the level as enjoyable as possible, and I thank you for that. I will also try putting more effort in the game-play for the rest of the levels I make. That said, I don't want to not put effort into the decoration as well, because I want my levels to look nice, but if they play nicely as well, then that will make the experience far better!
Im a creator that started to get good more recently in 2.1 and i have 19 creator points. One thing I always point out with the "higher" standard is that it never got higher, it just changed. We've been in the same update for so long, its only natural that the standard shift and changes. You would never see a level like White Space to be made in early 2.1, despite being in the same update. And vice versa, you wouldn't see a generic early 2.1 level being rated today. However, even back in early 2.1, people were rioting over seeing the same generic style over and over and over and over because it literally was the same level in the featured and epic section. We knew we could be more creative than a generic style and so we advocated for a better style. Overtime styles have changed and evolved, and so has the standard. In a way, it is higher, but also more is available to us than before, like better edit, megahack, creators like Wulzy giving us insight over the creating tools and process. So no, there is no "higher" standard, just a different standard with more tools available to us. And of course you bring in the thinking space argument. Im surprised that you neglected that fact that mods and creators didn't want it rated, because we knew that the "oh but thinking space is rated and so should this" argument would be brought up to justify why a bad level isnt rated when it should but really shouldn't. Rob only rated it because he caved in to the "its a hard level, thats achievment alone" which absolutely hammered the rating standards reputation, not like it had one though. Theres more bad levels that got rated due to unique circumstances, but its not a justification to make because another level's quality cant compete with today's quality. Those creators that are pushing out bad levels in hopes of getting the cp ufo are the ones that actually never get a rate most of the time. And to be fair, rob, nor the communtiy expected creating to be elevated to the level it is now, so the cp ufo is seen more of a status of "im really good and earned this" rather than another achievement anyone can get like it used to be. I find your Mayhem argument interesting. Cherryteam has a reputation of making high quality levels. the fact is, that rob doesnt play demons, and cares about extremes as much as he cares about the awarded tab. In the grand scheme of things, players that are capable of beating extremes are a minority. Most people dont have the skill to beat extremes, and to get players interested in them, they need to stand out visually. The system where the community votes on the level being star rated or not would have a ton of flaws. First off, if i beat the level before it gets unrated, i just earned some stars no one can earn ever again. If an nsfw level gets rated by the community, its now a part of the game and people with parental controls on can now see it (granted i know no one with them on, but theyre there for a reason). Ultimately, rob rates levels himself decide whether he wants the level to be a part of his game, not us. Most of your arguments arent really convincing me, its more of "im upset that the system is flawed and not perfect as it should be, heres some examples." Although I understand most of your arguments, at the end of the day just appreciate the levels you love. Dont let a flawed system determine whether the level is good or not, instead share it with your friends and the community. I personally dont like the rating system. The fact that its just another stat on my profile makes me feel like im not good at all, that the top 100 creators are the true victors here. I do wish that it wouldnt exist at all.
So i get where your coming from and i know my system is not perfect. But the way i see it your argument still hinges on the idea of stars being a sign of endorsement or quality from robtop. My idea is to basically disconnect the star rate from the rest of the rate standards. Your level should be able to have stars and orbs on it without being labeled as an endorsement from robtop. For example. The NSFW levels showing up with parental controls on. Crude answer. But make it so rated levels dont show up with parental controls. Only featured and epic. Or create a new flag for levels like that. Also in early 2.1 people were angry because every level in the featured tab was the same. Not mad about the quality itsself. If the quality never went up but the effort and uniqueness for each level did go up. People would still be happy. (Talking deco not GP) Also the one thing in your comment i do disagree with. The rate standards have definitely gone up. Making a level the same quality as outerspace. Which is a gauntlet level. Wouldn't get it rated anymore. Oh and about the thinking space thing. I get what your saying. But it still stands as a statement on rate standards regardless. I get rob and the mods were pressured. But that doesnt mean much to me. Because you could easily say that about any verified impossible level that is NOT rated.
@@NothingIsScary so basically, star rate levels should be decided by the community but featured and epic should be decided by Rob? That actually makes more sense. Also, yeah levels need to stand out with deco and crap like that, BUT NOT EVERY SINGLE LEVEL! If one level doesn’t have good deco, people will go crazy over it! These kind of levels is what star rate was made for honestly!
I have to say this, not every level needs deco to stand out. I mean, really only demons should be focused more deco than easier levels. Demons are usually big projects unlike 6 or 7 star difficulty levels because demons are harder and non-demons are easier. Therefore, easier levels probably should be focused more on GP if the creator desires. Really, creators should just make what they want to get a rate (not make a bad level tho), cuz making what the community wants you to make kinda takes the fun out of making levels in the first place imo, especially if you’re a beginner creator.
"First off, if i beat the level before it gets unrated, i just earned some stars no one can earn ever again." This problem is already solved by RobTop, e. g. when you load data from the cloud, it counts how many rated levels you have beaten and the stars etc. So when Robtop unrates a level people will lose the stars when refreshing the level or loading data as I said.
I think the reason why the community doesn’t decide the star rate difficulty because they could abuse the system too many times where moderators can’t keep fixing the rating anymore. Mods and Rob should have the ability to rate levels, not the entire community since mods are trusted more than random users
yeah but don't they have the demon rating thing where they just average out the suggested ratings on the thing? couldn't they just do the same thing for regular levels? or even better, make it so that you can only suggest ratings after beating the levels?
Honestly, I think the rate standards would make more sense if only star rate should focus more on difficulty instead of deco. A feature should focus on gameplay and how good deco is. And an epic rate should focus on gameplay and amazing deco and way more advanced stuff then normal. In general, level rates should be focused more on gameplay instead of deco because the rates are how difficult a level is, not how good a level looks. Also, any level can be rated if everything is executed well according to Rob, and deco isn’t always the answer to that. I can prove that many many many times with levels he rated throughout 2022. It’s sad tho that mods and the community makes deco the main priority for all 3 rates (rate, feature, epic). Wish more people understood this. Honestly, I think this was what Rob intended the rate standards to be, but the community and moderators changed that for no reason!
i had an idea to re-work the system, so it's more community-based basically mods can vote on levels to get it rated, even robtop doesn't have to touch anything, just +50% mods approve, eventually at least 1 elder mod and the level is good to go rated levels don't give any CP from the start, just let it look decent and that's about it, it's rated, but if you want to get creator points, the ppl that beat a level in normal mode (or have at least +1000 attempts in practice), as well as have +500-1000 stars can vote on the level if it's good or not in several categories: decor, sync, enjoyment and balancing, if a level gets less than 2/5, there's no cp, if it gets 2-3 score, it just gives 1cp, 3-3.5 is 2cp, 3.5-4 is 3cp, 4-4.5 is 4cp and if ppl like the level so much that the average rating is above 4.5/5, it gets the godly rating worth 5cp on top of that, because levels would have their own stats, you would be able to search for the best level for each difficulty in each category just 2 things that would have to be taken into consideration: botting to give 1/5 or 5/5 for levels - prob the player would have to reach at least 10h playtime as an additional requirement cheaters that just randomly beat the levels - maybe demons would require you to have more than 3 attempts, like extreme demons would require you to have +1000 attempts for sure unless you're cursed and trying to beat acu however i'm not sure, demon ratings are actually based on the community votes and those do pretty well
I really appreciate the point about “if it were my rate standards, I wouldn’t consider deco at all (unless it actively hindered the gameplay)” There are some banger layouts on the servers that I really think deserve a rate on the basis of gameplay alone (Haunted by Cereal comes to mind) Beyond that, there are also levels with very basic deco, like final; destination, which have fun gameplay but might not be rated on the basis of deco
i agree with most of your points here, i've been playing gd for many years and i've never gotten a rated level, even when i put months into them. it's pretty frustrating having all that work for nothing, i hate that you basically need a rate or above to get any sort of exposure to your levels. like man i want people to be able to play my levels but that's impossible because apparently it's not good enough. i don't have any contempt towards robtop or the mods; i just think the current rating system could be better. the standards for getting a rate feel so high i've gotten burnt out from trying to make my levels meet those standards, placing thousands of move triggers... i understand that you don't have to get your levels rated but when they do get rated it makes said levels getting exposure much easier.
I feel you dude! I’m like this all the time! I make a good level that could get a rate but mods don’t send it because it’s “not good enough”. And each time I make a better level than before, they still say the same thing. So like, what is “good enough” then? Another thing, a lot of my levels have been sent but still not rated. That’s so annoying. At this point, getting a rate is based on luck, which is stupid honestly, and for me, I apparently don’t have a lot of it right now :(
7:04 this jumpscared me LOL Here's a fun experience: If you make a level good enough to be rated but that the mods refuse to send to robtop for any of their biases is when you start finding out really concerning stuff about the system that NOBODY talks about, unfortunately I'm not as lucky as Neiro in terms of popularity so my level is doomed to never be rated and I'll never be capable of generating enough outrage to change that (Unlike the whole abyss of darkness situation) Mods have a severe bias against demons, there's another whole system for them, it's way easier to go with the flow and just make hards and harders to get your levels rated, the highest of ups will literally prevent creators from knowing if their level even got sent to robtop via the system, they won't even let you know why.
That never worked for me. They still refused to send my levels just because they’re too simple for their standards. Either mods are just biased or their standards are stupidity high for no reason.
@@GDNashit yeah. I agree I do need to get my standard of a rate worthy level a bit higher, which I am, but mods just have plain high and stupid standards. Like, they just have the dumbest excuses such as copy and paste and emptiness.
I think they were right about the rate standards being too high up to the point on where it’s stupid and just doesn’t work. I recently uploaded a level called “HEART ATTACK”. This is probably one of my best works and I believe it’s definitely rate worthy. But mods always have a way to ruin those chances of a rate. My recent level “HEART ATTACK” has already been rejected by a mod because of simple block design and BG that apparently “doesn’t fit”. The mod also said I took bad inspirations. The inspirations I took were from already featured levels! So what am I doing wrong? Well, I think it’s the rate standards being so stupidly high! I find this incredibly stupid because levels with similar design were also rated. I guarantee Rob would at least rate the level if a mod would send it. These rate standards are just too high and it’s not working imo. What’s next? Emerald Realm to be only worth a feature or star rate?
I honestly agree, I have a level that could get feature but mods fucking ignore me I also have still 3 ufo unlocked until getting every ufo but this is fucking ridiculous
Trust me bro, you’re not alone. I have several of them but mods don’t send it cuz they’re too simple and I have to keep improving it cuz I’m not gonna create something hard working for no rate. It’s fun but I do wanna rate too.
The rate standars are too high, but the epic standards are too low. I usually have a hard time seeing what makes them so special unless it's from someone like Knots or Bli. I also think NONG levels should not get more than rated unless the replacement song fits perfectly.
I dislike rated levels constantly for having terrible gameplay and i feel like the only person on this game that does that. unrelated but people trying to have conversations in level comments annoys the shit out of me, i just want to know what other people thought of the level
I agree with just about everything you say, recently I pored alot of effort into a creepy atmospheric level called "Nightmarz" roughly 3 weeks. The level had an amazing atmosphere with great deco. I was told it wouldn't get rated due to it being "ToO ScArY FoR A GaMe LiKe GeoMeTrY DaSh". They told me someone might do something to them selves because it was too scary. I posted the level in lots of feedback servers and was told it was feature worthy and it's uniqueness hasn't really been seen before. It wasn't even scary and who in the world would do it to themselves over a geometrydash level. I swear this rating system is so messed up.
I feel like the base star rate should be a quality of gameplay assurance kind of thing, where if you play it, you won't be in pain from constant flashing and trigger abuse, and the gameplay is decently fun. Robtop would still have to approve this, by getting moderators to send the level. A feature would factor in how good the decoration is, and then an epic feature would be stuff like HOW (if it ran better). I hope in 2.2 that's kinda what it switches to.
I spent a year on a level called hydraulic frenzy. Building on mobile is a complete pain in the ass. On the magic tab, there was some generic level by a guy with 100 creator points called “modchips” which got a feature literally a day after it was posted. Hydraulic frenzy still isn’t rated
As you say I Think The problem is the Creator points. I know some people that only Create levels to get Creator points, and not to Actually be creative and have fun. Removing Creator points would probably help.
I could be for trusted mods since they can send levels. But even then, some mods send levels that Rob doesn’t rate either. Maybe it’s something Rob should consider in 2.2
4 month ago i made a level called White Way. I work on it for a whole month and, when i post it, it get only 6 likes. So, i message some RU-vidrs and some mod to ask if they can play my level, and only Wamboo respond. Now my level have 10 likes but i still hope that one day, White Way become a featured level (It's White way by Bliger29)
The stars don’t determine how good a level looks, it determines the difficulty. What does determine deco is feature and epic. While star rate only should be also factor on difficulty, since star only rates levels aren’t necessarily promoted but you’re still able to get a reward for beating the level. No I’m not saying ugly levels should be rated, and no I’m not saying getting CP should be super easy either, effort should be put into each rate, but lowering the rate standards for star rate only would make more sense. Feature and epic are fine the way they are now, those should be hard to get cuz both mean promotion, unlike star rate only. Levels that look ugly shouldn’t be rated and Rob needs to rethink about that if it’s an issue (exceptions can be levels like “Place” and “Clyde”). Simple! Why does things have to be so annoyingly difficult? Nobody is saying to make the rate standards low enough for anything to get rated, but with all 3 rates factoring on decoration, it’s like saying something like this, *a level that’s feature or epic worthy gets star rate only for some reason*. That has been an issue lately but Rob needs to change that. The rate standards really need to be reworked for 2.2, and disagree with me if you want, but unless you think rates mainly factor in decoration instead of the difficulty, then idk what else to tell you. No I’m not saying don’t rate levels with good deco, but what people are trying to say is stop using rates to determine how good a level is. That’s the job for feature and epic, not stars in general. I don’t get why the rate standards can’t be like this, the way it was supposed to be! The rate standards are messed up because all the 3 rates factor over deco instead of what it was meant to factor on, which is the difficulty of a level, not how pretty a level is, but the community doesn’t understand or want that, which is incredibly ridiculous.
I defo agree with the phonk town point, phonk town is (in my opinion) one of the best extremes in the game, and even with a song that's on NG, still not rated. smh my head
If viprin made a 1.0 level it would be rated in TOPS 1 day but if u make a level that is better then white space and emerald realm it wouldn't be rated or it will be rated in a couple months
Hey man am a gd creator that got into the the game a year ago and has made the journey of knowing the ins and outs of the rating system to get 2 (not souless) featured levels, and this are my thoughts on the matter: Rating system is unfair to creators and for players. Most of the people doesn´t play gdd list levels they play easy demons or below and i think this is were the main problem resides. Most creators are practically obliged to making their level follow some guidelines that strip a level of most of its creativity for getting the mods aproval. This is horrible beacuse it makes level samey and forgettable with mediocre gp that isn´t interesting. Just go to the featured tab and play some 4-6 stars. This are very breafly all of the problems I got with the rating system: -Robtop biases on modern/art levels -Rating system strips creativity for a lot of levels and new creators -Downgrading a level one tier for having NONG is stupid -Levels only being evaluated for deco, not gameplay. -Featured score -CP are pointless -Having cp or high cp score making you more likely to have your levels rated sooner and higher -Not having a google doc where creators can see what makes a level rated, featured and epic. -Robtop chooses Daily levels and weeklys ramdomly -Rating system for demons This is how i would adress all this porblems: (its a quiet long read) Robtop shouldn´t be the one rating the levels. There are a lot of levels that robtop doesn´t play fully and there are deco styles that he doesn't like. An example is Pink sunsrise by wik its probably top 10 on solo modern levels and its featured. There should be a group of people 3-5 that decide between all of them if a level should be featured or epic. Also there should be a document where creators can see what makes a rated level a feature or an epic one because right now some levels being rated while other ar epic being much worse. Doesn't make sense, this would relive the creativity problem that lacks the forgettable 4-6 stars we have right now and would make the epic tab more coherent. Also i would remove cps bacuse they just promote making featured levels reusing assets and just being lazy, and also gives people an easier time for having their levels rated. Also cp should be changed for a number that tells how much likes you have gotten in all of your levels, the requeriment for the cp ufo should be like deppendant not cp deppendant. When mods are reviewing a level to see if it meets the standards their evaluations should be at least 40% gameplay and give extra points for levels that are easy to read without pointers, right now they dont give a shit (example: liminal view by cyrochemist, some of the best decoration ever for modern but has umbalanced and hard to read gp). Also they should make tags for levels: the NONG, the layaouts, and normal decorated levels. Levels with outstanding gp but little deco should be rated equally to levels with deco, and same with NONG levels. Also, demons if you dont know goes to another process where every mod has to vote if the level meets the criteria to be rated, feature or epic. This doesn't make sense to me, all levels should have this treatment or none should have it. The daily level should be the best playing and best looking level of that day that has 50k objs or below. Same with weeklys but with 65k objs or a good ldm, this is for the people on mobile. Also featured score is a score that robtop gives to level and it affects the position it starts in the featured tab, a level with 20500 its lower that a 20508 (you can see this with better info mod), this value that robtop gives is seemly ramdom for every level. It shouldn't be that way, the level that stays most time at the top should be the levels with better like-dislike ratio. Mods should send all the levels that meet the criteria on the document with the standard i metioned before and the main mods (the 3-5 people that replace robtop) should evaluate what rating it gets and why it gets that rating. This is all my thoughts as a above average gd creator and casual player that really doesn´t give shit about list levels. Sorry for the bad English
Those levels have effects that are almost close to impossible to execute, so even tho they’re nong songs, they’re epic rated. While with generic glow levels, there are thousands of them and those don’t get epic rated as a result imo. I mean, the community really pushed the game limits, so I guess Rob decided to play along.
5:25 The same applies to "Enigmatic" by GamerKnight750, which I think is the best Nine Circles level. It's very nice looking while still feeling like Nine Circles, but it's unrated for some reason.
I'm glad you liked my level, personally I think it's not rated because of the song not being on newgrounds. I think there's definitely something to be said about modern gameplay having gone in the toilet, even bloodbath has more creative gameplay than many modern levels and it's not as straightfly based as people think (don't get me wrong there's still a lot but it's not buff this level)
I completely agree with about 90% of this video, but is robtop himself the only one that can star rate/epic rate etc. levels? if so then maybe he had better things to do during that time, because im sure hes getting asked to star rate levels left and right and if he misses one level for a little over a week it shouldnt be a huge deal no matter how good the level may be.
quite true, why? popular people on gd can make some epic ass garbage and get away with a epic or even daily, while talented people (ex: VidashGD ((very pog friend of mine)) ) has sum epic levels (sono, dedicacao) and none of those even get rated, because or the mods dont play the fucking level, or they just send it, and rub doesnt even touch it.
There are more featured levels than star-rate levels. I’m sure most of those levels were sent as star-rate. That’s how high the mod standards are compared to Rob’s. That’s the issue here!
Honestly, why does deco have to be a requirement? It should be an option for creators since the rates of a level is really based on difficulty. I don’t understand why deco has to be the main requirement for levels. I mean, decorated levels are awesome don’t get me wrong, but it’s just annoying how the community makes it a requirement for rated levels when Rob himself clearly proven that wrong several times. The feature and epic rate should kinda require deco, but not star rate imo. Also, the community didn’t make the rules, so idk why deco has to be a requirement.
I just accepted the fact that I'll never even get one creator point because i suck and whenever i try to make levels i just give up because of demotivation cause i know I'll never be able to make a good level.
Don’t give up! I got my first creator point a few months ago, and while trying to getting it, I was always getting demotivated and frustrated myself. Of course, I didn’t give up even tho people told me to, and now I got 1 creator point as of 3/14/23! I’m sure you’ll get there eventually.
@@SuperstarStudioGD sorry to tell you but the rate standards are going up every day, you will never get another rated level. I noticed this when a garbageshow level got rated like a month ago, week after that i uploaded a better looking level and mod said "looks too empty". (The level was, infact, not empty.)
i have a few points here. 1. levels with NONG songs are usually not rated because people are either 1: too lazy to download and replace songs, or 2: don't know how, which can really effect the level experience. 2. Levels can take a lot of time to be rated. Levels like Absolute Garbage by bli took around like 2 weeks to be rated, even after lots of hype from big creators and the community. My best guess on to why levels take long amounts of time to rate is that either 1, Robtop is taking heavy amounts of time working on 2.2 and there is probably a huge amount on pressure on him to release it and 2, he's behind on levels that were sent by mods and has to catch up on those. I know this video was posted a month ago but I just felt like I needed to state my opinion here. rating system does suck tho
NONGs get rated, the system is that they get knocked a level down. Say, if it’s epic, it’ll always be feature unless it has a godly replacement such as cold sweat. The level ONLY doesn’t get rated when its just rate worthy
Creating and playing are two entirely different skillsets. I'm not sure why there's an achievement mixed with all the ones for playing the game that just randomly says "make a stupidly high-effort level and then have all the mods + robtop agree to give you the achievement" and the fact that this exists has been pissing me off for years. If there are more creator point achievements I'm probably going to go insane. I'm not a good creator, but I am a completionist. Nothing that I actually want to make (in the rare event that I actually want to make something) will ever get rated, so I'll just have this achievement sitting there that I'll never be able to get because it requires an entirely different skillset than every other achievement in the game for no reason. You know what this incentivises me to do? It makes me want to make a bunch of garbage gameplay and figure out the minimal effort I can put into creation to get a star rating, because there's an achievement locked behind it. It disincentivises creating because i actually want to create. I absolutely refuse to believe I'm the only one who feels this way. Other achievements have similar problems, by the way. I was temporarily IP banned for going about the 2,000 likes/rates achievements in the most efficient manner, because the game thought I was a bot for liking/rating levels too fast. What kind of achievement is that? Going for it wrong gets you a fucking IP ban? Really?
this is an old video but im still gonna say it. there is no such thing as star rate anymore. its just featured or fuck you. there are like 5.7 times more featured levels than rated levels even thought they should be harder to make. so yeah standarts probably didnt go up but instead just half of them went missing.
I agree that the rate standards and the system itself is bad but I feel like most of your points are just "Why is that rated but this isn't rated" still I can agree with your arguments. Bloody knuckles is better than white space
13:43 honestly robtop needs to get rid creator points. Instead maybe the creator can see how many rated and featured levels he has in his uploaded list. The creator leaderboards is also long overdo for a rework, it incentivizes pumping out low quality shit and its disgusting. You’ll see a baren and idealess level with feature but because the creator has over 100 points rob rates it anyways.
Short version : Star rate = decent Feature = nice level that looks good Epic = holy crap this is really good +gp should be more important in the standards than right now
only thing i'll object is that layouts should be disallowed in this system, as they're clearly not trying to be actual levels. i think everything else is fine though.
I've noticed that lately, Rob's standards have been going down. Take the level Forest by thearmyants, for example. It shouldn't quite be rate worthy, but it has effort put into it and it's creative. Sure, its messy, but Robtop didn't care much when he rated it.
There was some shitty “1.6 style” level (it used 1.7 blocks lmao?) which robtop rated. Somehow, everyone was praising it despite every gameplay element also being ripped from electroman adventures