@@redstonewarrior0152Uh, Fallout, you know, the game being spoofed in the video? In most Fallout games, 1 is the lowest intelligence and 10 is the highest.
@@proboscismonkey-1413 that’s even better, if they can make a synth gorilla they can bring back prewar animals. I’m pretty sure there was a theory that dog meat is actually a dog synth.
Imagine bringing Cito over and show him the Gorillas Who knows maybe the Insitute scientist or bringing back Vergil and have him cure Cito's family from Ghoulism, and voila, true authentic Gorillas returning to the wasteland
So it would be you dating your granddaughter. Or a daughter if it's a clone, meaning she is a sister to Father, meaning he got a mother-sister. Too many hours in Crusaders King make this "Normal" for me.
@@discoted7869 Fellow CK enjoyers? What a pleasant surprise. Reminds me that I still need to reform Rome in CK2 and turn Matilda of Tuscany into the matriarch of a mega-dynasty in CK3
It would have been really funny if the institute was hyper aware of your achievements in the game… like if you came to them after doing a ton of side quests they were all walking on eggshells cause they knew you were a murderous highly skilled psychopath and the first thing that happened when they greeted you was a “we’re sorry we stole your son” party with cake
Honestly? Shoulda happened when S.S. popped outta the vault and domed Kellog, shot up the corser, and T.P.ed into the institute uninvited and unannounced.
@@linkholder "Ay... Yo... Shit... We uh... My bad dude. It was like... 70 years ago, it was my bosses boss that died like a decade ago that did it. I'm just gonna uh... Here's a my access card.... I'll be uh... Anywhere but here. I'll check back in like... Three weeks... If you're running the place, awesome. Good job. If not uh... I guess I'll find a new place that isn't a smoking crater. Second right down the hall to your left is where you can find your kid. PEACE!"
It saves us from blowing up stuff too. Now if we can. Convince the BOS to not be jerks and the airship will be teleporting from east coast to west in but a week. Give it a few months and we got a fleet of em. All with every faction as crewmen.
They ain't evil... who's more evil the 2 factions who's sole goal is trying to destroy the opposition... or the institute who want to make a super powerful generator so they can stop relying on the world above and break all contact with it... The only reason they target everyone after the generator is done is because they correctly assume that nobody else would leave them alone. The only crime they ever committed was dabbling in controversial robotics and cleaning up their own messes. (Which wouldn't be such a mess if the railroad wasn't freeing synths and encouraging the idea of self independence.)
They never outright say that they want any form of control over the wasteland, but they simply cannot stop themselves from compulsively sending synths to replace or just murder random people.
that's what f*ck my brain to this day. a potentially amazing faction, ruined with mediocre writing Cool Power Armor system tho, if only they didn't sound like walking lockers
@@miroerebulogically only reason I join them is because well it makes sense not to throw away the tech. I fill in the blanks post ending that my sole survivor shuts down the synth production and Srb. The srb and synth production lab can used for different areas of advancement. To destroy it all is just stupid like just so God Damn stupid I can't do it.
Brotherhood: We seek to procure and preserve ancient technology. Also Brotherhood: *proceeds to nuke the greatest known preservation of old world technology rather than securing the site which would've turned them into a powerhouse and setting humanity back hundreds of years*
the synths are unpredictably dangerous, just like the nukes who ruined their world. It is normal to want to destroy scientists who play god again. Who knows if synths can start reproducing and replacing humans in a big scale until theres nothing but them
In typical institute fashion, Father is either A: making a simple task into a overcomplicated nightmare OR B: lying to Sole Survivor. ''We reverse engineered the recipe for nuka cola'' Man just read the ingredients from the back of the bottle no doubt, or had a courser to go get the recipe from the nearest Nuka Cola factory.
@@diveblock2058 tbf it could work in the institute. We don't know how detailed their analyzing technology is. They can create technoorganic human so having the scanners to be able to scan what is in Nukacola shouldn't be that hard to imagine. Alternatively, they could also potentially make a different recipe that just happens to taste like it. There are like 5 different tastes and anything you eat is just a combination of the 5 tastes. One day it should be possible to flavor food and drinks to taste like others allowing for healthier foods that taste good. I'd eat what is essentially a salad if it tasted like a seared steak lol.
It makes no sense that ice cold beverages aren't a common thing everywhere anyway. 200+ years and nobody has ever repaired a fridge? Or figured out how they work by tinkering long enough? Baloney.
@@thisdude9363 I mean hey if the institute offered first I'm taking the deal, I don't know when I'll ever get the opportunity to have a constant supply of ice cold fresh Nuka cola
Hey you guys do know because of the lore behind nuka cola radioactive isotopes was actually an ingredient so it's probably not much safer than the ones you find in the wasteland
Father: "Father/Mother, we are not evil, just practical and tragically misunderstood." Sole Survivor: "Son, is that why you are kidnapping people, replacing them with synths, and experimenting on your victims and transforming them into super mutants?" Father: "...You would not understand."
All that tech and none of them try to fix the radiation problem........ ah let's make robots go up top because its radioactive and bring the radioactive material back to our radiation free area instead of fixing the problem they just spread the butter
To be fair they improved the fev tho clearly they used the bault 81 strand due to the existence of super mitants but they made it more perfected their smarter than vault 81 mutants less musculer tho almost like studying fev and seing if can reverse it
That was one of my biggest pet peeves about the game was father promised to answer any questions you had and dispel any rumors and show that what we heard was false and what they're doing is right. But yet I was not able to question them about University point, the random Travelers I would find on the side of the road at a camp that were just murdered by synth in their sleep, the synth infiltrators attacking my settlements, the super mutants they created and released like Swan and the stuff that Virgil talked about, and so much more.
@@elishafollet5347Cola is just a generic name for the type of soda that is flavored a specific way. RC Cola is also a brand too and they arent owned by Coca Cola
@@elishafollet5347 Nope, doesnt matter. Color schemes between brands are often different to stand out to their own consumers. If your consumer accidentally grabs the wrong product and likes that taste better, you've lost them basically forever. Their names arent really that close. its coca vs nuka (the cola part doesnt matter, considering thats literally what the drink is). Their color scheme being the same doesnt really matter. In fact, the biggest issue is the squiggly line. Thats not even talking about how nuka cola has been rocket shaped for quite some time now
The institute could do so much good for the Commonwealth. And if I had a chance to raise my kid properly they would be doing good for the Commonwealth. -My exact reasoning before joining the institute and treating them as if they're my disobedient grandchildren who have been trying to feed each other rat poison.
It's just the classic Bethesda story telling style of is scientist must be amoral and evil even though there are a lot of ethical scientists and morality isn't linked to faith
@@arcanegamer2723 This is more of a sci-fi trope then Bethesda trope. They've had good scientists. To be Frank someone needs to be the bad guy and it's easier if that bad guy is impersonal and faceless for good portion of the game. And it's easier for logic to be evil. Plus it makes for a surprisingly good twist with Sean.
I mean the sole Survivor didn’t get shoved into a ice box for 210 years to be exact for no reason? Which means even though they saw their son die as an Old man they still somehow outlived them thanks to some kind of saving grace after being frozen stiff for so long, Lest their spouse was murdered and the son kidnapped in the process, But everyone else in vault 111 died and some became nothing more than dust laced skeletons with partially damaged clothing that survived the breakdown levels.
@@FireFox64000000 The whole story was ass. This is why New Vegas was infinitely superior, you picked your story, fo4 was this forced nonsense about finding your son which is just role reversal of fo3 which also was kinda ass.
@@Kyle496 You really have nothing of value to add to this conversation, do you? Save the exact same talking point everyone's had for years. You do know there is no such thing as an original story, correct? Seriously go look up the book the 36 dramatic situations.
A tag team with the institute and the minutemen would be the best ending ngl. Minutemen running the show on top and receiving top of the line stuff from down below. Minutemen aren't afraid of the radiation or outsiders and can be great diplomats and a reliable watchman.
Pretty sure the Minutemen would have a problem with the Institute murdering people for eugenics purposes. The Minutemen’s entire ideology is “murder is wrong”
I wonder what the cannon ending is for FO4, like did minutemen kick the brotherhoods ass or did the brotherhood kick the railroads ass? idk if they kicked the minutemens ass in it because i never did a BoS ending
@@Batboy11k Well no one actually goes against Minuteman directly so in canon i would say they are around. My belief would be that consedering DLC's are also canon Sole survivor in the end becomes an raider boss. Following that logic i believe that he/she sided with Instutude rebuilt the Minuteman but then joined raiders when everything becomed "not sensible" and i also believe the canon sole survivor is the male one due to he is an Anchorage Vet.
The story writing of FO4 was crap considering the previously established lore. It's a nice game, but I won't consider it as part of the canonical Fallout lore. To me it's the worst Fallout I have played (didn't play Tactics yet).
From this sole interaction, you can tell how the Institute trade carefully in dealing with the Main Character, cause they know if they mess up they all gonna explode.
Yeah, pretty sure you can also find memos where people in the institute are told to act that everything is great and make the protagonist feel really good.
Institute: Has clean facilities ✔️ Has air conditioning ✔️ Has health care and medical tech✔️ Has an army✔️ Has the ability to clone and grow food✔️ Has clean water✔️ Has an actual plan for the future✔️ Has plumbing ✔️ The choice is clear boys, the institute is the best hope for humanity.
The institute also acts like they want nothing to do with any of the dirty wasteland people but constantly messes with them and spy’s on them for the sake of like trolling or something which is kind of funny when you think about it
I kinda just wanted to take the institute and have them collaborate with the Minutemen. The institute can telephort synths and people ANYWHERE. Under new leadership, it could be an actual defense force. LITERALLY getting to places at a minutes notice.
@Richard Arriaga that was 60 years ago, and a lot of scientific creations later. The Sol survivor is the new bridge. Able to bring context, hope, and knowledge to silence the conspiracy theoriests, fear, and ignorance. Maybe set up installations run by synths to give food and medical assistance to traders along the road. Repair their reputation through working alongside the minutemen. Become the Commonwealth's guardian angel rather than its boogeyman. Lots of things can happen when an organization is under new management. People will be scared at first, distrusting, but over time and consistency, the institute would be seen in a better light. And the children, the next generation wouldn't be prejudiced towards the cool robots that kill the mirelurks, super mutants, and raiders, and patrol the towns. Saying nice words like "It's a pleasure to see you, sir." Or other things. They'd be popular with children and probably encourage them to join up with the minutemen watching them fight side by side.
“The Institute were able to reverse engineer the formula to Nuka Cola” So you’re telling me I walked around Nuka world finding 10 hidden Cappys to get the official Nuka Cola recipe for nothing … Not to mention I killed John-Caleb Bradberton to get it!!
Meanwhile, Ted over at Vault-Tec made.his own brand of soda that was even better than Nuka Cola and was so cheap you can still mass produce it 200 years after the bombs fell.
The institute is the only faction with the actual capabilities to fix the wasteland, the brotherhood doesn’t even care and the minutemen are limited to say the least
The Brotherhood is doing a lot of good, tho, by dealing with super mutants, raiders, ferals, etc. The best ending would be one in which the Minutemen and Brotherhood become buddies, but unfortunately, that's not possible.
The Brotherhood does care. The current East Coast Brotherhood under Maxson carries a mixture of Lyons ((protect the people, regardless of cost)) and West Coast Beliefs ((Preserve technology and destroy dangerous technology)). Ironically most people, even those who play the game, ignore the huge amounts of Lyons' Teachings that they do. They set up checkpoints to make the trade routes safer, made trade/protection agreements with settlements like Diamond City, openly trade non precious technology ((weapons, power, food production, etc)), go on purges of super mutants/feral ghouls, severely punish those in their ranks who try to be cunts to locals, etc etc. They just view Gen 3 Synths as the ultimate infiltrator weapon that need to be destroyed. And they're not wrong. A Gen 3 synth can be programmed with sleeper protocols that even the synth itself is unaware of, with scavenged equipment. IE Dima programs Captain Avery to destroy Far Harbor should they ever attack Acadia or the Nucleus.
@@herowither12354 Is that not what happens if you choose the Brotherhood? Minutemen are always along for the ride. I mean, I chose the clear best option with synth gorillas, but I assumed you get the Minutemen on board no matter what.
Father: And once we have taken the Commonwealth, we will move onto the rest of America! Courier Six: Are you sure about that? *has access to full sized nukes*
@Andrew Crousore You mean protagonists, and also, I doubt Six would work for the rebirth of America. Iirc, the true ending for New Vegas is Six taking over the strip and running the Legion and NCR out of the Mojave
@Erosuorc if youve been following AI and chatgpt, as well as the mods being artificially created recently. It's very possible we have crazy mods like that where you can even scale the size by 1000x, npc population and details by 100x show up within 2 years or sooner. That is if Elon doesnt convince us to stop or the ai gives us 300% more tax or recycles us
@@Gordan1Freeman3 The Yes Man route. . .imagine if Yes Man decided to visit The Institute. From the moment he spoke every gamer knew there was something very wrong with that bot. . .and saying he wants to explore his free will after the dust settles. . .and he was reprogrammed by Benny to boot which didn't help. Yes Man ain't no Codsworth.
@@Gordan1Freeman3 I mean, anything but Caesar also makes sense for various reasons. There isn't a real cannon ending for any of the games past 2 where we know the NCR took over
All I needed was Classical Radio to know I made the right choice in becoming the new Director of the Institute, as that’s typically my go-to jam when building settlements.
@@mattg944 I mean with all the useless prewar money around, you got plenty of toilet paper lol, why do you think folks are willing to buy it off of you?
Minutemen: we'll band together like a bunch of revolutionary war reenactment fanboys/post-apocalyptic homesteaders! Brotherhood of Steel: we'll kick the crap out of everyone, execute mutants, and hoard all the technology for the "greater good"! The Railroad: free the synths! The Institute: we will literally fix the apocalypse.
Brotherhood doesn't hoard all the technology, the hoard technology deemed too dangerous for humanity. You don't have to agree with them but there's a difference. The Institute also literally doesn't care about fixing the wasteland, they literally have made it worse and really done little to improve anything for those above them. Even with you taking leadership, there's no indication the rest of the institute will follow your direction and won't attempt to get rid of you if they don't like how you run things.
Dude, if a random Institute guy came up to me handing me a sample of the freshly made Nuka-Cola I would gladly join. Drinking flat soda is bad enough but imagine drinking 200 year old irradiated soda that is only intact due to it being in a fragile glass bottle that highly likely has glass shards floating in it too.
When I first played Fallout 4, I was going down the Minuteman route until I reached the Institute and I felt a natural nudge to go down that route with my son. I thought I would eventually get the choice down the road to dictate the Institute and like open it up or something to start cooperating with the surface. Man, was I disappointed.
The institute is the only faction that you really get to decide what their core focus will be. That, and their actual potential to move on from a life of the wasteland are why I immediately chose them when offered.
Tbh when I saw how clean and healthy everyone was it just made me angry that they were not only not helping anyone on the surface, but also treating them like test subjects.
I mean to be fair look at the Wasteland I don't think a single one of these bastards deserve it there are literally only two cities in the entire game everything else is just hostile territory
@@user-qg4zb6jt9sisn't the institute the ones who are responsible for stopping any form of large scale recovery by kidnapping and experimenting on people and massacring entire settlements over random tech?
The institute was the fallout equivalent of Southern slave owners Pre Civil War. Always talking about making the world a better place for every person, and nobody seems to realize that the Institute doesn't consider the wastelanders or the Synths people.
Shaun: “Dad, I’m not sure you understand what I’m saying. We are literally going to pull a Skynet and eradicate all human life above ground.” Nate: “Mm. monke”
I mean think about it. Living underground in complete safety, an army of robots to protect you, a second army of human looking robots to help you out, clean water, food, and possibly other pre war things like chems and coffee? SIGN ME UP
That’s like one of the biggest issues with fallout 4’s writing. They had to really force making the institute seem evil with really cliche and hamfisted shit like a nonsensical slavery allegory or kidnappings that never really get addressed. It’s like they wanted to make a dilemma but made the institute too valid and had to inject the “puppy kicker” cliche.
@@gummyboots All the synth stuff was introduced in Fallout 3, and it’s the only thing that makes them different from other technologically advanced factions in Fallout besides the actually absolutely groundbreaking technology of basic sanitation practices. I don’t think the writing makes the Institute seem valid, it just makes all the factions seem as useless as each other, all that really changes is what you want your main base to look like.
@@Serrifin the railroad and the slavery allegory was not introduced in fo3, unless I missed something? And main base or whatever is more gameplay and aesthetic based, in terms of the world the institute is just the right choice to make. They are one of the best bets for eventually restoring mankind and earth or at the very least carrying on the human race in a manner with actual advancements post bombs.
@@gummyboots No, the slavery allegory and railroad introduced in Fallout 3. There was a quest in Rivet City called ‘The Replicated Man’ where you got evil karma for handing the synth to the Institute and good karma for not turning him in. Also note that the only reason the Institute seems like the best bet for restoring the Commonwealth is because they literally killed everyone else. They were invited to help form the Commonwealth Provisional Government set up by the Minutemen and Settlement leaders, and then killed everyone. This led to the Minutemen and a ton of settlements collapsing, not to mention the Institute themselves is known to raid settlements or replace the people in charge with synths. Father does say the Institute did this because they believed the CPG had too much infighting, but he also doesn’t believe Wastelanders deserve human rights and regularly has them killed, tortured, and experimented on. He also makes the Lone Wanderer the next leader out of nepotism. TL;DR The Institute is the direct and/or indirect cause for literally all the problems in the Commonwealth, why would they want to fix any of it?
The Institute from FO4 and Mr. House from FNV seem like the most logical and best choices for the progression and direction of humanity in the wasteland but they’re weirdly so evil. If the Brotherhood, Institute, House and the robots at Big MT (or at least their technology since they’re a little crazy) got together they could easily develop technology and medicine to fix the wasteland and restart a real society. Give that union 200 years and it would be like the bombs never fell.
It's because cruel methods are usually necessary for the greater good. If you want peace, prepare for war. The Institute creates synths for very practical purposes (look at nearly any country in the world, all of them use spies, espionage, and assassination of political enemies if given the chance, and I do mean nearly ANY country), and the railroad literally reprograms them into rogue AI that believes they are people (which, given their human or above-human intellect, makes them people, I agree). The problem there is that you're turning something that previously had no self of self or identity and giving it one; which, ultimately, is just as cruel as taking it away in the case of rogue synths that are recaptured. In the pursuit of freeing these so-called 'slaves,' you create new, thinking beings capable of suffering whereas before their ability to really 'feel' that suffering was limited at best, given they knew their purpose and understood it, and nearly always had no problem with it until the railroad got their hands on them.
Kinda hard to find a neutral ground between what the Railroad sees as slavery and what the Brotherhood sees as an existential threat. What are ya gonna do, sentence the Synths to lifetime imprisonment and labor?
@@alpacalover0 I mean just stop production of synths? Or at least highly advanced ones(gen 3 and 4) gen 1 and 2 are basically just more advanced robots but honestly aren't even more effective at combat than some of the other combat robots.
@@HowlingDoom Gen 3s are valued by the Institute for infiltration, which they view as necessary since they view all other organized societies as potential threats to be infiltrated and controlled or utterly destroyed if not able to be manipulated. Gen 3s also are fully sustainable as opposed to Gen 1s and Gen 2s as Synth Components are made of plastic and Gen 3 Synths are made from DNA; plastics can be created using plant matter and of course growing a human doesn't take scavenging any outside precious metals. Phase 3 of the Institute's plan is total sustainability and self-sufficiency.
@@alpacalover0 I know why they do the stupid synth shit, the discussion was about making them good and how they could get both the Brotherbood and RR's to loose up on them a bit if fhey laid off the product of synths. Anything past Gen 2 is really just for evil villain reasons.
Nobody will ever trust them after 200 years of isolation, replacing people with synths, kidnapping people to force them to become super mutants, then releasing them back out. They’ve been so evil that there’s no chance the people of the commonwealth would ever want to work with them
Honestly my first playthrough was almost an institute playthrough. I went against them at every turn and they still made me their leader. The only reason I didn't end with them was because I refused to kill the railroad.
One thing I like about Fallout 4 is the moral ambiguity of the joinable factions. Nobody is free of sin, so it's up to the player to choose what they believe is the option best for humanity.
Hope to see some of you Fallout content creators at this year’s New Vegas fan celebration in GoodSprings Nevada. It’s going to be a big year for Fallout.
Institute:nerds with laser pointers Railroad:Abraham Lincoln’s minions Minutemen: Brotherhood of steel:mega supercool chads with an airship a badass elder and liberty prime