Hi Marshall, We love the video! The whole studio (especially the audio department) really appreciates you showing off and explaining the weapons. You got almost all of it right, almost.
Exactly. Actually there are few FPS games out now that has these satisfying sounds. My personal fav now is from Apex Legends / Titanfall 2. That *pheww*
@@sonyviva308 in sandstorm you just hear a scream, sometimes you hear nothing and just see a mist of blood. when i am on the range i usually dont get notifications sounds when i hit my target, i just get yelled at when i miss.
There is actually realism to the first shot being louder. Barrels fill with air/oxygen when not being fired, and the first shot ignites all that. First round pop is a thing, especially for suppressed weapons, it makes it noticeably louder.
what the fuck are you even talking about i was in the infantry for 8 years 3 of those in recon platoon you are talking absolute shit if you are going full auto it only sounds like its getting more muffled because your ears are adjusting to the extra noise if you do that too much you will hear the sound of their people the song of tinnitus
The new game “Control” has some of the coolest sound design in recent memory. Every single time you use a power, you really feel it. Never gets old. I highly suggest looking it.
IKR. That whistling of the wind when you pick objects up and the subtle thumping sound when you jump and dash through the air. Even the crystal/glass shatter effects when you cleanse control points, and the cracking from the debris to form up shields. Had a blast playing it.
You're taking cover behind some dirty crumbling building. You're about to step out when you hear the crack of a sniper round ; you scramble back behind the wall. Maybe he's got a perch in the hills, or maybe he's in the tower. In the distance, small arms rat-a-tat back and forth as if in conversation. Your squadmates scream over the radio, telling you that the enemy is advancing. Suddenly you become aware of bullets smacking into the ground near you. You move away from the corner and bring your weapon up to your shoulder and try to prepare for them. You just make out two words because the wind direction was favorable - "Grenada pashla!". An unholy blast sounds nearby. You fire your weapon blindly but you can't hear it for all the ringing in your ears. As you regain your hearing, you hear a sound, distant at first, but growing: "thunk thunk thunk...thunk thunk thunk". You hear this, and you are relieved. The cavalry has arrived. That was BFBC 2 for me!
Oh man the sound design of bad company was amazing. They really need to make an over-the-top battlefield again, the way everything blew up obnoxiously or how extreme the environmental damage got was the best
"Why the Guns In Escape From Tarkov Sound So Incredible" It's the first FPS game that makes me jump when i get shot, like you don't get over it or used to it. You need volume loud enough to hear footsteps, cracks, glass etc. but boy when you are constant listening for all those things and someone opens fire on you it's loud as hell. The many times i got scared to death and couldn't even react.
I think DayZ's shooting was the first to ever give me slight ptsd. I still remember the giant shootouts that'd happen in NWAF and suddenly getting lit up out of nowhere was horrifying. BF4 also did bullet cracks really well.
Squad was the first one to give me slight PTSD with me never played a milsim game before just getting lit up out of nowhere and dying or just getting shot at and immediately just going prone.
less is more, plus the player in these games aren't bullet sponges. in most scenarios, 1-3 shots can kill the player. So with this the player isn't a powered human being running and gunning. Therefore milsim games (squad, tarkov etc ) drives home the feeling of vulnerability. As players mostly dont want to die/lose combined with the easy death, it causes players to use whatever advantage they can get (ie footsteps), since we are intently listening, we can appreciate the sound design of the guns more (consciously or unconsciously). Things like the buildings, condition of the building, the need to do self-first aid, ammo being realistic ( real bullet count for mags) further creates the atmosphere, environment, the feeling and thoughts that the player experiences. AND THAT IS AWESOME! and why we love playing such games.
Love that little cough at the end of the kill confirm at 7:51 - made my day. "Audio deserves more credit in games..." Couldn't agree more. As I've been following this channel I've started to glimpse just how the much audio is key to basically all of my favorite media - not just games (but especially games). Whether it's ambiance, or each action, or the main score, or a voiced line, the power of well detailed and layered and mixed audio astounds me, and it's so enjoyable to learn more about the creative work behind it. Love the channel, great work!
I forgot which game but there is this story of a gun that people we're complaining about being to weak. In a new patch the devs made the sound design more powerful and everyone loved them for making the gun better although they didn't change any stats. That really says something about the importance of sound design.
That was basically CoD for a while. I loved CoD WW2 but a lot of the guns sounded pathetic, like they were lacking power in that game. Also I swear games like Black Ops 3 used the same ambient sounds for a lot of their full auto weapons, which bothered me a bit.
I literally just found this channel by accident a few days ago, loving the content. I had no idea that sound engineering was so complex and interesting. I knew that games always needed good audio, but I had no idea that it needed to be this complex, so as an indie dev I'm glad I found this channel before I finished anything early on!
I've always been impressed by the CoD sounds. I've worked on music for a few CoD trailers and their isolated sfx tracks always blow my mind. You can achieve some of that hollow plunky sound running your sounds through the ableton vocoder and adjusting the eq bands as well as depth and formant.
Sound plays a huge role in my opinion. Proper sound design makes getting kills so satisfying. Like the sound when you tag someone in the head with a deagle, and you hear the thump of the hitmarker, crack of the skull, and a pulpy wet bloody sound. I love the feature that lets you change your hitmarker sound too.
Everything from being able to distinguish .223, 9mm, 12 gauge casings hitting the ground, racking a round into the chamber, to the sound of polymer / aluminum mags being inserted. Everything sounds fantastic.
Thank you so much for your videos. It's surprising how little documentation there is with sound design. There are hundreds of animating, coding, game design, and other shit. But nothing on Sound Design! You're carving a path, my friend. Keep up the great work!
Glad I found you, I've been making my own game where I want the sound design perfect along with the lighting. Those are my two favorite aspects in any game.
I've been making sound mods for games for around two years, and recently have started getting much more involved in how I go about mixing and implementing the sounds - so I found this video very interesting and informative
Man, you really opened my eyes (or ears, rather) about the smallest, yet some of the most important details about games that we play. Really cool stuff!
I think the best part is the sound when you hear the bullets fly at you. (Uncoming fire) The sound of the bullet crack, i've never heard it that realistic in any other cod i've played
Wow I was kinda thinking about getting into sound design for a living but after having watched a few vids on your channel I think I'll just go for it. It seems like the best career ever.
im in sound, my advice is to learn art, animation, web development, etc, to supplement your skills. only the biggest companies can afford to have a dedicated sound team and studio. also, don't quit your day job. most of my work is done at home, i had to spend thousands of dollars on my own bedroom studio just to be employable.
The MP5 in this game sounds so good. The noise it makes during reloading has such amazing meaty presence.. wack a suppressor on it and it just gets better.
as a software developer that constantly thinks about variables and how they interact with eachothers it's almost interesting to learn that the same amount of thought is in sound design with even small things like the casings dope stuff
I am in love with this. It is what brought me to this game. I love the sound, as someone who has been in the heat of it. These sounds are home and I love the design that they brought into the game.
This is why Black Ops 4 multiplayer felt so smooth. The guns actually felt like they had kick. The bass in the gun noises paired with the controller vibration made it really immersive.
It took them a while, but they've finally improved the audio design. With the graphics improvements as well, it made me realise how similar it now looks and sounds like Battelfield lmao
when the aim is missed and the bullets hits the rocks, thats somehow satisfying , and thats not even an excuse for my bad aiming, some times when enemy does that it gave me panic attack
I love games like Titan Fall 2 that put in little details with the weapons, the Spitfire LMG would make an amazing hollow metallic noise you emptied the magazine, meaning the gun's bolt carrier had no more bullets left to chamber
Everything sounded pretty good. Incoming rounds sounded snappy, nearby rounds made a thud, ejected brass made different sounds depending on where they landed, AKs sounded chattery, and M4s sounded like the back of a pringles can. Everything was very well done. 10/10 brings back memories. My only complaint was the high rate of fire on just about everything. If ROF was scaled down by a third or so, everything would be perfect.
This video is amazing. I cannot believe how much passion and detail is put into something as deceptively simple as a gunshot in a game. I've been parroting to all my friends since last weekend how good the audio is in this beta and how it makes the gunplay feel so good, thank you for breaking this down for me! Subscribed!
The new Borderlands game has some extremely good weapon sounds! It really makes every one of them feel unique! In general they upped their sound design game in this one.
tbh one of the main reasons i wanted to play mw was because of the sound design, the sounds and everything really had me hooked on the game, it still blows my mind
@@Opachki69420 while I can somewhat agree with the graphics downgrade (post-v15 rather than v12), where can I find that video? I rather fancy the gun sounds we have now than the stuff we had before v10
I love you at the end showing all the different layers and putting it together, it made me more aware of all of the sounds used, I could now hear the bass, and other sounds which I couldn't hear before because I wasn't aware of it. Good vid!
I gotta say, i really enjoyed this video you did an amazing job analysing the sound effects and i could tell that you put in a lot of effort on this video, you definitely deserve more attention and that fact that infinity Ward themselves watched and commented on the video shows that this video is really something Great job bro
These videos are really helping me at the moment. Please, could you do a video about the sound design of Insurgency: Sandstorm? That game has, in my opinion, the best combat sound design of any game.
Dude, I really loved this video. So well structured. We actually really learn lots of very interesting things, that YOU made even more interesting. Didn't feel like this for a video from a long time. I love the way you make us kind of participate through the video, and how built step by step your own sounds effects to provide an example. You really seem passionate, thanks !
I remember watching some video, I forgot what game it was about, but the community were complaining about some certain weapons were too "weak" and underpowered compared to the rest. The studio dropped a patch that touched nothing except updating a few sound files, making the old guns sound more potent than before. All of a sudden everyone was proclaiming that they were performing better with them, even some complaining that the underpowered guns were way too powerful than before, even though stats were not even touched.
I think its realistic that way. If they actually took the sounds made by some of these guns, we'd prolly rupture our ear drums. And most assault rifles dont have bombastic loud noises, the actually do sound alot like airsoft guns.
Nobody is talking about the bullet snaps. Bullets don't wiz by you, they break the fucking sound barrier, violently, and sound like an extremely loud snap. This game nails it, definitely better than any other AAA title, and nearly as good as Squad. They nailed it.
Day of Infamy, Insurgency have a pretty good sounds out of the box, but yet I spent hours tinkering with every weapon to match most satisfying sounds from the Workshop, the results were staggering, immersion was on another level.
The sound design on this game is fucking amazing, I threw a smoke grenade into a group of enemies and heard coughing...I was like WTF?????? 😳 the ricochets, the bullets whizzing by, the grittiness of the hitmarker and bullets omggggg
Sandstorm, Squad and even BF gun sounds are way better, especally the Sandstorm sounds are like the real gun sounds. Reloading and handling the weapon is god in Sandstorm. COD gun sounds does not sound like real weapons, more like movie gun sounds from the 80s, which is ok if you don´t care about realism. But what I´m talking about realism in COD? It is COD after all, right?! xD
@@wrestlar3246 Did you even know how real guns sound like? Have you ever fired a gun yourself? I have and I own some weapons and know how they sound and which game have the best sounds when it get to realistic portraying of the handling and fire sounds. The new COD gun sounds are not good if you like realism. If you are a action arcade guy then the COD sounds are propably your way to go. As I said before, Insurgency Sandstorm weapon sounds are just like the real weapon sounds. COD are arcade action style sounds.