Chen's the best he's been for ages now. Ice frog finally figured an 8hp regen aura kinda sucks complete ass. Still barely playable thanks to pipe still costing way more than it should. And the creeps still suck. And it relies on RNG. And your enemy being dogshite. And your team being ready to push at 15 minutes. And getting someone that knows how to lane with Chen. And a bunch of other shit. But we take the wins where we can. Chen is literally the meme of the guy wiping sweat off his head with a towel right now. Which is also a personification of a Chen player finding the Harpy Stormcrafter at 1 minute.
U know is a very high mmr bcos the suport tp back to kill the creep, in my bracket the suport will be like: "fuck u, wait till ur courier can fly or tp back urself".
Actually, after killing that mid courier the midlaner went full tilt and ruined the whole game after screaming at kotl for not toing earlier. So it was ez game in first 30sec
@@vtnk7597 didn't you see the title? "This is why top 0.1% players are top 0.1% players" is in reference to the Kotl, he's top 0.1% because no other bracket would a support actually make a self-sacrificing decision like that lol.
@Clement Stefanovski assuming chen tp to dire safelane after dying, and kotl tp'ed from radiant offlane to base, radiant solo offlaner will face 2 dire safelaners (chen and safelane hero), which makes the solo offlane receive a shitton more xp (if creeps arent denied) and gain lvl advantage.
@@user-yy3ki9rl6i but then i doubt high bracket players would let him gain xp, they can pull, harass him out of lane and im 100% sure he is missing atleast 2 lane cs
I always do this for my carry(im a professional Herald at the peak of my game) and they always cry "why aren't you here helping me lane". When they're 3 lvls ahead and winning they finally understand supports milking xp and how it affects the game. But 9 out of 10 games, the carry just goes mental at me 😂
@@phantomassasin8726 its not about killing couriers, its about winning one lane. How you gonna tell 9k players they are herald when you are a legend yourself
Meanwhile you die to invoker lvl 1 SS under the tower. Your ranged creep gets killed by enemy AFK hero. Lack of chen makes enemy invade your triangle and take all 4 bounties.
@@user-cb7bd2mj9v 1 hero needs to spend TP and leave the lane to deal with it. Spending tp is 100 gold. Leaving the lane early on the game creates a negative snowball effect for your team
@@user-cb7bd2mj9v Well everything was so planned perfectly, he tanked few hits from the tower so the range creep would survive and enter the base. Killing the courier might not be so detrimental on any other heroes but if it is the mid laner's courier, you essentially destroyed his lane because he will not be able to replenish his regens or hit his timing with items. And most importantly, YOU DESTROY THEM MENTALLY XD
early courier is really important as the bracket getting higher. good player punish any misstake and any abuse any advantage to snowball. If I get my boot before you do, if I have one more set of tangoes and salve than you so I can trade better and kick you out of lane for 30 sec, If I made your support leave the lane early on for 1 min and force a 2v1 situation, your lane will be crushed so hard. This action create a perfect situation and is always the goal of laning stage. Probably will be most effective in that top 0.1% bracket... it basically means the lane will be really hard for their carry to recover back
This doesnt make sense his team gained 125 gold in total while his enemy gained 49 but he also lost time and money also he most probably paid 100 gold for the tp
let me explain to you son, no resources = lose lane, mid lane esp. bottle dependent players need to control the runes, once your couriers are blocked it means hard to control the tempo of the game. Kotl force to tp into the base assures space was created for the opposing lane which has a 30-45 seconds window to bully your enemy. Captain flies*
@@vynsonypil8408 You are right about the resource transportation that comes from this. I did not think about that even one bit. Yet I still think in %90 of the games this would be disadvantegous for the chen's team because of the reasons I wrote above.
@@hengirmen gaining a few gold than the enemy in the early game won't really secure a win. But the results of what chen did really gave his teammates a macro advantage in lane momentum which is more valuable than a mere 100 gold.
@@gilgamesh4710 chen dies the enemy gets 128 shared bounty. means 25.6 for each person.. then chen kills enemy courier, get 25 EACH. Drink some milk, little boy. so that your stupid brain can function a little
Too bad, they nerf chen so he can't persuade any siege creep anymore, I use to spam Chen with 5 siege + dominator, and build drum and assault cuiras to back door any tower
128 shared gold from the tower kill - 25 gold for every enemy.But every sniped cour give your team 25 (or a little bit ore) gold for every hero and the most important one that enemy team cant use their cours for starting items and heals/bottles etc untill creep is dead.Still worth it imo.
-100 tp scroll gold, 80 sec tp cd, 30 sec walking back time 1 v 2 in a lane for a tp rotation. Also +2 min delayed mid item timings. Its not just worth, it's so worth on that bracket but in ancient or lower, i would say it barely makes a difrence.
Cause its easy to make entertaining content in a fast rate without the act of smurfing or using clips from other people right? This video is free for us to watch so either watch it or leave it
I hope you're being sarcastic, but if not, Tp scrolls are 100g, you just used your free to to return to base to kill one creep. Your courier died with your regen, you miss out a lot of creeps - exp and gold. You lose your lane
not worth. if he dies he can just tp too lane and start winning it. while the enemies have one less person in lane. it's also 128 gold he gave too the enemy team.
@@pegasus242 it's 128 gold shared betwean the five heroes of the radiant. 25 gold each. it's less than a bounty rune.25 gold each while kotl loses money on tp and wastes his time.
@@pegasus242 Nah. :P not if the tower killes. If there are heroes fighting and a tower kills the diving hero. the heroes who where fighting the dead hero shares the gold. If no player based dmg hits a hero who dies from the tower the gold will share with all the team.
survive -> salve(110g) + faerie fire(75g) + tp(100g) = 285g. die -> ranged creep(~49g) + gold for enemy(~128g) = ~177g - courier(25x5=125g) = ~52g the chen's team just lost 52 nw and if chen survive they lost 285 nw, probably a lane too.