I had been meaning to ask someone what the general benefit to using Booyah over Tristrike was. To me, both seemed like similar range, damage, situational effectiveness etc. but with Tri having, as the name implies, 3x the uses. This really cleared that up quite a bit. Thanks!
Booyah bomb has a larger radius yet a slower activation time when you throw it, displacing for a lot more time than Tri strike. Also, it gives you a large amount of armor very quickly so it can be used as a panic button (which I don’t think should be possible)
The protection on Booyah lets you use it in significantly more aggressive positions. It might have more range with the higher point of launch and special aim mode, but I'm not sure.
Everybody's (rightfully) talking about the ideas presented in the video, but can we just take a second to appreciate Logi's editing and music choices in this video? They're both top-notch!
Here’s what I would do to help these two specials Tri Strike! Make it so you can shoot while using the strikes and also make it so it can have swim form! And as for Kraken, here’s what I thought of to make it not too overpowered…1 make it swim faster in base form cause the main way to move with it is the charge, 2 make its charge attack cover more distance and 3 make it so you can squid roll out of a charge attack at anytime! So what do you think? (EDIT FORGET SHOOTING WHILE IN TRI STRIKE!! THAT WOULD BE OVERPOWERED!! AND WOULD BE LIKE SPLATOON 2!!)
They should probably just add some chunk bonus on the kraken, like swim speed up. or intensify. Similar to how it was in splatoon 1. It just has to have smaller increases then on main.
*SHOOT IN TRISTRIKE* Basically removes most counterplay because you can't approach tri-strike because they will shoot you down. And if they buff displacement potential then it will become splatoon 2 all over again with displacement specials you can't stop
I use t tek as my main weapon and I misread the stupid title, I read it as tri being underrated and not overrated 😑 Also p.s a random thing I do when I use inkstrike is I throw a splat bomb right where I threw the inkstrike, so if there was someone there it catches them off guard cause the inkstrike blocks their view
Heres an idea for kraken: dealing damage adds more time for you to stay as a kraken, making sure that you can stay as a kraken long enough to kill things like the krab. I think it would just be like a small amount, but enough to go after high value targets to extend that time.
great video and i agree with your buff recommendations. unfortunately i feel like these specials won’t get buffs, the community perception of these two probably makes nintendo not want to change them
remember when the transition to and from kraken was near instant? it was a little OP, but if we could have a middle ground were transforming takes a sec but not to long and near instant when it wears off so you can actually defend yourself after it's over without it being a instant "No U" card to cheat death.
I've been saying that Booyah is one of the best specials since the start and is significantly better than Strike, and this video articulates the reasoning far better than I ever could.
Man, I wish anything I like in this game was good. All weapons I adore have something holding them back and obviously there's no such thing as a perfect weapon, but my main in Splatoon 2 was Brella. I am suffering in this game.
Dude, part of the reason I was excited for splatoon 3 was that they weren't going to repeat the mistakes with both specials and maps in splatoon 3. The early trailers were promising, but we were robbed when the game finally came out. The best designed specials suck while tenta missiles continue to reign supreme. And don't even give me started on the maps. They built upon what made Splatoon good but stripped away what made it great. The game is still improving and I still enjoy the game, but man, the final product is still missing the point, it's getting there, but it's several kilometres away. In a nutshell: tenta missiles and bad maps defeats the purpose of splatoon 3.
I still wonder about the Tri-strike's utility as a stalling tool. You can stagger the three strikes to have a pretty constant damage effect in a small area. Which seems good for holding a choke while waiting for your team to respawn or such. I've felt since launch that there just has to be a legit use case there for prolonged area denial. Especially in mode like tower control or clam blitz where the objective requires standing in a rather specific part of the map. No idea if i'm onto something though.
Mmm i never saw It like that... Is true Inkstrike is very hard to combo and like you said... Sometimes can even be your death sentence. So... WoW, I learnt a lot today.
what I like to do with tri strike, is to make them all detonate at once. throw one high next middle next low. instead of 3 delayed strikes, you have one immediate, disjointed blast of power. obviously the situation is dependent, but I know nearly every time I feel this is worthy, the enemy scatters, and I get 1-2 kills almost guaranteed.
im gonna enjoy this splatoon 3 time while missiles are still not meta, but i’m 90% sure next update a shooter will get tentamissiles and we’ll wish crab was still op
i am going to say it again. i think splatoon 3 specials are based on three categories: create oportunities, defend oportunities, and destroy oportunities. creates opportunities: crab, booyah, missles, reefslider, inkzooka defends opportunities: big bubbler, rain, tacticooler, wave breaker and hammer (bc it counters every create special) destroys opportunities: zipcaster, killer wail, ink vac, triple inkstrike, and inkjet its like rock paper scissors. one beats the other. And i am not just sayin that in terms of the winning at the objective. i am saying that in terms of gameplay as a whole. the only problem with this design phylosophie is that the new super chump don't really fit into any category, since it has to compensate for its range and area. its supposed to be a distraction, yet most of the time, if at all, all you have to do is break like maybe 1 or 2 and paint back up of neccecary. it is WAY to slow to defend. too weak to create and way to open/passive to destroy. i sincerely hope that they give super chump a few more decoys to accomedate for the chokepoints and other small, yet important places of the bad maps.
I still wouldn't call it low tier honestly, slider and vac are the only bad specials which is why I opped for dif naming and even labled it C before, which is at worst middle.
I do think strike is a bit stronger in solo, its just so spammable and enables more bomb spam. I think most competetive teams would like something that can more reliably get value on the one push you get, but in the wild west of solo queue just spamming strikes until it gets a pick or happens or stalling that one tower push the enemy team finally managed to buy time for respawns is something of a winning strategy. Its not nearly as strong as other special options but much more spammable and with access to generally better main weapons than the missle weapons atm. Kraken on the otherhand seems to have fallen off quite a bit even in solo. Might just be the current kits though. It seems like it has the same sort of pick potential as Ink Jet with invulnerability, but unlick jet its very avoidable or at least delayable and its user has a much more narrow range of vision being on the ground.
So for what I understand. People "git gud" with tri strike and Nintendo "git gud" with kits and tri strike saved? Cuz I don't know why but I don't see them giving it swim form...
@@saltiisbadsplatoon5266 This vid was scripted about 2-3 weeks ago and OG gambit nova/range was a vid idea from when the patch dropped. I do watch FLC a lot but besides the continuation factor most of this is my own opinion/thoughts. I still stand by strike as good in terms of a special counter while FLC thinks its much worse. I tend to watch/listen to a lot of analytical content in general to help my POV.
I get that competitively it's not great, and the disadvantage state can be high, but wasn't that intentional? Also dying to the tip of a tri-strike is really underwhelming. I feel like a focus on buffs such as swimming, etc, would've been nice instead of instant death circle that immediately activates. Be like it was on release, but bigger radius, moderate painting, (not the entire circle), and add swimming. Now it has a longer hurtbox, more displacement, and can avoid attacks.
As a ttek/tetra main in s rank yes shredding hp specials is it's best use in fact one time, in zone wars the other teams roller popped bubble on their zone, a squelchers threw a wave breaker on the very edge for optimal use, then a forge booyah bombed and I threw two tri strikes killed all three of the people who used the specials and got the quad wipeout😂
Btw in the crab demonstration the other view was kind of irrelevant because u should scadder them, I do understand u don't have 80% of ur game hours on a trip strike weapon but it can easily counter with experience and accuracy 👍
Kraken is absolutely only going to continue getting nerfed with how fast the devs slapped it while Ultrastamp is literally just frontward invincibility away from leaving it in the dust.
People honestly just need to give worse specials a chance. Inkjet is bad, but people use it because in splatoon2, they are used to using it and can get value even though it’s not very good. People need to do that with the new specials.
@@abdulrahiimliadi2002 Because people are used to it. Inkjet isn't very good. It is in the lower half of the special tier list. People have just used it for 6 years instead of only 0.5 - 2 for other specials. Also the weapons ink jet is on aren;t very good rn
imo, I still feel like tri-strike shouldn't have swim form. missiles having swim form already feels too powerful to me, having the ability to get/reduce distance to use the special is super strong and i don't want that on tri. I feel like if it's given swim form, the ability to use its main weapon during or even both it'd be way too strong and we'd start seeing too much of it. I think maybe letting the user use their main/sub weapon is okay, but I think swim form is too strong, it needs a counter and giving it swim form will just make it a panic button. I think buffing it's run speed, letting it use its main/sub or even both would be good for the special, but not swim form.
I like Tri-Strike, but like the Splatoon 1 version more. The creative usage of the special is great, only the throwing feel weird and at least for me it's difficult to throw all three precisely with the right timing. The biggist problem for Tri-Inkstrike are the Neo Splash and Tentatek Splattershot kits. You can not give Tri-Strike the mobility, even it is great for it, with it you would buffing those two, too much used shooter, kits at the same time, except the kits got a 230 special points nerf. Kraken Royal has for me the Ink-Armor problem, it get activated and you can not do anything until it is over. At least it is more fun to use in comparison to Tactic Cooler.
Unironically Kraken might just be the worst special atm. It’s so disgustingly slow, weak and predictable that it struggles doing much of anything, and the invincibility mostly means you’re a sitting duck for around 7 seconds, and after that you’re just going to die with how laggy it is. And that’s without mentioning the million nerfs it got, with the only completely necessary one being the clam blitz change and MAYBE tower control. I was so hyped to play 96 deco and somehow the rng wasn’t the worst thing about the kit, but rather kraken was. It DESPERATELY NEEDS speed.
@@Rarest26 at least kraken can move you somewhere, and invincibility is still very good. inc vac is reserved for push cheese if they don’t have crab, melee, AoE, or literally any off angle on vac.
as someone who plays both slosher and zeeko charger ive have gotten pretty good at tristrike and will say it gets out done and isnt broken but with good placement and smart timingit gets value (also side note prochara has murdered my eyes with his dogsh*t tristrike placemnts)
Honestly… I prefer Baller than Krakon. The end lag on Kraken holds it back because half of the special duration is spent having to retreat or you get splatted in the cooldown. In my opinion, Spat 1 Kraken > Splat 2 Baller > Splat 3 Kraken.
The lesson here is to stop calling things "under-rated" or "over-rated"... its okay to have an opinion that differs from the majority consensus, you dont have to make out that the masses are wrong about something in their ratings in that X is under/over rated by them. The more you think CRITICALLY about it (something most people lack these days) both 'under-rated' and 'over-rated' are almost meaningless phrases... just say "in my opinion" or similar. You wouldnt be "wrong" if youd learn to stop doing this, using these almost meaningless words that is. Changing your opinion on something isnt wrong, but asserting the wider community is right/wrong is. Seriously, what does "over-rated" mean other than "everyone else is wrong about this"?
ink strike is legitimately worse than missiles ever were, sure you can’t use it across the map but at least you can take some hits from the missiles without dying, but if you dare taking a SINGLE DROP OF INK from inkstrike you explode immediately, + it’s on all the shooters and there’s several per matches it’s legitimately the worst special in this very unbalanced game
@@abdulrahiimliadi2002 What overstatement? It did get buffed to kill on contact, and it is spammed on shooters. You may not agree with this person's opinion, but they didn't say anything incorrect.
@@123christianac yep totally like tri stile is worse then missiles or it’s the most broken special or that splatoon 3 an unbalanced game totally not any wrong statements here
@@abdulrahiimliadi2002 if you think about it for more than 2 seconds and don’t blindly listen to a """pro""" player you would realize but maybe it’s too much to ask for someone like you
I hate seeing people just spamming 3 strikes in the same place Your special is not just a get out tool and especially with this one, throw it on a zone or a tower and push. Granted with this special if you could throw them a bit faster and blocked less of your vision you could fight WITH it better
I learned that if I was in a tight spot, throwing my first strike in front of me usually protects myself and also gives me enough time to use the other two strikes to help my team. If I get splatted, at least I delayed the inevitable long enough to help
Oh man, the stupid things hit a pole or something you def didn't aim at and it's exploding nowhere near where you intended it to go. 😡 I know, skill issue. *sigh*
The devs have also been the most in denial about strike by putting it on not just one shooter post launch, but a second one after the first didn't stick at top level play as planned lmao
The thing I find interesting is how much the perception of the specials is driven by the discourse over actual experience (at least for me). I'm only in low S+ (so take everything I say with large grains of salt) but I considered both of these specials to be really powerful until people like you, FLC and Squid School started pointing out their flaws. But after the fact I realized that I had experienced many of these issues myself in my own games. It's possible that I just chalked it up to my (or my opponents) not being skilled enough to use them to their full potential but I guess this is way I try to listen to analysis by you or other high level players.
@@benro6564 Again, not anywhere close to top level so take I understand if anyone ignores this, but while tier lists aren't really absolutely accurate until top level, the specific reasons given for why these specials aren't as good as people think should still apply even at lower level. Specifically the fact that both Kraken and Tri-Strikes aren't that hard to dodge a lot of the time still applies. This is something I've experienced, even though I'm a lot less skilled that actual comp players. I definitely still get splatted by them more than a high level player would since my movement still leaves a lot to be desired. But I do notice that they affect me less than something like Missiles or Crab.
You talk about S+ like that’s a low rank lol. Once you get to S there is no more casual, it’s bully or be bullied. I’m not even in S+, only S. Maybe I’m just bad.
@@fury_blade9303 Sorry, I didn't meant to sound disparaging to lower ranks. It's just that (my understanding at least) is that S+ is the not same as competitive so I'm don't have the same experience or authority as someone who as done that.
I'm not a high level player, but I always assumed that strikes weren't meant to start pushes and let them snowball like booyah or missiles, but rather to help them snowball much faster and give them advantages in the fight like wave breaker. Ik this is old news but in the squid school video, crim doesn't use the strikes to displace the e-liter, he uses them to wall out the enemy to help his team collapse while he splats the liter.
this is exactly what i thought as well, but on top of this I also thought the strikes could be something you could throw while a push is actually happening, to further increase the intensity, duration, and effectiveness of the push, kinda like a secondary aftershock to an initial earthquake.
Even though it could be quite annoying at times, the kShot's playstyle in S2 was really fun. Launching missiles, then moving in with them felt really satisfying. I tried my best to recreate this playstyle with Ttek in this game, and it just did not work. The special was simultaneously too slow, and too fast to make use of this playstyle. I personally hope thag strike gets reworked so that the user can throw the strikes faster, and the strikes travel slower in the air, so that the main weapon can more reasonably move in with the special.
The problem is people perceive tri strike to be a sort of counter/displacement special when it really is best utilized as a potentially lethal ink storm. Whenever I use tri strike it’s in coordination with my team. I see a slayer he looks like he wants to challenge the opposing backline? Tri strike that area so it blinds the enemy. Spawncamping? Utilize it to force the enemy down a certain route or slow them down. I only threw it at the tower like once before I realized it just wasn’t worth it.
I think stamp is underrated, it's an extremely versatile special that can paint, escape, shark, or you can just immediately chuck it, maybe get a kill and get a full ink tank
What about reworking Tri Strike to be able to use its main weapon like with Bomb Launcher in Splatoon 2? So you still have to down side of not being able to swim but now you have your main weapon to fight up close and can stagger the Strike more like with Sorella Brella in Splatoon 2 (If the class ever gets fixed in this game)
Counterpoint to the crab vs tri-strike argument: say you're in control and the opponent pops crab to try and get back in. While you're shredding crab, your timer is still ticking down - sure, both you and the enemy aren't painting the zone, so ultimately you reduce it to a 3v3 which always goes in favor of the defending team.
If Nintendo were real gigachads they'd increase the time it takes for Strikes to detonate. Like. That's be so cool. Cuz you'd actually be able to ho in alongside your strikes detonating, and that's great
Here's my ideas for °Variants of the Tri-Strike: *3-Inkarnated Inkstrike* - The classic; open the map and clickity clacky to send one big strike to ANYWHERE on the map you'd like! - Also comes with a clunky piece of outdated human tech (some kinda "Wii U Gamepad") *Trick-Strike* - Press R to throw up to 3 Decoys! - Press ZR to throw the REAL Strike! - The Decoys cause itty-bitty inksplosions when the Real Strike lands - Trick-Strikes have better stats than Tri-Strikes to compensate for only having a single Real Strike. °The Variant System gives you 2 new versions of each Sub and Special. Including the default versions, you'd have exactly 3 Variants, making a total of 9 slightly-different combinations per Kit! On top of behaving differently and costing more/less Ink, Variant Subs can increase or decrease your Special Depletion. Variant Specials can cost more/less Points to fill on top of their new ups and downs. In most cases, the Subs and Specials receive a Lighter Variant and a Heavy Variant. For the Tri-Strike, those would be the 3-Inkcarnated Inkstrike and the Trick-Strike detailed above.
I miss Ink Strike, I mained the N-Zap 89 in the first game & Ink Strike worked out so well with how I liked to play but problems are, no game pad so it would be harder to use, it's easier looking down at the game pad to place your ink strike because I regularly paid some attention to it throughout the match to get an idea where enemies are spreading ink, pulling up the map on the screen has caused my team to lose matches because I want to get an idea on positioning, typically I do that when I'm splatted but there are times when I'm out there & just need to take a look but because I had the map covering my screen, I didn't see someone take the opportunity to take me out, meaning I'm not there assisting my team for that amount of time. It's just a mess, I feel like if you haven't been as aware of the map through the game, it would take you that much longer to decide where to place your ink strike & even if it wasn't too much of an inconvenience like it could work smoothly, it's still a special that can hit anywhere on the map, jump back to spawn where you're safer & decide where to launch it? Yeah, global specials where you can fire from a safe point might not be the best thing for the game, I admit I miss it, I loved ink strike, it was one of my favorite specials in the first game but I can see why it can't return, I think triple ink strike was their solution to ink strike's problems while keeping in with the theme of 3. I still haven't used it that efficiently, it hasn't been on a weapon that I use frequently so that's part of why I haven't, best thing I ever used triple ink strike for was reviving my teammates while taking out a Fly Fish at the same time in Salmon Run. On Kraken, I'll take Royal over the original any day given the first one was such a pain to go against. I only used it sometimes on the Krak-On Splat Roller so I didn't have much experience with it until the N-Zap 83 came out, point sensor plus Kraken. Imagine whenever the 83 returns (I'd give it 1-2 years lol) it gets the same kit but with Kraken Royal instead. At least Royal isn't as bad as the original Kraken so it might be balanced enough. I had a lot of fun playing this, one of my memories is when everyone was having a squid party on Saltspray Rig & when I realized, I partied with them & jokingly popped my Kraken, splatting the whole other team on accident during the party, I felt so bad about that but like, I thought it was funny to party as a Kraken. Seriously though? Royal could use something but it has to be small, I really don't want to see it get to being like Splatoon 1 Kraken again. So many memories of thinking I had my opponent but then, Kraken! So glad it can't be popped as a panic button anymore.
I have always loved tri strike since day 1 of splatoon 3 and its sad to see it quite low. I hope it gets squid form and just want it to be a good special so I can use it again. I can still use it but im not high level so it is harder for me to use tri strike...
I kinda wonder what tristrike would be like if you could use squid for, the strikes painted better, and you maybe even got a little swim speed while using the special. I bet it would make the special much more interesting while also being really easy to implement.
I agree with most of what you said regarding trip strike but I think a lot of your criticism is solely through the lens of playing it on a shorter range weapon and without team-play in mind as much. Nothing wrong with that but the more I play vrapid the more I realize just how good it works for that kit- it's way more in tune with the kind of positions and fights rapid takes and extremely helpful helping my teammates take important fights out of my range on things like tower control.
my idea for a tri-strike rework would go something like this: - Revert the damage and radious buff (and decrease radious a little bit more) - Reduce the time the strikes are active - Make the strikes become active faster - Increase damage to all objects - You can now swim and use your main weapon while using tri-strike Idk, something about having a poket upgraded bomb that can shread HP specials and help with quick displacement is really apealing to me
I have my slight disagree on Tri Strike, it's damage is still a lot and is great as a trapping tool, it would be nice to have it do accumulated damage instead of constantly having an insta-kill hitbox, it's really frustrating getting killed for touching just the tip of it, it's absurd. However, I do agree it lacks mobility and swim form definitely helps it get more benefits from it so I'd give it that to compensate