@@naytcorpse well, could also be fighter game style action, or fps action, etc. Also I'd mention that there is also an important distinction in the AMOUNT of action... so Secret of Mana is an arpg, sure. But it is ina whole different genre than, say, Blade and Soul, or ... uh... Black Desert Online. Those are super twitch action whereas grandmas can play SoM. SoM is a aRPG, BDO is an Arpg. EQ, say, is a direct translation of RPG combat into real time live action, *while keeping the RPG combat pace.*
I think a strength that turn based games have over action is being able to control multiple characters at the same time. Sure there are action RPGs where you can change characters on the fly, but in a turn based RPG, everyone's working together simultaneously and you're in control of it all. You simply can't do that in a real time game. That reason alone gives turn based RPGs value, imo
Yes. You get a certain role playing experience out of turn based strategy games you can't get with action games. The pace allows for introspection and thought to be placed on the characters and story. A lot of people don't understand this
I legitimately will not play an action rpg where you have multiple party members, I just can't get with that style. Which means I miss out on a lot of modern action rpg's, but I'm ok with that.
@@JSmoothSoulrealtime strategy games have dogshit combat on an individual level, but it's a strategy game so it dosen't matter A turn based characters can have hundreds of abilities, magics, skills etc etc while a RTS character would just do a basic attack repeatedly with the same damage
Eh, i don’t think so at all. And it’s not exactly the combat systems fault but very few turn based combat nowadays rarely feels very interesting. Octopath/shin megami tensei 4/apocalypse are the best examples of modern turn based though. But even smt ruined its combat in 5.
@@morriganrenfield8240 It is indeed territory that has been covered and conquered, time and time again, but for me personally, I just never really get tired of turn-based RPGs. It's like my "home" genre, haha.
Yakuza : Like A Dragon legit got me back into this genre. That game was perfect to me, the random encounters were fast, the visuals kept me engaged, the story was incredibly well told, and the music was lit. I still hum the battle theme in my head. Best modern JRPG I've played recently, though i don't have nearly the amount of time necessary to play alot of games these days.
Agreed! Really looking forward to the sequel. Can't come soon enough. Been looking for anything else that comes close to it, but without success. Honkai Star Rail comes closest, but as a gacha the story delivery being drip fed means it'll take forever.
@@porina_pew I can't think of anything that comes remotely close. Persona 5 is in the ballpark, but not quite, as it's still a persona game and leans heavy into the fantasy themes. Closest we'll get more than likely is the actual sequel, which can't come soon enough IMO.
I love turn-based and tactical combat systems, they're like a chess tournament with increasingly interesting opponents, they make you think with your head instead of stupidly pounding one button to stab your opponent with your sword.
Pick attack from menu =chess you're so desperate to feel smarter or more skilled than a Gta, Red Dead, Skyrim or soulslike 100 percenter for a little bit of menuing gtfo 😂 the games I mentioned cleary take more skill and know how & trial and error for a first time player than any turn based rpg, but turn based is chessss oookay smarty! you so smart for clicking big damage out of the menu! Much moreso than me and my fast twich reflexes it took to beat all the bosses on Nioh 0 damage. 😂🤓🤫😂😂
I really like the combat system of the Grandia series and Final Fantasy 12. I feel like they blend the real time and turn based combat and make the gameplay more fluid. The fact that you can also pause, have a breather and get a grip on your surroundings before choosing your next action is great
I'm w/ you. Loved FF12's Gambit system. So much opportunity. I'd add Baldur's Gate 1/2. While CRPG, they combine realtime w/ some mild turn-based elements like casting times and the ability to pause whenever.
I don't think turn-based games as a whole are outdated, but I think the RPGMaker/Dragon Quest/FF1-3 traditional formula is. There is so much you can do with turn-based gameplay. We have numerous amounts of tactical turn-based games that add a lot more depth and layers to the traditional formula. Then we have games like Earthbound/Undertale, Yakuza LaD, and Mario and Luigi RPG series that adds more engagement due to actively dodging and timing hits. Lastly, you have hybrids like Xenoblade Chronicles and FF7 Remake (I think it nailed the balance between action and turn-based combat). There is a world of difference between something like Divinity Original Sin 2 and Advance Wars than a formulaic turn-based games that chase the classics without doing anything novel. I think modern turn-based games need more engagement and depth as well as less reliance on grinding (trash mobs) and more unique and memorable enemy encounters.
One of my favorites battle system is the one of phantasy star 4. The macros and how the order of the macro makes the speed of the characters change it's awesome
Exactly! I'm surprised Broductions didn't catch that one. It did the combination magic system that BOF4 was mentioned for first, AND has a simple, elegant solution for making those combos easier. With Macros, you can open the menu before combat, and slot in which party member uses which skill and when. Enemies can still, sometimes, interrupt their initiative, but using Macros, setting combo participants next to one another in turn order is a BIG help. (as long as you put the slower participants earlier, for best results)
Great video! I recently finished playing through the Trails in the Sky trilogy for the first time and I loved the combat system. There is so much strategy involved with it, not only based on which characters you decide to use, but what you mentioned about the different abilities and status effects that pop up throughout the battles. What an excellent story too. Okay, when are you going to a dedicated video to a Trails game? Haha!
This vid was so much fun to sit through. The Toonami like feeling I got from the intro/outro/intermission, the amazing music throughout the whole thing, the lore at the end and a bonus cat toy vid tossed in for good measure. This was just great, put me in such a good mood! :D
SaGa Scarlet Grace is a really good example of a modern RPG with a turn order bar, allows for a LOT of manipulation with characters able to see an enemy's pierce attack coming and setup a counter for it.
Turn-based RPGs are a genera that can accept all sorts of things and still be a Turn-based rpg. I mean, it's probably the most trivial way to implement any combat mechanics. As long you have an object with a number associated to it that you want to turn into 0, while avoiding one number associated to the player to go to 0, and you take turns to try diminishing it, it's already a minimum viable product example of a turn-based RPG mechanic. You can literally do this with dices and a pen, or even rock-paper-scissors with best of 10. Since it's so simple to implement, devs can make their talent go wild, just like how musicians can go wild with just the seven notes of the C Major Scale. I think, as an aspiring musician, that the turn-based rpg mechanics are to games as DAWs are to music: It let's you focus on other things that you want to focus. I don't think I'd ever be able to try being a musician without a DAW, since I cannot play an entire orchestra or a studio setup for myself, nor I can afford hiring one. I think most devs wouldn't be able to turn their ideas into games either if they had always to make combat be in real time. To be honest, I don't doubt the majority of video games on internet are either Turn-based RPGs, Point-and-click adventure games and Visual Novels, which at least on gameplay mechanics are the easiest genera to implement, especially with the existence of tools like RPG Maker and Ren'py. If you are good at drawing or writing, all three play along really well with your skills, so you don't need to afoord another person in your tight budget, specially on more personal projects you want full control. I'm planning to make a game, and I'm still in doubt whether I do an Turn-Based RPG or a Deck-Based RPG for the combat mechanics. Maybe I'll do both at the same time. Cards are not much different than menu buttons in functionality after all, but are cooler in looks. It feels good to have a card in your digital deck.
As requested, I would Skies of Arcadia's Spirit Points system is basically a Stamina system or at least a hybrid. Spirit Points regenerate at a certain rate per round, and skills cost SP. The max SP and regeneration rate grow with your level. Regular attacks, magic, items, or defending don't cost SP however, so you can use those strategically to save up SP. Also bonus points for element-based combat and extra point for ship-based combat. The main complaint is a high random encounter rate of the original on the DC, but that was fixed on the GC port. If you haven't, there's basically no reason to not play it.
On the "random encounters" front, as you mentioned, not many modern games have them. I'd also add that some Action RPGs also have random encounters (Star Ocean/Tales of).
Thank you for making this. I was going to buy the ff7 remake until I saw they had switched from turn based. I think it’s more popular in general but I can never get into it.
I have to agree with you, and yes it's the same reason modern FF don't click with me. Square-Enix seems hellbent on killing turn-based RPGs though with the rumor now that even Dragon Quest is going to be "modernized" and changed.
@@AJ-po6up So "turn based" and "modern" does not belong in the same sentence. I kind of want to see some photo-realistic turn-based JRPG games that could push my GeForce RTX 4070 to the max even at 4K resolution. :)
FFVII's turn-based system with the materia was so much fun. I wish they would have kept it, maybe with a twist. Updated graphics and turn-based combat shouldn't be mutually exclusive.
Remember, this year’s most acclaimed video game is Baldur’s Gate 3, a turn-based RPG. The best-selling RPG franchise of all time is Pokémon, which is again turn-based. People are even hyped about Super Mario RPG and Paper Mario: Thousand-Year Door remakes. Turn-based combat is not going away anytime soon. ^-^
Another category you should have added: Visuals. I can't tell you how the animations of a certain attack/skill add entertainment to the game. Like A Dragon for example, I'll never get tired of seeing a Host bash someone's face in with a cake or spray someone in the face with a bottle of wine, or a Breaker bust out a windmill to take out a crowd of enemies. Legend of Legaia was also great at this, as was Xenogears. Watching Vaughn or Noa flip all over the place will never get old, neither will the numerous Deathblows Fei and company can execute. It goes quite a long way in keeping things fresh and interesting.
SaGa Scarlet Graces, yes play this game. The battle system is pretty impressive with a lot of variation in gameplay and adjusting for things. You have counter attacks (activated if somebody uses the type of attack that it counters) that will break up turn order, delayed attacks, fast attacks, and an ally/enemy killed with be taken off the turn grid, and then "link" the ones it was between together. If it's the same type (ally/ally or enemy/enemy), it'll immediately start a powerful followup attack with all of those units (without using their turn) on the next target that could potentially 1-shot them. Best part is both you and the enemy can use it. And every weapon specializes in something different here, which is what adds to the customization and strategy. Buffs and debuffs are really strong here too, and could potentially make/break you.
I have 2 problems in mind with turn based rpg. It is that usually when you learn a new skill/move, it makes the previous move/skill obsolete like i noticed in Like a Dragon 7. Once you learn the essence skills, there is little point in using the first few skills of that job. And yeah i know they balance that by having high mp cost, but can be solved by using mp recovery items. My other problem is how the equipments in turn based rpg if not most rpg are just stats sticks, bland, basic, and generic, and nothing unique or interesting like add effects to a specific skill(s) or change how you play that character. Like a build diversity. No, they're usually go the route of "best in slot" equipment type of RPG.
Great video, you guys make a lot of excellent points covering systems near and dear to my heart. Though I think my personal favorite will always be the "plan ahead" style of games like FF10. Though SMT is a close second. On the topic of games that have turn manipulation if any of you haven't played Radiant Historia you should seriously check it out anyway you can. Originally a DS game IIRC it got a re-release on the 3DS. Personally I'd just emulate the original but you didn't hear that from me ; )
Keep yer modern Final Devil-May-Cry-tasies! Turn-based battlers have never been in ruder health. SMTV, Persona 5, Chained Echoes, Sea Of Stars, all the glorious remasters and remakes (FFX), even Xenoblade is accessible to those who are ARPG-averse! Love it. We're very happy turn-based lovers at HyperPlay RPG Towers.
Great video! Great examples and the visuals/sound design are so chill. I really like Octopath system however I wish they added (or all JRPGs added lol) an auto battle for lazy turns. if they want it to pick more then just attacks too that would be fine. I think combos and timed attacks could go a long way in most RPGs.
Thank you! An auto battle feature in Octopath would be really nice, selecting the right weaknesses for every enemy during random battles can get a little tedious lol. Maybe my only real gripe with the battle system
I was turn based only for a long time (other than kingdom hearts). I was just bad at and stressed by action games. I recently fell into the Monster Hunter Rise black hole and “got gud” through some arduous practice and now I am still bad at action games, but I’m not AS bad and I enjoy them a lot more.
After playing so many turn-base rpgs, I can only tolerate super simple battle systems when everything else in the game stand out. Like you point out turn manipulation is great and more games should implement, personally I been wanting more and more to play games with free moviment or simply more complex systems maybe even waky ones that dont resemble any other games. One game that I will always defend is Dragon Quarter that battle system alone make it worth, since was very experimental at the time even if was taking a few cues from Sakura Wars 3 the system had its balance issues and the utility of some mechanics werent fully explored, I believe the Valkyria Chronicles games (havent try yet) have some similaries with the AP
Tecmo Super Bowl for the NES is the best tactical sports-themed RPG ever made!!! You've got: player charas w/different stats all duking it out on the same battlefield, animated cutscenes, awesome music, status effects. And rare for any RPG: its *multiplayer* is god-tier -- so much so that there's an emulation scene just so that the battle roster is updated to current year.
I feel that turn-based battles have an aspect that cannot be done with any other kind of battle system, they give the player full and equal control over a party of characters. Real-time battles can only practically give the player control over one character at a time, leaving the rest of the party to be directed by AI. This makes the rest of the party inconsequential in battle compared to the main character.
there's a rpg with a stamina system you didn't mention, Unparalleled. not bc you missed it, but bc it's not out yet! you haven't heard of Unparalleled bc I haven't been talking about it nearly enough. my brother is doing the music. I'm the solo developer doing everything else but the art. coming up on 8yrs working on it as a part time hobby while I work during the day. thanks for all your videos. they not only fuel me with inspiration they also give me a lens or context by which i can formulate ideas and words to talk about these interesting and various rpg systems. "Smash into the Unknown in this 2d sidescrolling pixel art Turn-based RPG on a Platform. Elemental Field Interaction physics. Turn-based stamina system. Timed Hits. Timed Blocks. No random encounters. Enemies visible during exploration. Elemental Combos (Wind + Fire form Lightning) like Breath of Fire 4 but attacks trigger immediately so no more missed combos due to random execution. " "Year 2313, In a Universe not unlike our own, an unemployed Rock Giant gets more than they bargained for after signing a Moon Mining Contract with the mega monopoly known as the 3PE or Third Party Entity, which is the middleman of every transaction and seemingly owns everything under the Solar Sphere. " UNPARALLELED Release Date- When it's good and ready :)
I certainly hope they'll never be outdated! As someone who grew up playing Pokemon and not having great motor skills, strategic turn-based RPGs are my favorite kinds of games. I like Metroidvanias, a few different fighting games, and whatever you call the Legend of Zelda, but I prefer the combat styles of Pokemon, Persona, Fire Emblem, and the earlier Final Fantasy games.
One of the best TBRPGs I've played lately was "Ruined King" from 2021. It uses a system sort of like the stamina system you mentioned in the video, but in a really interesting way. HP and MP are not refilled between fights, and using anything beyond a simple attack exhausts MP. But on every turn, you get "Overcharge" (stamina) which you can use instead of MP to execute your stronger attacks. It adds a ton of layers of strategy, especially with the variety of ways you can manipulate all of your resources. By making it so your resources don't recharge between fights, it makes even the most mundane fights meaningful. Taking your time to build up stamina so you aren't exhausting MP might mean the enemy gets a few more turns to knock out some of your HP. And by the time you get to the boss, you want to make sure you aren't too low on either. It has a lot of other strategic mechanics as well, and every character has a unique approach to all of them. It's a very well thought-out game.
battlechasers: night war and especially the ruined king (the league of legends rpg) were SO GOOD for turn based. they came up with some tightly balanced turn based mechanics
Some various thoughts: I suspect a view of "turn-based as outdated" comes from the AAA studios doing their big budget AAA RPGs as action-RPG more often than not (there are still exceptions, like DQ11). They typically have their turn-based games as mid- or low-budget games that barely get any substantial marketing budget. So, based on how the big studios preferentially market fast-paced action games, the perception that turn-based is outdated kind of makes sense. I don't like it, because I value both action and turn-based combat systems, but oh well. As is usually the case with me these days, the indie scene has tons of gold often for much cheaper, so I'm still satisfied. Gimme Crosscode or Cat Quest for action and Monster Sanctuary or Chained Echoes for turn-based, and I'm a happy guy. Though I kind of wish the studios known for RPGs would maybe revisit doing some big budget turn-based games now that Nintendo has basically released the near-perfect action-RPG game with Tears of the Kingdom (even though it still has the stupid durability and stamina mechanics from BotW). Gonna be hard for anyone else to top that as a AAA game. re: Status effects, that's why I love Final Fantasy 5 so much. Nearly every boss is susceptible to some handful of meaningful status effects, which allows you to strategize approaching the fights. This is especially fun in the 4 Job Fiesta self-imposed challenge for the game. Love the kitty and doggy conversation at the end. Makes me want to revisit Shining Force 2.
2:45 Random encounters are fine. Fixed Encounters are much harder to implement in a way that's actually fun and interesting. Chained Echoes is a great example of fixed encounters done poorly, playing through that game made me wish it had random encounters. Chained Echoes has lots of encounters that you cannot avoid and because there is no exp system in the game, the fights are completely unrewarding but there are no ways to skip the encounter because if you run from them, the enemies will still be there blocking your progress until you defeat them and some enemies can really be a pain in the ass to fight. If the game had random encounters, I could run from the battles I didn't want to fight and continue on with the game without having my progress blocked.
The Football comparison is less weird than one might think! The battle layout design for FF1 was inspired by the scrimmage line in Football, giving the sense of opposing teams.
Turn based games never stopped being made so I always scratch my head when people go insane when say a FF game is not turn based. Who cares? Its also ok to like more than one combat system. I play RPGs for the story, characters, and music, not the combat system. That's just an extra.
I agree, while really fun combat can bring up a game to top tier status, for me it’s mainly just a vehicle to get to the big story and character moments. That and atmosphere are the main reasons I play RPGs, not really the combat
I think Battle Network and Star Force are perfect examples of Turn Based combat that completely hold the game on their own without the need for a good epic story that JRPGs are known for.
Not nearly the amount of tedium or grind either when conpared to most jrps and an actually engaging battle system?! refrains me from calling them jrpgs, since they usually don't have such things 😂 reconize weakness then attack still there in the above series too but the control over movement and chips/cards and combos make it alot more engaging.
TTRPG's pretty much use turned based combat to this day which is why this type of genre wont die. Even games like Xcom and Divinity original sin are turned based.
Sorry for the double comment, but fuck, this whole video is a vibe, you know? I really, really digg the way you edit all this, and I like the transitions a lot. The part at the end was very cute!
Turn-based Rpg are my favorite type of game... They feel more relax to me... Not all game need to be call of duty.... And some time I can play more then one game at the same time... I remember realy well playing Dofus and Pokemon when it was not my turn as a kid.
One of my favorite system, comes from an underrated game, arc rise fantasia from the wii, it have a system with "AP" where you have an amount to spend on all your characters depending on attacks, it makes everything a lot strategistic
I love turn based games, think the problem with turn based RPGs nowadays is that to cater to wider audiences the devs have been dialing down the difficulty, which just makes them boring and tedious. If you can get through most of an RPG just using basic attacks or abilities with no real need to focus on strategy or build, then yeah I can see why some people might be put off by them.
They're for people who can't adapt to action nowadays seems like and then they cry about it. Turned based games are almost always very easy. Allowing you to outlevel the challenge on easy enemies for hours but just hitting attack or allowing auto battle to play. Strategy games are still great. I'm 39, been playing RPGs since the NES and turned based bores me a lot faster than action RPGs and makes little sense lining them up to attack one at a time. I'm still going to play them but I see what they're being made less and less and less people are buying them.
There's this delusion that people who play turn based can't play action games. I play both. I can and do because these two systems aren't interchangeable. They scratch different itches altogether. This is because turnbased combat exists mostly so players can play more than one character at the same time and manage resources much in the way you do a party in DnD.
Octopath II was phenomenal, Sea of Stars is upcoming & Baldur’s Gate 3 is about to completely take over my life all in the same year. Suffice to say, this genre will continue to feed us .
I never liked turn based games in my younger years. That changed big time when I bought dragon quest 11. I bought it by chance and because I was sick and tired of all other games and wanted to try something new. I was so happy i gave it a try because they joy i felt when playing this game was the same as a kid. I was blown away by that game. That game was very addictive and pure fun. That was my first turn based and have played a staggering number of turn based after that, old as new. There are alot of different type of combat mechanics and i also think they will keep finding new mechanics. Smal adjustment can make a big difference. It will evolve for a long time in the future.
Turn based RPGs with a great story and fun mechanics is all is ask for ! I miss that era of gaming where games had a soul and playing them meant that you are in for one hell of a journey.....
I still think grandia had one of the best iterations of turn base. Canceling adds a whole other level to the strategy. I think breaking opponents using weaknesses and canceling should be in every turn base rpg.
If you don't like the ATB system in Final Fantasy rushing you, you can always just switch it to 'wait' in the config menu (which is what I usually do).
RE: Status Effects - Omori does this rather uniquely with its emotion system, which forgoes the usual buff/debuff distinction by having each emotion (apart from Afraid) having both positive and negative effects.
It will never be outdated, because turn-based requires the player to commit a greater portion of their attention to their actions. This level of commitment and strategy falls in-between the mindless button-mashing that many action role-playing games utilize, and the in-depth strategy/position-based games that takes away from the speed and excitement. If turn-based was truly unpopular/outdated, Yakuza: Like a Dragon and Persona 5 wouldn't have been nearly as successful here in the West as they were. And, those franchises have always had a difficult time being commercially successful in the West. It really boils down to individual preference. I love all kinds of different gameplay styles.
Turn base combat allows a certain amount of strategy with your fights. The only people who were upset that turned based combat Was a thing were people who liked Kingdom Hearts with action combat.( Note I actually love Kingdom hearts but I also love turn based combat in final Fantasy especially final Fantasy nine And persona 5 Love the persona games. Also turn base combat is the same argument As fix camera angles and tank controls in survival horror games It wasn't obsolete or antique. It's just developers Decided not to improve the tank controls or the fixed camera angles.
I used to hate turn-based RPGs, but the older I got, the more I appreciated them. It also helps that my very first JRPG was the first Dragon Quest on NES (More commonly known as Dragon warrior). Also, I started playing D&D two years ago. So the title of this video is accurate.
one big thing that makes it stand out is the camera, its something a action game can't do cause it controls the camera where fixed battles allow the camera to create those shots without interruption glad he pointed out that random encounters aren't bad, just in how u use them all the more woe when a series (Final fantasy) loses it, so much potential thrown away for broad appeal
I agree that their are so many varieties of turn based rpgs . Some cool hybrids like The Last Story for example. Love your taste in your hip hop music 👍. My favorite producers are Pete Rock, Premier, Marco Polo , RZA & Timbaland .
Yes, turn-based rpgs have basic mechanics. But in this generation of games with complex mechanics and fast-paced action, "basic" is sometimes a good palate cleanser imo
Another awesome video Gaming Broductions well done. I just want to also say on the subject at hand I just finished playing FFXVI it was great & was convinced after that I definitely prefer turn-based combat nothing wrong with action RPG is just a nice alternative more options for us gamers is just that with turn-based I love the strategic element behind it knowing your enemies weakness, selecting the right action at the right time, not making a single mistake on a turn that can cost you victory, good preparations & especially when you overcome a difficult boss that might take a long time to beat feels so much more rewarding for me anyway that is why I believe that turn-based is not and never will be outdated.
Most turn based RPGs desperately need something to continue innovation. I'm a huge JRPG fan but people are far too forgiving of the standard JRPG that gets released these days. I also the simple 3rd person sword slashing action game to be badly outdated if nothing new is implemented or the combat isn't especially sharp. Anime games are bad offender of both of these problems. I hope for a future where anime inspired games are 1st inspired by the anime, then made to fit the game format instead of just throwing 2d characters on the same old formula. One way they could innovate is dedicating game mechanics to the actual character's behavior. I'd like to be surprised and find buttons on my controller that engage in comedic, slice of life, or fan service activities rather than everything happening in a menu or text box.
As a turn-based lover myself I cant really stand the hate and the willingness to just drop it as a considered RPG type. I can get why some people wouldn't like it, but it should take away from the people that do. Personally I like trying out different kinds of Turn-based rpgs, I enjoy the simple spam atk grind outs, the methodical fights where you have to time and combo, Turn orders, character swapping during a turn or during an attack to make it feel like you're doing MvC combos, Puzzle solving fights, i love them all and there is enough variation between games that it will never really get boring for me. But I guess the sub-tag is gravitate more towards is party-based, just cant get into the solo RPG mindset since i like the character interactions. [Edit] Guess i should mention my favorite RPG huh? It's Mana Khemia 1+2, their battle system is hella fun to just play out. It has turn orders/manipulation, attacks that either shorten or lengthen your position on the turn order, combo skills, swap combos during attacks so its possible to rack up huge damage, and by the time its introduced, enemies have much higher hp pools to account for it so its something you'll get into pretty fast. Its an atelier game too so it has the alchemy and collecting, and it was popular enough for them to re-introduce the mechanics in the 2nd and 3rd game of the dusk series. Highly recommend if you don't mind the required weekly quotas in game and pushes you to see how far you can get into between them.
Turn based rpg's are great at any age. The slower pacing combat can let you play and enjoy them when you are a little older verse all the fast paced games out there. Especially if they have a very strong story element in place with characters with strong backgrounds.
1- the thing about videogames is that they are a combination of many diferent arts and skills, drawing, animation, music and sound design, storytelling. 2- Similarly, the combat system aka the way you mostly interact with the story being told, is just one aspect of the whole and we should not focus to much on just it. 3- turn based combat is, like other things, only limited by our imagination (and our budget of course). 4- Story is the most important thing me. Being a 90´s kid could that be any diferent? the combat system doesnt need to be great or revolutionary as long as i am interested in the next story beat. 5- been saying it for years: i would love for a new ff with turn based combat and retro look. cheap, nostalgic e guaranteed money. 6- Dark souls is a turn based game! is uses timed input both for attacking and defending, as a stamina system, you can improved your speed stat or lower the opponent´s, positioning matters...
seriously i grow up with turn base game and even today i still love turn based...if people make me choose turn based or slashing style gameplay..i definitely will choose turn based....I'm glad many people still love turn based game... it's sad ff will never become turn base anymore....but hey we still got atlus and sega( yakuza 7/8) ...
Turn-Based RPGs is still loved and appreciated by a lot of people (me included). I think the idea of Turn-Based RPGs being outdated is come from the fact these games most of the time are not streamer friendly. especially now days some people spend more time watching someone playing video games more than playing it themselves.
I find it funny that a couple of months after this video released bakdurs gate3 released and won multiple game of the year awwards a game from a series that started as a real time rpg series and went turn based turn based rpgs can mever be outdated because they can take so many forms
I just bought Chained Echoes and got Cosmic Star Heroine last year, I plan to play them both soon. Really I prefer turn based as I like to take my time and olan out my strats, especially with TRPGs like Shining Force and Divinity Original Sin.
@@ZephyrK_ it's probably not a commonly held opinion I concede but there have been a number of games I've dropped where I've loved the story but gated the combat so much I've given up on them. An example (and another unpopular view I expect) is Xenogears (and to a lesser extent Xenosaga). Utterly love the story but hate the combat.
@@leehardy2025 Gears & Saga 3 have phenomenal combat imo. The Deathblow & Gear combos had the title feeling like a fighting game to a degree and Saga III’s flow for it’s combat was just 👌. I remeber going out of my way to grind just for fun in both these titles. To each their own I guess.