shedinja was also banned thanks to tera... to natdex ag after being a gimmick for years it's like an exaggerated version of volc's situation who went from a solid ou mon with a clear weakness to ubers (in this case, shedinja was a very flawed niche mon that became way too strong for ubers after tera)
In theory its typing isn't too bad, it would have 4 resistances (ground, grass, poison, and bug), along with 2 immunities (normal and fighting). Which is 6 good defensive traits compared to the 5 weaknesses. Ghost and bug also offer good coverage, since ghost is super effective against ghost (which would resist bug), while bug is super effective against dark (which would resist ghost). Only reason it can be seen as bad is just because every team will run one of the super effective types as a way to make sure they don't get walled by the one and only Shedinja.
Lmao finally a shedinja W. which typing does it tera into? water? Also what do tera shedinja teams do against mold breaker, entry hazards, sand, and burn/poison?
In the other hand we have Tyranitar, that decided that even with one of the worst type combinations (including a quad weak to fighting which is lethal) he would consistently be a top tier Pokémon
T tars viability went crashing down to UU as gen 9 came along and the big elephant along with misc physical fighting, ground and water moves became spammed everywhere
The one type combination with Normal that actually benefits from it is Ghost. Changing one of Ghost's 2 weaknesses, as well as Normal's single weakness into immunities is incredibly useful, only leaving a Dark weakness.
I'm genuinely curious how drastically the meta-game would change if Stealth Rock was just reverted to another Spikes clone that just also affects flying/levitating pokemon. That being, that the type advantages/resistances are removed in favor of a flat 12.5% damage upon switch-in.
@@aekaralagonisiI support this. Sending out a Rock type to knock away SR sounds pretty nice. Maybe while at it, when SR is knocked off it deals Rock damage to the side that set it up.
Now that we've basically done all aspects of what Pokémon themselves can do, it would be nice to see things like Weather, Terrain, Items, and Hazards be analyzed.
@@mysticmongrel1289 It'd have to be distinct from the regigigas theorum. Pelipper simply falls under that where its ability makes it good. Hell, weather teams barely exist without abilities.
@@mysticmongrel1289 I think instead of rock theorem I think rosersde theorem(or a better hazard setter I forgot) would fit better maybe?????????????????
Who thought making both Aggron and Bastiodon quad weak to two of the most common offensive typings was a good idea? Bulk doesn’t matter when you’re 4x weak to a close combat from a attack weighted mon
The devs acknowledged this fact too because Mega Aggron is an extremely rare instance of a pokemon losing a typing. Dunno why they didn't just keep it that way for the regular one 😢
It would be pretty interesting if we got a general overview video that discussed all of the OU metagames over the generations, which Pokemon were top tier and which fell off. It might be a long project but it definitely would be cool.
Held items aren't close to everything tbh 😥 like the comment above said, they aren't nothing either. But they are nowhere as close to important as the theorems mentioned on this channel
There is one exception for normal being a good addition: with ghost, lile hisuin zoroak. There normal is actually adding benefits in everyway, because it gives an immunity to a previously super effective type to it and a stab and the weakness it brings with it, the ghost typing was already immune to it. So there is an exception
I'd argue TTar is good _in spite of_ its typing, not _because of_ its typing. Rock/Dark is horrendous defensively, having seven weaknesses, four of which are to common types, and one of THOSE being a crippling quadruple weakness to Fighting.
ttar is the best user of this typing. its ability boosts its sp. def thanks to rock type and its stab pursuit was scary to deal with. But yeah, defensively it's sucks. But Ttar is a threat still
Not quite cuz Volcarona is a good offensive, bad defensive typing, that became broken because of Tera. Tyranitar's typing, meanwhile, is riddled with weaknesses, and it's one of the best Pokemon ever made in spite of that (though I do think Rock/Dark is a solid offensive typing that helps define Tar's role). And it's the worst it has ever been in gen 9.
@@breadeater1194Rock/Dark also has its uses defensively. About as many resistances as weaknesses, and the Rock typing boosts Ttar’s Sp Def in Sandstorm.
@skeetermania3202 While that is true, Tyranitar's typing still holds it back significantly defensively because of not just how many weaknesses it has because of it's rock/dark type combination, but because several of those types are ones that are bad to be weak to. It's type combination doesn't really do much to make it any better defensively, as outside of fire, flying and a psychic immunity, it's honestly more effectively defensively because of it's combination of being quite bulky while also getting it's special defense boosted by sandstorm
so fun fact about volcarona: all 3 of its forms have a double weakness, but those double weaknesses form a pseudo type trio of their own. the regular one's double weak to rock, iron moth is double weak to ground, and slither wing is double weak to flying. not quite the rock paper scissors of fire/water/grass, but rock/ground/flying can be seen as sort of a trio themselves.
I kind of wanna see a video on the traits that are good for singles/doubles. Hearing how pokemon like gyarados and arcanine are used as support pokemon in VGC when in singles, they house offensive roles boggles me. Seems like a cool idea. Edit: I have a name now: The Incinaroar Theorem. Is this good?
Actually Arcananine is usually always used as a defensive pivot in singles, but a breakdown between what makes a mon good in singles as oppossed to doubles would be very cool
Honestly the smoothing of the extremes that doubles provides is one of the reasons it’s my preferred game mode to singles (speaking of course of the reliance on rocks)
I'm sure it was a tournament running during the time, and they did not wanted that thing despite people not really wanting a ban of the moth. Smogon can be tyrants at times.
@@N12015 to be fair I've had enough of competitive pokemon as a whole, Smogon not making sense at all and Gamefreak having grasshopper level of brain cells when it comes to balancing there games lmao, I even started day dreaming a new path called "The Institute of Balance" having Kyurem and Zygard in the logo and start balancing the game myself lmao...
It frustrates me to no end. "No, we're NOT going to give Ice types more resistances and boost Luxray's BST, that would break the meta" was in the same breath as "Hey, wouldn't it be fun if we made a gimmick that could change a Pokémon's type while also boosting any move that is of the type it was changed to?"
@@usuallyangry like it's not that hard to take off some weaknesses, why is ice type weak against fighting? I never saw a fighter actually break a fkin iceberg??? Why is rock type super effective against ice? If something is heavy enough of course it will break it lmao... why dosen't ice type resist water since it literally FREEZES IT WHY DOSEN'T ICE TYPE RESIST DRAGON SINCE DRAGONS CAN'T RESIST COLD TEMPERATURES WTF GAMEFREAK??? If we go by logic only Steel type and Fire type should be super effective against ice type since both this two types resist ice and are commonly used to deal with it
Terastallization would ironically be LESS broken if it wasn't so restricted as it is. If each pokemon could terastallize once per battle, and into ANY type instead of one set type, it would massively reduce the power of terastallization in general. It would also be a lot more fun and skill-intensive to use that way.
7:16 normal/psychic is a good type and normal/ghost is a broken type because in both these cases the ghost immunity eliminates a weakness and the fighting weakness either makes the Pokémon neutral to fighting or doesn’t matter because it is already immune to it. But definitely if the type doesn’t have a fighting resistance/immunity and ghost weakness combining it with normal generally makes it worse, unless it comes with normal types typically blessed move-pool but that doesn’t really count as a feature of the type.
I probably said it before but your voice is honestly one of the most relaxing sounds to me. Combined with the background music those videos are my favourite way of just zoning out and resting.
Amazing video as always. I think a video explaining the viability of types would be interesting. For example, how changes like poison mons absorbing poison spikes, or steel having no good offensive moves made the type they belonged better or worse. It would be a mix of theorem and how good was X type actually. It could be 1 video, certain groups or just 1 for all.
@@tedbrouwer2831 Alakazam. It lost the elemental punches coming off its Special attack and in exchange got Special Shadow Ball and Focus Blast. Strong and good moves yes, but not enough to make up for the lost Super effective coverage of those moves. Sure, it could do a sort of worse pseudo Bolt Beam thing with Shock Wave and Hidden Power Ice but that just seems so crap. Gengar losing Ice Punch and Fire Punch hurts it. ThunderPunch doesn't matter because it has Thunderbolt. Getting Special STAB Shadow Ball was nice though. Sludge Bomb was meh until Fairy types due to bad type coverage.
I kind of want to suggest "Why Coverage Can Be Everything - The Regieleki Theorem", because of the massive, instantaneous jump Regieleki took from UU to Ubers with the addition of Ice Tera Blast to it's movepool, but that kind of falls under a subcategory of the Flareon Theorem. Maybe next could be something like "Why Items Can Be Everything - The Leftovers (or Knock-Off) Theorem" I think it could make sense to name it after a really good item, Rather than naming it after a specific Pokemon that heavily relies on an item, since most of the great items are used to great effect by many pokemon. Alternatively, Naming it after Knock-Off makes sense, as it is one of the best moves in the game precisely *BECAUSE* of the fact items can be everything. The theorem could cover pokemon that are particularly helped by their items, the items themselves, and various moves that are useful because of how they interact with items
.The Woobat line. Change from Psychic to Fairy/Flying. . Haxorus. Add Steel to it's secondary type. . Beartic. Ice/Fighting . Simisage. Grass/Dark . Simisear. Fire/Fairy . Simipour. Water/Psychic . Druddigon. Add Rock to it's secondary type. . The Gothetelle line. Change Psychic to Fairy. . Crynogonal. Add Psychic to it's secondary type. . Vesperquin. Change it's secondary type from Flying to Fairy. . Electivire. Add Fighting to it's secondary type. . Magmortor. Add Ground to it's secondary type. . Sunflora. Add Fire to it's secondary type. . Beautifly. Change it's secondary type from Flying to Fairy. . Castform. Add Ground when there's an sandstorm and fix the stats too. . Conkeldurr. Add Ghost type to it's secondary type. That's all I got for now.
Hisuian Zoroark should've been included in the Normal type segment as an outlier; with its secondary Ghost typing the Normal typing is beneficial for adding an immunity.
I would like to see a theory of archetypes. Kinda like how ferrothorn is an amazing defensive pokemon, but is not great on stall for lack of recovery and other reasons
These videos are always informative, retrospective, and fascinating, im glad the theorems have become a recurring show on the channel, and would love to see more if you can
There would be nothing unique. Imagine Gen 8 where HDB were introduced and give those HDB users another item. Defensive Moltres, more Charizard usage(?), Volcarona probably banned. But it wouldn't make Bug types viable, they're still bad with some exceptions. And we would again be in Gen 3 where Flying types don't take any hazard damage.
@@skeetermania3202 Obviously. Even veteran players can't predict how the metagame will change with banning a single mon. Everyone who says they can is just speculating at this point.
You could've talk about Swamper, his amazing typing made him the most iconic Mon of advance OU. Rock resistance, inmune to sand, stab earthquake and surf, just weak to grass, all of those were amazing traits back in the day.
That second one would prolly be the heavy duty boots theorem cause honestly that one item has done enough to offset the damage SR has brought upon the singles landscape to where even mons resistant to rocks like Great Tusk use them to aid in pivoting in and out. As well as being able to talk about how the addition of life orb and specs were the onset of some crazy powercreep as their damage boosts are relevant to damage calcs
Now this is a good finale video as basically every previous one in the series has its outcomes determined by your typing. The only one that would be exempt from this for the most part would be the speed video, but even still you could argue speed still gets heavily affected by typing.
Why doubles can be everything: the Amoonguss theorem Based off of Amoonguss being viable on practically every team composition in doubles due to Rage Powder, Spore, and, in later generations, Pollen Puff, but really only niche on one or two team styles (like stall) in singles. Other examples could be Ferrothorn (adverse of Amoonguss), Arcanine (intimidate, snarl), Venusaur (chlorophyll, sleep powder), and Prankster users (Klefki, Grimmsnarl, Murkrow, Tornadus and Sableye)
I actually do like Volacrona! It's very cool since it's a Psuedo-Legendary Bug Type and it's very cool how in Gen 5, Game Freak finally made Bug Types very useful!
I think if they would've added an middle form from Larvesta and later evolves into Volcarona, than it would've been an Psudeo-Legendary. How cool would it be to have an Bug type Psudeo-Legendary?
One way to change Stealth Rocks is to set its damage to 12.5% for all types, basically a version of Spikes that can only be set up once, but can hit Flying types and Levitate users.
At this point there’s plenty of counterplay for hazards. Defog, rapid spin, there’s an ice version of RS, heavy duty boots, magic bounce, etc. Nerfing hazards isn’t really necessary. If you are being pulled down by hazards, that’s bc you misused or didn’t bring a hazard remover
That would make it too OP. Cause resistances against rock would also still take the same amount of damage. It would also make Heavy-duty boots almost entirely useless. It would only work for mons with multiscale or mons that get effected too much by poison spikes.
With how every gen releases more Pokemon that are more absurd than last gen, Stealth Rock's reworking wouldn't make such a difference. Besides, it still does what entry hazards are supposed to do: punish switches and push something into K.O. range. So no, reworking Stealth Rock wouldn't be such a bad idea.
@@pickcollins9910 I don't think Stealth Rock would be nerfed, just reworked. Sure it wouldn't deal super effective damage against Flying, Fire and Ice types, but Fighting, Steel and Ground would not be resistant to it. Everyone takes a flat 12.5%, regardless of typing.
Orthworm is an example of a Gen 9 mon that greatly benefits from a new type immunity, getting stronger and taking no damage from ground. Baxcalibur should have gotten Fire immunity not just burn immunity and damage boosts from its new ability too imo.
I liked this video, although I wish it extended to talk about how good all of the types are. It felt like it covered a good chunk of them but missed talking about grass, electric, water, dark, and ghost. I also think it could have delved just a bit deeper into some of the types. I found the analysis of fire, poison, dragon, normal, steel, ground, flying, and ice to be really good and hope there is another video talking about the other half of the types with the same depth. Very high quality production as is.
Galarian Darmanitan is a perfect example of a mon being good despite it's typing. A lot of people referred to it saying that an ice type can be good, but G-Darmanitan isn't good because of it's typing, it's great because of good offemsive stats and a broken ability. And i'm pretty sure that if it wasn't a pure ice type it'd be outright broken.
I love how at this point Ice typing is a downright nerf in of itself save Gen 1 and that is more like “we accidentally forgot to make Pokémon that counter Ice types good”. Ice is so bad you practically need a generation where all its weaknesses are nonexistent to be useful. That or you have to be an excellent Pokémon.
I can tell I must not be in the minority here, based on the rate of these new videos coming out, but I'm really enjoying this content a lot more consistently than the competitive Pokémon history videos. While there are still a few more Pokémon whose history I would like to see an in-depth analysis of (including a few good remake candidates), it's a lot easier to engage with this kind of content compared to that surrounding more niche Pokémon.
I'd also like to put the few Pokemon I would still like to see a video for out on the table: - Latios - Rotom (especially Wash) - Sneasel/Weavile remake (would be interesting since the original was pre-Gen 8) - Tyranitar remake - Zapdos remake - Gengar remake
@@camillalapolentona84480 Very sad, I am a big Lando enjoyer. However, it's good to see a new Ground type, Great Tusk, taking over its place at the top of OU this generation. As a Gen 7 DOU main, I've taken some interest in National Dex Doubles since it started, and it's really confusing and frankly disturbing to see Landorus being ranked not top 5, but around 20th on the VR. I see Landorus as somewhat of a glue that holds many metagames together, which I strongly believe would be much worse off without it. How about yourself?
@@Veecy I agree with most of what you said, buti am a bit happy about its fall. The Lando Kingdom lasted for too long, It was about time that Tusk arose.
Great video but I was hoping you’d cover how massively buffed Ghost types were as offensive mons. Gengar gained perfect coverage in Gen VI with just shadow ball and focus blast alone. Offensive ghosts are so powerful, your team was required to carry a ghost resist such as T-tar, Bisharp, or Mandibuzz in order to deal with them. While these days it’s easy to slap a bulky dark type on your team, Tyranitar’s and Bisharp’s pursuit were crucial to prevent ghosts from breaking the meta pre-SwSh.
No mention of Ghost? It's been a solid typing since gen 1 with it's Normal immunity, and even with Normal falling off, it's Fighting immunity once that type popped off and amazing offensive value has made the typing withstand the test of time.
The big issue with Ghost is that the Fighting resist is basically all the defensive utility it brings to the table- the only other types it resists are Bug and Poison, neither of which are great offensively.
I'm just here to give a shoutout to one of my favorite pokemon, Klefki, whose combination of good typing, good ability, good move pool, and acceptable stats, made it so great it even had viability in Ubers.
Typing is so defining that if you take any mono normal type and slap a secondary ghost type to it and it can become DRAMATICALLY better. Or can take steel off a Pokemon and see it become dramatically worse. Or slapping water type to a lot of Pokemon can make them much better
In a lot of fairy tales, the fae folk are weakened or poisoned by mundane everyday things, this is why I think Normal should resist fairy and be super effective against fairy. Normal not being super effective against anything right now is weak gimmick which just makes the typing boring, and normal shouldn't be boring, it should be at least average.
The Volcarona theorem regards a pokemon's typing, it states that according to the type matchup chart, a Volcarona should be able to beat a water/fairy type. Of course, Arash Ommati doesn't know that and still blasted Fini at the 2018 Worlds
Another ability closely related to typing is the rare tinted lens, something most famous for being on Venomoth and Yanmega. It lets you ignore one level of "not very effective" which is a huge boost to otherwise mediocre pokemon. (If any resistance is appied you get a 2x modifier turning resisted back to neutral and double resistance to single resistance) Something i just discovered on Bulbapedia is that Hisuian Braviary and Lokix are going to have Tinted lens as their hidden abilities. Combine these 2 pokemon's great base stats with terrastalization + terra blast + tinted lense and you can hit basically every mon for atleast neutral damage. I'm not a competitive player so i don't know what teir this will result in these mons ending up in, but it's definitely an interesting niche to have available. (Probably disgusting if you can baton pass +6 attack/spec attack and +6 speed to the terra tinted lens mon)
So far Lokix has been able to stay in UU as not a top tier but decent mon due to having double priority on top of tinted lens, but being held back by a lack of defensive utility and talonflame, Salamance, and Tinkaton being common in UU. H-Brave just dropped and will likely be an A-B tier mon due to a horrible defensive typing but ability to break through various specials walls minus T-tar unless it Tera’s and Esper Wing allowing to boost its speed while dealing a good chunk of damage
The Regileki Theorem (Why coverage is close to everything): Pokemon with good typing, stats and ability, but got hindered by it's lack of coverage. The most infamous example is gen 8 Regileki.
I have an idea that might be fun. A theorem that talks about the changes in mechanics in Pokémon have turned completely garbage Pokémon into talk threats and talk threats into completely garbage Pokémon. Specifically I’m talking about things like the special split in generation two, the switch to EVs in Generation three, physical special split in generation four, the advent of team preview and generation five, addition of a new type in generation six, and Megas, and so on and so forth. Obviously there is a lot more than what I listed but those are just a couple big ones. I didn’t even mention things like the changing of base power or accuracy of moves like outrage or blizzard or how certain abilities have changed like sturdy or inner focus. Only issue is I can’t think of a specific Pokémon who exemplifies this but you could just call it “why changes in mechanics matter: the Pokémon theorem“ or something lol. Love the videos and keep up the good work
FUN FACT: Dewgon's line and Walrein's line are the only pokemons with an x8 times resistance to a type: ICE. Because of their dual type (Water+Ice) + Thick Fat
The Trick Room/Weather/Torkoal Theorem-A theorem stating that every turn matters. Like Trick Room having a low amount of time on the field, while infinite weather being a small time sink for huge reward.
Proposal: Make Psychic, Dragon, and Fairy do half damage to Normal. These things are not real things in the real world (as far as we know), so a basic resistance is justified. This would give Normal types a bit more value defensively while not improving their offensive threat. Even in fiction, Ghost is non-corporeal, so it's remaining as an immunity doesn't break any logic. Second proposal: Similar to how toxic spikes can be absorbed by Poison types on the ground, let's give Ice a hazard interaction. Make Ice immune to stealth rocks and give Ice types specifically a damage boost (specific value subjected to balancing) to their first Ice type move and it removes rocks from your field. The idea is rocks in snowballs. The Ice type immunity to rock hazard is because they need a little extra help as a type, and the rocks in snowballs incentivizes staying in at least a turn to use an Ice move. That way it doesn't totally screw over the one setting rocks since they can switch in to something strong against Ice and claim opponent was jebaited. The rocks in snowballs thing would be specific to Ice types because I don't want to just boost something with Ice attack coverage but instead the Ice types themselves. Also, need the Ice typing to justify the snow that wouldn't exist otherwise. That's the logic. In implementation, the Ice type switching in would "chill the rocks" so they don't damage that turn and then the rocks get "used" by the Ice attack to boost its damage. I think these would be good changes. Simple, small alterations with potentially great implications to team building and strategy.
I still do not get why they decided to give Fairy and IMMUNITY to dragon instead of just a normal resistance. They have a tendency to slap immunities onto types when they want to counter a specific type, thus crippling their viability (like Dark randomly being immune to psychic for example).
Why Prediction Is Close To Everything can discuss how prediction and switches take on diff risks depending on the offensive or defensive focus of a metagame and how the risks shift as fewer pokemon remain active
Rock is a bad type though. The 2nd worst defensive typing in the game. To be fair, it's also tied for the best offensive typing, but that doesn't matter. A pokemon's offensive typing is never relevant, because it's not the pokemon's type that determines how effective it is on offense, it's the move pool. A fighting type with Stone Edge will be better at dealing Rock type damage than a rock type with Rock Tomb. Or, similarly, an 80 attack rock type with rock slide vs a 120 attack fighting type with stone edge. Move pool and stats both matter more for offensive potential than your typing. Pokemon only ever have defensive typings. Moves are what have offensive typings, not pokemon.
@@skeetermania3202 If you have a specific criticism of the logic used to arrive at that conclusion, feel free to speak up. If all you can say is "I don't like hearing what you said" without giving a reason why I shouldn't be saying it, then there's no reason for you to have bothered speaking up.
@@skeetermania3202 Spectrier's a ghost type. It doesn't have a good offensive typing. It also does have a fine move pool to go with its insane sp atk and speed, especially when combined with the fact that its defensive typing is strong, with decent defensive stats too.
It's interesting how many of the best defensive typings are ones that have quad weaknesses; Water/Ground, Ground/Flying, Bug/Steel, Fire/Steel just to name a few.
I guess the big thing is that that x4 weakness is their only or one of the only weaknesses they have in addition to properly being outfitted with whatever.
Protean Greninja is sort of the opposite idea while still playing with typing. Shadow sneaking to grab fast Ghost typing, STAB Ice Beam and Gunk Shot… playing mindgames requiring some talent
Protean Greninja, the best Ice Pokémon in Gens 6-7. And in terms of performance in general, is still the best Ice Pokémon. Conversely, a Pokémon with great stats, great coverage, Ice typing, Protean/Libero and yet no Ice moves would be the actual greatest Pokémon for getting to shed Ice typing forever and not just in Paldea. Great Ice type stats also assume speed because you’re a speedy Ice type or you’re dead.
All these theorms combine to all the nuances of what makes a Pokemon good or bad I could see an Item Theorm, though. While items are an "optional" part of what makes a Pokemon unlike all these past theorms, held items often play a big part of their success or the battle environment.
the talonflame theorem: why stealth rock is close to everything seriously, with every video it’s wild to me how badly one move neutered so many pokémon…