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Why Won't BVHR Buff The Trapper? 

MintSkull
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28 сен 2024

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Комментарии : 835   
@MintSkull
@MintSkull Год назад
The point of this video is not to "rework" or "buff" The Trapper, rather it's to explore the reasons behind why some of the most popular suggestions for The Trapper were not added, or why BHVR doesn't seem to have any interest in changing Evan Macmillan! Apologies for any editing errors, it's very hot where I live and my Laptop has started to overheat really quick. This results in my entire Laptop crashing constantly, or getting stuck in loading screens. For that reaso, 5 minutes of the video where deleted! In regards to some parts of the video: When I refer to Blight and Nurse "promoting" fun gameplay, what I meant is that both characters offer mechanically complex gameplay that are unique to those characters. Playing against an average Nurse or Blight that is not abusing addons is fun (At least for me and my group!) Any character in the game can play in a disgusting way, but that's a problem of Dead By Daylight, and not a character's kit. I could have mentioned Leatherface and his camping abilities, for example! Second of all, regarding spawn logic near generators, that would only work if the Developers add new addons that maybe inflict penalties to survivors that disarm them, or if BHVR adds a mechanic to punish interrupting disarms. Even then, with the current kit, I would still want better spawn logic rather than having my bear traps spawn in random corner loops!
@kilo4295
@kilo4295 Год назад
Agreed on that. Nurse at her core is one of the most fun killers to play against, honestly. She completely flips the formula of dbd on its head and after playing the exact same match over and over again, that shakeup is appreciated. DbD makes nurse unfun, not nurse. Similar example, I think going against a Bubba that is playing the actual game is one of the most fun experiences in dbd. Bubbas kit allows a strategy that has honestly been accidentally enforced by bhvr in a lot of cases, i.e. camping and tunneling. That said I don't think Bubba at his core is the problem, I just think that strategy being promoted has made the problem. I hope the new hook grab changes help a lot, and I think there will be more changes that drop to make the strategy less efficient in the future.
@Kerruo
@Kerruo Год назад
Give him anti-personell landmines
@SweetLeavesXbox1
@SweetLeavesXbox1 11 месяцев назад
They buffed the trappers "setting trap" speed before. But I never understood why the trapper had to travel to grab his ability. He needs to start with every trap as basekit. Also, his traps should give survivors a mend state if stepped in. Lastly, the traps need to be a bit larger. Running around his traps make his ability useless. Also, plays against the trapper if the trapper can't walk around the traps.
@localidiot2777
@localidiot2777 11 месяцев назад
This aged poorly lol
@The_Nata
@The_Nata Год назад
The real reason BHVR won't Buff the Trapper is because if they try to do any changes to him the whole DBD Spaghetti Code would collapse and the game would implode
@JadedWolf07-bg2vy
@JadedWolf07-bg2vy Год назад
This
@Xintvir31
@Xintvir31 Год назад
I like to think they have trappers coding in a fire proof safe that has a post note that says “don’t touch”
@patrickj.pilardiaz3849
@patrickj.pilardiaz3849 Год назад
they could just make another killer, give it the trapper abilities, call it the trapper andmake it's picking icon go above the OG Trapper's when selecting a Killer... it's not that hard
@una-mura
@una-mura Год назад
​@@patrickj.pilardiaz3849"oh, just make another killer, so easy smh" do you even listen to yourself?😂
@patrickj.pilardiaz3849
@patrickj.pilardiaz3849 Год назад
@@una-muraI mean They already have his code there literally in the game itself, they don't have to think of NEW abilities, it's a ctrl+c ctrl+v thing I'm not saying they just copy paste and voala! in a minute I'm saying that for a company as big as them they could do it without any problem Which leads to believe they unironically really want The Trapper to be weak for beginner aesthetic purposes
@FrostyTheNightmare
@FrostyTheNightmare Год назад
>Gets some of the coolest cosmetics. >Gets a well crafted story and lore. >Is the killer mascot of the game. >Is a slight reference to one of the greatest killers in horror history. >Just has a cool design in general. >Is the weakest killer in the game by a landslide.
@whatishappening983
@whatishappening983 Год назад
who is he referencing tho?
@franciscopicco9865
@franciscopicco9865 Год назад
@@whatishappening983 Jason, I think
@middox239
@middox239 Год назад
what killer is he referencing?
@FrostyTheNightmare
@FrostyTheNightmare Год назад
@@franciscopicco9865 Yes, yes Trapper is suppose to be a semi reference to Jason
@uwu-ul9mm
@uwu-ul9mm Год назад
Cool design? How? Where? 😹😹😹
@TheTerrorNavigator
@TheTerrorNavigator Год назад
I once told some of my boys a unique idea to buff trapper’s basekit. Just make it so that survivors who step in a bare trap are hindered by 10% until fully healed. It’s like an indirect buff to his chase. Not only that but it makes sense that a person’s movement would be crippled after stepping in a bear trap 😂
@traperzdbd6148
@traperzdbd6148 Год назад
It's exactly my idea too, but people would complain that he is boring to play against
@Rambley_The_Raccoon8203
@Rambley_The_Raccoon8203 Год назад
Legit evil, but well thought out idea I’d be willing to see lol
@Tishbiscuit
@Tishbiscuit Год назад
I think he should start with his traps as well.. 10% hindered is a lot.. especially if it won't go away until fully heal.. Maybe 5%
@TheTerrorNavigator
@TheTerrorNavigator Год назад
@Tish_Games bro imagine you stepping into a bear trap in real life. Really just imagine that shit. You would be immobilized possibly for the rest of your life. I think 10% in a video game is fair given what bear traps can do irl
@Tishbiscuit
@Tishbiscuit Год назад
@lazyalpha928 yeah but bear traps in dead by daylight is not based on real life
@gh0stf4ce84
@gh0stf4ce84 Год назад
The traps should have its color changed depending on the map. As a example, the trap would be yellow if the match is on Eyrie of Crows
@theodoreavdikos9804
@theodoreavdikos9804 Год назад
An ingenious idea with no major drawbacks!
@gh0stf4ce84
@gh0stf4ce84 Год назад
@@theodoreavdikos9804 Thanks for the feedback ^^
@alexandredasilvavilasboasrosas
piss trap
@goggleassistant
@goggleassistant Год назад
(or at the very least make the brown addon do that)
@PhoenixAce
@PhoenixAce Год назад
@@gh0stf4ce84I think they’re mocking you
@CoOlKyUbI96
@CoOlKyUbI96 Год назад
Simple and easy fix to this. Just give Trapper a gun with instant Mori
@MintSkull
@MintSkull Год назад
My god, what was I thinking! This is obviously the way!
@commanderdemonno9819
@commanderdemonno9819 Год назад
it makes sense, the trap is his line of sight
@Tacdelio
@Tacdelio Год назад
okay but what if you're on the right track? what if they just re-combine the trapper and huntress?
@TheTerrorNavigator
@TheTerrorNavigator Год назад
Yeah just give him the rocket launcher nemesis was supposed to have
@grimreaper.123-zhr
@grimreaper.123-zhr Год назад
I mean, in his lore he used land mines to seal in miners. So replace his traps with those.
@CyborgCR
@CyborgCR Год назад
While trapper himself is flawed, I think the game as a whole has a huge part in him being so weak. As you said, DbD was originally a very immersive horror game, with dark, foggy maps covered in high grass and survivor players were scared to get in the killer's way. The game just fundamentally doesn't fit trapper anymore, now that it's more focused on competitive play and cosmetics/licenses.
@MintSkull
@MintSkull Год назад
Absolutely. The game “The Trapper” was designed for is gone since the “Realm Beyond” update
@user-es7uz6kk7b
@user-es7uz6kk7b Год назад
@@MintSkullsame with nurse but opposite effect she was fine cause the game was more about stealth so her being strong in chase was fine same as spirit but i think spirit is a good example for showing how they can bring old design into the current format and playstyle of the game
@TheCosmicAstro-
@TheCosmicAstro- Год назад
Game definitely isn't focused on competitive play. But everything else you said is correct. The game isn't the same style it used to be. Especially when it comes to how survivors are supposed to be afraid of the killer. But arent. Its turned into how long can the survivors bully the killer lol. Its just sad. I wish it was actually a competitively viable game. But with even tournaments needing to create a different scoring system due to how easily high level teams can do all gens. Its just unfortunately not the reality. And probably never will be. Just waiting for the next game to cannibalize DBD. They've incompetently trudged along for long enough due to zero competition.
@papercat5829
@papercat5829 Год назад
​@@TheCosmicAstro- imma be honest. Bullying the killer was 5x times easier before. Insta heal medkit syringe. Infinite loops. Insta done gen brand new part. Insta blind flashlight. Nuff said.
@TheCosmicAstro-
@TheCosmicAstro- Год назад
@papercat5829 it being worse before doesn't mean it's fine now.. lol. Plus they have fancy new busted perks and perks built in and more coming. The devs are doing everything they can to get rid of their dwindling killer playerbase. It's only a matter of time
@GERdeathstar
@GERdeathstar Год назад
I feel like the Trapper's kill rate overall would be much lower if they filtered out the extremely lucky shack basement matches where you get a surv hooked in basement early and trap up the place, followed by the entire team just swarming the place for an easy 4K.
@godkingberkyy
@godkingberkyy Год назад
I love the fact that nurse has her own Tier list xD Also great content, especially I love the fact that how you are pointing out how BHVR is robbing us
@MintSkull
@MintSkull Год назад
Hahaha, I wouldn’t say robbing! It’s just that sadly The Trapper is in a very unique state!
@honeypotusername
@honeypotusername Год назад
​@@MintSkullI mean they're literally just after money. They throw bones to the community when their profits dip and roll out new cosmetics before people remember how much the game sucks.
@elpabloeshue
@elpabloeshue Год назад
I agree with your proposed changes, and I would also add this: 1. Trapper no longer triggers his own traps as basekit. This is because of the problem with his hitbox being bigger than that of survivors, which leads to situations where they can go around the traps but Trapper cannot. 2. Increase the time it takes to disarm traps and to get free out of them, making it more feasible for Trapper to get to a trapped survivor before they escape, or at least to make them lose more time with traps instead of gens or something else. Maybe it could be a bit faster to get free if another survivor helps the one trapped, since then there are two survivors spending time on it. 3. Make the addon that darkens traps basekit, but instead (as I read on another comment) make their color more similar to the ground of that respective map (or maybe reduce its opacity?). 4. Give the Trapper haste for a couple seconds when a trap is disarmed. Since survivors now can see on the HUD when someone is being chased, they would know when not to disarm them. Also, if he's not in chase it would help him reach places faster or comeback to the disarmed trap quicker. Or BHVR could just entirely rework him, change his name to The Rapper and make him kill the survivors with his deadly rhymes.
@NewSirenSong
@NewSirenSong Год назад
Not bad overall, suggested change however, change the haste bonus to when a survivor becomes trapped instead of a standard disarm. This would allow him to either close out a chase or give him greater chances of reaching the trapped survivor in time. In addition, reveal the aura of survivors who disarm traps for 5 seconds. Make coffee grounds basekit. Unironically, I can't agree with more grass, it removed skill expression from survivors. Walking on eggshells truly isn't fun for most people. I'd much rather see unique trap locations that have the opportunity to catch me off guard or force me to path poorly, netting me less distance from trapper per loop. That gameplay is fun, because trapper catches me faster due to intelligent trap placement. Grass was there so I caught a survivor for free isn't nearly as fun, for me at least.
@rossalbane7743
@rossalbane7743 Год назад
Giving trapper bear traps that are either themed traps like the hooks are to help them blend into their environment or transparent, glass-like bear traps could potentially be a big quality of life update that makes trapper on maps like the game and other bad trapper maps easier
@adamwei_sshaupt
@adamwei_sshaupt Год назад
It’s crazy how much of game sense you have and how you see every angle of game design. Ngl I thought most of the „controversial“ buffs were pretty good but after watching this vid it is clear why they don’t work. Poor old Trapper, will he ever prosper?
@MintSkull
@MintSkull Год назад
Thanks for the comment, but please never take anything balance related I say as a fact! This video is just me speculating on why BHVR is not doing the popular changes. However I could be completely wrong and it’s for another reason!
@afrosamurai3847
@afrosamurai3847 Год назад
​@@MintSkullYeah no it's pure laziness on their part just look at how they tried to nerf Billy on addon usage bhvr have no idea the metagame of the game or anything regarding balance until you rub their nose in it. Even then they'll still try to ignore it preferring to just make more cosmetics for people to gobble up than actually innovate anything.
@daskanguru3515
@daskanguru3515 Год назад
The thing that has been and continues to hurt Trapper the most are the map reworks/new maps and the utterly horrible grass patches and lack of rubble like on the old maps. One more reason the DBD community should see more grass in the future.
@creeperpiggy7971
@creeperpiggy7971 Год назад
my friends wonder why I cry about the grass so much on every map but Swamp + Dead Dawg, trapper main issues lol Also fr the old grass was way more atmospheric and cooler looking, now its this weird spaghetti lookin thing
@Blythe985
@Blythe985 Год назад
1:27 I think its funny that the first thing you do in this game is set up for losing. Using a trap on an exit gate right away (while yes you're there right now) feels a bit strange. Its like you know it will come to that point in the game for sure
@MintSkull
@MintSkull Год назад
I am so used to playing Endgame Trapper that I started running No Way Out and trap exit gates constantly 😂 It’s my favourite way of playing him!
@makimakimakimakimakimaki
@makimakimakimakimakimaki Год назад
I think giving a small speed boost for when a survivor disarms a bear would be good because it will help against swf because they wouldn’t disarm them during chases and how loud it and a killer symbol in the HUD you can predict when a bear trap will be used so it could still be good in solo w for the most part
@reselieverborn6445
@reselieverborn6445 Год назад
This is a good idea, I feel like it's very in-lore for him because he's meticulous about his hooks and bear traps so if a survivor decides to mess with it, he'd be sent into a rage
@WiseMan20
@WiseMan20 Год назад
Add the red add-on, the Bloody Coil one, and make it a core mechanic with a little boost. On the first trap you disarm, you get from healthy to injured. Then, on the second trap that you disarm, you get from injured to deep wound. This way there is a penalty to try to get all of the traps on the map, even if you have a perk or map that reveals them. And if you are in deep wound you can not disarm one more, because it will get you into dying state or you can even go as far as if you try to touch a trap and disarm it while in deep wound, it fastens the bleed out timer so that even if you attept to disarm it you will get into the dying status and the trap stays on. Simple fix with no implications of new perks or mechanics in the game, only using the existing ones. Also teaches new players all of the health states and how to counter them. This way, even if you try to get all of the traps, you are constantly putting yourself into the risk of being found and get downed easy and you have to mend each time you try to disarm a new trap. It will boost the games facing solo survivors and also give an advantage against swf, compared to the state that he is in now.
@JackalEtheriasu
@JackalEtheriasu Год назад
How to fix The Trapper just give him a new Addon "It's Trappin time" The entity decide that trapper is just letting survivor go away too often. Time to spicy up things adding Bear Traps to every pallet, vault and exit gates.
@braytonewell
@braytonewell Год назад
The idea with the Trapper getting no updates due to a good kill rate goes identical to Sadako. She greatly deserves a fair buff, but she is actually quite high on KR lists, possibly a lot from the Condemned Build like Trapper's Basement Build.
@blackzero2253
@blackzero2253 Год назад
even that falls apart because of the new sadako buffs coming lmao
@Las_croquetoak_de_Txapote
@Las_croquetoak_de_Txapote Год назад
Maybe The trapper could start with 3 minutes of undetectable status effect that could be cancelled if The trapper downs a survivor.
@godcow6211
@godcow6211 Год назад
i get it but that sounds stupid
@Las_croquetoak_de_Txapote
@Las_croquetoak_de_Txapote Год назад
​@@godcow6211Any better idea?
@godcow6211
@godcow6211 Год назад
Is there something gives the trapper a speed boost when places a trap
@Las_croquetoak_de_Txapote
@Las_croquetoak_de_Txapote Год назад
Yes, there's an addon that does that. Maybe the could make it basekit
@oscar_itooo
@oscar_itooo Год назад
i think that if the traps from the trapper started open in tiles between the killer and the survivors starting positions, in strategic places (next to pallets/windows) and somewhat spread(no more than 1 trap per tile) would be ideal, this keeps the inmersion, you will need to roam if you want your traps and your own setup, but you will have somewhat of a setup you can play from the get go
@danielsurvivor1372
@danielsurvivor1372 3 месяца назад
Trapper is like TF2 Stock Melee of DBD. Basically Trapper is a basic blank slate killer that is used by Devs as a template to build off of. By buffing him too much they gonna remove Trappers niche of being "accessible to new players" and being a stock template for all killers
@itsjustbradttv2382
@itsjustbradttv2382 Год назад
Just let the man start with his traps as basekit ffs……………………
@DrakoWulf
@DrakoWulf Год назад
My personal favorite idea for buffing Trapper is giving him the ability to pick up traps from a limited distance via yanking a chain through the Fog. Despite that this is far from simple from a dev perspective, it's simple from a player perspective. In the mean time, I think having traps spawn closer to objectives and generally closer to the center of the map would be a good change no matter what.
@notyourbaby4978
@notyourbaby4978 Год назад
This might be a good idea, but it might be too complex for new players since trapper is intended to be simple and beginner friendly.
@DrakoWulf
@DrakoWulf Год назад
@@notyourbaby4978 How? You look at your trap, press the button prompted on screen, and now it's in your inventory.
@robertnomok9750
@robertnomok9750 Год назад
@@notyourbaby4978 Is this a joke? Trapper is one of the HARDEST killers. You need perfect map knowledge and perfect knowledge of broken spagetti code to properly play trapper. Most other killers are press m2 than press m1 the game.
@justaguy2182
@justaguy2182 5 месяцев назад
Status effects, mainly hemorrhage, deep wound or hindered, should be base kit for Trapper. It’s a simple change, but it would make traps a lot more devastating to walk into.
@xmarik1987
@xmarik1987 Год назад
Can you do some sort of this video for Freddy, please? In Reddits AMA, devs said he is "on their radar for killers to update".... whatever this means. Can you do a video what you think they should do with Freddy Krueger, the least picked licensed Killer in the game, which is sad.
@tristianisgaming9302
@tristianisgaming9302 Год назад
What about just giving the trapper a slight speed boost depending on the amount of traps they have equipped? Like with no traps they have a 5% haste or a 2.5%with just one, that helps with him being a m1 killer and allows it to stay simple not to mention helps with getting those outlandish traps in the corner of the map
@lukefitton7329
@lukefitton7329 Год назад
That’d be sick
@Barlakopofai
@Barlakopofai 7 месяцев назад
One thing that's very silly about the whole design argument is that *trapper already has everything he needs to be a good killer in his addons.* You can just give him iri stone, makeshift wrap, fastening tool, tar bottle and trapper bag basekit. And he's suddenly a fine character. He has anti-loop, he has a decent number of traps. And you can *still* just walk around his traps. And you can *still* just disarm his traps. He just isn't powerless to one dipshit following him around anymore. And the best part is that his addons don't really need a rework. Iri stone now reduces the cooldown of the trap resets, makeshift wrap just makes you not set off the trap at all when you walk over it, fastening tool goes even faster, tar bottle is still useless and can just be removed from the game, and trapper bag just gives you 4 traps now. Also since maps are static now, you could just ask Otzdarva to place his traps where he'd want them to be, and then the traps spawn there. That's even better for beginners, because those starting trap placements would actually teach them where to trap.
@TheKnightmares
@TheKnightmares Год назад
If he had faster base movement speed, deep wound on injured survivors, and a struggle meter button mash style to get out of bear traps he could have lots of potential. These are all pretty doable as well or at least give him the faster movement speed since he is essentially a M1 killer Edit: A good idea can be to have faster movement speed and then as you pick up bear traps you get encumbered and slower
@jodymason1420
@jodymason1420 4 месяца назад
A simple consequence and benefit to the trapper would be a visual reveal of the survivor players' location when a trap is disarmed. Then, the trapper gets the choice of knowing if he wants to take the time to go there and pursue that survivor and/ or reset the trap, and also forces the survivors to weigh the benefits of disarming the trap.
@alybadry203
@alybadry203 10 месяцев назад
I think something that would be cool is that the trapper can call upon the entity to retrieve traps that are in places you dont want in anymore but on a cooldown. Helping you waste less time setting up traps in optimal places early and late game while allowing you to physically pick up the trap yourself if you're close enough to waste less time.
@webbypider
@webbypider Год назад
I would like to see trapper get an additional power to his basekit. Something that has a gauge that can be filled when his traps are disarmed or hitting survivors. Could be called macmillin rage and using it once it full will give him a substantial boost in chase like ignoring pallets or haste status effect or instadowing. Would be cool to see
@theodoreavdikos9804
@theodoreavdikos9804 Год назад
"Macmillan Rage" That is actually very creative.
@forthelolz1121
@forthelolz1121 Год назад
I could legit imagine Trapper just instantly breaking a wall by straight up walking through it like Mr. X
@BDubH22
@BDubH22 Год назад
Honestly, a slight change that would help a ton would just for all the traps that spawn on the map initially be armed and ready to go. That way early game set up is a bit easier since a fair few traps will already be set and the trapper can focus on specific placement (door, pallet drops, etc.) before going off to hunt.
@CreditR01
@CreditR01 Год назад
9:14 - You're right on the nose there. I have a special appreciation for Trapper. I use his perks quite often, almost in his honor. It makes me so sad that all he's gotten for years was a small buff and audio additions. There's a lot of potential ideas they could try to make him better, but nah, they're too busy doing stupid shit like trying to buff Pyramid Head's power into even more of a broken piece of crap; instead of changing their add-ons. Trapper is their mascot, he has one of the highest body counts in the lore of all the Killers in the game. He has a fascinating story. If playing him wasn't so unbearably miserable, I'd play him so much more. IDK what BHVR is smoking but he's not "balanced" or "alright." The only viable way to play him is with certain builds (unbreakable Face the Darkness totem build, -cough-) on certain maps, and even then you still have to sweat your ass off.
@yotsugiononoki5343
@yotsugiononoki5343 Год назад
Why don’t you make trap hit boxes bigger so they actually block door ways and you can rearm them faster also there harder to see b/c one some maps like crows you aren’t getting trapped like they blend in with the map so on crows there yellow also all bear traps start the match open instead of close and they can auto spawn at loops
@123darkelf
@123darkelf Год назад
Welp lets hope the current PTB buffs get him a bit going in the right direction.
@yaroslavyevsieiev5890
@yaroslavyevsieiev5890 Год назад
We dont need a buff for Trapper. We need a rework "His biggest weakness is that he uses bear traps. Not human traps"
@PaddyRick89
@PaddyRick89 Год назад
Easy fix: 1. Trapper starts with all traps (no downside). 2. Survivors get stuck in bear trap for a fixed amount of time. 3. Survivors who disarm a trap have a chance to get caught in it instead.
@SenkoVT
@SenkoVT Год назад
@ 5:00 you have to give not only Cenobite credit, trapper also sees where a trap was disarmed or where someone stepped into a bear trap The way i would buff traps is : survivors can disarm traps Briefly like they do now - but they will re-open after X time ( like the addon ) or fully disarm it so they dont re-open by itself. This however takes alot longer than the brief disarm. It wouldnt be too complicated or hard to program
@Kersakofu
@Kersakofu Год назад
Some thoughts on trapper, not all ideas should be added together but some shoot at fhe wall ideas. - Add on or base kit can't interact with a trap. Map can still find them, but survivors still have to navigate around them. To counter camping with this strategy, similar to the SM, don't allow traps close to important things (only gens and totems are exceptions.) On top of this, bear traps have a radius you can't place them close together, so you can't completely wall in something. - RNG element of bear trap is removed. 3 second get yourself out timer, half the time if someone assists. Add ons could increase the time to get out -Add on for trap removed to change color. Make trap blend in with the map. -Trapper starts with all traps in the bag at the start, but has previous carry limit after he puts them down. Becomes a set up killer instead of a run all over the map killer, like Demo -Add deep wounds to base kit getting out of a bear trap by yourself. Two add ons that give sloppy butcher's effects to traps and m1's (split up.) I don't think all of these should be added together, but I'd rather BHVR make him more fun to play. I can dominate low MMR with him using the iri open trap add on because newer players will run into them. But yes, coordinated players don't care.
@aajlespl7410
@aajlespl7410 Год назад
I guess giving him small speed boost, when without traps in equipment would be enough
@psyras
@psyras Год назад
the main thing i would change is allowing the trapper to pick up all his traps , not starting with them all but still being able to hold them all. it's a bit annoying when you come across a trap because your following a survivor and you know you wont be back to this corner of the map but you can't pick it up because your full
@otka2845
@otka2845 Год назад
They can make two easy changes that’ll still make him beginner friendly and stronger…. 1. Start with all traps 2. Survivors that disarm traps become injured
@Kspice9000
@Kspice9000 Год назад
A good fix for trapper would be that inorder to disable a trap they have to find sticks around the map to trigger them. Instead of "let me put my hand in this trap very slowly and press the button". Theres no way there reflexes are faster then a bear trap closing.
@grafskyper1004
@grafskyper1004 Год назад
It seems to me that we need to improve its addons and basic ability, it doesn't need a rework
@RabidHobbit
@RabidHobbit 3 месяца назад
They could give him an "ambusher speed boost". It would be equal to 2.5% per armed trap, but it only activates for 10s after someone falls into a trap. I mean, I'm brand new and I was able to think of something like this... If immersion is an issue, then maybe increase the bonus to 3.5%, but it's only active while the trapper moves directly in the direction (within a cone) of the trap victim. Another different idea: give a trap victim a permanent (or longer) aura after they were trapped. They can make it go away sooner if they are healed. This would also make traps useful against injured survivors.
@justinrockholt7055
@justinrockholt7055 Год назад
Ok I recognize the music, but I might also be going insane. I’m rememberingPokémon mystery dungeon explorers of sky, and I think it’s the cave music. That might be my nostalgia speaking though, hearing something vaguely similar about a decade or so later
@gonzalorosciolesi6502
@gonzalorosciolesi6502 Год назад
Hey MentaCalavera I love you, please keep putting Persona music in the background
@orionrowan7777
@orionrowan7777 Год назад
okay so some possible changes imo: 1st up are quality of life changes that take away rng/map reliance from his kit and make him more consistent and fun to play/play against. > adjust trap spawn placements, not next to gens, but just so the traps are not in rly bad spots like on swamp > traps change based on map (credit to another commenter) > escaping traps isnt rng but works more like healing, i.e. skill checks that will revert ur progress on failed attempt 2nd are buffs to traps when a survivor is trapped. These reward trapper for playing well and trapping survivors. > traps apply negative status some effects (mangeled, hemmorage, hidered etc.) > an injured survivor stepping on a trap puts them in dying state > escaping traps takes longer 3rd are buffs to to traps when disarming. They make it harder to disarm and counter trapper. > disarming traps takes longer > traps have 2 hard skill checks (sort of like brand new part), if survivor misses a skill check they get injured and the trap remains up and killer gets notification, there is no penalty for interuption. These do not fix the main issue with trapper and that is coordinated game paly. I can't come up with any changes that would make trapper not be rendered useless when up agaist a good squad of survivors. However these changes would make trapper excel more in which he does now. The only issue I can see with these is increesing disarming time makes basement trapper more oppresive.
@AmideusTV
@AmideusTV Год назад
How to fix trapper: 1. Bear traps spawn in loops such as pallets, windows, and other pathways. 2. Bear traps start the match armed. 3. Standardize trap set speed. 4. Rework addons around setting and disabling bonuses/debuffs. This keeps the ease of use and the stable power. Grants a slight buff to use, grants an early game bonus that allows you to play around existing traps without needing setup, and offers more options to deal with disables. It wont make him top tier but itll feel way better to play.
@Hemophobia-
@Hemophobia- Год назад
Video so good and in depth i did not even realize i have been watching it from 30 minutes
@yoancampion9836
@yoancampion9836 4 месяца назад
I agree with most of your idea on how to improve the trapper. The only buff I wish the trapper has is to make the add-on "makeshift wrap" base-kit with a little twist. It will work the same way, just disarming the trap if you accidentally step on it, however if you step on a trap while carrying a survivor you get punished by being stunned and drop the survivor. The new makeshift wrap add-on will work differently; when you step on your own trap, it will not be disarmed at all, if you carry a survivor and step on a trap, it will only disarmed the trap. I believe this rework add-on has a level potential to become a green to purple level add-on depending of his efficiency during the game.
@RAYVIN.7
@RAYVIN.7 Год назад
I would make a token system with his power for each survivor who is caught in a trap you gain tokens that increase your strengths like hast undetectable or even exposed at a point
@ltelectric1516
@ltelectric1516 Год назад
I think he should have 8 to 10 traps but he can pick them up from lockers like the huntress and if the trap gets broken with a toolbox its gone for ever but if it gets sabotage it just need to be reset
@WghAJ
@WghAJ Год назад
How about all traps are set when the game starts?
@6godDQ
@6godDQ Год назад
I use Devour of hope No way out Noed Jolt The add on where u start with all traps in your hand and the one that makes trap darker and I get 4k almost game. I strategically place traps and apply pressure as much as possible. I get gen rushed but I make up for it
@bingoviini
@bingoviini Год назад
Use a good/fun perk build and treat the traps as a secondary power For example: madcrit, agitation, iron grasp.
@DarkLynxDEV
@DarkLynxDEV Год назад
So I've only been playing trapper for literally a few hours and looking at how my game play loop typically goes I only have a few small tweaks. -When 1(or 2) survivor(s) are trapped, the trapper gets a 2(4)% haste as long as they are trapped. -If a trap is disabled, the survivor that disabled it is revealed for 1 second. -When the game starts, all traps on the ground are set from the beginning. (Keeping the same placement but at least you start with pressure. Still encourages roaming and can still be collected.)* -Trapper disables his own traps but does not go through the animation. (The audio would need to be louder but this is just a thought. You are still punished but the chase/ game play loop fun doesn't get interrupted)* *= These are more oppressive and can definitely use a tweak. I like the Trapper as a beginner character. I feel like as someone just starting the game, he's given me an idea of pressure, planning, and looking for action/knowing where to look. Although, the Trapper is definitely the "old man" of the game with perks that require him to stand still. While I found it neat to be the stalking murderer in the night silently watching, people are so good that I couldn't use them. :( Great video by the way.
@t0xx_tv
@t0xx_tv Год назад
I enjoyed this video. There are lots of valid points and history on the trapper. Well done, keep up these videos, skull.
@scorpx3790
@scorpx3790 Год назад
Hear me out A perk/Iri Trapper addon that grants the killer undetectable until the killer enters a chase + some passive effect like Lethal. This could help Trapper to set up the traps. Ofc it won't remove him from F tier without a proper rework for the guy Also another idea i've been thinking is that the traps should be comoletelt invisible to all survivor until they step in one of them once
@lesterson1963
@lesterson1963 Год назад
What if all traps (aside from the 2 you start with) were already armed by default at the start of the match?
@NunnyNugget
@NunnyNugget Год назад
I think they could give Trapper a sprint ability. It takes time to transition in and out of like Pig stealth and you can't attack while sprinting, but it would be a simple, easy to understand ability that just gives him way more he can do.
@skarhn6215
@skarhn6215 Год назад
If your going to have a title like this u gotta have a “why won’t behaviour nerf blight” video 😂
@MintSkull
@MintSkull Год назад
I am interested in making videos like this for each character! However even I cannot defend in any way the reason why Alchemist Ring is NOT NERFED YET!!!!
@taragnor
@taragnor Год назад
Yeah Trapper I can kind of understand because he risks becoming a really annoying 3 gen killer, and it's hard to buff him against skilled survivors, but not weak ones. Blight I still have no idea why they won't nerf him.
@JondarKorric
@JondarKorric Год назад
@@taragnor because unlike Nurse, Blight takes actual skill to get good with.
@taragnor
@taragnor Год назад
@@JondarKorric I wouldn't say that. There's a big difference between a bad nurse and a good nurse. A bad nurse is almost helpless because they can't even act like a basic killer. A bad blight can at worst just use his power to jet around the map and close with people (similar to wraith) then resort to being a fast basic killer.
@DaveMaguire
@DaveMaguire Год назад
I think the trapper sack addon would be a great basekit to Trapper's power. However, him being able to walk through his traps without an addon shouldn't be basekit because basement trapper couldn't be stopped. I've lost games as Trapper accidentally getting trapped myself and I think that's fair because of dead hard nerf. Edit: I think deep wound after escaping a trap would be a nice change.
@rediiebr
@rediiebr 6 дней назад
One simple idea as a trapper rework doesn't have to be new Just go with Roadhog traps from overwatch, but when they are deactivate, they break, and go on cooldown
@andrewbalcony3262
@andrewbalcony3262 Год назад
I believe the whole argument against Merciless Storm-type skillchecks is invalid. See, there's no experience or level "barrier" to unlock different characters, althouth there's a paywall for the licensed ones. That's the main reason it's so hard to get a grip of DBD as a beginner in the first place. And MMR does not correlate with your rank (the visible emblem), neither does it with the amount of characters you have. So it's completely possible that someone who's just bought the base, bare-bones game, will get matched up againt someone who's also JUST bought the game, but decided to dump a couple hundred bucks into it to get the nicest perks right from the jump. You know, maybe they watched a cool build video and wanted to try that. So they can still get hit with a Merciless Storm, or even something as specific as, say, Third Seal or Blood Favor. Also, the increased skill check difficulty is not a tough mechanic to understand, given the conditions would be very transparent. In general, I don't think that'd be the best solution for Trapper, but just wanted to point that out. Peace.
@manoharidas250
@manoharidas250 Год назад
A small buff would be that when a injured survivor steps on the trap they get inflicted by deep wound
@WinchesterxNL
@WinchesterxNL Год назад
Honestly, they simply need to do 2 things that are conceptually very small and don't break the game. 1: Make his rubber boot add on base kit. So you don't punish yourself when standing in a trap. 2: When an injured survivor gets trapped, they're in the dying state. That's honestly all. Btw. AMA is pronounced with the letters, so simply Ay Em Ay. And Ashe's name is pronounced without the E, so just Ash. Great video as always, Mintskull! ❤️
@hauntedartworks
@hauntedartworks Год назад
Just make it so he can harness the entity to pick up any traps, my man is the first killer, it could even be lore based, the entity rewarding him for remaining loyal for so long
@Skarfar90
@Skarfar90 Год назад
Oh man, Ashe with Thornmail. I remember that being in the tutorial when I started too. Jokes aside. I do think Trapper does need a QoL change, to make him more viable in higher ELO
@thebuffman5597
@thebuffman5597 Год назад
gotta agree i play trapper sometimes and honestly the only time i do is when i play with iridescent addons to damage survivors who disarm traps. That one is neat tho. I think it should be a base feature that if you disarm a trap outside of the killer's terror radius, there would be a 50% chance to get damaged(to injured, then deep wounded) and the addon would just make sure, that they do get damaged and even inside terror radius.
@UEENavy
@UEENavy Год назад
If they made his traps randomly rearm by themselves basekit it would make him feel much less frustrating
@XaqNautilus
@XaqNautilus Год назад
At least BHVR was honest with us and said they won't buff him. That's better than the promises they'll fail to keep or take years to implement.
@anthraxcrab2222
@anthraxcrab2222 Год назад
I’d give them like a really simple secondary power. Maybe call it , spring loaded or ticked, off if trapper begins to set a trap, but doesn’t finish, he stands up with like 15% speed for like 5 seconds, give it like a 45 second cool down and make it reset whenever someone steps in a trap. Gives you more mind game potential and slightly more map pressure, not a dead by daylight math whiz so you might have to adjust the exact run speed and buff time to get something reasonable. And personally, I would make it, so it doesn’t trigger his traps anymore but if I have to settle, I’d say just get rid of the stun animation they can still snap close but he’s got rubber boots, let him use booties
@gabrote42
@gabrote42 Год назад
I would make traps change colors according to the map, add grass, and make traps give a 7% hinder for 60 seconds (alternatively, it could be until healed). Another few options could be ranged trap pickup, skill checks on disarming, etcetera
@goldenpineapplesgobrrr9973
@goldenpineapplesgobrrr9973 Год назад
Well a passive would actually be possible for trapper if you think about it like I have 3 ways I thought of it being possible (just note I haven't finished the core design but): 1: Bear Blood: When a survivor is trapped you get a 10 % speed boost as long as there trapped. 2: Beginner's luck: You get more blood points when playing trapper. 2: Grand design: you know the add on that resets traps? Ya turn that into a passive
@poyloos4834
@poyloos4834 Год назад
As a newer guy to this series, he’s at least fun af in the lower levels when you make really good predicts and herd survivors into traps. I mean, just trap windows and panels, and you can reliably get one to run into them
@okmultilaughs8376
@okmultilaughs8376 Год назад
Trapper buff. When survivors disarm a trap they have a 25% chance to get traped by it (add ons for trapper raise this percentage) (Luck addons for survivors lower this percentage) Survivors that get traped and free themselves get the hinderd and mangeld status efect untill they are heald or within 40ft of the trapper. Trapper gains a small haist buff after placing a trap when not in chase. Traps reset themselves after a generator is completed. I think this is a small buff but one that is sizable enough to be fair.
@dandypoots665
@dandypoots665 Год назад
One time I was playing against a trapper on midwitch and he kept placing a beartrap in one specific spot (its on the second floor, by the staircase in that little tiny room that has two lockers and a pallet) and so I decided I was just gonna fuck with him. I kept disarming the trap and then going back into the locker. and without fail this dude came back EVERY. SINGLE. TIME i disarmed it. I was able to keep this man in one spot while my buddies did gens and only after the 14th time (yes. I counted) did he get the bright idea to check the locker.I was his one hook. I got face camped but it was well worth it.
@brandonschraeter7896
@brandonschraeter7896 Год назад
They should code the Trapper to get a speed boost whenever he sets a trap, whenever someone steps into or disarms a trap, and also they should disable the ability to put traps in the basement. Only then can he get all his traps to start
@jorlok_zander
@jorlok_zander Год назад
My thoughts on making Trapper decent: 1) Make Makeshift Wrap basekit 2) Traps should cause a health state of damage instead of injury. It makes no sense that the trap does completely nothing to an injured person. Same for Iri spring addon. 3) Make more traps spawn on maps. 10-12 at minimum. That will make it so even if RNG is bad he still has plenty of traps in the middle to work with. 4) Considering the change above, remove the downside of Trapper sack. Cause having 8 traps is already a downside compared to 12. Actually you can even make it 6. 6 traps in the inventory is plenty, plus you get to hide your ability at the start. And the downside of not being able to trap as many loops compared to 12 traps should be significant enough. This makes this add-on more transformative, rather than a straight up buff/obligatory that it is now. These four changes would elevate the Trapper, sure, but they wouldn't place him nowhere near current Blight and current Nurse. And wouldn't make him any less beginner-friendly than he is now. I feel like he'd be at best the same level as Plague, Artist, Wesker, basically an A tier character. And I don't see people complaining about those ones.
@hydrex6819
@hydrex6819 Год назад
I think that having traps spawn more consistently at loops, pallets and windows would be a welcome change, and even having them pre-set would give the Trapper more early game pressure, as survivors that disarm these traps would give a noise notification, but deny an entire loop if left alone
@gorrazin7983
@gorrazin7983 Год назад
Some decent ideas for Trapper buffs that don't make him too complicated but would make him feel better to play >Make escaping traps take between 6 to 10 seconds. This removes some RNG that I'm sure both sides will appreciate. >Healthy survivors that escape traps become injured and gain the hindered status effect by 5% for 10 - 25ish seconds. >Injured survivors that escape a trap gain the deep wounds status effect and are hindered for a little longer. These changes don't make trapper any more complicated to play than he already is, gives him a bit more power, and removes a little bit of RNG.
@alexandredasilvavilasboasrosas
idea:whenever trapper is not close to surv and not in LOS he INSTA picks up and sets up traps.
@AlexGonzalez-ys9uc
@AlexGonzalez-ys9uc Год назад
Mr.Mintskull can you do a vid about Survivor healing as well because thats a heated topic in the community too
@tomasingoni2851
@tomasingoni2851 Год назад
I like how you take a different point of view from the rest of the cumunity
@itsmetommy66
@itsmetommy66 Год назад
IMO Trapper should be starting with all traps on hand as base kit since others like Hag, or Skull Merchant start with their power in their possesion, Hag doesn't have to collect anything to make her traps, Skull Merchant doesnt have to pick up a drone to be able to use it at all or go and pick it up to use it after it has been hacked. Basically it makes no sense in terms of video game balance why trapper couldn't have the "luxury" of starting with all traps on hand instead of having to go around the map to pick them up. Also as it is mentioned a lot, the disabling of the traps is very strong counterplay since you can spend a lot time preparing while gens are being done which can be undone very easily and you lose the pressure from your power. IMO there should be a function similiar to skull merchant where you have a quicktime event or smh to disarm the trap to make it harder with some risk of becoming injured if u fck up or you get trapped as if you would step into it normally.
@mike25box
@mike25box Год назад
I think I would also start the trial with all the beartraps armed.
@thomass1750
@thomass1750 Год назад
I think the locker idea is better than current system. Example: Trapper starts with 2 traps, and he can replenish traps at a locker (max carry, still 2). Once 6-8 traps have been placed, his power is disabled (but you can still interact with traps that you've placed). I think this encourages new survivors to go out and find lockers , while also fixing the terrible trap spawn logic. But trapper's biggest issue is trap hitboxes. You can straight up walk over traps if they aren't pixel perfect. You can even negate his crappy early game with passive slow down (corrupt/deadlock). Bugs didn't stop BHVR from releasing Wesker, and his got fixed.
@f687sNFM
@f687sNFM Год назад
Honestly i feel that trappers traps should be armed at the start of the match
@nostalgicactuator8448
@nostalgicactuator8448 Год назад
I think accepting that the Trapper can't exactly be higher than, say, C tier is one way to look at it. There isn't really a way to buff him that doesn't make him too complex while also making him an A-Tier killer that can roll against competitive teams, and in fairness, that's due to the difficulty of balancing survivors against all sorts of killers in all sorts of maps. In general, I think speeding up his early game and making his traps not so counterable would be better. If an injured survivor steps in a trap, they should go down (with the trap on their leg). Honestly, one could argue that a survivor shouldn't be able to escape a trap without someone helping them out- disarming them is one thing, but the RNG escape is pretty ridiculous. Finally, the trapper's traps could be made harder to see/ grass or fog could spawn more on maps when the Trapper is being played. Overall, it'd make it so stepping into a trap is more of a mistake and gives a better payoff- injured survivors are downed, and survivors that are trapped need someone to come get them, resulting in a passive slowdown for Trapper. Making them harder to see makes them less useless on several maps, too. Beyond that, I'm not sure what they could do aside from making bear traps take longer to disarm, as well. These changes would definitely make him better without necessarily affecting solo play disproportionately. It also would make the trade off at early game make sense- yeah, it takes a while to set up, but if you catch someone they either need someone to get them or you can keep them, and your traps aren't as hard countered.
@vectormanforever
@vectormanforever Год назад
Hag, Freddy, Demo, Pyramid Head, Skull Merchant, Singularity, even fucking twins... They all can either recycle, call back, or atleast start with their traps all their inventory. Why the all actual fuck can't we just give that to Trapper to? It would make him more consistent to every single other trap characters.
@JrWyze
@JrWyze 10 месяцев назад
Another downside to Trapper is that he is the only killer whose power actively works against him with the exception of maybe Bubba and his tantrums.
@rtristan8572
@rtristan8572 Год назад
6:29 I miss that game...
@Kotsintinos06
@Kotsintinos06 11 месяцев назад
This aged well
@themr_wilson
@themr_wilson Год назад
• Pull trap spawns away from the map wall • Traps spawn armed • Increase base trap setting speed 0.18 seconds • Trapped while injured gives Deep Wounds (Lengthened Jaws gives 6% Haste while carrying a survivor _OR_ 10% increased breaking action speed) • *_Make Grass Thick Again_* • I like that Trapper can get caught in his own traps
@majrgaming2633
@majrgaming2633 Год назад
I have some simple suggestions that might be good, I agree with making the traps spawn near gens, but I also think traps should spawn in already armed, that way Trapper spawns in with some pressure, then make it so traps take 3 struggle bars to escape every time, and make it so injured survivors are given deep wound after being trapped, I think that would help but still keep Trapper pretty beginner friendly
@terachad7459
@terachad7459 Год назад
I change that I always thought it would be nice is the ability to reset any trap from any part of the map, like the cameras from singularity but instead you reset any trap every 25-40 sec
@j.o.7521
@j.o.7521 Год назад
There is a addon for that
@AirLight1646
@AirLight1646 3 месяца назад
I think getting trapped should give the survivor wiggle skill checks
@rollt1de015
@rollt1de015 Месяц назад
Shut up
@nukedpyro
@nukedpyro Год назад
Think how much itd actually make a difference if they just let us spawn with all his traps in our inventory. So theres no going around setting RNG placed traps or having to pick them up just to move them. Like trapper could set up his own "No fun zone" right off the bat without having to spend extra time getting traps just to place them in actually good spots you can manage easy
@jabrieljabriel3207
@jabrieljabriel3207 Год назад
I think he should start out with all his traps open no matter what, a buff to make some of his set up better and quicker so he won’t tank as much in early game
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