I like to think that 1 XCOM turn is the equivalent of a DnD turn, which is about 6 seconds. This way, the mission starts, Sniper starts taking 1 kill-shot/second while the ranger whizzes through their ranks like a murder-nado. After 6 seconds, the aliens see about 2/3 of their forces down.
Each full turn is about a minute according to the quicksave files, which means that in real-time what the aliens are seeing is a sniper dropping targets in the head like once every 10 seconds while a ranger cuts down their ranks and literally the only thing they can do about it is reposition their forces while it's happening.
I was bummed that mission can only happen once in the game. It's the most fun one. You get to deploy every soldier, fight endless waves of avdent troop, do some ballsy move. Fortunatelly, the WTOC DLC allow a similar mission to happen thank to the chosen, but it's not exactly the same.
I've always wanted to see a feature where everything plays out in real time after the mission. But this would just end up looking like a faze 360 montage.
@@Jakkaribik1 No, I mean a turn based strategy game based off battle star galactica. After a battle, you could watch how the fight played out in real time.
TO be fair, the real thing that would be happening is moreso just looking down the field with her rifle, scoped in, and picking people off. There's wasted animations that shouldn't happen on extremely well trained soldiers. The soldier wouldn't be like, ah yes time to raise rifle, kill something... time to lower rifle, then raise rifle, kill something, then lower rifle.
@@skell6134 I know, I'm just making the point that if you looked at the turn basis and converted to real time, the combat movement would essentially be acquire target, raise rifle, bam, acqure target, bam, acquire target, bam, etc etc. Could be interesting to just have the soldier continue to raise the rifle instead of the standard raise, fire, lower, raise fire lower.
My first Xcom 1 win was because I had a sniper named Jesus (it was probably the Spanish 'hezus' but he might as well have been Jesus) he was psionic and on top of wiping out whole maps he was the guy who sacrificed himself to destroy the mothership.
Agreed, Sharpshooter is always my first colonel because they murder hobo a level worth of lost and no one can catch up in kill count. Said the hell with other classes brought 5 sharpshooters and a reaper to a mission. Sewers map. Guess that is why that doesn't work...
Accidentally got series with jane kelly early on. Didn't know it was a late game sniper ability. Every mission, it was the same, 1 soilder and 6-8 dead aliens. Got so bad I nearly had a team of rookies for the late game.
@@the_first_human7179 What mod did you use that told you that it was a 100%? Was it even XCOM 2? In my 850+ hours of playtime I never missed a 100% shot, not even once. And everyone who's claimed to have missed a 100% shot in XCOM 2 turned out to be using mods.
@@the_first_human7179 Some kind of issue with "perfect information" or a similar mod. 100% shots never miss in XCOM 2. That said, you can still get trolled by a "dodge" and explosives (rarely) can "miss".
"WHAT, WHY?!" "dude... look over there-" *a single sniper killing a whole group like if it was someone killing ants* "reinforcements are on the way sir."
Had something similar on my Sharpshooter. I just ran her into a zombie horde, then had her whip our an optimized pistol and activated Faceoff. She'd solo wipe the entire horde in a single turn.
@@furyassassin in 5 years of playing "between the eyes" has dropped in literally single one playthrough - and goddamn it's fun. Made me tempted to nickname my sharpshooter "John Wick".
you don't even need Serial with that rifle, all you need to do is get death from above and get an elevated position and you have serial without actually needing serial
Well, Serial lets you do one more round of killing, since it returns both actions after a kill, so once you run out of free reloads you can use one action to reload.
The most OP thing I've found in this game is the interaction between the Darklance and the Death from Above sharpshooter perk. The dark lance can fire after moving on the same turn, using 1 ap and ending the turn like any other class's weapon. Death from above works by giving you back 1 action point after you've ended your turn by firing. It's essentially Serial on every single turn as long as you have the high ground
I'm abusing the **** out of something similar in LW2 (Marksman rifle mod (worse sniper rifles with -dmg and -10acc, but can be fired with 1 action)+ DfA + high ground = profit)
One of the few moments that are truly satisfying in xcom 2. When you get a high position outside detection range. Setup killzone. And watch the heads pop
Imagine your Ranger getting serial as there random ablitiy and then getting reaper. That happened my third game is code name was JAWS I did even pick it.
One guy of mine actually got reaper and serial, he was Spec Ops (the standalone one). It was pretty neat even though reaper wasn't as effective because of him only wielding a knife.
Way late, I know. Realistically, you rarely have such a perfect setup for serial. Because of the way the game is set up, you really want to prioritize and eliminate targets in order of threat. Having tons of wounded enemies is counter productive, unless you lucked out with an exploding gas can or something. Some enemies actually become more dangerous when wounded. (Archon being a prime example.) Serial and reaper may only have niche use, but you'll be glad to have them when that particular niche comes up. Can save your troops.
Yes it is, the sniper missed the only shot that wasn't a 100% chance to hit... and it was an 85% chance to hit. The only element of chance present in the entire video went against the player.
This video actually made me go and buy the game despite me being terrible at strategy games about a year ago. One of the best purchases I've ever made.
I ended up getting a Templar with Bladestorm and a Sharpshooter with chainshot. You can get some insane combos. I saw in another video that someone had a Ranger with Serial.
@@polokratos8366 That Templar gets to dice everything close on it's turn, and the enemies turn too. Never had reaper drop for my Templar, but I had Bladestorm many times. Just charge him into multiple pods, activate parry after his first hit, then sit back with popcorn....
Ah, reminds me of a similar time where I was tasked with extracting a general from a map full of chryssalid and I took one turn to get the sniper into his perch and everyone moving to explore... Then in one turn the sniper wiped the map clean of enemies.
The moment I unlocked this weapon, the difficulty went from Impossible to Veteran. I went from strugling with half of the missions to contemplate using it with only one of my sharpshooters for how *broken* it is.
XCOM has always been about getting wrecked early and then wrecking late but yeah, the hunter sniper rifle fundamentally breaks sharpshooters unnecessarily. By comparison the assassin's blade can't miss, which is nice but if your rangers are specced to melee they're not going to miss anyway and shotguns are always stronger. The warlocks rifle autocrits on psionic enemies which is fine but hardly a game changer
@@maxcompton3482 not quite, a ranger with reaper is going to get progressively less aim for blades but with the katana it doesn't suffer that down side
Fav strat is get a sniper with the darklance up to high ground by grappling and making sure ur close enough to alot of enemies use face-off to get them all low enough to be killed with 1 sniper shot then use a bond mate, psi op or skirmisher to give him an extra turn and boom you just wiped 3-4 pods with 2 characters
i once did something similar with a maximum 'banish'. 7 round magazine, 20% insta kill chance and maximum luck i killed 6 robots one of which was a full health sectoid walker. it was the last mission and before the avatar spawn chamber, but i still consider it an ability use well un-wasted. even so i still consider bladestorm to be the most broken ability, good clip.
Personally, maybe it's unpopular, but i like to take extended magazine, every way of extra hot chance and dead zone. Someone moves trough it, they usually die or get hit heavily. Not only that but if the sniper also has armor shattering because of war of the chosen...oooooh boy
There is no need for dead zone if everything is dead. Dead zone is useful at one particular stage of the game. Later on you're better off using those bullets for 100% hit chances.
It feel so weird to see vanilla armor for X-com 2. Since the first game I have reached the higher armor tier, I just modded the shit out of it and now X-com is basically the UNSC from halo.
It's SUPPOSED to make your Skirmisher a Ruler. Every enemy action in their line of sight gives them a turn on the enemy turn. However, vanilla Battlelord doesn't work right, so mods.
@@normalname3623 I mean, it's only on enemies in the Skirmisher's line of sight, so sure, in a small area it packs a lot of oomph, except it's single actions the Skirmisher gets.
build a defensive system. you get 4 advent turrets, each can shoot and go into overwatch or shoot twice + the damage and aim is broken. you basically can't lose, when you have it up
I use this mission to rank up my team so I usually don't build them. I spent some 3 hours trying to get an unconscious member back to the Avenger once. Is it called Avenger or am I mixing it with Marvel?
Their accuracy against enemies isn't that great - but against the fixed artillery and dampening fields they a guaranteed hits. With a Reaper concealed as the spotter, you can escape and win this mission using only that one unit plus the turrets - insane 😂
Y'know what's even more ludicrous? Rolling serial as one of the extra XCOM abilities on your ranger you sent on every convert action that buffed movement with the serpent suit and a superior speed pcs
I first tried this game last month, one of the best I've tried since for ever. Last one I enjoyed was Metal Gear Solid for first gen. PSP. Turn based tactical strategy. Can't wait to buy The chosen DLC
Because action economy is king and you always take abilities that allow you to manipulate it. ALWAYS. Any game that allows you to get free actions or get refunded actions or extra attacks is a game where the meta trends toward or is controlled by this.
I once managed to kill 5 troops with one soldier, ranger, without reaper... I used blademaster, and I happened to position myself pretty well, anc got lucky with numbers
war of the chosen makes it a lot more interesting. i totally bounced off of xcom 2 when it first came out even though I loved enemy within. but wotc adds enough intrigue to keep me hooked
I have a chronic problem with Sharpshooters. They get into one good elevated spot where they can hit everything with Squadsight, and then I can’t evac them in time because they’re too far behind everyone due to saving incredible amounts of teammate ass. Archon armor is basically mandatory for them.
Maxed soldiers+Plasma tier weapons with Elite mods/Superior PCS and the right perks make "the Cheese" extra spicy. Goes double for LW2 imo. Technicals OP.
What difficulty is that? Def looks fun, but it won't work the same way in ironman-legend. I still haven't unlocked plasma weapons and haven't killed a single chosen, but my andromedons have 5 armor and tons of hp and I've started to face sectopods...
Oh come on. You have the hunter rifle and Death from Above. Use that grapple and forget about Serial. You would even get the high ground +20 aim bonus. That last deadeye would be a kill too and you would be able to continue the slaughter on the enemies revealed by the ranger.